Difference between revisions of "Alarm"

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(Created page with "== Overview == ALARM Usage: cast 'alarm' pc Usage: cast 'alarm' npc Usage: cast 'alarm' any Usage: cast 'alarm' good Usage: cast 'alarm' evil Usage: cast 'alarm' neutral Usage: c...")
 
 
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== Overview ==
== Official Information ==
ALARM
ALARM<BR>
Usage: cast 'alarm' pc
Usage: cast 'alarm' pc<BR>
Usage: cast 'alarm' npc
Usage: cast 'alarm' npc<BR>
Usage: cast 'alarm' any
Usage: cast 'alarm' any<BR>
Usage: cast 'alarm' good
Usage: cast 'alarm' good<BR>
Usage: cast 'alarm' evil
Usage: cast 'alarm' evil<BR>
Usage: cast 'alarm' neutral
Usage: cast 'alarm' neutral<BR>
Usage: cast 'alarm' <name of target>
Usage: cast 'alarm' <name of target><BR>
Usage: cast 'alarm' <name of target following's Immortal>
Usage: cast 'alarm' <name of target following's Immortal><BR>
 
<BR>
Set a magical alarm upon a room.  The 'pc' parameter causes the alarm to
Set a magical alarm upon a room.  The 'pc' parameter causes the alarm to
go off when a PC enters the room, 'npc' causes the alarm to go off when a
go off when a PC enters the room, 'npc' causes the alarm to go off when a
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target any of that Immortal's followers.  Unless the spell is looking for  
target any of that Immortal's followers.  Unless the spell is looking for  
a specific target, a skilled mage may be able to side-step the spell  
a specific target, a skilled mage may be able to side-step the spell  
undetected.  
undetected. <BR>
 
Alarm is available to:<BR>
[[Mages]]: level  4. Any Alignment.<BR>
 
== Player-Supplied Information ==
*This spell is of particular use to a mage.  Highly recommended for mages to cast alarms at the entrances to zones they are xp'ing in.  The alarm will give you warning that someone is entering your area.


Alarm is available to:
Mages      : level  4. Any Alignment.


== Notes ==
[[Category:Mage Spells and Skills]]
This spell is of particular use to a mage.  Highly recommended for mages to cast alarms at the entrances to zones they are xp'ing in.  The alarm will give you warning that someone is entering your area.
[[Category:Spells and Skills]]

Latest revision as of 11:55, 20 March 2011

Official Information

ALARM
Usage: cast 'alarm' pc
Usage: cast 'alarm' npc
Usage: cast 'alarm' any
Usage: cast 'alarm' good
Usage: cast 'alarm' evil
Usage: cast 'alarm' neutral
Usage: cast 'alarm' <name of target>
Usage: cast 'alarm' <name of target following's Immortal>

Set a magical alarm upon a room. The 'pc' parameter causes the alarm to go off when a PC enters the room, 'npc' causes the alarm to go off when a mob enters the room, and 'any' causes the alarm to go off when either a mob or PC enters the room. Alarm can also be cast to look for a specific alignment (good, evil, neutral); however, alarm cannot be set on lack of alignment (unaligned). Alternatively, you may specify the name of who you are looking for, or the name of a following's Immortal, if you wish to target any of that Immortal's followers. Unless the spell is looking for a specific target, a skilled mage may be able to side-step the spell undetected.

Alarm is available to:
Mages: level 4. Any Alignment.

Player-Supplied Information

  • This spell is of particular use to a mage. Highly recommended for mages to cast alarms at the entrances to zones they are xp'ing in. The alarm will give you warning that someone is entering your area.