MSDP Reportable Variables
		
		
		
		
		
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List of Reportable Variables
(current as of Version 4.64.0)
| Variable | Remarks | 
|---|---|
| CHARACTER_NAME | Character name | 
| SERVER_ID | Reports "TFC" and current version number | 
| SERVER_TIME | Current TFC system time | 
| SNIPPET_VERSION | The version of the code snippet used as the basis for the implementation code | 
| AFFECTS | Table of current "affects" | 
| ALIGNMENT | Two letter alignment code (e.g. NG for Neutral Good) | 
| EXPERIENCE | Current xp | 
| EXPERIENCE_TNL | The total xp at which the next level will be attained (differs from prompt) | 
| HEALTH | Current hp | 
| HEALTH_MAX | Max hp | 
| RACE | Character race | 
| LEVEL | Current class level | 
| LEVEL2 | Second class level | 
| LEVEL3 | Third class level | 
| CLASS | Current class (full class name) | 
| CLASS2 | Current secondary class (full class name) | 
| CLASS3 | Current tertiary class (full class name) | 
| MANA | Current ma | 
| MANA_MAX | Max ma | 
| WIMPY | Current wimpy setting in hp | 
| PRACTICE | Number of practices available | 
| MONEY | Current gold on hand | 
| BANK | Current gold in bank | 
| MOVEMENT | Current mv | 
| MOVEMENT_MAX | Max mv | 
| OPPONENT_HEALTH | Reports as an integer between 0-100 representing a percentage of opponent health. | 
| OPPONENT_HEALTH_MAX | Reports 0 when not fighting and 100 when fighting. | 
| OPPONENT_LEVEL | Not used. Persistently reports 0. | 
| OPPONENT_NAME | The short description of the current opponent | 
| AREA_NAME | Current zone author and name | 
| ROOM_EXITS | Table with the room exits and their status (O=open/C=closed) ***Note: some zones show goofy results here*** | 
| ROOM_NAME | Current room name | 
| ROOM_VNUM | Current room vnum (may be obscured) | 
| WORLD_TIME | Reports in-world hour | 
| CLIENT_ID | |
| CLIENT_VERSION | |
| PLUGIN_ID | |
| ANSI_COLORS | |
| XTERM_256_COLORS | |
| UTF_8 | |
| SOUND | |
| MXP |