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  • The block starts with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    385 bytes (59 words) - 13:20, 5 October 2012
  • 2 KB (401 words) - 13:20, 23 December 2012
  • 807 bytes (113 words) - 08:57, 12 October 2012
  • LOCATE 'LOCATE OBJECT'<BR> Locate object is available to:<BR>
    448 bytes (64 words) - 12:17, 20 March 2011
  • This reset loads an object into a room, leaving it on the ground. C: This is the vnum of the object to load.
    1 KB (222 words) - 15:12, 7 April 2012
  • [[#VNUM|A: The object's vnum]]. [[#Names|B: The object's name]].
    9 KB (1,535 words) - 11:51, 3 June 2012
  • The block start with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    448 bytes (66 words) - 10:35, 2 April 2011
  • 23 bytes (2 words) - 14:29, 28 May 2015
  • From any of the navigation bars, select '''OBJECTS'''. This brings you to the Objects Index Page:<BR> [[File:Object Index.png]]<BR>
    3 KB (482 words) - 11:42, 22 June 2017
  • 2 KB (276 words) - 19:50, 29 January 2015
  • 435 bytes (70 words) - 16:00, 12 October 2012
  • 563 bytes (62 words) - 09:17, 27 February 2013

Page text matches

  • #REDIRECT [[Locate Object]]
    50 bytes (5 words) - 19:05, 9 April 2011
  • The block starts with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    385 bytes (59 words) - 13:20, 5 October 2012
  • * [[Score (Object)]], a magical object used by [[Bard|Bards]] to gain skills or spells.
    188 bytes (30 words) - 10:10, 12 June 2012
  • The block start with the string "#OBJECTS" without quotes, followed by one or more object records, and ending with the string "#0" without
    448 bytes (66 words) - 10:35, 2 April 2011
  • Syntax: open <object|direction><BR> Syntax: close <object|direction><BR>
    408 bytes (66 words) - 09:38, 30 March 2011
  • compare <object-1> <object-2> compare <object>
    579 bytes (90 words) - 09:54, 30 March 2011
  • Syntax: sacrifice <object><BR> SACRIFICE works on objects on the ground or in your inventory. If the <BR>
    535 bytes (99 words) - 10:31, 27 March 2011
  • ...in an object record as a container's "Value 1" entry as indicated in the [[Object Type Specifications]].
    250 bytes (34 words) - 17:11, 16 April 2016
  • liberate <item> carry - for an object in your inventory burden of carrying the cursed object...for a price.<BR>
    469 bytes (78 words) - 16:01, 30 March 2011
  • Unlock all the secret properties of an object. It is also possible to mark<BR> the object with its characteristics, or to erase the MAGICAL MARKINGS.<BR>
    467 bytes (66 words) - 19:45, 20 March 2011
  • ...it is being loaded into, or another P reset that is loading into that same object. This this rule is not followed, the P reset will NOT work. C: This is the vnum of the object to load.
    1 KB (223 words) - 15:14, 7 April 2012
  • This reset loads an object into a mobile's inventory (including to populate a shopkeeper's inventory). C: This is the vnum of the object to load.
    881 bytes (166 words) - 21:25, 2 February 2015
  • LOCATE 'LOCATE OBJECT'<BR> Locate object is available to:<BR>
    448 bytes (64 words) - 12:17, 20 March 2011
  • buy <object> list <object>
    810 bytes (135 words) - 10:13, 30 March 2011
  • drop <object> get <object>
    1 KB (197 words) - 11:24, 30 March 2011
  • ...ile specifies the special functions attached to rooms, mobiles (mobs), and objects. ...assigned to mob vnum 1200. When given object of vnum 20, load and give PC object of item 2788, using default description
    484 bytes (72 words) - 11:51, 13 February 2011
  • This reset loads an object into a room, leaving it on the ground. C: This is the vnum of the object to load.
    1 KB (222 words) - 15:12, 7 April 2012
  • This reset loads an object on a mob. This reset must be preceded by a mob reset, an equip reset, or a C: This is the vnum of the object to load.
    1,018 bytes (200 words) - 19:36, 1 June 2011
  • Mystically investigate the properties of an object.<BR>
    276 bytes (34 words) - 12:15, 20 March 2011
  • Fountains are objects from which drink containers can be filled. There are drinkable-liquid type [[Category:Objects]]
    653 bytes (78 words) - 00:07, 6 January 2016

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