Difference between revisions of "Avoiding PK"
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== General Tips and Tricks: == | == General Tips and Tricks: == | ||
{{tips| | {{tips|The best way to avoid a PK is to be attentive! This sounds easy, or obvious, but after prolonged playtime a player's reaction time can worsen | ||
Keep several potions in your inventory to cure common PK spells. Examples include: | |||
-teleport potions | |||
-sanity potions | |||
-remove curse potions | |||
-cure blindness potions | |||
Players that use full featured MUD clients will frequently create a "panic" macro, that involves fleeing and drinking an escape potion of some sort. Avoid chaining | |||
too many commands together in a panic macro. Often times the later commands are predicated on the success of the early commands. For example, a typical panic macro is | |||
"fl;quaff red". However, if the player is summoned to a no-exit room, the flee macro will fail, and the command to drink the potion will be less effective because the | |||
player will still be in combat. | |||
|}} | |||
== Class Specific Tips and Tricks: == | == Class Specific Tips and Tricks: == |
Revision as of 14:27, 16 April 2011
General Tips and Tricks:
Keep several potions in your inventory to cure common PK spells. Examples include: -teleport potions -sanity potions -remove curse potions -cure blindness potions Players that use full featured MUD clients will frequently create a "panic" macro, that involves fleeing and drinking an escape potion of some sort. Avoid chaining too many commands together in a panic macro. Often times the later commands are predicated on the success of the early commands. For example, a typical panic macro is "fl;quaff red". However, if the player is summoned to a no-exit room, the flee macro will fail, and the command to drink the potion will be less effective because the player will still be in combat.
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