Difference between revisions of "Room Special Functions"

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This specfun (special function) is assigned to a room. When a mob or player remains in a room, the MUD conducts checks to see if some nasty or beneficial event happens to the character.  Special functions for In Room are found in the [[Rspecs Block|#RSPECS]] block of the area file.
This specfun is assigned to a room. When a mob or player remains in a room, the MUD conducts checks to see if some nasty or beneficial event happens to the character.  Special functions for In Room are found in the [[Rspecs Block|#RSPECS]] block of the area file.


The layout of a Room Affect Specfun is as follows:
The layout of a Room Affect Specfun is as follows:


D  <room vnum>  <specfun name>  * Room name


<room vnum> <specfun name> * Room name
==Room Specfuns==
<pre>
spec_gas_chamber~
spec_current_east~
spec_current_south~
spec_current_west~
spec_current_north~
spec_current_up~
spec_current_down~
spec_waterfall_east~
spec_waterfall_south~
spec_waterfall_west~
spec_waterfall_north~
spec_fork_se~
spec_fork_sw~
spec_fork_nw~
spec_fork_ne~
spec_rapids_east~
spec_rapids_south~
spec_rapids_west~
spec_rapids_north~
spec_aircurrent_east~
spec_aircurrent_south~
spec_aircurrent_west~
spec_aircurrent_north~
spec_aircurrent_up~
spec_aircurrent_down~
spec_airfork_ne~
spec_airfork_se~
spec_airfork_nw~
spec_airfork_sw~
spec_oceancurrent_east~
spec_oceancurrent_north~
spec_oceancurrent_south~
spec_oceancurrent_west~
spec_oceanfork_ne~
spec_oceanfork_se~
spec_oceanfork_nw~
spec_oceanfork_sw~
spec_tide_ew~
spec_tide_ns~
spec_holy_ground~
spec_seal_exits~
spec_wind_tunnel~
spec_fire_bath~
spec_steam_bath~
spec_lava_lake~
spec_freefall_one~
spec_fallin~
</pre>


[[Category:Area Development]]
[[Category:Area Development]]

Latest revision as of 13:38, 5 October 2012

This specfun (special function) is assigned to a room. When a mob or player remains in a room, the MUD conducts checks to see if some nasty or beneficial event happens to the character. Special functions for In Room are found in the #RSPECS block of the area file.

The layout of a Room Affect Specfun is as follows:

D <room vnum> <specfun name> * Room name

Room Specfuns

spec_gas_chamber~
spec_current_east~
spec_current_south~
spec_current_west~
spec_current_north~
spec_current_up~
spec_current_down~
spec_waterfall_east~
spec_waterfall_south~
spec_waterfall_west~
spec_waterfall_north~
spec_fork_se~
spec_fork_sw~
spec_fork_nw~
spec_fork_ne~
spec_rapids_east~
spec_rapids_south~
spec_rapids_west~
spec_rapids_north~
spec_aircurrent_east~
spec_aircurrent_south~
spec_aircurrent_west~
spec_aircurrent_north~
spec_aircurrent_up~
spec_aircurrent_down~
spec_airfork_ne~
spec_airfork_se~
spec_airfork_nw~
spec_airfork_sw~
spec_oceancurrent_east~
spec_oceancurrent_north~
spec_oceancurrent_south~
spec_oceancurrent_west~
spec_oceanfork_ne~
spec_oceanfork_se~
spec_oceanfork_nw~
spec_oceanfork_sw~
spec_tide_ew~
spec_tide_ns~
spec_holy_ground~
spec_seal_exits~
spec_wind_tunnel~
spec_fire_bath~
spec_steam_bath~
spec_lava_lake~
spec_freefall_one~
spec_fallin~