Difference between revisions of "The Vortex"

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Revision as of 16:48, 26 June 2011

The Vortex
Type Special (11-50)
Author Madman
Location Extradimensional


Area Lore/Back Story

General Information/Trivia

The Vortex provides a quick way to zip around to popular locales in the realm. However, the convenience that the Vortex provides comes at a cost. Players must be of sufficient level to enter the vortex. The Vortex is populated by Nightmares that are aggressive. Also, as one might imagine, the Vortex is a windy place and players may be tossed to and fro and end up places they did not intend.

Two Vortex drops are "safe rooms". Hovelton and Half-Elf Camp.

Player Provided Information

Vortex

When navigating in the vortex, down and south are the safest directions. If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)

For these directions, the first up gets you into the vortex.

Directions Vortex Drop Remarks
us Hovelton Took Hill
uds Nydia
uee The North Cobblestone Road, near to Jack and MoK
udenn Aran Overlook
udnw Gla-Shorn's Realm the Guru, near to Jill
udds Lineaoth Valley
uddee Kuroth
uddenn The Village of Skull Top
uddnw EmDeVille
u,3d,s The Isle
3u,ee ThistleRock
u,3d,ee Cillidellia
3u,enn Demon Realm DANGER!
u,3d,enn River of Despair DANGER! Scairz
4u,s Half-Elf Camp Jacek
4u,e,2n Midgaard
u,4d,n,w Malenest
5u,2e Dwarvenhold
5u,e,2n Mithas

Maps

The Vortex, Top Perspective View (looking Northeast) Starting Room is magenta. Red exits are Northern Continent. Green exits are Southern Continent. Blue exits are on the Seas.