Sami-Whacks

From The Final Challenge Wiki
Jump to navigation Jump to search

This page is to chronicle the many attempts to slay Samiyah!

Portobello: 06/03/12


<228hp(375) 108ma(254) 52mv(321)(14381) 9108gp >
Portobello arrives from the north.

<228hp(375) 108ma(254) 52mv(321)(14381) 9108gp > sneak
south
You attempt to move silently.

<228hp(375) 108ma(254) 52mv(321)(14381) 9108gp > TICK IN 5 SECONDS.
whoz
who 10 40
The Great Western Road
[Exits: north south]
The Great Western Road lies to the north and south. It was built by the
humans as their main trading route to other places. From time to time,
merchants can be seen traveling the road... and where there are merchants
and travelers, there are usually thieves not far behind. On both sides of
the road is forest. What an ideal place to set up ambushes...
The sky is cloudy and a warm southerly breeze blows.

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > People near you:
Samiyah
Portobello

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > 3 players.
Aar [ Th:30 Sh:30 ] Pharuin, the Necromancing Seraphim
Hum [ Sh:26 Ra:18 ] Portobello: Hunt is fun, Gus.
Hum [ Bard: 16 11 11 ] Samiyah bint Rasul, bard of the Eastern Desert

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp >
Portobello arrives from the north.

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > sneak
south
You attempt to move silently.

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > Portobello utters the words, 'fuyh'.
Portobello's soul rift *** ANNIHILATES *** you!
That really did HURT!
Attempting to flee...
The Great Western Road
[Exits: north east south]
The Great Western Road lies to the north and south. It was built by the
humans as their main trading route to other places. From time to time,
merchants can be seen traveling the road... and where there are merchants
and travelers, there are usually thieves not far behind. On both sides of
the road is forest. What an ideal place to set up ambushes...
The sky is cloudy and a warm southerly breeze blows.
A merchant is on his way to a meeting.
You flee from combat!
You LOSE 25 experience points!

<115hp(375) 108ma(254) 44mv(321)(14406) 9108gp > The Great Western Road
[Exits: north south]
The Great Western Road lies to the north and south. It was built by the
humans as their main trading route to other places. From time to time,
merchants can be seen traveling the road... and where there are merchants
and travelers, there are usually thieves not far behind. On both sides of
the road is forest. What an ideal place to set up ambushes...
The sky is cloudy and a warm southerly breeze blows.
(Light Red Aura) Portobello is here.

<115hp(375) 108ma(254) 40mv(321)(14406) 9108gp > flee
quaff recall
You aren't fighting anyone.

<115hp(375) 108ma(254) 40mv(321)(14406) 9108gp > You quaff a clear red potion.
Recall Room
[Exits: west]
You are in a simple bare white room. In no grandly ornate temple,
nor opulent merchant's office have so many thanks been given as they have
been here. For it is here, if you have the blessings of the gods,
that you have come from either danger, or a perilous long journey.

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > TICK IN 5 SECONDS.
whoz
who 10 40
People near you:
Samiyah

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > 2 players.
Hum [ Sh:26 Ra:18 ] Portobello: Hunt is fun, Gus.
Hum [ Bard: 16 11 11 ] Samiyah bint Rasul, bard of the Eastern Desert

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp >
Portobello appears suddenly.

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > em glares at you from over her veil, her almond eyes narrowed.
Samiyah glares at you from over her veil, her almond eyes narrowed.

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > Portobello utters the words, 'ouzz pzarhp'.
You feel better!

<246hp(375) 108ma(254) 13mv(321)(14406) 9108gp >
Portobello checks on your health.

<246hp(375) 108ma(254) 13mv(321)(14406) 9108gp > TICK IN 5 SECONDS.
whoz
who 10 40
People near you:
Portobello
Samiyah

<251hp(375) 129ma(254) 45mv(321)(14406) 9108gp > 2 players.
Hum [ Sh:26 Ra:18 ] Portobello: Hunt is fun, Gus.
Hum [ Bard: 16 11 11 ] Samiyah bint Rasul, bard of the Eastern Desert

<251hp(375) 129ma(254) 45mv(321)(14406) 9108gp >
Portobello utters the words, 'ouzz pzarhp'.
You feel better!

<392hp(375) 129ma(254) 45mv(321)(14406) 9108gp >
Portobello checks on your health.

<392hp(375) 129ma(254) 45mv(321)(14406) 9108gp > say had me at 115
You say (in common), 'had me to 115'.

<392hp(375) 129ma(254) 45mv(321)(14406) 9108gp >
Portobello winces. Ouch!

Orgrim: 07/11/2012


The vortex throws you clear with a blinding flash!

Fountain in Center of Courtyard
[Exits: north east south west up]
You are standing in the center of the courtyard. Overhead, above the fountain,
a strange vortex silently swirls.
The sky is cloudy and a warm southerly breeze blows.
A superbly sculpted fountain is here.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
A city protector arrives from the west.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Ink tells you (in sahuagin), 'GH'.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp > t ink nydia
You tell Ink (in common), 'nydia'.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Orgrim
Samiyah

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Orgrim arrives from the north.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Orgrim utters the words, 'fuyh'.
You manage to channel some of the power out of Orgrim's spell!
Orgrim's soul rift grazes you.

<413hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Orgrim's whip DISEMBOWELS you.
Orgrim deftly moves out of the way of your attack.
Orgrim parries your attack.

<349hp(432) 332ma(332) 237mv(403)(7893) 9219gp > flee

Orgrim utters the words, 'fuyh'.
Orgrim's soul rift *** ANNIHILATES *** you!
That really did HURT!

<206hp(432) 332ma(332) 237mv(403)(7893) 9219gp > Attempting to flee...
Cobblestone Courtyard
[Exits: north east south west]
You are in a large cobblestone courtyard. The shouts of the local street
vendors can be heard, urging you to buy their wares.
A fountain can be seen to the north.
The sky is cloudy and a warm southerly breeze blows.
You flee from combat!
You LOSE 25 experience points!

<206hp(432) 332ma(332) 235mv(403)(7918) 9219gp > flee
quaff recall
You aren't fighting anyone.

<206hp(432) 332ma(332) 235mv(403)(7918) 9219gp > You quaff a clear red potion.
You are wrenched from the room!
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.
You are forcibly thrown to the ground!

<123hp(432) 166ma(332) 47mv(403)(7918) 9219gp >
Ink tells you (in sahuagin), 'it will take me 6mins to get to nydia without your help :P'.

<123hp(432) 166ma(332) 47mv(403)(7918) 9219gp > repl being pk'd one moment
You tell Ink (in common), 'being pk'd one moment'.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > l
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Samiyah

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > c heal
Maybe you should be on your feet before you try that.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > stand
You stand up.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > c heal
You don't have the faintest idea how to do that, but you try anyway.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > c 'cure light'
You lost your concentration.

<140hp(432) 188ma(332) 94mv(403)(7918) 9219gp > c 'cure serious'
You don't have the faintest idea how to do that, but you try anyway.

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > c 'cure light'
TICK IN 5 SECONDS.
whoz
who
You don't have the faintest idea how to do that, but you try anyway.

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > People near you:
Samiyah

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > who
7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > whoz
People near you:
Samiyah

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > whoz
People near you:
Samiyah

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > look
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Samiyah

<150hp(432) 230ma(332) 166mv(403)(7918) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<150hp(432) 230ma(332) 166mv(403)(7918) 9219gp > l
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.

<150hp(432) 230ma(332) 166mv(403)(7918) 9219gp >
Ogedai is gathering info on you.

Daedalus: 07/14/12



Daedalus arrives from the west.

<437hp(451) 200ma(332) 419mv(419)(22269) 11088gp >
Daedalus utters the words, 'judifgz'.
You feel unclean.

<437hp(451) 200ma(332) 419mv(419)(22269) 11088gp >
Daedalus's whip MASSACRES you.
Daedalus's whip EVISCERATES you.
Daedalus's armor deflects your attack.

<289hp(451) 200ma(332) 419mv(419)(22269) 11088gp > flee
Attempting to flee...
Main Street
[Exits: north east south west]
To the north is the weapon shop and to the south is the Guild of Swordsmen.
To the east you leave town and to the west the street leads to the market
square.
The sky is cloudy and a warm southerly breeze blows.
A robust looking halfling merchant from Hovelton wants to make a trade.
Doodle arrives from the east.
You flee from combat!
You LOSE 25 experience points!

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > flee
quaff recall
You aren't fighting anyone.

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > You quaff a clear red potion.

Maurice snickers and blocks transport.

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > sneak
west
sneak
west
You attempt to move silently.

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > sneak
west
Main Street
[Exits: north east south west]
You are on Main Street crossing through town. To the north is the general
store, and Main Street continues east. To the west you see and hear the
market place and to the south is the Jeweller's Shop.
The sky is cloudy and a warm southerly breeze blows.
A cityguard stands here.
Doodle arrives from the east.

Nebucanezzar: 07/20/2012


The Great Eastern Desert
[Exits: north west]
You travel through the trackless sands of the Great Eastern Desert. The dunes
rise all around you, and beyond them are still more dunes. The sand is hot and
parched air shimmers with the heat. Though the wind-blown sands make landmarks
and paths unreliable here, you can orient yourself by the low mountain range
on the northern horizon.
The sky is cloudy and a warm southerly breeze blows.
(Dark Purple Aura) Crunch is here.

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp > mutter
You mutter something inaudible.

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Nebucanezzar
Crunch
Samiyah

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp > 7 players.
Hum [ Cl:21 Th: 9 Wa:15 ] Posion, Newbie of the Nexus.
Elf [ Ra:30 Th:30 Cl:30 ] Nebucanezzar, Dark Seeker of the Nashite Magi.
Hum [ Sh:12 Tg: 9 Ra:11 ] Eko Sadiq, Voodoo Priest of the Lost
Hum [ Wa:26 Cl:30 ] Zephyr A Hunting we will go a Hunting we will go
Hum [ Bard: 19 18 17 ] Samiyah: Seeking to buy potions of exclude
Ogr [ Sh:24 Wa:16 ] Crunch, Charred Ebrithil Master of Disaster of Lost
Hum [ Demigoddess ] DarkClaw: Lost Cause, Newbie Helper -= Belgarion =-

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp >
Crunch giggles.

<452hp(452) 354ma(354) 372mv(424)(28917) 3082gp > say solo's map wrong?
You say (in common), 'solo's map wrong?'.

<452hp(452) 354ma(354) 372mv(424)(28917) 3082gp > w
The Great Eastern Desert
[Exits: east south west]
You travel through the trackless sands of the Great Eastern Desert. The dunes
rise all around you, and beyond them are still more dunes. The sand is hot and
parched air shimmers with the heat. The wind-blown sands make landmarks and
paths unreliable here, and it is difficult to tell where you might be going.
The sky is cloudy and a warm southerly breeze blows.
Crunch arrives from the east.

<452hp(452) 354ma(354) 366mv(424)(28917) 3082gp >
Crunch says (in common), 'i dunno'.

<452hp(452) 354ma(354) 366mv(424)(28917) 3082gp >
Crunch sits down and thinks deeply.

<452hp(452) 354ma(354) 366mv(424)(28917) 3082gp >
Nebucanezzar utters the words, 'yrawzgculatz'.
Nebucanezzar's flamestrike EVISCERATES you.
Someone has interfered with your quest. You have failed.
You LOSE 233 experience points!
Crunch says (in common), 'misty'.

<378hp(452) 354ma(354) 366mv(424)(29150) 3082gp >
Crunch says (in common), 'path?'.
Nebucanezzar's blast maims you.
Nebucanezzar's blast maims you.
Nebucanezzar's pound devastates you.
Nebucanezzar parries your attack.
Nebucanezzar parries your attack.

<267hp(452) 354ma(354) 366mv(424)(29150) 3082gp >
Nebucanezzar utters the words, 'yrawzgculatz'.
Nebucanezzar's flamestrike DISEMBOWELS you.

<202hp(452) 354ma(354) 366mv(424)(29150) 3082gp > fle
Attempting to flee...
The Great Eastern Desert
[Exits: north west]
You travel through the trackless sands of the Great Eastern Desert. The dunes
rise all around you, and beyond them are still more dunes. The sand is hot and
parched air shimmers with the heat. Though the wind-blown sands make landmarks
and paths unreliable here, you can orient yourself by the low mountain range
on the northern horizon.
The sky is cloudy and a warm southerly breeze blows.
Crunch arrives from the west.
You flee from combat!
You LOSE 25 experience points!

<202hp(452) 354ma(354) 360mv(424)(29175) 3082gp >
Crunch gasps in astonishment.

Sycora of the Legion: 09/09/12

Guild Hall
[Exits: north east south west]
This huge room is the meeting place for all known adventurers of the
world. Due to special magics set upon the room, going north will allow
you instant transport to your hometown, no matter what your race may
be. The room is filled with many people, most of them wannabe
adventurers, but scattered amongst the throng of people you spot more
than a few living legends. It is rumored that even immortals visit
this place upon occasion.
(Invis) (Dark Purple Aura) Ethran is here.

Sycora arrives from the south.

You say (in common), 'fol me'.

Sycora looks at you.

Sycora makes a complicated-looking gesture.
Sycora draws a funny looking rune on you.

You roll your eyes.
You say (in common), 'really?'.

Sycora says (in elven), 'yep really'.

You say (in common), 'Why?'.
You say (in common), 'I"m not evil'.

Sycora says (in elven), 'so'.

You say (in common), 'So Legion just goes and kills folks who have done no wrong?'.
Samiyah looks at you curiously, raising one eyebrow.

Sycora says (in elven), 'no I do'.

Ethran tells you (in common), 'fol sam'.
Ethran now follows you.

Sycora says (in elven), 'there is no more legion'.

Samiyah tilts her head to one side.

>WIZLIST
-----------------------------DEMIGODS----------------------------------------
Isolas         Cecil                         Hutt           DarkClaw


You say (in common), 'wow.'.

Sycora looks at you.

You say (in common), 'that's quotable. :)'.

You tell Ethran (in common), 'sycora wants to pk me, so not sure I can get you there. We'll see.'.

Sycora says (in elven), 'besides your eq would look nice on me'.

Ethran tells you (in common), ':)'.

You say (in common), 'well, if you want to interfere with me assisting a low level'.

Ethran tells you (in common), 'if it's not going to happen, no biggie.'.

You say (in common), 'I guess you'll do what you're going to do.'.

Ethran joins your group.

Ethran bows before you.

You smile at him.

Sycora says (in elven), 'or sacced what ever i feel like at to moment'.

Ethran gets a clear red potion from bag made from funny little baby bunny hide.
Ethran is ready.

You feel fortified.

You hold a blue-green spellbook in your hands.
You brandish a blue-green spellbook.
Sycora fades out of existence.
You fade out of existence.
Ethran fades out of existence.
Ok.

You stop using a blue-green spellbook.
You wear a small druidwood shield as a shield.

Sycora makes a complicated-looking gesture.
Sycora draws a funny looking rune on Ethran.

You say (in common), 'that should help, ethran'.
You say (in common), 'I hope you get the mobhunt'.

Sycora utters the words, 'ghaiz gtui'.
Sycora's skin turns to stone.

> c portal room
You make the gesture necessary to invoke your spell.

Opening a portal to On a Mountain Trail.
On a Mountain Trail
[Exits: north east west]
The sky is cloudy and a cold northern gust blows.
A mountain goat scampers over the rocks.

> l
On a Mountain Trail
[Exits: north east west]
The trail winds its way up and down, back and forth, over and around the
mountains, seemingly in a haphazard fashion. Wheezing in exertion you
hope that whoever made the trail chose the easiest route possible and
not some kind of mountain goat game trail...a trail created by a creature
who could care less if you could follow it or not.
The sky is cloudy and a cold northern gust blows.
(Invis) (Dark Purple Aura) Ethran is here.
A mountain goat scampers over the rocks.

Ethran bows deeply.

Samiyah nods, the movement causing her veil-charms to chime.

Ethran stops following you.
Ethran runs.

Ethran grins evilly.

Ethran waves happily.

Ethran leaves east.

> On a Mountain Trail
[Exits: east south down]
The sky is cloudy and a cold northern gust blows.
A mountain goat scampers over the rocks.

On a Mountain Trail
[Exits: west up]
A mountain goat scampers over the rocks.

On a Mountain Trail
[Exits: east west]
The sky is cloudy and a cold northern gust blows.

On a Mountain Trail
[Exits: east down]
The sky is cloudy and a cold northern gust blows.

On a Mountain Trail
[Exits: north up]
The sky is cloudy and a cold northern gust blows.
A mountain goat scampers over the rocks.

Entrance to the Caverns of Kuroth
[Exits: north south]
The sky is cloudy and a cold northern gust blows.
A ranger guard stands here, keeping watch.
A ranger guard stands here, keeping watch.

A Cave in the Caverns of Kuroth
[Exits: north south west]

A Cave in the Caverns of Kuroth
[Exits: north east south west]
A ranger guard is here, keeping watch for intruders.

An Intersection in the Caverns of Kuroth
[Exits: north east south west]
A large fountain is here.
A janitor wanders Kuroth, cleaning the caves.
A cat slinks through the caves, looking for food.
A young human fighter walks through the caves of Kuroth.

A Cave by the Shops of Kuroth
[Exits: east south west]
A ranger guard is here, keeping watch for intruders.
A small dog sniffs around here.
A small dog sniffs around here.
A small dog sniffs around here.
A ranger guard is here, keeping watch for intruders.

You hear a distinct pop as Sycora's portal closes up.

A Bakery
[Exits: north]
A janitor wanders Kuroth, cleaning the caves.
The baker wipes his face and hands with a towel and says, "How can I help
you?"

People near you:
Samiyah
Sycora

A Cave by the Shops of Kuroth
[Exits: east south west]
(Invis) (Dark Cyan Aura) Sycora is here.
A small dog sniffs around here.
A small dog sniffs around here.
A small dog sniffs around here.
A ranger guard is here, keeping watch for intruders.

Your armor deflects Sycora's attack.
Your armor deflects Sycora's attack.
No way! You are still fighting!

No way! You are still fighting!
Your armor deflects Sycora's attack.
You twist around to lessen the impact of Sycora's attack.
Sycora's pierce wounds you.
Your armor deflects Sycora's attack.
Sparks fly, as Sycora's magical protection blocks your attack.
You feel less fortified.

No way! You are still fighting!

> fkee
Huh?

> flee
Attempting to flee...

An Intersection in the Caverns of Kuroth
[Exits: north east south west]
A large cave opens before you. Exits branch off in all the cardinal
directions, with the cave sloping upward to the east.
A large fountain is here.
A ranger guard is here, keeping watch for intruders.
A janitor wanders Kuroth, cleaning the caves.
A cat slinks through the caves, looking for food.
You flee from combat!
You LOSE 25 experience points!

> You quaff a vial of a shimmering elixir.
Recall Room
[Exits: west]
You are in a simple bare white room. In no grandly ornate temple,
nor opulent merchant's office have so many thanks been given as they have
been here. For it is here, if you have the blessings of the gods,
that you have come from either danger, or a perilous long journey.

Sycora appears suddenly.

Sycora makes a complicated-looking gesture.
Sycora draws a funny looking rune on you.