Difference between revisions of "Archmob"

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| [[The Guildmaster]]      ||      || Mage
| [[The Guildmaster]]      ||      || Mage
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| [[Jesheal the Mad]]      ||      ||
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| [[Travim the Holy Cleric]]      ||      || Cleric (also duh)
| [[Travim the Holy Cleric]]      ||      || Cleric (also duh)

Revision as of 15:45, 1 December 2015

Official Information

Archmobs are Mobs with additional capabilities that tend to make them more powerful and dangerous than the run of the mill mob. They come in all three magic class variations, and can be VERY DANGEROUS, especially when hunting!

Additionally, Archmobs generate extra xp on a kill, magical items usable by all classes (Spell Spheres/Crystal Spheres, and 'Spell Crystals', which are how a player can use Archmob abilities.

An ArchMob Mini Quest, or AMMQ, is a contest that god+ will sometimes run for high level characters. (See AMMQ and Signup for additional information)

Player Provided Information

Famous Archmobs

Mob Name Zone Arch Type
Bethany Mage
the mighty phoenix Nataraja Shaman
Landru
The Master Mage
An Efreeti
the High Priestess of Jester Knight Cleric
Myrrhine
The High Priestess of Lloth
The High Shaman of Gronk Shaman (duh)
Jeshael the Mad
A Guildmaster Mage
The Guildmaster Mage
Travim the Holy Cleric Cleric (also duh)
A blue djinni
Skrai Shaman
A Drow passenger Mage