Dove and Dinin Versus Avarice
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Date unknown. Originally posted to Sprout's PK Pages.
<709hp 277ma 163mv(28068) 267359gp > gr Room of Records [Exits: east] This simple room has many plaques hung on its walls. With just a quick glance you recognize names and events that have made history and inspired many to even greater deeds so that their names would also be inscribed here. It's possible, given valiant effort, great deeds, and a (in)famous reputation, that your name might be added here. A book on a lectern provides an index to all the different plaques. <709hp 277ma 161mv(28068) 267359gp > Dinin DININ has arrived. <709hp 277ma 161mv(28068) 267359gp > DININ isn't following you. <709hp 277ma 161mv(28068) 267359gp > DININ now follows you. <709hp 277ma 161mv(28068) 267359gp > ! DININ joins your group. <709hp 277ma 161mv(28068) 267359gp > e Guild Hall [Exits: north east south west] This huge room is the meeting place for all known adventurers of the world. Due to special magics set upon the room, going north will allow you instant transport to your birth city, no matter what your race may be. The room is filled with many people, most of them wannabe adventurers, but scattered amongst the throng of people you spot more than a few living legends. It is rumored that even immortals visit this place upon occasion. Rust colored stains on the floor, and chunks of missing wood indicate that this is perhaps not always a peaceful place. DININ has arrived. <709hp 277ma 159mv(28068) 267359gp > nn Poor Alley [Exits: north east south west] You are in narrow and dirty alley leading east and west. The leather shop is to the north, and the Adventurer's Guild is to the south. The sky is cloudy and a warm southerly breeze blows. Beastly Fido is here. (Blue Aura) A beggar is here, asking for a few coins. DININ has arrived. <709hp 277ma 157mv(28068) 267359gp > n kk The Leather Shop [Exits: south] An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. A steak of cityguard catches your eye. (Invis) (Red Aura) Darkside is here, fighting the leather worker. (Invis) Gwyrdain is here, fighting the leather worker. (Invis) (Red Aura) BaconBeak is here, fighting the leather worker. (Invis) (Red Aura) Sprout is here, fighting the leather worker. (Invis) (Red Aura) AirWalk is here, fighting the leather worker. (Red Aura) Avarice is here, fighting the leather worker. (Invis) (Red Aura) (White Aura) Tyrance is here, fighting the leather worker. (Blue Aura) the leather worker is here, fighting Tyrance. DININ has arrived. <709hp 277ma 155mv(28068) 267359gp > Gwyrdain's kick wounds the leather worker. <709hp 277ma 155mv(28068) 267359gp > Alas, you cannot go that way. <709hp 277ma 155mv(28068) 267359gp > Avarice parries your attack. Your slice *** DEMOLISHES *** Avarice! <709hp 277ma 155mv(28068) 267359gp > BaconBeak rescues Avarice! <709hp 277ma 155mv(28068) 267359gp > Your slice *** DEMOLISHES *** Avarice! Your slice *** DEMOLISHES *** Avarice! Avarice has fled! The leather worker MASSACRES BaconBeak! AirWalk's slice misses the leather worker. Darkside's pound mauls the leather worker. Gwyrdain's pound MUTILATES the leather worker! Sprout's pound *** DEMOLISHES *** the leather worker! Tyrance's slash MASSACRES the leather worker! <709hp 277ma 155mv(28068) 267359gp > Gwyrdain's kick injures the leather worker. <709hp 277ma 155mv(28068) 267359gp > DININ leaves south. <709hp 277ma 155mv(28068) 267359gp > s kkPoor Alley [Exits: north east south west] You are in narrow and dirty alley leading east and west. The leather shop is to the north, and the Adventurer's Guild is to the south. The sky is cloudy and a warm southerly breeze blows. (Invis) (Blue Aura) DININ is flying here. Beastly Fido is here. (Blue Aura) A beggar is here, asking for a few coins. <709hp 277ma 153mv(28068) 267359gp > They aren't here. <709hp 277ma 153mv(28068) 267359gp > s wGuild Hall [Exits: north east south west] This huge room is the meeting place for all known adventurers of the world. Due to special magics set upon the room, going north will allow you instant transport to your birth city, no matter what your race may be. The room is filled with many people, most of them wannabe adventurers, but scattered amongst the throng of people you spot more than a few living legends. It is rumored that even immortals visit this place upon occasion. Rust colored stains on the floor, and chunks of missing wood indicate that this is perhaps not always a peaceful place. (Red Aura) Avarice is flying here. DININ has arrived. <709hp 277ma 151mv(28068) 267359gp > hoz Players near you: DININ Dove Avarice Aslan Katsu Dors <709hp 277ma 151mv(28068) 267359gp > kk Avarice dodges your attack. <709hp 277ma 151mv(28068) 267359gp > DININ's pound *** DEMOLISHES *** Avarice! Avarice is DEAD!! You hear Avarice's death cry. <709hp 277ma 151mv(28068) 267359gp > get corpse Corpse: you can't carry that much weight. <709hp 277ma 151mv(28068) 267359gp > get corps DININ gets corpse of Avarice. <709hp 277ma 151mv(28068) 267359gp > I see no corps here. <709hp 277ma 151mv(28068) 267359gp > DININ leaves south. <709hp 277ma 151mv(28068) 267359gp > s wHallway [Exits: north east south west] This hallway must have been built by giants! It is huge! Then again, there are more than a few giants that belong to The Guild, so it may just be so. There are doors to your left, and right leading to other places in the guild designed to serve the needs of all adventurers. <709hp 277ma 149mv(28068) 267359gp > u The Pit [Exits: east up] This is the room of last resort. If you are weaponless, armorless, or in need of something you can't afford, this is where you go to depend on the generosity of others. Veteran adventurers often come here to unload equipment they can't use, can't sell, or just want to donate to the less fortunate. Be warned, less scrupulous individuals have been known to dump cursed equipment here, merely for the pleasure of seeing the poor suffer. Less than vigilant janitors have left grim evidence that a choice piece of equipment is occasionally wanted by more than one person. A grand staircase leads to the temples above. A pit for donations dominates the room. <709hp 277ma 147mv(28068) 267359gp > Grand Entrance [Exits: east down] You stand in an ivory and ebony colored marble room. The hushed tones of the room give a sense of what is to come. You see a plaque hanging in mid-air. <709hp 277ma 145mv(28068) 267359gp > ft *CACKL*! ! You ftell (in common) '*CACKL*!'. <709hp 277ma 145mv(28068) 267359gp > You ftell (in common) '*CACKL*!'. <709hp 277ma 145mv(28068) 267359gp > ft WOARWEJOERWAOTGJAW You ftell (in common) 'WOARWEJOERWAOTGJAW'. <709hp 277ma 145mv(28068) 267359gp > s wAlas, you cannot go that way. <709hp 277ma 145mv(28068) 267359gp > Alas, you cannot go that way. <709hp 277ma 145mv(28068) 267359gp > ft AWRIWEAHTGIAE} You ftell (in common) 'AWRIWEAHTGIAE} '. <709hp 277ma 145mv(28068) 267359gp > DININ ftells (in common) 'YAYAYAYAYAYA'. Slacker ftells (in common) '?'. <709hp 277ma 145mv(28068) 267359gp > The white aura around your body fades. <714hp 296ma 205mv(28068) 267359gp > Avarice tells you (in common) 'nice'. <714hp 296ma 205mv(28068) 267359gp > You are surrounded by a white aura. <714hp 236ma 205mv(28068) 267359gp > You are carrying: (Magical) a clear red potion a reed mat ( 2) (Magical) a mace (Magical) a wooden kite shield (Magical) (Glowing) a cockatrice feather ring bag made from Darkside hide (Magical) some silvery leg plates (Magical) the shattered star sapphire amulet (Magical) a beige potion with murky red swirls (Magical) a murky red potion with pink swirls (Magical) the Amulet of Blocking (Magical) the aged bloodstone amulet <714hp 236ma 205mv(28068) 267359gp > l Grand Entrance [Exits: east down] You stand in an ivory and ebony colored marble room. The hushed tones of the room give a sense of what is to come. You see a plaque hanging in mid-air. <714hp 236ma 205mv(28068) 267359gp > ft YES!!!!!!! You ftell (in common) 'YES!!!!!!!'. <714hp 236ma 205mv(28068) 267359gp > d The Pit [Exits: east up] This is the room of last resort. If you are weaponless, armorless, or in need of something you can't afford, this is where you go to depend on the generosity of others. Veteran adventurers often come here to unload equipment they can't use, can't sell, or just want to donate to the less fortunate. Be warned, less scrupulous individuals have been known to dump cursed equipment here, merely for the pleasure of seeing the poor suffer. Less than vigilant janitors have left grim evidence that a choice piece of equipment is occasionally wanted by more than one person. A grand staircase leads to the temples above. A pit for donations dominates the room. <714hp 236ma 203mv(28068) 267359gp > e (Magical) (Glowing) a war banner (Magical) a pair of red dragon claws ac3 +2 dam -4 ac ag (Magical) a suit of animal hide ac0 +3 dam (Magical) a leather belt +2 dam (Red Aura) (Magical) The Crest of Lord Nash (Magical) a studded leather helmet+1 dam (Magical) the wind boots ac 5 -5 ac spell +2 dex (Red Aura) a wicked dagger autographed by Sirak avg 7 +3 hit +5 dam (Magical) a pair of leather sleeves+1 dam ( 3) a dolphin hide bag bag made from JoyJoy hide bag made from beastly fido hide (Magical) (Humming) the Amulet of Blocking a buffalo water skin a chest a girdle of many pouches (Magical) a bubbly white potion with blue swirls a pink potion ( 2) (Magical) a clear red potion (Magical) the glowing sea shell bracelet (Magical) the engraved emerald amulet (Magical) an opal ring +2 dam (Magical) (Humming) the sizzling tiger eye ring +2 dam (Magical) the ravishing star rose quartz bracelet (Magical) a yellow potion with purple swirls and white spots (Magical) an executioner's axe 3-19 (Red Aura) (Magical) (Glowing) some boar hide pants +2 dam a beltpouch bag made from Grand Knight of paladins hide