Sami-Whacks

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This page is to chronicle the many attempts to slay Samiyah!

Portobello: 06/03/12


<228hp(375) 108ma(254) 52mv(321)(14381) 9108gp >
Portobello arrives from the north.

<228hp(375) 108ma(254) 52mv(321)(14381) 9108gp > sneak
south
You attempt to move silently.

<228hp(375) 108ma(254) 52mv(321)(14381) 9108gp > TICK IN 5 SECONDS.
whoz
who 10 40
The Great Western Road
[Exits: north south]
The Great Western Road lies to the north and south. It was built by the
humans as their main trading route to other places. From time to time,
merchants can be seen traveling the road... and where there are merchants
and travelers, there are usually thieves not far behind. On both sides of
the road is forest. What an ideal place to set up ambushes...
The sky is cloudy and a warm southerly breeze blows.

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > People near you:
Samiyah
Portobello

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > 3 players.
Aar [ Th:30 Sh:30 ] Pharuin, the Necromancing Seraphim
Hum [ Sh:26 Ra:18 ] Portobello: Hunt is fun, Gus.
Hum [ Bard: 16 11 11 ] Samiyah bint Rasul, bard of the Eastern Desert

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp >
Portobello arrives from the north.

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > sneak
south
You attempt to move silently.

<228hp(375) 108ma(254) 48mv(321)(14381) 9108gp > Portobello utters the words, 'fuyh'.
Portobello's soul rift *** ANNIHILATES *** you!
That really did HURT!
Attempting to flee...
The Great Western Road
[Exits: north east south]
The Great Western Road lies to the north and south. It was built by the
humans as their main trading route to other places. From time to time,
merchants can be seen traveling the road... and where there are merchants
and travelers, there are usually thieves not far behind. On both sides of
the road is forest. What an ideal place to set up ambushes...
The sky is cloudy and a warm southerly breeze blows.
A merchant is on his way to a meeting.
You flee from combat!
You LOSE 25 experience points!

<115hp(375) 108ma(254) 44mv(321)(14406) 9108gp > The Great Western Road
[Exits: north south]
The Great Western Road lies to the north and south. It was built by the
humans as their main trading route to other places. From time to time,
merchants can be seen traveling the road... and where there are merchants
and travelers, there are usually thieves not far behind. On both sides of
the road is forest. What an ideal place to set up ambushes...
The sky is cloudy and a warm southerly breeze blows.
(Light Red Aura) Portobello is here.

<115hp(375) 108ma(254) 40mv(321)(14406) 9108gp > flee
quaff recall
You aren't fighting anyone.

<115hp(375) 108ma(254) 40mv(321)(14406) 9108gp > You quaff a clear red potion.
Recall Room
[Exits: west]
You are in a simple bare white room. In no grandly ornate temple,
nor opulent merchant's office have so many thanks been given as they have
been here. For it is here, if you have the blessings of the gods,
that you have come from either danger, or a perilous long journey.

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > TICK IN 5 SECONDS.
whoz
who 10 40
People near you:
Samiyah

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > 2 players.
Hum [ Sh:26 Ra:18 ] Portobello: Hunt is fun, Gus.
Hum [ Bard: 16 11 11 ] Samiyah bint Rasul, bard of the Eastern Desert

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp >
Portobello appears suddenly.

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > em glares at you from over her veil, her almond eyes narrowed.
Samiyah glares at you from over her veil, her almond eyes narrowed.

<115hp(375) 108ma(254) 13mv(321)(14406) 9108gp > Portobello utters the words, 'ouzz pzarhp'.
You feel better!

<246hp(375) 108ma(254) 13mv(321)(14406) 9108gp >
Portobello checks on your health.

<246hp(375) 108ma(254) 13mv(321)(14406) 9108gp > TICK IN 5 SECONDS.
whoz
who 10 40
People near you:
Portobello
Samiyah

<251hp(375) 129ma(254) 45mv(321)(14406) 9108gp > 2 players.
Hum [ Sh:26 Ra:18 ] Portobello: Hunt is fun, Gus.
Hum [ Bard: 16 11 11 ] Samiyah bint Rasul, bard of the Eastern Desert

<251hp(375) 129ma(254) 45mv(321)(14406) 9108gp >
Portobello utters the words, 'ouzz pzarhp'.
You feel better!

<392hp(375) 129ma(254) 45mv(321)(14406) 9108gp >
Portobello checks on your health.

<392hp(375) 129ma(254) 45mv(321)(14406) 9108gp > say had me at 115
You say (in common), 'had me to 115'.

<392hp(375) 129ma(254) 45mv(321)(14406) 9108gp >
Portobello winces. Ouch!

Orgrim: 07/11/2012


The vortex throws you clear with a blinding flash!

Fountain in Center of Courtyard
[Exits: north east south west up]
You are standing in the center of the courtyard. Overhead, above the fountain,
a strange vortex silently swirls.
The sky is cloudy and a warm southerly breeze blows.
A superbly sculpted fountain is here.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
A city protector arrives from the west.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Ink tells you (in sahuagin), 'GH'.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp > t ink nydia
You tell Ink (in common), 'nydia'.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Orgrim
Samiyah

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Orgrim arrives from the north.

<420hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Orgrim utters the words, 'fuyh'.
You manage to channel some of the power out of Orgrim's spell!
Orgrim's soul rift grazes you.

<413hp(432) 332ma(332) 237mv(403)(7893) 9219gp >
Orgrim's whip DISEMBOWELS you.
Orgrim deftly moves out of the way of your attack.
Orgrim parries your attack.

<349hp(432) 332ma(332) 237mv(403)(7893) 9219gp > flee

Orgrim utters the words, 'fuyh'.
Orgrim's soul rift *** ANNIHILATES *** you!
That really did HURT!

<206hp(432) 332ma(332) 237mv(403)(7893) 9219gp > Attempting to flee...
Cobblestone Courtyard
[Exits: north east south west]
You are in a large cobblestone courtyard. The shouts of the local street
vendors can be heard, urging you to buy their wares.
A fountain can be seen to the north.
The sky is cloudy and a warm southerly breeze blows.
You flee from combat!
You LOSE 25 experience points!

<206hp(432) 332ma(332) 235mv(403)(7918) 9219gp > flee
quaff recall
You aren't fighting anyone.

<206hp(432) 332ma(332) 235mv(403)(7918) 9219gp > You quaff a clear red potion.
You are wrenched from the room!
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.
You are forcibly thrown to the ground!

<123hp(432) 166ma(332) 47mv(403)(7918) 9219gp >
Ink tells you (in sahuagin), 'it will take me 6mins to get to nydia without your help :P'.

<123hp(432) 166ma(332) 47mv(403)(7918) 9219gp > repl being pk'd one moment
You tell Ink (in common), 'being pk'd one moment'.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > l
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Samiyah

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > c heal
Maybe you should be on your feet before you try that.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > stand
You stand up.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > c heal
You don't have the faintest idea how to do that, but you try anyway.

<140hp(432) 193ma(332) 94mv(403)(7918) 9219gp > c 'cure light'
You lost your concentration.

<140hp(432) 188ma(332) 94mv(403)(7918) 9219gp > c 'cure serious'
You don't have the faintest idea how to do that, but you try anyway.

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > c 'cure light'
TICK IN 5 SECONDS.
whoz
who
You don't have the faintest idea how to do that, but you try anyway.

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > People near you:
Samiyah

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > who
7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > whoz
People near you:
Samiyah

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > whoz
People near you:
Samiyah

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > look
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.

<145hp(432) 209ma(332) 130mv(403)(7918) 9219gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Samiyah

<150hp(432) 230ma(332) 166mv(403)(7918) 9219gp > 7 players.
Sah [ Wa:30 Th:30 Cl:30 ] Ink: Triat Initiate.
Hlf [ Th:26 ] Ogedai the Halfling
Dwa [ Sh:30 Th:30 ] Doc Demento, Hooligan of the Nashite Magi -LLU-
Elf [ Ra:24 Cl:25 ] Jaerith Alandor, Apostate of the Legion [31000]
Ogr [ Wa:30 Sh:30 ] Orgrim, Vile Marauder of the Nashite Magi. [BOC]
Hum [ Bard: 18 17 16 ] Samiyah bint Rasul hums softly as she wanders about.
Gno [ Or:28 Wa:30 Cl:30 ] Marian Barbosa, Fade of the Nashite Magi

<150hp(432) 230ma(332) 166mv(403)(7918) 9219gp > l
The Secret Lair of the Thieves Guild
[Exits: none]
You are in a small, dark room beneath the earth. This room is apparently used
by the Thieves Guild to train its members. One half of the floor is covered in
different types of flooring to practice sneaking and hiding, and the other half
of the room is filled with straw training dummies. The northern wall is covered
in many sharp-looking daggers of different sizes, and several locked chests for
lock-picking practice lie against the southern wall. A small amount of light
leaks through a grate in the ceiling above you.
The Master Thief stands here in the shadows.

<150hp(432) 230ma(332) 166mv(403)(7918) 9219gp >
Ogedai is gathering info on you.

Daedalus: 07/14/12



Daedalus arrives from the west.

<437hp(451) 200ma(332) 419mv(419)(22269) 11088gp >
Daedalus utters the words, 'judifgz'.
You feel unclean.

<437hp(451) 200ma(332) 419mv(419)(22269) 11088gp >
Daedalus's whip MASSACRES you.
Daedalus's whip EVISCERATES you.
Daedalus's armor deflects your attack.

<289hp(451) 200ma(332) 419mv(419)(22269) 11088gp > flee
Attempting to flee...
Main Street
[Exits: north east south west]
To the north is the weapon shop and to the south is the Guild of Swordsmen.
To the east you leave town and to the west the street leads to the market
square.
The sky is cloudy and a warm southerly breeze blows.
A robust looking halfling merchant from Hovelton wants to make a trade.
Doodle arrives from the east.
You flee from combat!
You LOSE 25 experience points!

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > flee
quaff recall
You aren't fighting anyone.

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > You quaff a clear red potion.

Maurice snickers and blocks transport.

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > sneak
west
sneak
west
You attempt to move silently.

<289hp(451) 200ma(332) 417mv(419)(22294) 11088gp > sneak
west
Main Street
[Exits: north east south west]
You are on Main Street crossing through town. To the north is the general
store, and Main Street continues east. To the west you see and hear the
market place and to the south is the Jeweller's Shop.
The sky is cloudy and a warm southerly breeze blows.
A cityguard stands here.
Doodle arrives from the east.

Nebucanezzar: 07/20/2012


The Great Eastern Desert
[Exits: north west]
You travel through the trackless sands of the Great Eastern Desert. The dunes
rise all around you, and beyond them are still more dunes. The sand is hot and
parched air shimmers with the heat. Though the wind-blown sands make landmarks
and paths unreliable here, you can orient yourself by the low mountain range
on the northern horizon.
The sky is cloudy and a warm southerly breeze blows.
(Dark Purple Aura) Crunch is here.

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp > mutter
You mutter something inaudible.

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp > TICK IN 5 SECONDS.
whoz
who
People near you:
Nebucanezzar
Crunch
Samiyah

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp > 7 players.
Hum [ Cl:21 Th: 9 Wa:15 ] Posion, Newbie of the Nexus.
Elf [ Ra:30 Th:30 Cl:30 ] Nebucanezzar, Dark Seeker of the Nashite Magi.
Hum [ Sh:12 Tg: 9 Ra:11 ] Eko Sadiq, Voodoo Priest of the Lost
Hum [ Wa:26 Cl:30 ] Zephyr A Hunting we will go a Hunting we will go
Hum [ Bard: 19 18 17 ] Samiyah: Seeking to buy potions of exclude
Ogr [ Sh:24 Wa:16 ] Crunch, Charred Ebrithil Master of Disaster of Lost
Hum [ Demigoddess ] DarkClaw: Lost Cause, Newbie Helper -= Belgarion =-

<452hp(452) 354ma(354) 334mv(424)(28917) 3082gp >
Crunch giggles.

<452hp(452) 354ma(354) 372mv(424)(28917) 3082gp > say solo's map wrong?
You say (in common), 'solo's map wrong?'.

<452hp(452) 354ma(354) 372mv(424)(28917) 3082gp > w
The Great Eastern Desert
[Exits: east south west]
You travel through the trackless sands of the Great Eastern Desert. The dunes
rise all around you, and beyond them are still more dunes. The sand is hot and
parched air shimmers with the heat. The wind-blown sands make landmarks and
paths unreliable here, and it is difficult to tell where you might be going.
The sky is cloudy and a warm southerly breeze blows.
Crunch arrives from the east.

<452hp(452) 354ma(354) 366mv(424)(28917) 3082gp >
Crunch says (in common), 'i dunno'.

<452hp(452) 354ma(354) 366mv(424)(28917) 3082gp >
Crunch sits down and thinks deeply.

<452hp(452) 354ma(354) 366mv(424)(28917) 3082gp >
Nebucanezzar utters the words, 'yrawzgculatz'.
Nebucanezzar's flamestrike EVISCERATES you.
Someone has interfered with your quest. You have failed.
You LOSE 233 experience points!
Crunch says (in common), 'misty'.

<378hp(452) 354ma(354) 366mv(424)(29150) 3082gp >
Crunch says (in common), 'path?'.
Nebucanezzar's blast maims you.
Nebucanezzar's blast maims you.
Nebucanezzar's pound devastates you.
Nebucanezzar parries your attack.
Nebucanezzar parries your attack.

<267hp(452) 354ma(354) 366mv(424)(29150) 3082gp >
Nebucanezzar utters the words, 'yrawzgculatz'.
Nebucanezzar's flamestrike DISEMBOWELS you.

<202hp(452) 354ma(354) 366mv(424)(29150) 3082gp > fle
Attempting to flee...
The Great Eastern Desert
[Exits: north west]
You travel through the trackless sands of the Great Eastern Desert. The dunes
rise all around you, and beyond them are still more dunes. The sand is hot and
parched air shimmers with the heat. Though the wind-blown sands make landmarks
and paths unreliable here, you can orient yourself by the low mountain range
on the northern horizon.
The sky is cloudy and a warm southerly breeze blows.
Crunch arrives from the west.
You flee from combat!
You LOSE 25 experience points!

<202hp(452) 354ma(354) 360mv(424)(29175) 3082gp >
Crunch gasps in astonishment.