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  • Subject Random objects, limited items, etc.<br> Okay, random objects are now in effect. Please let me know if there are any
    1 KB (247 words) - 15:31, 31 January 2012
  • * Objects ...ing Strings, Specials, Rspecs and Triggers. These are created in the room, object or mob creation modules, but can be navigated to from the Area Header page.
    907 bytes (143 words) - 10:46, 10 May 2017
  • ...is a [[Mob Extended Function]]. It provides for special behavior when an object is given to target mob from a PC. |This is the object vnum that the mobs expects to be given
    1 KB (236 words) - 15:11, 1 November 2012
  • $p - short description of object $P - short description of a target object
    1 KB (204 words) - 11:14, 28 December 2011
  • All corpses and husks decay after time, but the objects inside corpses do <BR> The objects, once they are on the ground, are subject to the ravages of time,<BR>
    745 bytes (125 words) - 11:35, 14 January 2012
  • ...ction]]. It provides for special behavior when a PC has equipped/worn the object (or "token") specified with the special function. N <mob vnum> spec_equipped_token <token (object) vnum equipped> <token type> <match type or '''-1'''> <match value or '''-1
    2 KB (310 words) - 19:49, 7 June 2016
  • Syntax: hold <object><BR> Syntax: remove <object><BR>
    910 bytes (164 words) - 14:53, 30 March 2011
  • ...tring' values of an item, including object name, object short description, object long description, and any 'extra' descriptions. Their creation is governed # Restring keywords may not mimic other existing objects for the purposes of improper game play.
    2 KB (297 words) - 18:51, 21 May 2018
  • From any of the navigation bars, select '''OBJECTS'''. This brings you to the Objects Index Page:<BR> [[File:Object Index.png]]<BR>
    3 KB (482 words) - 11:42, 22 June 2017
  • *[[Object Reset|The Object Reset]]
    800 bytes (136 words) - 15:14, 7 April 2012
  • ...[AW - Creating a Mobile]] * [[AW - Creating a Room]] * [[AW - Creating an Object]] * [[AW - Creating a Reset]] *
    379 bytes (53 words) - 09:07, 5 July 2017
  • [[Category:Objects]]
    395 bytes (59 words) - 15:52, 4 April 2013
  • SAVE saves your character and objects. You must be at least second level to<BR> save. Some objects, such as keys, may not be saved.<BR>
    1 KB (184 words) - 09:11, 30 March 2011
  • ...force the use of other blocks. For example, if you have a block of mobs or objects, you are forced to have a block of the resets to load them into the area. *The [[Object Record|Objects Block]]
    2 KB (409 words) - 22:00, 4 February 2015
  • [[The Objects Block]] [[An Object Record]]
    1 KB (169 words) - 10:29, 2 April 2011
  • You auction, 'I am selling the restringing of an object - you supply the object'.<BR>
    1 KB (238 words) - 11:57, 2 January 2015
  • == Objects == [[Object Applies]]<br>
    4 KB (526 words) - 23:07, 15 February 2017
  • == Group Beliefs/Goals/Objectives: == ===Objectives===
    2 KB (363 words) - 18:39, 8 August 2013
  • Object 'rod' is type light, extra flags glow magic anti-good.<BR> Object 'luminous topaz ring' is type jewelry, extra flags magic.<BR>
    5 KB (902 words) - 13:40, 6 May 2016
  • useless objects. A great power radiates from that wall, if you could reach numerous magical objects of seemingly great power. You can almost feel
    2 KB (273 words) - 12:09, 17 January 2011

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