Difference between revisions of "Object Type Specifications"

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(Created page with "(this is going to look AWFUL messy when I save. will tidy and apply formatting later) LIGHT 1 Value0: 0 Value1: 0 Value2: n...")
 
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(this is going to look AWFUL messy when I save. will tidy and apply formatting later)
{|class="wikitable sortable"
!Item
!Item Type Flag
!Value0
!Value1
!Value2
!Value3
!Notes
|-
|LIGHT||1
|0
|0
|XX
|0
|XX is the number of hours of light available. -1 is infinite, 0 is dead
|-
|SCROLL||2
|spell level
|[[Spell Numbers|spell #]] or 0
|[[Spell Numbers|spell #]] or 0
|[[Spell Numbers|spell #]] or 0
|
|-
|WAND||3
|spell level
|maximum
|remaining
|[[Spell Numbers|spell #]]
|V1/2 refer to charges
|-
|STAFF||4
|spell level
|maximum
|remaining
|[[Spell Numbers|spell #]]
|V1/2 refer to charges
|-
|WEAPON||5
|0
|minimum
|maximum
|[[Weapon Damange Types|damage type]]
|V1/2 refer to damage
|-
|WEAPON ANIMAL||6
|0
|minimum
|maximum
|[[Weapon Damange Types|damage type]]
|V1/2 refer to damage
|-
|FETISH||7
|spell level
|maximum
|remaining
|[[Spell Numbers|spell #]]
|V1/2 refer to charges
|-
|TREASURE||8
|0
|0
|0
|0
|
|-
|ARMOR||9
|AC value
|Max AC
|# of repairs
|0
|
|-
|POTION||10
|spell level
|[[Spell Numbers|spell #]] or 0
|[[Spell Numbers|spell #]] or 0
|[[Spell Numbers|spell #]] or 0
|
|-
|PET FOOD||11   
|XX
|0
|0
|0 = safe, 1 = poison
|XX is hours worth of food
|-
|FURNITURE||12
|0
|0
|0
|0
|
|-
|TRASH||13
|0
|0
|0
|0
|
|-
|ARMOR ANIMAL||14
|AC value
|Max AC
|# of Repairs
|0
|
|-
|CONTAINER||15
|hold weight
|[[Container Flags]]
|key vnum or 0
|0
|weight must include the container's OWN weight
|-
|DRINK CONTAINER||17
|# of drinks
|amount left
|[[Drink Container Flags|liquid type]]
|0 = safe, 1 = poison
|
|-
|KEY||18
|0
|0
|0
|0
|
|-
|FOOD||19
|XX
|0
|0
|0 = safe, 1 = poison
|XX is hours worth of food value if eaten
|-
|MONEY||20
|# of coins  
|
|0
|0
|0
|-
|BOAT||22
|0
|0
|0
|0
|
|-
|FOUNTAIN||25
|0
|0 or [[Drink Container Flags|liquid type]]
|0 or spell level
|[[Spell Numbers|spell #]] or 0
|
|-
|PILL||26
|spell level
|[[Spell Numbers|spell #]] or 0
|[[Spell Numbers|spell #]] or 0
|[[Spell Numbers|spell #]] or 0
|
|-
|DECORATION||27
|0
|0
|0
|0
|
|-
|RING||29
|spell level
|maximum charges
|remaining charges
|[[Spell Numbers|spell #]]
|
|-
|JEWELRY||30
|0
|0
|# of repairs
|0
|
|-
|RELIC||33
|spell level
|maximum charges
|remaining charges
|[[Spell Numbers|spell #]]
|
|}


LIGHT              1
Value0:            0
Value1:            0
Value2:            number of hours worth of light, -1 = infinite, 0 = dead
Value3:            0
SCROLL              2
Value0:            spell level
Value1:            spell number or 0
Value2:            spell number or 0
Value3:            spell number or 0
WAND                3
Value0:            spell level
Value1:            maximum charges
Value2:            remaining charges
Value3:            spell number
STAFF              4
Value0:            spell level
Value1:            maximum charges
Value2:            remaining charges
Value3:            spell number
WEAPON              5
Value0:            0
Value1:            minimum damage
Value2:            maximum damage
Value3:            weapon damage type, see flag listing for values
WEAPON ANIMAL      6
Value0:            0
Value1:            minimum damage
Value2:            maximum damage
Value3:            weapon damage type, see flag listing for values
FETISH              7
Value0:            spell level
Value1:            maximum charges
Value2:            remaining charges
Value3:            spell number
TREASURE            8
Value0:            0
Value1:            0
Value2:            0
Value3:            0
ARMOR              9
Value0:            AC rating
Value1:            0
Value2:            0
Value3:            0
POTION            10
Value0:            spell level
Value1:            spell number or 0
Value2:            spell number or 0
Value3:            spell number or 0
PET FOOD          11  <= requires *Special Permission*
Value0:            hours worth of food value if eaten
Value1:            0
Value2:            0
Value3:            0 = non-poisonous, non-zero = poison
FURNITURE          12
Value0:            0
Value1:            0
Value2:            0
Value3:            0
TRASH              13
Value0:            0
Value1:            0
Value2:            0
Value3:            0
ARMOR ANIMAL      14
Value0:            AC rating
Value1:            0
Value2:            0
Value3:            0
CONTAINER          15
Value0:            weight container can hold, INCLUDING its OWN weight
Value1:            container flags
Value2:            container key vnum or 0
Value3:            0
DRINK CONTAINER    17
Value0:            capacity of container
Value1:            amount left in container
Value2:            the liquid type in the container, get the number from the flag list
Value3:            0 = non-poisonous, non-zero = poison
KEY                18
Value0:            0
Value1:            0
Value2:            0
Value3:            0
FOOD              19
Value0:            hours worth of food value if eaten
Value1:            0
Value2:            0
Value3:            0 = non-poisonous, non-zero = poison
MONEY              20
Value0:            value/worth rated by number of coins
Value1:            0
Value2:            0
Value3:            0
BOAT              22
Value0:            0
Value1:            0
Value2:            0
Value3:            0
FOUNTAIN          25
Value0:            0
Value1:            0 or a liquid type
Value2:            0 or a spell level
Value3:            0 or a spell number
PILL              26
Value0:            spell level
Value1:            spell number or 0
Value2:            spell number or 0
Value3:            spell number or 0
DECORATION        27
Value0:            0
Value1:            0
Value2:            0
Value3:            0
RING              29
Value0:            spell level
Value1:            maximum charges
Value2:            remaining charges
Value3:            spell number
JEWELRY            30
Value0:            0
Value1:            0
Value2:            0
Value3:            0
RELIC              33
Value0:            spell level
Value1:            maximum charges
Value2:            remaining charges
Value3:            spell number


[[Category:Area Development]]
[[Category:Area Development]]

Latest revision as of 19:50, 29 January 2015

Item Item Type Flag Value0 Value1 Value2 Value3 Notes
LIGHT 1 0 0 XX 0 XX is the number of hours of light available. -1 is infinite, 0 is dead
SCROLL 2 spell level spell # or 0 spell # or 0 spell # or 0
WAND 3 spell level maximum remaining spell # V1/2 refer to charges
STAFF 4 spell level maximum remaining spell # V1/2 refer to charges
WEAPON 5 0 minimum maximum damage type V1/2 refer to damage
WEAPON ANIMAL 6 0 minimum maximum damage type V1/2 refer to damage
FETISH 7 spell level maximum remaining spell # V1/2 refer to charges
TREASURE 8 0 0 0 0
ARMOR 9 AC value Max AC # of repairs 0
POTION 10 spell level spell # or 0 spell # or 0 spell # or 0
PET FOOD 11 XX 0 0 0 = safe, 1 = poison XX is hours worth of food
FURNITURE 12 0 0 0 0
TRASH 13 0 0 0 0
ARMOR ANIMAL 14 AC value Max AC # of Repairs 0
CONTAINER 15 hold weight Container Flags key vnum or 0 0 weight must include the container's OWN weight
DRINK CONTAINER 17 # of drinks amount left liquid type 0 = safe, 1 = poison
KEY 18 0 0 0 0
FOOD 19 XX 0 0 0 = safe, 1 = poison XX is hours worth of food value if eaten
MONEY 20 # of coins 0 0 0
BOAT 22 0 0 0 0
FOUNTAIN 25 0 0 or liquid type 0 or spell level spell # or 0
PILL 26 spell level spell # or 0 spell # or 0 spell # or 0
DECORATION 27 0 0 0 0
RING 29 spell level maximum charges remaining charges spell #
JEWELRY 30 0 0 # of repairs 0
RELIC 33 spell level maximum charges remaining charges spell #