Difference between revisions of "Great Western Road"
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=== Maps === | === Maps === | ||
[[File:Map NC_v2.jpg|200px|thumb|left|Map by [[Gytar]] of Unity with 2011 updates by [[Soloban]]: CURRENT]] | |||
* The Great Western Road Extends down the center of the map from Ofcol to the Ocean. | |||
[[Category:Places]] | [[Category:Places]] | ||
[[Category:Connector]] | [[Category:Connector]] | ||
[[Category:Northern Continent]] | [[Category:Northern Continent]] | ||
Latest revision as of 19:56, 20 April 2012
Great Western Road | |
Type | Connection |
---|---|
Author | Tynian |
Location | Northern Continent |
Area Lore/Back Story
Leading from Ofcol in the North to Seaside in the South, the Great Western Road is one of the main trade routes serving the continent. As with any trade route, bandits can be expected in the most unexpected places, and those seeking adventure may try one of the many turnoffs along the way.
General Information/Trivia
The Great Western Road is, as it sounds, a long road running down the Western side of the Northern continent. Notable areas easily accessible from the Great Western Road (GWR) include: The Ruins of Ofcol, Midgaard, Haon'Dor, Lizard Swamp, Aarakocran City, The Bazaar, Dismali Lighthouse, and Seaside, though many others branch off the road as well.
Player Provided Information
Maps
- The Great Western Road Extends down the center of the map from Ofcol to the Ocean.