Difference between revisions of "Alarm"
(Created page with "== Overview == ALARM Usage: cast 'alarm' pc Usage: cast 'alarm' npc Usage: cast 'alarm' any Usage: cast 'alarm' good Usage: cast 'alarm' evil Usage: cast 'alarm' neutral Usage: c...") |
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== | == Official Information == | ||
ALARM | ALARM<BR> | ||
Usage: cast 'alarm' pc | Usage: cast 'alarm' pc<BR> | ||
Usage: cast 'alarm' npc | Usage: cast 'alarm' npc<BR> | ||
Usage: cast 'alarm' any | Usage: cast 'alarm' any<BR> | ||
Usage: cast 'alarm' good | Usage: cast 'alarm' good<BR> | ||
Usage: cast 'alarm' evil | Usage: cast 'alarm' evil<BR> | ||
Usage: cast 'alarm' neutral | Usage: cast 'alarm' neutral<BR> | ||
Usage: cast 'alarm' <name of target> | Usage: cast 'alarm' <name of target><BR> | ||
Usage: cast 'alarm' <name of target following's Immortal> | Usage: cast 'alarm' <name of target following's Immortal><BR> | ||
<BR> | |||
Set a magical alarm upon a room. The 'pc' parameter causes the alarm to | Set a magical alarm upon a room. The 'pc' parameter causes the alarm to | ||
go off when a PC enters the room, 'npc' causes the alarm to go off when a | go off when a PC enters the room, 'npc' causes the alarm to go off when a | ||
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target any of that Immortal's followers. Unless the spell is looking for | target any of that Immortal's followers. Unless the spell is looking for | ||
a specific target, a skilled mage may be able to side-step the spell | a specific target, a skilled mage may be able to side-step the spell | ||
undetected. | undetected. <BR> | ||
Alarm is available to:<BR> | |||
[[Mages]]: level 4. Any Alignment.<BR> | |||
== Player-Supplied Information == | |||
*This spell is of particular use to a mage. Highly recommended for mages to cast alarms at the entrances to zones they are xp'ing in. The alarm will give you warning that someone is entering your area. | |||
[[Category:Mage Spells and Skills]] | |||
[[Category:Spells and Skills]] |
Latest revision as of 11:55, 20 March 2011
Official Information
ALARM
Usage: cast 'alarm' pc
Usage: cast 'alarm' npc
Usage: cast 'alarm' any
Usage: cast 'alarm' good
Usage: cast 'alarm' evil
Usage: cast 'alarm' neutral
Usage: cast 'alarm' <name of target>
Usage: cast 'alarm' <name of target following's Immortal>
Set a magical alarm upon a room. The 'pc' parameter causes the alarm to
go off when a PC enters the room, 'npc' causes the alarm to go off when a
mob enters the room, and 'any' causes the alarm to go off when either a
mob or PC enters the room. Alarm can also be cast to look for a specific
alignment (good, evil, neutral); however, alarm cannot be set on lack of
alignment (unaligned). Alternatively, you may specify the name of who you
are looking for, or the name of a following's Immortal, if you wish to
target any of that Immortal's followers. Unless the spell is looking for
a specific target, a skilled mage may be able to side-step the spell
undetected.
Alarm is available to:
Mages: level 4. Any Alignment.
Player-Supplied Information
- This spell is of particular use to a mage. Highly recommended for mages to cast alarms at the entrances to zones they are xp'ing in. The alarm will give you warning that someone is entering your area.