Difference between revisions of "The Vortex"

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{{Info area
{{Info area
|name              = The Vortex
|name              = The Vortex
|type              = Special
|type              = Special (11-50)
|for_race          =  
|for_race          =  
|author            = [[Madman]]
|author            = [[Madman]]
Line 15: Line 15:
== General Information/Trivia ==
== General Information/Trivia ==


The Vortex provides a quick way to zip around to popular locales in the realm.  However, the convenience that the Vortex provides comes at a cost.  Players must be of sufficient level to enter the vortex.  The Vortex is populated by Nightmares that are aggressive.  Also, as one might imagine, the Vortex is a windy place and players may be tossed to and fro and end up places they did not intend.
Two Vortex drops are "safe rooms".  [[Hovelton]] and [[Half-Elf Camp]].


== Player Provided Information ==
== Player Provided Information ==
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==Vortex==
==Vortex==


When navigating in the vortex, down and south are the safest directions.  <br>
When navigating in the vortex, down and south are the safest directions.  If you get blown around, exit down and south and start over.  (If that doesn't work, try one west then down and south again.)
If you get blown around, exit down and south and start over.  (If that doesn't work, try one west then down and south again.)<br>


For these directions, the first up gets you into the vortex.<br>
For these directions, the first up gets you into the vortex.<br>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Direction
! Directions
! Vortex Drop
! Vortex Drop
! Remarks
|-
|-
|us
|u;s;
|[[Hovelton]] (Took Hill)
|[[Hovelton]]
|Took Hill
|-
|-
|uds
|u;d;s
|[[Nydia]]
|[[Nydia]]
|
|-
|-
|uee
|u;e;e
|Cobblestone Road (To Jack, MoK)
|[[The North]]
|Cobblestone Road, near to Jack and MoK
|-
|-
|udenn
|u;n;n
|Aran (Overlook)
|[[Hall of Memory]]
|
|-
|-
|udnw
|u;d;e;n;n
|Guru (near Gla'shorn - To Jill)
|[[Aran]]
|Overlook
|-
|-
|udds
|u;d;n;w
|[[Lineoth]]
|[[Gla-Shorn's Realm]]
|the Guru, near to Jill
|-
|-
|uddee
|u;d;d;s
|[[Lineaoth Valley]]
|
|-
|u;d;d;e;e
|[[Kuroth]]
|[[Kuroth]]
|
|-
|-
|uddenn
|u;d;d;e;n;n
|Skull Top
|[[The Village of Skull|The Village of Skull Top]]
|
|-
|-
|uddnw
|u;d;d;n;w
|[[EmDeVille]]
|[[EmDeeVille]]
|
|-
|-
|u,3d,s
|u;d;d;d;s
|[[The Isle]]
|[[The Isle]]
|
|-
|-
|3u,ee
|u;u;u;e;e;
|[[ThistleRock]]
|[[Thistlerock]]
|
|-
|-
|u,3d,ee
|u;d;d;d;e;e
|[[Cillidellia]]
|[[Cillidellia]]
|
|-
|-
|3u,enn
|u;u;u;e;n;n;
|[[Demon Realm]] (Agressive)
|[[The Demon Realm]]
|DANGER!
|-
|-
|u,3d,enn
|u;d;d;d;e;n;n
|Scairz (River of Despair)
|[[River of Despair]]
|DANGER!  Scairz
|-
|-
|4u,s
|u;u;u;u;s
|[[Half-Elf Camp]] (Jacek)
|[[Half-Elf Camp]]
|Jacek
|-
|-
|4u,e,2n
|u;u;u;u;e;n;n;
|[[Midgaard]]
|[[Midgaard]]
|
|-
|-
|u,4d,n,w
|u;d;d;d;d;n;w
|[[Malenest]]
|[[Malenest]]
|
|-
|-
|5u,2e
|u;u;u;u;u;e;e
|[[Dwarvenhold]]
|[[Dwarvenhold]]
|
|-
|-
|5u,e,2n
|u;u;u;u;u;e;n;n
|[[Mithas]]
|[[Mithas,_Minotaur_City|Mithas]]
|
|-
|-
|}
|}


== Maps ==
== Maps ==
[[File:The Vortex, Top Perspective View.png|200px|thumb|left|The Vortex, Top Perspective View (looking Northeast)]]
[[File:The Vortex, Top Perspective View.png|200px|thumb|left|The Vortex, Top Perspective View (looking Northeast) Starting Room is magenta.  Red exits are Northern Continent.  Green exits are Southern Continent.  Blue exits are on the Seas.]]
 
[[Category:Places]]
[[Category:Special Areas]]

Latest revision as of 07:19, 25 September 2020

The Vortex
Type Special (11-50)
Author Madman
Location Extradimensional


Area Lore/Back Story

General Information/Trivia

The Vortex provides a quick way to zip around to popular locales in the realm. However, the convenience that the Vortex provides comes at a cost. Players must be of sufficient level to enter the vortex. The Vortex is populated by Nightmares that are aggressive. Also, as one might imagine, the Vortex is a windy place and players may be tossed to and fro and end up places they did not intend.

Two Vortex drops are "safe rooms". Hovelton and Half-Elf Camp.

Player Provided Information

Vortex

When navigating in the vortex, down and south are the safest directions. If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)

For these directions, the first up gets you into the vortex.

Directions Vortex Drop Remarks
u;s; Hovelton Took Hill
u;d;s Nydia
u;e;e The North Cobblestone Road, near to Jack and MoK
u;n;n Hall of Memory
u;d;e;n;n Aran Overlook
u;d;n;w Gla-Shorn's Realm the Guru, near to Jill
u;d;d;s Lineaoth Valley
u;d;d;e;e Kuroth
u;d;d;e;n;n The Village of Skull Top
u;d;d;n;w EmDeeVille
u;d;d;d;s The Isle
u;u;u;e;e; Thistlerock
u;d;d;d;e;e Cillidellia
u;u;u;e;n;n; The Demon Realm DANGER!
u;d;d;d;e;n;n River of Despair DANGER! Scairz
u;u;u;u;s Half-Elf Camp Jacek
u;u;u;u;e;n;n; Midgaard
u;d;d;d;d;n;w Malenest
u;u;u;u;u;e;e Dwarvenhold
u;u;u;u;u;e;n;n Mithas

Maps

The Vortex, Top Perspective View (looking Northeast) Starting Room is magenta. Red exits are Northern Continent. Green exits are Southern Continent. Blue exits are on the Seas.