Difference between revisions of "Directions"
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'''Jack (to switch to a non magic class):''' <br> | '''Jack (to switch to a non magic class):''' <br> | ||
Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see [[Mountain of Knowledge]] map) | Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see [[Mountain of Knowledge]] map) | ||
'''*Places [[Merrick]] and [[Guido]] can be found*''' | |||
Hovelton -- n 2w 2n 4e of Took Hill (Vortex U S) Merrick | |||
Cilliadillia -- just outside the door to Cilli for Guido | |||
Safehaven -- in Tiber Park'. Guido | |||
Bazaar Stage, 21s of GWR outside MG, then all east until EWS exit room, 4s 3e Merrick | |||
2w of Inn South on GWR, 3S of Bazaar entrance Merrick | |||
Goldsmith in MG, Enter West Gate 5s e all south, w Merrick | |||
1n of Thief Guild in LL, Merrick | |||
SW side of DH, Dead End Merrick | |||
2-3w of fountain in Kuroth Guido | |||
Revolutionary in Aaracity Merrick | |||
1e of fountain on NYdia Guido | |||
1 s 3 west from Rowengard Temple Merrick | |||
Vortex entrace/exit War'loov's Guido | |||
'''Outland Frontier''' (3rd Continent): <BR> | '''Outland Frontier''' (3rd Continent): <BR> |
Revision as of 17:04, 23 July 2015
In TFC, the following direction types are used: North, South, East, West, Up, and Down. While other MUDs may use angulars (north-east, for example), TFC does not.
Vortex
When navigating in the vortex, down and south are the safest directions.
If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)
For these directions, the first up gets you into the vortex.
Direction | Vortex Drop |
---|---|
us | Hovelton (took) |
uds | Nydia |
uee | Cobblestone Road (To Jack, MoK) |
udenn | Aran (Overlook) |
udnw | Guru (near Gla'shorn - To Jill) |
udds | Lineoth |
uddee | Kuroth |
uddenn | Skull Top |
uddnw | EmDeVille |
u,3d,s | The Isle |
3u,ee | ThistleRock |
u,3d,ee | Cillidillia |
3u,enn | Demon Realm (Agressive) |
u,3d,enn | Scairz (River of Despair) |
4u,s | Half-Elf camp (Jacek) |
4u,e,2n | Midgaard |
u,4d,n,w | Malenest |
5u,2e | DwarvenHold |
5u,e,2n | Mithas |
Other Useful Locations
Jill (to switch to a magic class):
Take the vortex udnw, then: ddsd, nedn, eneu, esun, dssw, ueen, edee, need, esss, sesw, usus, cross maze, exit maze and search South and East. (See The Oort Range map)
Jack (to switch to a non magic class):
Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see Mountain of Knowledge map)
*Places Merrick and Guido can be found* Hovelton -- n 2w 2n 4e of Took Hill (Vortex U S) Merrick Cilliadillia -- just outside the door to Cilli for Guido Safehaven -- in Tiber Park'. Guido Bazaar Stage, 21s of GWR outside MG, then all east until EWS exit room, 4s 3e Merrick 2w of Inn South on GWR, 3S of Bazaar entrance Merrick Goldsmith in MG, Enter West Gate 5s e all south, w Merrick 1n of Thief Guild in LL, Merrick SW side of DH, Dead End Merrick 2-3w of fountain in Kuroth Guido Revolutionary in Aaracity Merrick 1e of fountain on NYdia Guido 1 s 3 west from Rowengard Temple Merrick Vortex entrace/exit War'loov's Guido
Outland Frontier (3rd Continent):
Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n
Altibia
South of Nydia
4s e 8s 2w s e 2s 3e n e s e
Then head north on the River, east when you cannot go north,
until you reach the sea. Head eastward Along the Coast,
go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia. From Pol
Cannibal Island
From Docks on GWR
17s 2w all north From Pol
Shipwreck
From Docks on GWR
5 s 1 e 7s 5e u