Difference between revisions of "Object Type Specifications"

From The Final Challenge Wiki
Jump to navigation Jump to search
Line 66: Line 66:
|ARMOR||9  
|ARMOR||9  
|AC value
|AC value
|0
|Max AC
|0
|# of repairs
|0  
|0  
|
|
Line 179: Line 179:
|0  
|0  
|0  
|0  
|0
|# of repairs
|0  
|0  
|
|

Revision as of 09:54, 6 November 2014

Item Item Type Flag Value0 Value1 Value2 Value3 Notes
LIGHT 1 0 0 XX 0 XX is the number of hours of light available. -1 is infinate, 0 is dead
SCROLL 2 spell level spell # or 0 spell # or 0 spell # or 0
WAND 3 spell level maximum remaining spell # V1/2 refer to charges
STAFF 4 spell level maximum remaining spell # V1/2 refer to charges
WEAPON 5 0 minimum maximum damage type V1/2 refer to damage
WEAPON ANIMAL 6 0 minimum maximum damage type V1/2 refer to damage
FETISH 7 spell level maximum remaining spell # V1/2 refer to charges
TREASURE 8 0 0 0 0
ARMOR 9 AC value Max AC # of repairs 0
POTION 10 spell level spell # or 0 spell # or 0 spell # or 0
PET FOOD 11 XX 0 0 0 = safe, 1 = poison XX is hours worth of food
FURNITURE 12 0 0 0 0
TRASH 13 0 0 0 0
ARMOR ANIMAL 14 AC value 0 0 0
CONTAINER 15 hold weight Container Flags key vnum or 0 0 weight must include the container's OWN weight
DRINK CONTAINER 17 # of drinks amount left liquid type 0 = safe, 1 = poison
KEY 18 0 0 0 0
FOOD 19 XX 0 0 0 = safe, 1 = poison XX is hours worth of food value if eaten
MONEY 20 # of coins 0 0 0
BOAT 22 0 0 0 0
FOUNTAIN 25 0 0 or liquid type 0 or spell level spell # or 0
PILL 26 spell level spell # or 0 spell # or 0 spell # or 0
DECORATION 27 0 0 0 0
RING 29 spell level maximum charges remaining charges spell #
JEWELRY 30 0 0 # of repairs 0
RELIC 33 spell level maximum charges remaining charges spell #