Difference between revisions of "Cleric"

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==Player-Supplied Information==
==Player-Supplied Information==
''(From the TFC for Newbies website created by [[Nyx]])''<BR><BR>


None at this time.
Clerics, more than other classes, are defined by their alignment. The spells they can learn depend on what immortal they choose to worship, with evil clerics having some more combative spells and good clerics having some more defensive/curative spells. This class is often combined with warrior as it is the only other base class that allows you to wear metal. Clerics can also use the create food spell to generate Magic Mushrooms, a staple for many PCs.<BR><BR>
 
The primary stat for clerics is wisdom.<BR>
The secondary stat for clerics is strength. <BR>


==Rumor and Speculation==
==Rumor and Speculation==

Revision as of 14:58, 30 January 2011

Official Information

Clerics are part fighter, part doctor, and part magician. Capable of fighting above their level for a while, they pay a price by becoming weakened for a time while their mana regenerates. They can use any armor, blunt one-handed weapons, and shields. Evil clerics, due to their nature, may also use sharp weapons.

A dwarf, an elf, a gnome, a half-elf, a halfling, a sahuagin, or a human can be a Cleric.

Player-Supplied Information

(From the TFC for Newbies website created by Nyx)

Clerics, more than other classes, are defined by their alignment. The spells they can learn depend on what immortal they choose to worship, with evil clerics having some more combative spells and good clerics having some more defensive/curative spells. This class is often combined with warrior as it is the only other base class that allows you to wear metal. Clerics can also use the create food spell to generate Magic Mushrooms, a staple for many PCs.

The primary stat for clerics is wisdom.
The secondary stat for clerics is strength.

Rumor and Speculation

None at this time.