Difference between revisions of "Stats"

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(Created page with "STR INT WIS DEX CON CHR LUC LUCK STR = Strength - A rating of how strong you are. INT = Intelligence - A rating of your learning capacity. WIS = Wisdom - A rating of your judgmen...")
 
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STR INT WIS DEX CON CHR LUC LUCK
STR INT WIS DEX CON CHR LUC LUCK<BR>
STR = Strength - A rating of how strong you are.
STR = Strength - A rating of how strong you are.<BR>
INT = Intelligence - A rating of your learning capacity.
INT = Intelligence - A rating of your learning capacity.<BR>
WIS = Wisdom - A rating of your judgment.
WIS = Wisdom - A rating of your judgment.<BR>
DEX = Dexterity - A rating of your agility.
DEX = Dexterity - A rating of your agility.<BR>
CON = Constitution - A rating of your health.
CON = Constitution - A rating of your health.<BR>
CHR = Charisma - A rating of your influence.
CHR = Charisma - A rating of your influence.<BR>
LUC = Luck - A rating of how random events affect you (for and against).
LUC = Luck - A rating of how random events affect you (for and against).<BR>
<BR>
Just because your stats are at MAX, does not mean you don't need to wear any of the stat. Racial maximums for each stat vary from race to race (see help race<attribute> for racial comparisons) so depending on your stat rating (LOW, BAVG, AVG, AAVG, HIGH or MAX) you will need to adjust the amount of a given stat you wear. As an easy point of reference, all humans at MAX in any stat require 7 for "perfect" (the maximum amount of that stat your character can wear while still gaining bonuses from that stat). <BR>


Just because your stats are at MAX, does not mean you don't need to wear any of the stat. Racial maximums for each stat vary from race to race (see help race<attribute> for racial comparisons) so depending on your stat rating (LOW, BAVG, AVG, AAVG, HIGH or MAX) you will need to adjust the amount of a given stat you wear. As an easy point of reference, all humans at MAX in any stat require 7 for "perfect" (the maximum amount of that stat your character can wear while still gaining bonuses from that stat).
When looking at the help race<attribute> charts, an easy way to figure out how much YOU need to wear is by comparing with humans. Each spot lower than humans will require one more of the stat at MAX, and the inverse for races higher on the chart. Finally, once you've determined how much you would need to wear at MAX, you can work backwards adding on stat points required for each level below MAX you are.<BR>
 
When looking at the help race<attribute> charts, an easy way to figure out how much YOU need to wear is by comparing with humans. Each spot lower than humans will require one more of the stat at MAX, and the inverse for races higher on the chart. Finally, once you've determined how much you would need to wear at MAX, you can work backwards adding on stat points required for each level below MAX you are.

Revision as of 22:34, 19 January 2011

STR INT WIS DEX CON CHR LUC LUCK
STR = Strength - A rating of how strong you are.
INT = Intelligence - A rating of your learning capacity.
WIS = Wisdom - A rating of your judgment.
DEX = Dexterity - A rating of your agility.
CON = Constitution - A rating of your health.
CHR = Charisma - A rating of your influence.
LUC = Luck - A rating of how random events affect you (for and against).

Just because your stats are at MAX, does not mean you don't need to wear any of the stat. Racial maximums for each stat vary from race to race (see help race<attribute> for racial comparisons) so depending on your stat rating (LOW, BAVG, AVG, AAVG, HIGH or MAX) you will need to adjust the amount of a given stat you wear. As an easy point of reference, all humans at MAX in any stat require 7 for "perfect" (the maximum amount of that stat your character can wear while still gaining bonuses from that stat).

When looking at the help race<attribute> charts, an easy way to figure out how much YOU need to wear is by comparing with humans. Each spot lower than humans will require one more of the stat at MAX, and the inverse for races higher on the chart. Finally, once you've determined how much you would need to wear at MAX, you can work backwards adding on stat points required for each level below MAX you are.