Difference between revisions of "Dexterity"
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(Amended those class maximums that I have tested.) |
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==Maximum Dexterity for Classes== | ==Maximum Dexterity for Classes== | ||
[[Mage]] - | [[Mage]] - 22 <br> | ||
[[Shaman]] - ?? <br> | [[Shaman]] - ?? <br> | ||
[[Bard]] - ?? <br> | [[Bard]] - ?? <br> | ||
[[Thief]] - | [[Thief]] - 25 <br> | ||
[[Ranger]] - | [[Ranger]] - 25 <br> | ||
[[Thug]] - ?? <br> | [[Thug]] - ?? <br> | ||
[[Cleric]] - ?? <br> | [[Cleric]] - ?? <br> | ||
[[Warrior]] - | [[Warrior]] - 22 <br> | ||
[[Ordained]] - | [[Ordained]] - 23 <br> | ||
'''Note:''' In order for the above maximums to apply, the relevant class must be your primary class. | |||
[[Category: Stats]] | [[Category: Stats]] |
Revision as of 02:56, 20 June 2011
Dexterity measures how agile one is.
This is how the races rank in average dexterity:
1- Aarakocra
2- Elves Halflings Sahuagin
3- Half-elves
4- Humans
5- Gnomes Minotaurs
6- Dwarves Giants Ogres
Higher dexterity allows a person to carry more items.
Maximum Dexterity for Classes
Mage - 22
Shaman - ??
Bard - ??
Thief - 25
Ranger - 25
Thug - ??
Cleric - ??
Warrior - 22
Ordained - 23
Note: In order for the above maximums to apply, the relevant class must be your primary class.