Mob Act Flags
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Action | Flag Value | Description |
---|---|---|
SENTINEL | 2 | Stays in one room |
SCAVENGER | 4 | Picks up objects |
PLANT | 8 | Mob is a Plant |
AGGRESSIVE | 32 | Attacks PC's |
STAY AREA | 64 | Won't leave area |
WIMPY | 128 | Flees when hurt |
TRAIN | 512 | Can train PC's |
PRACTICE | 1024 | Can practice PC's |
SUPER WIMPY | 2048 | Flees when hit |
ASSIST SAME | 4096 | Will assist same type of creature |
ASSIST | 8192 | Chance to assist all types |
ASSIST ALWAYS | 16384 | Will always assist all types |
SWIM | 32768 | Mob swims |
WATERONLY | 65536 | Mob can only be in water |
ANIMAL | 262144 | Mob is an animal |
NO WEAR EQ | 524288 | Mob will not wear equipment (& no randoms) |
NO CORPSE | 1048576 | Mob doesn't leave a corpse i.e. for ghosts |
FIREPROOF | 8388608 | Mob aided not hurt by fire |
INTELLIGENT | 16777216 | Animal/Plant can pray during hunt (*must be approved*) |
CLOAKED | 67108864 | Mob cannot be interacted with from a distance (*must be approved*) |
NO RANDOM EQ | 134217728 | Mob will not receive random equipment |