MSDP Reportable Variables
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List of Reportable Variables
(current as of Version 4.64.0)
| Variable | Remarks |
|---|---|
| CHARACTER_NAME | Character name |
| SERVER_ID | Reports "TFC" and current version number |
| SERVER_TIME | Current TFC system time |
| SNIPPET_VERSION | The version of the code snippet used as the basis for the implementation code |
| AFFECTS | Table of current "affects" |
| ALIGNMENT | Two letter alignment code (e.g. NG for Neutral Good) |
| EXPERIENCE | Current xp |
| EXPERIENCE_TNL | The total xp at which the next level will be attained (differs from prompt) |
| HEALTH | Current hp |
| HEALTH_MAX | Max hp |
| RACE | Character race |
| LEVEL | Current class level |
| LEVEL2 | Second class level |
| LEVEL3 | Third class level |
| CLASS | Current class (full class name) |
| CLASS2 | Current secondary class (full class name) |
| CLASS3 | Current tertiary class (full class name) |
| MANA | Current ma |
| MANA_MAX | Max ma |
| WIMPY | Current wimpy setting in hp |
| PRACTICE | Number of practices available |
| MONEY | Current gold on hand |
| BANK | Current gold in bank |
| MOVEMENT | Current mv |
| MOVEMENT_MAX | Max mv |
| OPPONENT_HEALTH | Reports as an integer between 0-100 representing a percentage of opponent health. |
| OPPONENT_HEALTH_MAX | Reports 0 when not fighting and 100 when fighting. |
| OPPONENT_LEVEL | Not used. Persistently reports 0. |
| OPPONENT_NAME | The short description of the current opponent |
| AREA_NAME | Current zone author and name |
| ROOM_EXITS | Table with the room exits and their status (O=open/C=closed) ***Note: some zones show goofy results here*** |
| ROOM_NAME | Current room name |
| ROOM_VNUM | Current room vnum (may be obscured) |
| WORLD_TIME | Reports in-world hour |
| CLIENT_ID | |
| CLIENT_VERSION | |
| PLUGIN_ID | |
| ANSI_COLORS | |
| XTERM_256_COLORS | |
| UTF_8 | |
| SOUND | |
| MXP |