Difference between revisions of "Stats"

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STR = [[Strength]] - A rating of how strong you are.<BR>
==Official Information==
INT = [[Intelligence]] - A rating of your learning capacity.<BR>
WIS = [[Wisdom]] - A rating of your judgment.<BR>
DEX = [[Dexterity]] - A rating of your agility.<BR>
CON = [[Constitution]] - A rating of your health.<BR>
CHR = [[Charisma]] - A rating of your influence.<BR>
LUC = [[Luck]] - A rating of how random events affect you (for and against).<BR>
<BR>
<BR>
Just because your stats are at MAX, does not mean you don't need to wear any of the stat. Racial maximums for each stat vary from race to race (see help race<attribute> for racial comparisons) so depending on your stat rating (LOW, BAVG, AVG, AAVG, HIGH or MAX) you will need to adjust the amount of a given stat you wear. As an easy point of reference, all humans at MAX in any stat require 7 for "perfect" (the maximum amount of that stat your character can wear while still gaining bonuses from that stat). <BR>
==Player Provided Information==
STR = '''[[Strength]]''' - A rating of how strong you are.<BR>
INT = '''[[Intelligence]]''' - A rating of your learning capacity.<BR>
WIS = '''[[Wisdom]]''' - A rating of your judgment.<BR>
DEX = '''[[Dexterity]]''' - A rating of your agility.<BR>
CON = '''[[Constitution]]''' - A rating of your health.<BR>
CHR = '''[[Charisma]]''' - A rating of your influence.<BR>
LUC = '''[[Luck]]''' - A rating of how random events affect you (for and against).<BR>
<BR>
Just because your stats are at MAX, does not mean you don't need to wear any of the stat. Racial maximums for each stat vary from race to race (see help race<attribute> for racial comparisons) so depending on your stat rating (LOW, BAVG, AVG, AAVG, HIGH or MAX) you will need to adjust the amount of a given stat you wear. As an easy point of reference, all humans at MAX in any stat require 7 for "perfect" (the maximum amount of that stat your character can wear while still gaining bonuses from that stat).<BR>


When looking at the help race<attribute> charts, an easy way to figure out how much YOU need to wear is by comparing with humans. Each spot lower than humans will require one more of the stat at MAX, and the inverse for races higher on the chart. Finally, once you've determined how much you would need to wear at MAX, you can work backwards adding on stat points required for each level below MAX you are.<BR>
When looking at the help race<attribute> charts, an easy way to figure out how much YOU need to wear is by comparing with humans. Each spot lower than humans will require one more of the stat at MAX, and the inverse for races higher on the chart. Finally, once you've determined how much you would need to wear at MAX, you can work backwards adding on stat points required for each level below MAX you are.<BR>
== Racial Max Stats ==
''(From Corri's TFC Wiki - '''PLEASE NOTE: this data is from several years ago and may not reflect current code.''')''<br><br>
Summary Charts – Racial MAXimums This chart provides a summary of the Racial MAX of each stat (without equipment).
{|class = "wikitable sortable"
!Race
!STR
!INT
!DEX
!CON
!LUC
!WIS
!CHR
!Special
|-
|Aar||16||19||21||16||18||18||18||Can Fly
|-
|Dwa||19||18||16||20||17||20||17||Rumored +da
|-
|Elf||17||20||20||16||18||17||20||Faster Mana Recovery
|-
|Gia||21||17||16||19||19||18||17||Rumored +mr
|-
|Gno||18||20||17||19||20||16||18||Rumored +da
|-
|Hel||17||19||19||17||21||18||19||+1 train
|-
|Hlf||17||17||20||17||21||19||19||Thief Affinity
|-
|Hum||18||18||18||18||18||18||18||+2 trains
|-
|Min||19||19||17||20||14||15||16||Rumored trip less
|-
|Ogr||21||16||16||22||15||15||15||Rumored +dmg to non ogres
|-
|Sah||17||20||21||16||18||18||17||Can Swim
|-
|}
_________________________________
<BR><BR>
Scores rolled at MAX during character creation *can* be higher than the listed values.  I have seen a MAXed stat (specifically luck) drop and still be MAX.  LOW is also a range, being anywhere from BAVG-1 to, I would assume (but have not confirmed), 3.<BR>
It looks to me like the racial relationships have changed, in some cases fairly drastically (elves ranking 8th in LUC would MAX at 14, not 18, for example).
According to the methods Corri used, the races I have looked at would have the following MAX stats (I assume human baseline is the same):<BR>
Hum: STR: 18 | INT: 18 | WIS: 18 | DEX: 18 | CON: 18 | CHA: 18 | LUC: 18
Aar: STR: 16 | INT: 19 | WIS: 17 | DEX: 21 | CON: 16 | CHA: 18 | LUC: 14
Elf: STR: 17 | INT: 22 | WIS: 17 | DEX: 18 | CON: 17 | CHA: 19 | LUC: 14
Gia: STR: 21 | INT: 20 | WIS: 15 | DEX: 16 | CON: 18 | CHA: 17 | LUC: 17
Hel: STR: 17 | INT: 21 | WIS: 17 | DEX: 17 | CON: 17 | CHA: 16 | LUC: 21
Sah: STR: 17 | INT: 17 | WIS: 19 | DEX: 20 | CON: 17 | CHA: 16 | LUC: 16
<BR>
I can also confirm that at least some of the stat descriptions (BAVG, AVG, etc) are no longer a single point.  I have seen BAVG and AVG each remain unchained through 3 trains, and AAVG and HIGH both change to the next stat after only one train was used (the stat was AVG when 3 trains were used and ended up at MAX).


== Training Your Stats ==
== Training Your Stats ==
''(From the TFC For Newbies website, by [[Nyx]])''<BR><BR>
''(From the TFC For Newbies website, by [[Nyx]])''<BR><BR>
There are two ways for you to increase your natural potential: trains and practices. Unused trains and practices are not lost, however, so do not feel pressured to use them immediately after getting them. <BR><BR>
Training <BR><BR>
Trains are used to increase your stats. You will start with a few of them, 2 to 4 depending on your race, and with luck you will occasionally get one when you level. They are uncommon, though, so be careful not to waste them. Prior to level 12, your stats are still shifting of their own accord, so using a train merely effects the potential of that stat. Training after level 11 affects the stat itself, so most people wait until then. That way they don't end up wasting a train on a stat that was going to end up at its maximum anyway. The choice, however, is up to you. You can find out how many trains you have by checking your score and finding the line that looks like this: <BR><BR>
Trains are used to increase your stats. You will start with a few of them, 2 to 4 depending on your race, and with luck you will occasionally get one when you level. They are uncommon, though, so be careful not to waste them. Prior to level 12, your stats are still shifting of their own accord, so using a train merely effects the potential of that stat. Training after level 11 affects the stat itself, so most people wait until then. That way they don't end up wasting a train on a stat that was going to end up at its maximum anyway. The choice, however, is up to you. You can find out how many trains you have by checking your score and finding the line that looks like this: <BR><BR>
You have 2 training sessions remaining.<BR><BR>
You have 2 training sessions remaining.<BR><BR>
To use a train you must first find a special mob that is a trainer. If you are under level 5 you can train with the individual who watches over your class’ section of Camp Tolanrael. If you are level 5 or bigger then your best bet is to find the trainer in your hometown. All hometowns have one. They are usually well-traveled and respected members of their society. You know you have found a trainer if you type TRAIN and see something like this: <BR><BR>
To use a train you must first find a special mob that is a trainer. If you are under level 5 you can train with the individual who watches over your class’ section of Camp Tolanrael. If you are level 5 or bigger then your best bet is to find the trainer in your hometown. All hometowns have one. They are usually well-traveled and respected members of their society. You know you have found a trainer if you type TRAIN and see something like this: <BR><BR>
You have 2 training sessions.<BR><BR>
''You have 2 training sessions.''<BR>
You can train: str int wis dex con chr.<BR><BR>
''You can train: str int wis dex con chr.''<BR><BR>
If you type TRAIN and are told “You can’t do that here” then you’ll need to keep looking. If you are having trouble finding the trainer in your hometown, ask for help. <BR><BR>
If you type TRAIN and are told “You can’t do that here” then you’ll need to keep looking. If you are having trouble finding the trainer in your hometown, ask for help. <BR><BR>
Once you have found a trainer and you are ready to train a stat, all you have to do is type TRAIN , where is the abbreviation for the stat you want to have increased. You cannot train luck or any stats that are already at their maximum. <BR><BR>
Once you have found a trainer and you are ready to train a stat, all you have to do is type TRAIN , where is the abbreviation for the stat you want to have increased. You cannot train luck or any stats that are already at their maximum. <BR><BR>
Practicing <BR><BR>
 
Practice sessions, which are often simply referred to as “practices” or “pracs,” are used to learn skills and spells. They are also used to increase your ability to accomplish those skills and spells. You will start out with only two practices but you will get more every time you level. How many more you get will depend on your wisdom. <BR><BR>
[[Category:Helps]
You can check how many practices you currently have typing PRAC or PRACTICE. This will provide you a list of all the skills and spells you can currently practice, what your ability level is for each of them, and a reminder of how many practices you have left. While this list starts out small, it can get pretty big over time. This is especially true for casters. If you are multi-classed and want to just see the skills and spells you have associated with a particular class, you can use PRACTICE to get that list, where is the class you are interested in. It is also worth noting that all available spells are listed first, then skills, then special spells memorized from spell crystals. Each set of abilities is listed alphabetically. <BR><BR>
[[Category:Newbie Help]]
To use a practice session you will need to find a practice mob. If you are under level 5 you can practice with the individual who watches over your class’ section of Camp Tolanrael. If you are level 5 or bigger then your best bet is to find a practice mob in your hometown. Very often these individuals are to be found in guilds spaced around town. In towns where there are no guild there will be one individual somewhere in town who can help you. If you don’t know who the practice mob is in your hometown, ask for help. <BR><BR>
Having a high intelligence and wisdom help you make the most of your practice sessions, so it is worthwhile to wear equipment that increases those stats when you use your practices. Specifically, your intelligence determines how much you will learn with each practice and your wisdom is a partial determinant of what ability level you can learn something to. <BR><BR>
Once you have found the practice mob you can practice an ability by typing PRACTICE , where is the skill or spell you want to learn. You will get one of three messages in return. “You can’t do that here” means that you aren’t in a room with a practice mob. “You practice X,” where X is the ability you tried to practice means you have successfully learned that ability. “I have trained you all I can in X,” where X is the ability you tried to practice means you have learned as much as you can about that ability. <BR><BR>
Your ability level for any give skill or spell is effectively a percentage that progresses from 0% to a maximum between 80% to 100%. You can’t see the exact percent you are at but you do get to see a descriptor. This is the phrase in parentheses following the ability name when you type PRAC. The list of descriptors, from worst to best, is: <BR><BR>
* Not learned <BR
* Horrid <BR>
* Horrible <BR>
* Very poor <BR>
* Poor <BR>
* Moderate <BR>
* Fair <BR>
* Average <BR>
* Good <BR>
* Very good <BR>
* Impressive <BR>
* Excellent <BR>
* Superb <BR>
* Expert <BR><BR>
In addition to increasing your ability levels by using more practices on an ability, you can get better at many abilities simply by using them a lot. If you aren’t getting many practices when you level it may be worth your while to just use one or two practices for any given ability and then try getting better at it through use, rather than dumping several practices into improving just one ability. <BR><BR>
If you want to see what abilities are available at each level for a class, type SKILL {class}, where class is the name of the class you are interested in.

Latest revision as of 19:29, 16 April 2018

Official Information


Player Provided Information

STR = Strength - A rating of how strong you are.
INT = Intelligence - A rating of your learning capacity.
WIS = Wisdom - A rating of your judgment.
DEX = Dexterity - A rating of your agility.
CON = Constitution - A rating of your health.
CHR = Charisma - A rating of your influence.
LUC = Luck - A rating of how random events affect you (for and against).

Just because your stats are at MAX, does not mean you don't need to wear any of the stat. Racial maximums for each stat vary from race to race (see help race<attribute> for racial comparisons) so depending on your stat rating (LOW, BAVG, AVG, AAVG, HIGH or MAX) you will need to adjust the amount of a given stat you wear. As an easy point of reference, all humans at MAX in any stat require 7 for "perfect" (the maximum amount of that stat your character can wear while still gaining bonuses from that stat).

When looking at the help race<attribute> charts, an easy way to figure out how much YOU need to wear is by comparing with humans. Each spot lower than humans will require one more of the stat at MAX, and the inverse for races higher on the chart. Finally, once you've determined how much you would need to wear at MAX, you can work backwards adding on stat points required for each level below MAX you are.

Racial Max Stats

(From Corri's TFC Wiki - PLEASE NOTE: this data is from several years ago and may not reflect current code.)

Summary Charts – Racial MAXimums This chart provides a summary of the Racial MAX of each stat (without equipment).

Race STR INT DEX CON LUC WIS CHR Special
Aar 16 19 21 16 18 18 18 Can Fly
Dwa 19 18 16 20 17 20 17 Rumored +da
Elf 17 20 20 16 18 17 20 Faster Mana Recovery
Gia 21 17 16 19 19 18 17 Rumored +mr
Gno 18 20 17 19 20 16 18 Rumored +da
Hel 17 19 19 17 21 18 19 +1 train
Hlf 17 17 20 17 21 19 19 Thief Affinity
Hum 18 18 18 18 18 18 18 +2 trains
Min 19 19 17 20 14 15 16 Rumored trip less
Ogr 21 16 16 22 15 15 15 Rumored +dmg to non ogres
Sah 17 20 21 16 18 18 17 Can Swim

_________________________________

Scores rolled at MAX during character creation *can* be higher than the listed values. I have seen a MAXed stat (specifically luck) drop and still be MAX. LOW is also a range, being anywhere from BAVG-1 to, I would assume (but have not confirmed), 3.
It looks to me like the racial relationships have changed, in some cases fairly drastically (elves ranking 8th in LUC would MAX at 14, not 18, for example). According to the methods Corri used, the races I have looked at would have the following MAX stats (I assume human baseline is the same):

Hum: STR: 18 | INT: 18 | WIS: 18 | DEX: 18 | CON: 18 | CHA: 18 | LUC: 18 
Aar: STR: 16 | INT: 19 | WIS: 17 | DEX: 21 | CON: 16 | CHA: 18 | LUC: 14
Elf: STR: 17 | INT: 22 | WIS: 17 | DEX: 18 | CON: 17 | CHA: 19 | LUC: 14
Gia: STR: 21 | INT: 20 | WIS: 15 | DEX: 16 | CON: 18 | CHA: 17 | LUC: 17
Hel: STR: 17 | INT: 21 | WIS: 17 | DEX: 17 | CON: 17 | CHA: 16 | LUC: 21
Sah: STR: 17 | INT: 17 | WIS: 19 | DEX: 20 | CON: 17 | CHA: 16 | LUC: 16


I can also confirm that at least some of the stat descriptions (BAVG, AVG, etc) are no longer a single point. I have seen BAVG and AVG each remain unchained through 3 trains, and AAVG and HIGH both change to the next stat after only one train was used (the stat was AVG when 3 trains were used and ended up at MAX).

Training Your Stats

(From the TFC For Newbies website, by Nyx)

Trains are used to increase your stats. You will start with a few of them, 2 to 4 depending on your race, and with luck you will occasionally get one when you level. They are uncommon, though, so be careful not to waste them. Prior to level 12, your stats are still shifting of their own accord, so using a train merely effects the potential of that stat. Training after level 11 affects the stat itself, so most people wait until then. That way they don't end up wasting a train on a stat that was going to end up at its maximum anyway. The choice, however, is up to you. You can find out how many trains you have by checking your score and finding the line that looks like this:

You have 2 training sessions remaining.

To use a train you must first find a special mob that is a trainer. If you are under level 5 you can train with the individual who watches over your class’ section of Camp Tolanrael. If you are level 5 or bigger then your best bet is to find the trainer in your hometown. All hometowns have one. They are usually well-traveled and respected members of their society. You know you have found a trainer if you type TRAIN and see something like this:

You have 2 training sessions.
You can train: str int wis dex con chr.

If you type TRAIN and are told “You can’t do that here” then you’ll need to keep looking. If you are having trouble finding the trainer in your hometown, ask for help.

Once you have found a trainer and you are ready to train a stat, all you have to do is type TRAIN , where is the abbreviation for the stat you want to have increased. You cannot train luck or any stats that are already at their maximum.

[[Category:Helps]