Wyld Hunt
The Wyld Hunt | |
Led By | Katrana |
---|---|
Holy Symbol | (Red Aura) a brooch of a hollow-eyed mask bearing stag horns |
Alignment | Evil |
PK Model | Sword |
Future Immortal Followers | Solaron K'Veeran-Al'Veeran |
Ordained Mortals | Solaron K'Veeran-Al'Veeran Shaido Ephiny Locke |
Allies | Cordir |
Enemies | Cordir |
Temple | Within A Grand Hunting Lodge |
Following Description / FINFO:
01/11/2003:
Katrana, leader of The Wyld Hunt, Demipower of the Sword.
Following's self-perceived alignment: Neutral Evil.
The following of Cordir is considered an ally.
Followers may not attack one another
- The Wyld Hunt is made up of individuals with both a keen sense of justice and
need for vengeance. The Hunt may be called down upon a target for a variety
of reasons, with no care as to alignment or race or creed. For those that are
called down upon, it is their time - the Pattern has been Woven - their Thread
is to be cut.
04/30/2004:
Katrana, leader of The Wyld Hunt, Greater Power of the Sword.
Following's self-perceived alignment: Neutral Evil.
- The Wyld Hunt is made up of individuals with both a keen sense of justice and
need for vengeance. The Hunt may be called down upon a target for a variety
of reasons, with no care as to alignment or race or creed. For those that are
called down upon, it is their time - the Pattern has been Woven - their Thread
is to be cut.
- The website of the hunt can be seen at: http://members.cvol.net/hunt/
Membership
Abracadabra, Adrien, Ajax, Algeb, Alydak, Ambiant, Ambrose, Anduin, AnthraxX, Antithesis, Arcadicus, Arcane, Arden, Arianas, Armicron, Armor, Asher, Authentic, Avatarr, Azoth, Bardok, Balthazar, Batmon, Beth, Blizzard, Bophal, Bulvye, Bungy, Carmen, Chaos, Cheechoo, Cler, Clorox, Colt, Couda, Crash, Cyrax, Cytorax, Daisy, Danel, Darkangel, Darker, Dartt, Dauthi, Deiran, Dekuin, Demeter, Deneir, Dingbat, Djin, Doc, Dolomite, Ekahua, Endrin, Faeriss, Finache, Finn, Foghorn, Frazer, Gafgarion, Galithandril, Garga, Garren, Gilk, Gloom, Goth, Gotleib, Grabnrun, Grod, Guarf, Guartwog, Hayes, Ink, Ire, Ivan, James, Jarak, Jashon, Jiko, Jubo, Kabal, Kahlan, Kain, Kirith, Kitano, Kodak, Kraven, Kudican, Lania, Lorax, Lucifer, Lycria, Maeron, Magis, Magnus, Malekith, Mallard, Mandrake, Maxitaemin, Milosh, Modian, Moiraine, Mordith, Mordon, Morphius, Mourngrim, Mystical, Mystaya, Nadine, Nail, Novis, Ockmar, Oger, Omer, Orion, Ormo, Otago, Ozrai, Pip, Poison, Razor, Qualin, Quan, Quiescence, Quetin, Reaper, Rincewind, Rioku, Rogaak, Rohan, Runt, Ryvain, Sammy, Sasami, Saxon, Scelus, Selbian, Seraph, Shaolin, Skares, Skie, Slade, Slath, Slimetongue, Slirrissm, Snuggles, Solaron, Solates, Soujiro, Soulcrush, Spaceman, Spartak, Stealth, Striker, Suffer, Sycora, Symon, Taelanus, Takuen, Tang, Teluin, Thingone, Tholbar, Tidus, Tifus, Tinus, Titan, Toluk, Treehugger, Turin, Unknown, Urdlen, Valar, Valas, Vampric, Vance, Vidal, Walowick, Wario, Weezer, Winne, Wisp, Wiz, Wiza, Wunk, Wyldcat, Xderia, Xtaviant, Xzanadyn, Yasuhiro, Zakarious, Zaku, Zeek, Zepplin, Zessya, Zidane, Zoe
Requirements for Entry
1) Must be Level 10.
2) Must have a full set of equipment at entrance. (Need not be magical)
3) Must have Mob Mastery Quests equal to their effective level - or - must be willing to perform an additional series of quest tasks as given by Lady Katrana.
4) Must be able to answer three questions about the Triat upon entry.
The Wyldess holds the right to change or add to these requirements. ***
Additional Notes
Lore of the Wyld Hunt: The Cwm Annwn, the Hounds of Hell, are part of the magic and terror known as The Wild Hunt. Spotted all over midaeval Europe, the Hunt was rumored to be consisting of murderous demonic beings, the souls of murdered children, the unquiet dead, or even the compatriots of Odin, depending on variance in local legend.
The Hounds themselves are alternately described as either bone white hunting dogs with bloody red muzzles and ears, or as black as sin, with glowing red eyes. Led by a Hunter, or God (in the form of Cernnunos or Odin), the Hunt's purpose could be revenge, the bringing of foul souls to Hell, or simply to terrify the neighboring townsfolk.