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  • The block starts with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    385 bytes (59 words) - 13:20, 5 October 2012
  • 2 KB (401 words) - 13:20, 23 December 2012
  • 807 bytes (113 words) - 08:57, 12 October 2012
  • LOCATE 'LOCATE OBJECT'<BR> Locate object is available to:<BR>
    448 bytes (64 words) - 12:17, 20 March 2011
  • This reset loads an object into a room, leaving it on the ground. C: This is the vnum of the object to load.
    1 KB (222 words) - 15:12, 7 April 2012
  • [[#VNUM|A: The object's vnum]]. [[#Names|B: The object's name]].
    9 KB (1,535 words) - 11:51, 3 June 2012
  • The block start with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    448 bytes (66 words) - 10:35, 2 April 2011
  • 23 bytes (2 words) - 14:29, 28 May 2015
  • From any of the navigation bars, select '''OBJECTS'''. This brings you to the Objects Index Page:<BR> [[File:Object Index.png]]<BR>
    3 KB (482 words) - 11:42, 22 June 2017
  • 2 KB (276 words) - 19:50, 29 January 2015
  • 435 bytes (70 words) - 16:00, 12 October 2012
  • 563 bytes (62 words) - 09:17, 27 February 2013

Page text matches

  • #REDIRECT [[Locate Object]]
    50 bytes (5 words) - 19:05, 9 April 2011
  • The block starts with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    385 bytes (59 words) - 13:20, 5 October 2012
  • * [[Score (Object)]], a magical object used by [[Bard|Bards]] to gain skills or spells.
    188 bytes (30 words) - 10:10, 12 June 2012
  • The block start with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    448 bytes (66 words) - 10:35, 2 April 2011
  • Syntax: open <object|direction><BR> Syntax: close <object|direction><BR>
    408 bytes (66 words) - 09:38, 30 March 2011
  • compare <object-1> <object-2> compare <object>
    579 bytes (90 words) - 09:54, 30 March 2011
  • Syntax: sacrifice <object><BR> SACRIFICE works on objects on the ground or in your inventory. If the <BR>
    535 bytes (99 words) - 10:31, 27 March 2011
  • ...in an object record as a container's "Value 1" entry as indicated in the [[Object Type Specifications]].
    250 bytes (34 words) - 17:11, 16 April 2016
  • liberate <item> carry - for an object in your inventory burden of carrying the cursed object...for a price.<BR>
    469 bytes (78 words) - 16:01, 30 March 2011
  • Unlock all the secret properties of an object. It is also possible to mark<BR> the object with its characteristics, or to erase the MAGICAL MARKINGS.<BR>
    467 bytes (66 words) - 19:45, 20 March 2011
  • ...it is being loaded into, or another P reset that is loading into that same object. This this rule is not followed, the P reset will NOT work. C: This is the vnum of the object to load.
    1 KB (223 words) - 15:14, 7 April 2012
  • This reset loads an object into a mobile's inventory (including to populate a shopkeeper's inventory). C: This is the vnum of the object to load.
    881 bytes (166 words) - 21:25, 2 February 2015
  • LOCATE 'LOCATE OBJECT'<BR> Locate object is available to:<BR>
    448 bytes (64 words) - 12:17, 20 March 2011
  • buy <object> list <object>
    810 bytes (135 words) - 10:13, 30 March 2011
  • drop <object> get <object>
    1 KB (197 words) - 11:24, 30 March 2011
  • ...ile specifies the special functions attached to rooms, mobiles (mobs), and objects. ...assigned to mob vnum 1200. When given object of vnum 20, load and give PC object of item 2788, using default description
    484 bytes (72 words) - 11:51, 13 February 2011
  • This reset loads an object into a room, leaving it on the ground. C: This is the vnum of the object to load.
    1 KB (222 words) - 15:12, 7 April 2012
  • This reset loads an object on a mob. This reset must be preceded by a mob reset, an equip reset, or a C: This is the vnum of the object to load.
    1,018 bytes (200 words) - 19:36, 1 June 2011
  • Mystically investigate the properties of an object.<BR>
    276 bytes (34 words) - 12:15, 20 March 2011
  • Fountains are objects from which drink containers can be filled. There are drinkable-liquid type [[Category:Objects]]
    653 bytes (78 words) - 00:07, 6 January 2016
  • Subject Random objects, limited items, etc.<br> Okay, random objects are now in effect. Please let me know if there are any
    1 KB (247 words) - 15:31, 31 January 2012
  • * Objects ...ing Strings, Specials, Rspecs and Triggers. These are created in the room, object or mob creation modules, but can be navigated to from the Area Header page.
    907 bytes (143 words) - 10:46, 10 May 2017
  • ...is a [[Mob Extended Function]]. It provides for special behavior when an object is given to target mob from a PC. |This is the object vnum that the mobs expects to be given
    1 KB (236 words) - 15:11, 1 November 2012
  • $p - short description of object $P - short description of a target object
    1 KB (204 words) - 11:14, 28 December 2011
  • All corpses and husks decay after time, but the objects inside corpses do <BR> The objects, once they are on the ground, are subject to the ravages of time,<BR>
    745 bytes (125 words) - 11:35, 14 January 2012
  • ...ction]]. It provides for special behavior when a PC has equipped/worn the object (or "token") specified with the special function. N <mob vnum> spec_equipped_token <token (object) vnum equipped> <token type> <match type or '''-1'''> <match value or '''-1
    2 KB (310 words) - 19:49, 7 June 2016
  • Syntax: hold <object><BR> Syntax: remove <object><BR>
    910 bytes (164 words) - 14:53, 30 March 2011
  • ...tring' values of an item, including object name, object short description, object long description, and any 'extra' descriptions. Their creation is governed # Restring keywords may not mimic other existing objects for the purposes of improper game play.
    2 KB (297 words) - 18:51, 21 May 2018
  • From any of the navigation bars, select '''OBJECTS'''. This brings you to the Objects Index Page:<BR> [[File:Object Index.png]]<BR>
    3 KB (482 words) - 11:42, 22 June 2017
  • *[[Object Reset|The Object Reset]]
    800 bytes (136 words) - 15:14, 7 April 2012
  • ...[AW - Creating a Mobile]] * [[AW - Creating a Room]] * [[AW - Creating an Object]] * [[AW - Creating a Reset]] *
    379 bytes (53 words) - 09:07, 5 July 2017
  • [[Category:Objects]]
    395 bytes (59 words) - 15:52, 4 April 2013
  • SAVE saves your character and objects. You must be at least second level to<BR> save. Some objects, such as keys, may not be saved.<BR>
    1 KB (184 words) - 09:11, 30 March 2011
  • ...force the use of other blocks. For example, if you have a block of mobs or objects, you are forced to have a block of the resets to load them into the area. *The [[Object Record|Objects Block]]
    2 KB (409 words) - 22:00, 4 February 2015
  • [[The Objects Block]] [[An Object Record]]
    1 KB (169 words) - 10:29, 2 April 2011
  • You auction, 'I am selling the restringing of an object - you supply the object'.<BR>
    1 KB (238 words) - 11:57, 2 January 2015
  • == Objects == [[Object Applies]]<br>
    4 KB (526 words) - 23:07, 15 February 2017
  • == Group Beliefs/Goals/Objectives: == ===Objectives===
    2 KB (363 words) - 18:39, 8 August 2013
  • Object 'rod' is type light, extra flags glow magic anti-good.<BR> Object 'luminous topaz ring' is type jewelry, extra flags magic.<BR>
    5 KB (902 words) - 13:40, 6 May 2016
  • useless objects. A great power radiates from that wall, if you could reach numerous magical objects of seemingly great power. You can almost feel
    2 KB (273 words) - 12:09, 17 January 2011
  • ...like writing a short story or a novel in that you must create characters, objects, and an environment by words alone. A story of sorts arises from these ite #Make a list of the objects and mobs with their vnums along side them. When writing the resets for the
    3 KB (537 words) - 10:32, 2 April 2011
  • ...ance of no more than three others in your task. Clarification: NONE of the objects in these zones may be removed, by yourself or anyone else. Once you have f ...ne. In it, are a series of nine riddles. Solve each riddle, and obtain the object or slay the creature that it names. When all of it is found, bring them to
    4 KB (809 words) - 10:11, 19 June 2012
  • [[#VNUM|A: The object's vnum]]. [[#Names|B: The object's name]].
    9 KB (1,535 words) - 11:51, 3 June 2012
  • * The Key is the object that unlocks the door. If the door is locked/No-Pick/No Pass, it must have From the room editing screen, you can also add resets for Mobs and Objects ''that have already been created:''<BR>
    5 KB (881 words) - 11:36, 22 June 2017
  • |Objects from the area will not save in player files.
    645 bytes (104 words) - 19:41, 16 March 2016
  • ...'''USE RULERS'''. This will provide you guides for line length for mob and object long and extra descriptions and room descriptions. You can also select you * [[AW - Creating an Object]]
    2 KB (392 words) - 10:28, 22 June 2017
  • plainness, you know by the waves of fear it emits that this is an object of<BR>
    975 bytes (131 words) - 15:26, 27 January 2012
  • ===Object=== The object of the game is to discover the answer to these three questions: <BR>
    3 KB (559 words) - 13:07, 13 April 2018
  • worn, or held objects. see "<player> stops using <object>". Then steal the object, or better yet,
    9 KB (1,615 words) - 15:30, 31 January 2012
  • with papers, scrolls, coins, sharp pointy objects, and even a couple of <BR>
    1 KB (140 words) - 14:29, 27 January 2011
  • not have to make object lessons out of anyone.<BR>
    1 KB (241 words) - 08:47, 30 March 2011
  • The other type of recall is invoked by certain magical objects, such as
    1 KB (174 words) - 14:20, 30 March 2011
  • COMBINE You see object lists in combined format.
    1 KB (179 words) - 09:56, 30 March 2011
  • not have to make object lessons out of anyone.<BR>
    1 KB (251 words) - 06:02, 27 March 2011
  • ...ifts' -- an exp circlet, a quantity of gold, and a quest object. The quest objects could be turned in for points.<BR> Quest Object: a sticky bit of web<BR>
    17 KB (2,874 words) - 12:13, 21 September 2012
  • [[Category:Objects]]
    918 bytes (190 words) - 11:20, 14 January 2012
  • ...[AW - Creating a Mobile]] * [[AW - Creating a Room]] * [[AW - Creating an Object]] * [[AW - Creating a Reset]] *
    1 KB (217 words) - 10:46, 10 May 2017
  • to wrought such an object of tremendous beauty.<BR><BR>
    1 KB (175 words) - 20:27, 17 May 2011
  • Object Keywords: Gloves Scales Fish array of pockets of various sizes, into which all manner of objects will
    6 KB (839 words) - 22:05, 6 January 2015
  • |Picks up objects
    1 KB (165 words) - 10:44, 28 March 2012
  • [[Locate Object|Locate object]] is at level 10 [[Thoras]] is at level 10<BR>
    5 KB (624 words) - 18:23, 23 March 2011
  • * 05 - + 1 AC to any object (within the restrictions of Natilena's FYI on the topic.)
    1 KB (176 words) - 20:54, 27 June 2016
  • {{quotable| [[Maldobar]] gossips (in common), 'the nightmares objected to my having no pants'.|[[Cordir]]}} {{quotable| [[Lexie]] says (in drow), 'i wonder if i have a tongues object'.<BR>
    6 KB (887 words) - 09:24, 12 December 2016
  • The object of this quest is to find a _specific_ room that matches<BR>
    1 KB (220 words) - 12:06, 28 January 2016
  • The door has been set to have a key of object #10000
    1 KB (211 words) - 13:27, 5 October 2012
  • |Object vnum
    1 KB (238 words) - 15:13, 1 November 2012
  • ...ng the mud with a hail to the Wyldess, Weaver and Wyrm? To sacrifice three objects to Katrana each day?'.<BR> ...orld with a Hail to the Wyldess, Weaver and Wyrm, and will sacrifice three objects to Katrana’s glory each day.
    6 KB (921 words) - 08:57, 8 March 2012
  • ...r area. But, when talking about a specific area component (a mob, room, or object), it is the specific number assigned to that room. Both are referring to th
    2 KB (279 words) - 10:32, 2 April 2011
  • # What object might have been made by the Creator himself? * 02/25/2017 - Tamar passes zone to Tokugawa for object/mob review.
    9 KB (1,475 words) - 12:22, 15 March 2018
  • *Any special objects you want to include c. You must submit ALL objects in the area for prior review. All changes requested by the Area Coordinato
    6 KB (1,075 words) - 09:22, 4 May 2014
  • [[mobmaster|MOBMASTER]]). The object of the game is to kill as many mobs on the list<BR>
    2 KB (270 words) - 11:30, 9 July 2012
  • MOBMASTER). The object of the game is to kill as many mobs on the list
    2 KB (247 words) - 12:36, 31 May 2014
  • Syntax: sacrifice <object><BR> SACRIFICE works on objects on the ground or in your inventory. If the <BR>
    14 KB (2,500 words) - 14:31, 14 January 2012
  • ...object gained while on Quest, but may NOT be a gift from anyone else. Only objects you have found yourself are acceptable sacrifices.'<BR>
    14 KB (2,581 words) - 21:55, 5 June 2015
  • * People grumbling that I never sell object XYZ, and then I sell item XYZ, and no one bids or it goes for 5k.
    2 KB (313 words) - 10:18, 14 January 2012
  • #Author submits vnum map, 3 sample rooms, mobs, and objects. (See sample.zip [http://forums.tfcmud.com/attachment.php?attachmentid=218
    2 KB (265 words) - 15:38, 7 April 2012
  • OBJECT: spiderweb spider web onyx Object Keywords: thread dappled brown
    23 KB (3,998 words) - 12:43, 23 March 2015
  • The Mystic is a busy man, intent on creating objects of power.<BR>
    2 KB (294 words) - 12:30, 6 October 2019
  • ==Nashite Lore Objects== object, every secret, every mystery, and every creature flew past Him as it<BR>
    13 KB (2,150 words) - 10:29, 19 February 2013
  • Object 'armor banded mail' is type armor, extra flags magic metallic. Object 'long sword' is type weapon, extra flags magic.
    26 KB (4,383 words) - 12:55, 3 May 2016
  • ...d EXACTLY like the extra description for [[Object_Record#Extra Description|objects]]. You may have none, one, or multiple extra descriptions. Repeat this blo
    7 KB (1,228 words) - 09:38, 12 October 2012
  • ...scuffed work surface is covered with papers, scrolls, coins, sharp pointy objects, and even a couple of bloodstains. A small plaque on the front begs to be ...th a cunningly disguised peephole and a knife-throwing target are the only objects noticeable along the north wall.<BR>
    14 KB (2,448 words) - 09:29, 28 April 2011
  • * Rework of mob and object long desc line length completed May 3, 2016.
    2 KB (259 words) - 09:01, 12 September 2016
  • ...hey make so long as they are done skillfully and in such a manner that the object of their deeds is not ruined for future use by the Cult. The philosophy of
    2 KB (390 words) - 09:32, 28 April 2011
  • ...hey make so long as they are done skillfully and in such a manner that the object of their deeds is not ruined for future use by the Cult. <BR>
    2 KB (402 words) - 21:00, 5 December 2011
  • ...roll. He then watched as the universe began to implode around him as every object, every secret, every mystery and every creature (including all immortals) f
    2 KB (429 words) - 16:41, 15 November 2016
  • Eathor says (in common), 'To dazzle you with golden objects, to confound your senses with amazing jewels....'.<BR> Eathor says (in common), 'And, of course, to tell the stories behind these objects of power!'.<BR>
    64 KB (11,725 words) - 22:56, 2 April 2013
  • * Locate the proper object for transmutation into your wings - A Golden, Sand, or White Robe.
    3 KB (481 words) - 19:12, 14 January 2012
  • Knowledge of Darkness and Evil fills this holy object.
    2 KB (402 words) - 09:40, 28 April 2011
  • ...ouls can’t be shattered, Samiyah. Besides, the Similus is nothing but an object. It has no power other than what you give it.” My tentacles quivered wi “Samiyah, the Similus is a material object. It has no soul. Only the living have souls. Are you so ignorant not to
    28 KB (5,177 words) - 10:55, 17 May 2013
  • Knowledge of Darkness and Evil fills this holy object.<BR><BR>
    2 KB (445 words) - 13:10, 17 January 2012
  • ...ars, but still maintains a warm atmosphere of informality and comfort. The objects placed here were chosen with care to convey a sense of the history and con '''LOOK OBJECT OBJECTS ABODE HOME CHAMBER TEMPLE ROOM:''' <BR>
    20 KB (3,606 words) - 09:39, 28 April 2011
  • ...specific and immediate need by the new or bereft, shall you craft such an object - the requirements of your Geas involving such things are temporarily suspe
    3 KB (544 words) - 11:47, 27 June 2015
  • * Object: The Nashite Bible - found in [[The Dark Manor]]. * Object: The Nashite Poem - found in [[The Dark Manor]].
    22 KB (3,469 words) - 12:34, 11 May 2015
  • Clue utters the words, 'locate object'.<BR> Clue utters the words, 'locate object'.<BR>
    77 KB (13,695 words) - 10:25, 19 January 2012
  • You no longer see invisible objects.<BR>
    3 KB (468 words) - 13:24, 27 January 2012
  • #No area may have more than 100 rooms, 100 objects, and 100 mobs. These will be numbered from XX00 to XX99 inclusive, where X
    3 KB (565 words) - 09:17, 4 May 2014
  • * On what object can the insignia of Tynian's Anvil be found?
    3 KB (537 words) - 10:44, 11 April 2017
  • '... certain followers may object to being made a eunuch, but this objection<BR> '... if the blurs are discernable shapes and objects, the problem is usually<BR>
    26 KB (4,568 words) - 22:48, 13 February 2018
  • ...RIFICE, the corpse of an enemy should you come across it. Do not take any object, no matter how tempting, from a corpse that is not a direct result of your ...of the corpse and his friends are very likely to be in pursuit of the same objectives, and such an action is inherently dangerous. You are not ENTITLED to a
    15 KB (2,511 words) - 12:36, 29 December 2011

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