Difference between revisions of "Mob Act Flags"

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{|
{|
|-SENTINEL|2|Stays in one room
|SENTINEL
|-SCAVENGER|4|Picks up objects
|2
|-PLANT|8|Mob is a Plant
|Stays in one room
AGGRESSIVE|32|Attacks PC's
|-
STAY AREA|64|Won't leave area
|SCAVENGER
WIMPY|128|Flees when hurt
|4
TRAIN|512|Can train PC's
|Picks up objects
PRACTICE|1024|Can practice PC's
|-
SUPER WIMPY|2048|Flees when hit
|PLANT
ASSIST SAME|4096|Will assist same type of creature
|8
ASSIST|8192|Chance to assist all types
|Mob is a Plant
ASSIST ALWAYS|16384|Will always assist all types
|-
SWIM|32768|Mob swims
|AGGRESSIVE
WATERONLY|65536|Mob can only be in water
|32
NO CORPSE|048576|Mob doesn't leave a corpse i.e. for ghosts
|Attacks PC's
FIREPROOF|8388608|Mob aided not hurt by fire
|-
INTELLIGENT|16777216|Animal/Plant can pray during hunt (*must be approved*)
|STAY AREA
|64
|Won't leave area
|-
|WIMPY
|128
|Flees when hurt
|-
|TRAIN
|512
|Can train PC's
|-
|PRACTICE
|1024
|Can practice PC's
|-
|SUPER WIMPY
|2048
|Flees when hit
|-
|ASSIST SAME
|4096
|Will assist same type of creature
|-
|ASSIST
|8192
|Chance to assist all types
|-
|ASSIST ALWAYS
|16384
|Will always assist all types
|-
|SWIM
|32768
|Mob swims
|-
|WATERONLY
|65536
|Mob can only be in water
|-
|NO CORPSE
|048576
|Mob doesn't leave a corpse i.e. for ghosts
|-
|FIREPROOF
|8388608
|Mob aided not hurt by fire
|-
|INTELLIGENT
|16777216
|Animal/Plant can pray during hunt (*must be approved*)
|}
|}

Revision as of 17:19, 2 June 2011

SENTINEL 2 Stays in one room
SCAVENGER 4 Picks up objects
PLANT 8 Mob is a Plant
AGGRESSIVE 32 Attacks PC's
STAY AREA 64 Won't leave area
WIMPY 128 Flees when hurt
TRAIN 512 Can train PC's
PRACTICE 1024 Can practice PC's
SUPER WIMPY 2048 Flees when hit
ASSIST SAME 4096 Will assist same type of creature
ASSIST 8192 Chance to assist all types
ASSIST ALWAYS 16384 Will always assist all types
SWIM 32768 Mob swims
WATERONLY 65536 Mob can only be in water
NO CORPSE 048576 Mob doesn't leave a corpse i.e. for ghosts
FIREPROOF 8388608 Mob aided not hurt by fire
INTELLIGENT 16777216 Animal/Plant can pray during hunt (*must be approved*)