Difference between revisions of "Mob Act Flags"
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{| | {|class="wikitable sortable" | ||
!Action | |||
!Flag Value | |||
!Description | |||
|- | |||
|SENTINEL | |SENTINEL | ||
|2 | |2 | ||
Revision as of 08:27, 8 June 2011
| Action | Flag Value | Description |
|---|---|---|
| SENTINEL | 2 | Stays in one room |
| SCAVENGER | 4 | Picks up objects |
| PLANT | 8 | Mob is a Plant |
| AGGRESSIVE | 32 | Attacks PC's |
| STAY AREA | 64 | Won't leave area |
| WIMPY | 128 | Flees when hurt |
| TRAIN | 512 | Can train PC's |
| PRACTICE | 1024 | Can practice PC's |
| SUPER WIMPY | 2048 | Flees when hit |
| ASSIST SAME | 4096 | Will assist same type of creature |
| ASSIST | 8192 | Chance to assist all types |
| ASSIST ALWAYS | 16384 | Will always assist all types |
| SWIM | 32768 | Mob swims |
| WATERONLY | 65536 | Mob can only be in water |
| NO CORPSE | 048576 | Mob doesn't leave a corpse i.e. for ghosts |
| FIREPROOF | 8388608 | Mob aided not hurt by fire |
| INTELLIGENT | 16777216 | Animal/Plant can pray during hunt (*must be approved*) |