Trigger Before Move

From The Final Challenge Wiki
Jump to navigation Jump to search

Trigger before move are PREVENT type triggers that are special functions associated with rooms and doors. The are found in the #TRIGGERS section of an area file.

These triggers always begin with the special code: P

P <room vnum> <door number> <spec_name> * Comment


P 30934 3 spec_mudschool_newbies * Room name


FROM AWG - Need to integrate

The Prevent Specfun This specfun is assigned to a door. When a mob or player attempts to use the door, the MUD then conducts a check to see whether admittance is allowed. If blocked, a message is given the player telling them why. Of the specfun class called Triggers, only ONE trigger can be assigned to a given door in a room. These specfuns, along with the Allow Specfuns, are placed together in the TRIGGERS block.


The layout of a Prevent Specfun is as follows:


A: This must be a P.

B: This is the room's vnum where the door is.

C: This is the door to attached the specfun to. 0 means north, 1 means east, 2 means south, 3 means west, 4 means up, and 5 means down.

D: This is the name of the prevent specfun off the approved prevent specfun list.

E: This usually would contain the room's name and the door's direction.