Difference between revisions of "Living Lands"

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===Location===
{{Info area
Living Lands is located East of Thalos Pass through a fire and rock filled cave.
|name              = Living Lands
|type              = Standard: 5 - 30
|for_race          =  
|author            = [[Nyx]]
|install_date      = July 15, 2003
|removal_date      =  
|location          = Northern Continent
}}


=== Zone Map ===


[[File:LivingLands.jpg]]
== Area Lore/Back Story ==
* This zone was written (at god+ staff request) to replace the old [[Elemental Canyon]].


Notes:
== General Information/Trivia ==
 
 
== Player Provided Information ==
* Living Lands is located East of Thalos Pass
* Some of the up/down passages must be opened and may require flying
* Some of the up/down passages must be opened and may require flying
* You will need a boat to access the alcove, otherwise you can swim underwater to reach it
* You will need a boat to access the alcove, otherwise you can swim underwater to reach it
* The tent is SE of the cave entrance
* Mobs You Will Find:
**Nightwoods of various sizes (saplings, sturdy-looking, stout, tall, great)
*** Killing one does not create ghosts or edible corpses, though a shaman can [[harvest]] seeds from the husks.
** Herbalists
*** Usually have a satchel and sprig of nightwood
** Nature mobs: gusts of air, currents, sparks, geodes, breezes, etc.
 
== Maps ==
[[File:LivingLands.jpg|200px|thumb|left|Living Lands: Map by [[Soloban]]]]
 
Hint: Gaining access to the area in the center of the lake of fire requires a couple of keys which can be found throughout the zone.
* The Incessant Power of Wind
* The Crushing Might of Water
* The Scarring Tough of Fire
* The Perpetual Strength of Earth


=== Mobs ===
[[Category:Places]]
* Nightwoods of various sizes (saplings, sturdy-looking, stout, tall, great)
[[Category:EXP Zones]]
** Killing on does not create ghosts, or edible corpses
[[Category:Northern Continent]]
* Herbalists
** Usually have a satchel and sprig of nightwood

Latest revision as of 20:03, 2 July 2011

Living Lands
Type Standard: 5 - 30
Author Nyx
Installed July 15, 2003
Location Northern Continent


Area Lore/Back Story

  • This zone was written (at god+ staff request) to replace the old Elemental Canyon.

General Information/Trivia

Player Provided Information

  • Living Lands is located East of Thalos Pass
  • Some of the up/down passages must be opened and may require flying
  • You will need a boat to access the alcove, otherwise you can swim underwater to reach it
  • Mobs You Will Find:
    • Nightwoods of various sizes (saplings, sturdy-looking, stout, tall, great)
      • Killing one does not create ghosts or edible corpses, though a shaman can harvest seeds from the husks.
    • Herbalists
      • Usually have a satchel and sprig of nightwood
    • Nature mobs: gusts of air, currents, sparks, geodes, breezes, etc.

Maps

Living Lands: Map by Soloban

Hint: Gaining access to the area in the center of the lake of fire requires a couple of keys which can be found throughout the zone.

  • The Incessant Power of Wind
  • The Crushing Might of Water
  • The Scarring Tough of Fire
  • The Perpetual Strength of Earth