Difference between revisions of "Trig sentinel mob"

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|Door direction
|Door direction
|The direction of the door to apply the trigger to
|The direction of the door to apply the trigger to
  {| class="wikitable"
  |-
  !Number
  !Direction
  |-
  |0
  |North
  |-
  |1
  |East
  |-
  |2
  |South
  |-
  |3
  |West
  |-
  |4
  |Up
  |-
  |5
  |Down
  |}
|-
|-
|Object vnum
|Object vnum
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|-
|-
|flags
|flags
|Specifies options that alters the operation of the trigger.  Add modifiers together:<br>'''1''' - If mob is missing from room, do not allow access<br>'''2''' - If the mob is missing, display no message<br>'''4''' - Throw PC out of room on fail
|Specifies options that alters the operation of the trigger.  Add modifiers together:<br>'''1''' - If mob is missing from room, do not allow access<br>'''2''' - If the mob is missing, display no message<br>'''4''' - Throw PC out of room on fail<br>'''8''' - Use says for messages<br>'''16''' - Allow Immortals past trigger unconditionally.
|}
|}


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  Q 1200 1 trig_sentinel_mob 1234 1200 1201 3300 3 * In room 1200, trigger to east
  Q 1200 1 trig_sentinel_mob 1234 1200 1201 3300 3 * In room 1200, trigger to east
S
[[Category:Area Development]]

Latest revision as of 15:13, 1 November 2012

trig_sentinel_mob is a Extended Trigger Before Move trigger. It only allows PCs holding an item with specific vnum to pass through given exit.

Usage:

Q <room vnum> <door direction> trig_sentinel_mob <obj vnum> <success msg or -1> <fail msg or -1> <mob vnum or -1> <flags>

Field Description
Room vnum Room to apply the trigger to
Door direction The direction of the door to apply the trigger to
Number Direction
0 North
1 East
2 South
3 West
4 Up
5 Down
Object vnum The item that must be held to satisfy the trigger and allow PC through
Success string vnum -1 - No success message
#STRINGS vnum with success message
Fail string vnum -1 - No failure message
#STRINGS vnum with failure message
Mob vnum vnum of sentinel mob
-1 - No sentinel mob
flags Specifies options that alters the operation of the trigger. Add modifiers together:
1 - If mob is missing from room, do not allow access
2 - If the mob is missing, display no message
4 - Throw PC out of room on fail
8 - Use says for messages
16 - Allow Immortals past trigger unconditionally.

Example:

Q 1200 1 trig_sentinel_mob 1234 1200 1201 3300 3 * In room 1200, trigger to east
S