Object Type Specifications
(this is going to look AWFUL messy when I save. will tidy and apply formatting later)
LIGHT 1 Value0: 0 Value1: 0 Value2: number of hours worth of light, -1 = infinite, 0 = dead Value3: 0
SCROLL 2 Value0: spell level Value1: spell number or 0 Value2: spell number or 0 Value3: spell number or 0
WAND 3 Value0: spell level Value1: maximum charges Value2: remaining charges Value3: spell number
STAFF 4 Value0: spell level Value1: maximum charges Value2: remaining charges Value3: spell number
WEAPON 5 Value0: 0 Value1: minimum damage Value2: maximum damage Value3: weapon damage type, see flag listing for values
WEAPON ANIMAL 6 Value0: 0 Value1: minimum damage Value2: maximum damage Value3: weapon damage type, see flag listing for values
FETISH 7 Value0: spell level Value1: maximum charges Value2: remaining charges Value3: spell number
TREASURE 8 Value0: 0 Value1: 0 Value2: 0 Value3: 0
ARMOR 9 Value0: AC rating Value1: 0 Value2: 0 Value3: 0
POTION 10 Value0: spell level Value1: spell number or 0 Value2: spell number or 0 Value3: spell number or 0
PET FOOD 11 <= requires *Special Permission* Value0: hours worth of food value if eaten Value1: 0 Value2: 0 Value3: 0 = non-poisonous, non-zero = poison
FURNITURE 12 Value0: 0 Value1: 0 Value2: 0 Value3: 0
TRASH 13 Value0: 0 Value1: 0 Value2: 0 Value3: 0
ARMOR ANIMAL 14 Value0: AC rating Value1: 0 Value2: 0 Value3: 0
CONTAINER 15 Value0: weight container can hold, INCLUDING its OWN weight Value1: container flags Value2: container key vnum or 0 Value3: 0
DRINK CONTAINER 17 Value0: capacity of container Value1: amount left in container Value2: the liquid type in the container, get the number from the flag list Value3: 0 = non-poisonous, non-zero = poison
KEY 18 Value0: 0 Value1: 0 Value2: 0 Value3: 0
FOOD 19 Value0: hours worth of food value if eaten Value1: 0 Value2: 0 Value3: 0 = non-poisonous, non-zero = poison
MONEY 20 Value0: value/worth rated by number of coins Value1: 0 Value2: 0 Value3: 0
BOAT 22 Value0: 0 Value1: 0 Value2: 0 Value3: 0
FOUNTAIN 25 Value0: 0 Value1: 0 or a liquid type Value2: 0 or a spell level Value3: 0 or a spell number
PILL 26 Value0: spell level Value1: spell number or 0 Value2: spell number or 0 Value3: spell number or 0
DECORATION 27 Value0: 0 Value1: 0 Value2: 0 Value3: 0
RING 29 Value0: spell level Value1: maximum charges Value2: remaining charges Value3: spell number
JEWELRY 30 Value0: 0 Value1: 0 Value2: 0 Value3: 0
RELIC 33 Value0: spell level Value1: maximum charges Value2: remaining charges Value3: spell number