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- 15:49, 7 May 2016 diff hist −136 m User:Gwyrdain/TAW current
- 10:40, 1 May 2016 diff hist +257 N Talk:Mob Reset Created page with "* I don't think the last example is correct. That reset structure should load one mobile in each room on the first reset, then keep doing that until the limit of 9 is reached...." current
- 10:36, 1 May 2016 diff hist +834 Mob Reset restructured, added missing syntax current
- 10:11, 1 May 2016 diff hist +18 Area Writing →Mobiles (Mobs)
- 15:08, 24 April 2016 diff hist 0 m Mob Function typo current
- 22:01, 16 April 2016 diff hist −21 m Help Record format fix for example current
- 17:11, 16 April 2016 diff hist +114 m Container Flags added return reference current
- 21:57, 2 March 2015 diff hist +92 Talk:Area Special Functions current
- 17:24, 21 February 2015 diff hist +229 Area Flags Reformatted, reworded manmade v natural, added some opinion, and corrected the illogical instruction re: NOVNUM (*ducks*)
- 20:37, 18 February 2015 diff hist −3 MSDP Reportable Variables →List of Reportable Variables
- 21:22, 16 February 2015 diff hist −893 User:Gwyrdain/TAW →User Stories
- 17:06, 8 February 2015 diff hist −1 m Wear Location Flags current
- 17:37, 6 February 2015 diff hist +19 Area Writing →Mobiles (Mobs)
- 22:00, 4 February 2015 diff hist +148 Area File Layout current
- 19:59, 4 February 2015 diff hist +26 Area Writing →Area File and Structure
- 19:50, 4 February 2015 diff hist 0 m STRINGS current
- 23:05, 2 February 2015 diff hist +23 Area Special Functions →In Room
- 21:25, 2 February 2015 diff hist +881 N Give Reset Created page with "This reset loads an object into a mobile's inventory (including to populate a shopkeeper's inventory). This reset must be preceded by a mob reset, an equip reset, or a give re..." current
- 15:47, 1 February 2015 diff hist −86 Mob Record →Example of a Mobile current
- 20:49, 31 January 2015 diff hist +9 m Mob Record →Language