Triat Mastery Quests

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The concept of the Trial of Triat Mastery, or TMQ, was created by Thaygar, Master of the Ebon Hand, back in 1995. The purpose was to create a quest that would so challenge the player, in his words, "to the point where they dread logging in, but can't bear not to." Triat Mastery Quests were only granted to individuals who worshiped a Triat themed immortal, and who had reached level 30 in at least one class. While on the quest, the individual was known as a 'Triat Initiate.' The core of the Triat Mastery Quest is self-knowledge and awareness. They were designed to push the Initiate to face their fears, to overcome challenges they didn't think they could, and to role-play in ways that they hadn't considered before. Each was written specifically for that person, tailored to their strengths and weaknesses.

During his tenure on The Final Challenge, Thaygar created Triat Mastery Quests for Typhon, the first to do so, Ivarr, Pestis, Huey, MissFit, and Cordir.

Most records are lost of these first Trials of Triat Mastery. It is known that for one aspect of his TMQ, Typhon had to dual to Thief (he was a 30th level Shaman) and gain third level, without ever sleeping, eating or drinking. Cordir was required to give up speaking - she could only use emotes and socials to communicate, and was still required to spend time providing service to the world, including IDs (back before Imp ID Mark was an option.) She was also required to find and kill the Guardian Vampire.

Thaygar granted Cordir control over the Triat roleplay upon his departure, and she handled the creation of Triat Mastery Quests from that point forward. Cordir broke the challenges down into three areas: One for each Aspect of the Triat: Wyld (violence, change, death, rebirth), Wyrm (growth, knowledge), and Weaver (perseverance and sacrifice).

Not everyone who has undertook such a quest, succeeded. Several very skilled players have failed. Sometimes it was a lack of self-control (Huey), or deciding that another task was more important (Gregar - who broke his quest restrictions to do a CR for a friend), or, in one case, for role-play purposes (Solaron).

Quests were granted by Cordir to the following individuals: