Mob Act Flags

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SENTINEL 2 Stays in one room SCAVENGER 4 Picks up objects PLANT 8 Mob is a Plant AGGRESSIVE 32 Attacks PC's STAY AREA 64 Won't leave area WIMPY 128 Flees when hurt TRAIN 512 Can train PC's PRACTICE 1024 Can practice PC's SUPER WIMPY 2048 Flees when hit ASSIST SAME 4096 Will assist same type of creature ASSIST 8192 Chance to assist all types ASSIST ALWAYS 16384 Will always assist all types SWIM 32768 Mob swims WATERONLY 65536 Mob can only be in water NO CORPSE 048576 Mob doesn't leave a corpse i.e. for ghosts FIREPROOF 8388608 Mob aided not hurt by fire INTELLIGENT 16777216 Animal/Plant can pray during hunt (*must be approved*)