Difference between revisions of "Mob Act Flags"

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(yes i know it looks bad. formatting forthcoming)
 
(Updated ACT flags)
 
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SENTINEL 2 Stays in one room
{|class="wikitable sortable"
SCAVENGER 4 Picks up objects
!Action
PLANT 8 Mob is a Plant
!Flag Value
AGGRESSIVE 32 Attacks PC's
!Description
STAY AREA 64 Won't leave area
|-
WIMPY 128 Flees when hurt
|SENTINEL
TRAIN 512 Can train PC's
|2
PRACTICE 1024 Can practice PC's
|Stays in one room
SUPER WIMPY 2048 Flees when hit
|-
ASSIST SAME 4096 Will assist same type of creature
|SCAVENGER
ASSIST 8192 Chance to assist all types
|4
ASSIST ALWAYS 16384 Will always assist all types
|Picks up objects
SWIM 32768 Mob swims
|-
WATERONLY 65536 Mob can only be in water
|PLANT
NO CORPSE 048576 Mob doesn't leave a corpse i.e. for ghosts
|8
FIREPROOF 8388608 Mob aided not hurt by fire
|Mob is a Plant
INTELLIGENT 16777216 Animal/Plant can pray during hunt (*must be approved*)
|-
|AGGRESSIVE
|32
|Attacks PC's
|-
|STAY AREA
|64
|Won't leave area
|-
|WIMPY
|128
|Flees when hurt
|-
|TRAIN
|512
|Can train PC's
|-
|PRACTICE
|1024
|Can practice PC's
|-
|SUPER WIMPY
|2048
|Flees when hit
|-
|ASSIST SAME
|4096
|Will assist same type of creature
|-
|ASSIST
|8192
|Chance to assist all types
|-
|ASSIST ALWAYS
|16384
|Will always assist all types
|-
|SWIM
|32768
|Mob swims
|-
|WATERONLY
|65536
|Mob can only be in water
|-
|ANIMAL
|262144
|Mob is an animal
|-
|NO WEAR EQ
|524288
|Mob will not wear equipment (& no randoms)
|-
|NO CORPSE
|1048576
|Mob doesn't leave a corpse i.e. for ghosts
|-
|FIREPROOF
|8388608
|Mob aided not hurt by fire
|-
|INTELLIGENT
|16777216
|Animal/Plant can pray during hunt (*must be approved*)
|-
|CLOAKED
|67108864
|Mob cannot be interacted with from a distance (*must be approved*)
|-
|NO RANDOM EQ
|134217728
|Mob will not receive random equipment
|}
 
[[Category:Area Development]]

Latest revision as of 10:44, 28 March 2012

Action Flag Value Description
SENTINEL 2 Stays in one room
SCAVENGER 4 Picks up objects
PLANT 8 Mob is a Plant
AGGRESSIVE 32 Attacks PC's
STAY AREA 64 Won't leave area
WIMPY 128 Flees when hurt
TRAIN 512 Can train PC's
PRACTICE 1024 Can practice PC's
SUPER WIMPY 2048 Flees when hit
ASSIST SAME 4096 Will assist same type of creature
ASSIST 8192 Chance to assist all types
ASSIST ALWAYS 16384 Will always assist all types
SWIM 32768 Mob swims
WATERONLY 65536 Mob can only be in water
ANIMAL 262144 Mob is an animal
NO WEAR EQ 524288 Mob will not wear equipment (& no randoms)
NO CORPSE 1048576 Mob doesn't leave a corpse i.e. for ghosts
FIREPROOF 8388608 Mob aided not hurt by fire
INTELLIGENT 16777216 Animal/Plant can pray during hunt (*must be approved*)
CLOAKED 67108864 Mob cannot be interacted with from a distance (*must be approved*)
NO RANDOM EQ 134217728 Mob will not receive random equipment