Difference between revisions of "Terrain Types"

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(Created page with "INSIDE 0 CITY 1 FIELD 2 FOREST 3 HILLS 4 MOUNTAIN 5 WATER SWIM 6 WATER NOSWIM 7 UNDERWATER 8 <= Cannot fly here. AIR 9 DESERT 10 Category:Area Development")
 
 
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INSIDE 0
Terrain Types control what weather is visible to the player as well as the effort involved in moving through it.
 
CITY 1
 
FIELD 2
 
FOREST 3
 
HILLS 4
 
MOUNTAIN 5
 
WATER SWIM 6
 
WATER NOSWIM 7
 
UNDERWATER 8 <= Cannot fly here.
 
AIR 9
 
DESERT 10


{|class="wikitable sortable"
!Flag Name
!Flag Value
!Extra Information
|-
|INSIDE
|0
|Players are indoors. The sky/weather is not visible.
|-
|CITY
|1
|Weather is visible
|-
|FIELD
|2
|Weather is visible
|-
|FOREST
|3
|Weather is visible
|-
|HILLS
|4
|Weather is visible
|-
|MOUNTAIN
|5
|Weather is visible
|-
|WATER SWIM
|6
|Water is considered shallow.  A boat is NOT required to travel through the room. Water currents will affect them.  Weather is visible.
|-
|WATER NOSWIM
|7
|Water is considered deeper and a boat is required.  Water currents will affect them.  Weather is visible.
|-
|UNDERWATER
|8
|In an underwater room the player will suffer drowning damage.  Flying is not possible.  When using this terrain type a [[Room_Flags|room flag]] of no_transport MUST be used.  Weather is visible.
|-
|AIR
|9
|Player must be flying, can be affected by air currents.  Weather is visible.
|-
|DESERT
|10
|Weather is visible
|}
[[Category:Area Development]]
[[Category:Area Development]]

Latest revision as of 08:18, 12 October 2012

Terrain Types control what weather is visible to the player as well as the effort involved in moving through it.

Flag Name Flag Value Extra Information
INSIDE 0 Players are indoors. The sky/weather is not visible.
CITY 1 Weather is visible
FIELD 2 Weather is visible
FOREST 3 Weather is visible
HILLS 4 Weather is visible
MOUNTAIN 5 Weather is visible
WATER SWIM 6 Water is considered shallow. A boat is NOT required to travel through the room. Water currents will affect them. Weather is visible.
WATER NOSWIM 7 Water is considered deeper and a boat is required. Water currents will affect them. Weather is visible.
UNDERWATER 8 In an underwater room the player will suffer drowning damage. Flying is not possible. When using this terrain type a room flag of no_transport MUST be used. Weather is visible.
AIR 9 Player must be flying, can be affected by air currents. Weather is visible.
DESERT 10 Weather is visible