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  • The block starts with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    385 bytes (59 words) - 13:20, 5 October 2012
  • 2 KB (401 words) - 13:20, 23 December 2012
  • 807 bytes (113 words) - 08:57, 12 October 2012
  • LOCATE 'LOCATE OBJECT'<BR> Locate object is available to:<BR>
    448 bytes (64 words) - 12:17, 20 March 2011
  • This reset loads an object into a room, leaving it on the ground. C: This is the vnum of the object to load.
    1 KB (222 words) - 15:12, 7 April 2012
  • [[#VNUM|A: The object's vnum]]. [[#Names|B: The object's name]].
    9 KB (1,535 words) - 11:51, 3 June 2012
  • The block start with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    448 bytes (66 words) - 10:35, 2 April 2011
  • 23 bytes (2 words) - 14:29, 28 May 2015
  • From any of the navigation bars, select '''OBJECTS'''. This brings you to the Objects Index Page:<BR> [[File:Object Index.png]]<BR>
    3 KB (482 words) - 11:42, 22 June 2017
  • 2 KB (276 words) - 19:50, 29 January 2015
  • 435 bytes (70 words) - 16:00, 12 October 2012
  • 563 bytes (62 words) - 09:17, 27 February 2013

Page text matches

  • #REDIRECT [[Locate Object]]
    50 bytes (5 words) - 19:05, 9 April 2011
  • The block starts with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    385 bytes (59 words) - 13:20, 5 October 2012
  • * [[Score (Object)]], a magical object used by [[Bard|Bards]] to gain skills or spells.
    188 bytes (30 words) - 10:10, 12 June 2012
  • The block start with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    448 bytes (66 words) - 10:35, 2 April 2011
  • Syntax: open <object|direction><BR> Syntax: close <object|direction><BR>
    408 bytes (66 words) - 09:38, 30 March 2011
  • compare <object-1> <object-2> compare <object>
    579 bytes (90 words) - 09:54, 30 March 2011
  • Syntax: sacrifice <object><BR> SACRIFICE works on objects on the ground or in your inventory. If the <BR>
    535 bytes (99 words) - 10:31, 27 March 2011
  • ...in an object record as a container's "Value 1" entry as indicated in the [[Object Type Specifications]].
    250 bytes (34 words) - 17:11, 16 April 2016
  • liberate <item> carry - for an object in your inventory burden of carrying the cursed object...for a price.<BR>
    469 bytes (78 words) - 16:01, 30 March 2011
  • Unlock all the secret properties of an object. It is also possible to mark<BR> the object with its characteristics, or to erase the MAGICAL MARKINGS.<BR>
    467 bytes (66 words) - 19:45, 20 March 2011
  • ...it is being loaded into, or another P reset that is loading into that same object. This this rule is not followed, the P reset will NOT work. C: This is the vnum of the object to load.
    1 KB (223 words) - 15:14, 7 April 2012
  • This reset loads an object into a mobile's inventory (including to populate a shopkeeper's inventory). C: This is the vnum of the object to load.
    881 bytes (166 words) - 21:25, 2 February 2015
  • LOCATE 'LOCATE OBJECT'<BR> Locate object is available to:<BR>
    448 bytes (64 words) - 12:17, 20 March 2011
  • buy <object> list <object>
    810 bytes (135 words) - 10:13, 30 March 2011
  • drop <object> get <object>
    1 KB (197 words) - 11:24, 30 March 2011
  • ...ile specifies the special functions attached to rooms, mobiles (mobs), and objects. ...assigned to mob vnum 1200. When given object of vnum 20, load and give PC object of item 2788, using default description
    484 bytes (72 words) - 11:51, 13 February 2011
  • This reset loads an object into a room, leaving it on the ground. C: This is the vnum of the object to load.
    1 KB (222 words) - 15:12, 7 April 2012
  • This reset loads an object on a mob. This reset must be preceded by a mob reset, an equip reset, or a C: This is the vnum of the object to load.
    1,018 bytes (200 words) - 19:36, 1 June 2011
  • Mystically investigate the properties of an object.<BR>
    276 bytes (34 words) - 12:15, 20 March 2011
  • Fountains are objects from which drink containers can be filled. There are drinkable-liquid type [[Category:Objects]]
    653 bytes (78 words) - 00:07, 6 January 2016
  • Subject Random objects, limited items, etc.<br> Okay, random objects are now in effect. Please let me know if there are any
    1 KB (247 words) - 15:31, 31 January 2012
  • * Objects ...ing Strings, Specials, Rspecs and Triggers. These are created in the room, object or mob creation modules, but can be navigated to from the Area Header page.
    907 bytes (143 words) - 10:46, 10 May 2017
  • ...is a [[Mob Extended Function]]. It provides for special behavior when an object is given to target mob from a PC. |This is the object vnum that the mobs expects to be given
    1 KB (236 words) - 15:11, 1 November 2012
  • $p - short description of object $P - short description of a target object
    1 KB (204 words) - 11:14, 28 December 2011
  • All corpses and husks decay after time, but the objects inside corpses do <BR> The objects, once they are on the ground, are subject to the ravages of time,<BR>
    745 bytes (125 words) - 11:35, 14 January 2012
  • ...ction]]. It provides for special behavior when a PC has equipped/worn the object (or "token") specified with the special function. N <mob vnum> spec_equipped_token <token (object) vnum equipped> <token type> <match type or '''-1'''> <match value or '''-1
    2 KB (310 words) - 19:49, 7 June 2016
  • Syntax: hold <object><BR> Syntax: remove <object><BR>
    910 bytes (164 words) - 14:53, 30 March 2011
  • ...tring' values of an item, including object name, object short description, object long description, and any 'extra' descriptions. Their creation is governed # Restring keywords may not mimic other existing objects for the purposes of improper game play.
    2 KB (297 words) - 18:51, 21 May 2018
  • From any of the navigation bars, select '''OBJECTS'''. This brings you to the Objects Index Page:<BR> [[File:Object Index.png]]<BR>
    3 KB (482 words) - 11:42, 22 June 2017
  • *[[Object Reset|The Object Reset]]
    800 bytes (136 words) - 15:14, 7 April 2012
  • ...[AW - Creating a Mobile]] * [[AW - Creating a Room]] * [[AW - Creating an Object]] * [[AW - Creating a Reset]] *
    379 bytes (53 words) - 09:07, 5 July 2017
  • [[Category:Objects]]
    395 bytes (59 words) - 15:52, 4 April 2013
  • SAVE saves your character and objects. You must be at least second level to<BR> save. Some objects, such as keys, may not be saved.<BR>
    1 KB (184 words) - 09:11, 30 March 2011
  • ...force the use of other blocks. For example, if you have a block of mobs or objects, you are forced to have a block of the resets to load them into the area. *The [[Object Record|Objects Block]]
    2 KB (409 words) - 22:00, 4 February 2015
  • [[The Objects Block]] [[An Object Record]]
    1 KB (169 words) - 10:29, 2 April 2011
  • You auction, 'I am selling the restringing of an object - you supply the object'.<BR>
    1 KB (238 words) - 11:57, 2 January 2015
  • == Objects == [[Object Applies]]<br>
    4 KB (526 words) - 23:07, 15 February 2017
  • == Group Beliefs/Goals/Objectives: == ===Objectives===
    2 KB (363 words) - 18:39, 8 August 2013
  • Object 'rod' is type light, extra flags glow magic anti-good.<BR> Object 'luminous topaz ring' is type jewelry, extra flags magic.<BR>
    5 KB (902 words) - 13:40, 6 May 2016
  • useless objects. A great power radiates from that wall, if you could reach numerous magical objects of seemingly great power. You can almost feel
    2 KB (273 words) - 12:09, 17 January 2011
  • ...like writing a short story or a novel in that you must create characters, objects, and an environment by words alone. A story of sorts arises from these ite #Make a list of the objects and mobs with their vnums along side them. When writing the resets for the
    3 KB (537 words) - 10:32, 2 April 2011
  • ...ance of no more than three others in your task. Clarification: NONE of the objects in these zones may be removed, by yourself or anyone else. Once you have f ...ne. In it, are a series of nine riddles. Solve each riddle, and obtain the object or slay the creature that it names. When all of it is found, bring them to
    4 KB (809 words) - 10:11, 19 June 2012
  • [[#VNUM|A: The object's vnum]]. [[#Names|B: The object's name]].
    9 KB (1,535 words) - 11:51, 3 June 2012
  • * The Key is the object that unlocks the door. If the door is locked/No-Pick/No Pass, it must have From the room editing screen, you can also add resets for Mobs and Objects ''that have already been created:''<BR>
    5 KB (881 words) - 11:36, 22 June 2017
  • |Objects from the area will not save in player files.
    645 bytes (104 words) - 19:41, 16 March 2016
  • ...'''USE RULERS'''. This will provide you guides for line length for mob and object long and extra descriptions and room descriptions. You can also select you * [[AW - Creating an Object]]
    2 KB (392 words) - 10:28, 22 June 2017
  • plainness, you know by the waves of fear it emits that this is an object of<BR>
    975 bytes (131 words) - 15:26, 27 January 2012
  • ===Object=== The object of the game is to discover the answer to these three questions: <BR>
    3 KB (559 words) - 13:07, 13 April 2018
  • worn, or held objects. see "<player> stops using <object>". Then steal the object, or better yet,
    9 KB (1,615 words) - 15:30, 31 January 2012
  • with papers, scrolls, coins, sharp pointy objects, and even a couple of <BR>
    1 KB (140 words) - 14:29, 27 January 2011

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