MSDP Reportable Variables
Revision as of 20:37, 18 February 2015 by Gwyrdain (talk | contribs) (→List of Reportable Variables)
List of Reportable Variables
(current as of Version pre5-4.44.4)
Variable | Remarks |
---|---|
CHARACTER_NAME | Character name |
SERVER_ID | |
SERVER_TIME | Persistently reports 0 |
SNIPPET_VERSION | The version of the code snippet used as the basis for the implementation code |
AFFECTS | Table of current "affects" |
ALIGNMENT | Alignment aura (with ANSI color codes...) |
EXPERIENCE | Current xp |
EXPERIENCE_TNL | The total xp at which the next level will be attained (differs from prompt) |
HEALTH | Current hp |
HEALTH_MAX | Max hp |
LEVEL | Current class level |
RACE | Character race |
CLASS | Current class (abbreviated as in who list) |
CLASS1 | Current secondary class (abbreviated as in who list) |
CLASS2 | Current tertiary class (abbreviated as in who list) |
MANA | Current ma |
MANA_MAX | Max ma |
WIMPY | Current wimpy setting in hp |
PRACTICE | Number of practices available |
MONEY | Current gold on hand |
MOVEMENT | Current mv |
MOVEMENT_MAX | Max mv |
OPPONENT_HEALTH | Reports as an integer between 0-100 representing a percentage of opponent health. |
OPPONENT_HEALTH_MAX | Reports 0 when not fighting and 100 when fighting. |
OPPONENT_LEVEL | Not used. Persistently reports 0. |
OPPONENT_NAME | The short description of the current opponent |
AREA_NAME | Current zone author and name |
ROOM_EXITS | Table with the room exits and their status (O=open/C=closed) ***Note: some zones show goofy results here*** |
ROOM_NAME | Current room name |
ROOM_VNUM | Current room vnum (may be obscured) |
WORLD_TIME | Persistently reports 0 |
CLIENT_ID | |
CLIENT_VERSION | |
PLUGIN_ID | |
ANSI_COLORS | |
XTERM_256_COLORS | |
UTF_8 | |
SOUND | |
MXP |