Difference between revisions of "Area Special Functions"
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m (moved Special Function to Area Special Functions) |
(→Door) |
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Line 460: | Line 460: | ||
|spec_shut_door | |spec_shut_door | ||
|yes | |yes | ||
|Closes all doors | |Closes all doors. Requires a door of name "door" in the room. | ||
|} | |} | ||
===Miscellaneous=== | ===Miscellaneous=== |
Revision as of 12:41, 6 February 2011
The following special functions are available to area writers.
Mob Functions
Archmob
Function Name | Generic | Description |
---|---|---|
init_mage | yes | Create an arch-mage archmob |
init_priest | yes | Create archmob cleric |
init_shaman | yes | Create archmob shaman |
Combat
Function Name | Generic | Description |
---|---|---|
spec_breath_acid | yes | Acid breath |
spec_breath_any | yes | Random dragon breath |
spec_breath_fire | yes | Fire breath |
spec_breath_frost | yes | Frost breath |
spec_breath_gas | yes | Gas breath |
spec_cast_cleric | yes | Cast cleric spells |
spec_cast_mage | yes | Cast mage spells |
spec_cast_shaman | yes | Cast shaman spells |
spec_cast_undead | yes | Cast spells associated with undead |
spec_corrosion | yes | Cast acid blast and other spells |
spec_demon | yes | Demon casting spec |
spec_demon_lord | yes | Demon lord casting spec |
spec_fight_dirty | yes | Dirty fighting |
spec_fire_demon | yes | Fire demon casting spec |
spec_guardian_demon | yes | Guardian demon casting spec |
spec_mind_affects | yes | Cast mind affect spells |
spec_one_spell | yes | Cast a single spell, as set with mob 'O' flag |
spec_pestilence | yes | Cast cause disease and other spells |
spec_poison | yes | Poison bites |
spec_poison_sting | yes | Poison sting |
spec_shadow_demon | yes | Shadow demon casting spec |
spec_storm_demon | yes | Storm demon casting spec |
Miscellaneous
Function Name | Generic | Description |
---|---|---|
spec_fido | yes | Eat animal corpses |
spec_guard | no | Racial guards |
spec_howl | yes | Howling mob |
spec_janitor | yes | Pick up trash |
spec_sleeping_dragon | no | Provides spec_breath_acid for combat. Awakens mob, that then ROARS. Puts dragon asleep again once it thinks it's alone. |
spec_thief | yes | Mob steals gold |
Mob Extended
Miscellaneous
Function Name | Generic | Description |
---|---|---|
spec_act_on_give | yes | Upon giving mob an item of a specific vnum, perform specified action, such as giving PC an item in return, or transfering PC to specified room with optional action description (must be coded if custom description needed) |
In Room
Damage
Function Name | Generic | Description |
---|---|---|
spec_cliff_fall | yes | Falling down cliff face |
spec_fire_bath | yes | Engulfing flames |
spec_freefall_one | yes | Fall into room in down direction; spec_long_fall invoked |
spec_gas_chamber | yes | Choke and gag within room |
spec_mildgas | yes | Choke and gag within room (less damage than spec_gas_chamber) |
spec_steam_bath | yes | geyser of hot water and steam |
Doors
Function Name | Generic | Description |
---|---|---|
spec_lock_down | yes | Shuts and locks door down |
spec_lock_east | yes | Shuts and locks door to east |
spec_lock_north | yes | Shuts and locks door to north |
spec_lock_south | yes | Shuts and locks door to south |
spec_lock_up | yes | Shuts and locks door up |
spec_lock_west | yes | Shuts and locks door to west |
spec_seal_exits | yes | Closes all doors |
spec_shut_down | yes | Shuts door down |
spec_shut_east | yes | Shuts door to east |
spec_shut_north | yes | Shuts door to north |
spec_shut_south | yes | Shuts door to south |
spec_shut_up | yes | Shuts door up |
spec_shut_west | yes | Shuts door to west |
Miscellaneous
Function Name | Generic | Description |
---|---|---|
spec_crumble_floor | yes | Heavy characters fall through floor to room below |
spec_wind_tunnel | yes | Room is windy; can blow away items |
Movement
Function Name | Generic | Description |
---|---|---|
spec_aircurrent_down | yes | Wind. Assumes down exit |
spec_aircurrent_east | yes | Wind. Assumes east exit |
spec_aircurrent_north | yes | Wind. Assumes north exit |
spec_aircurrent_south | yes | Wind. Assumes south exit |
spec_aircurrent_up | yes | Wind. Assumes up exit |
spec_aircurrent_west | yes | Wind. Assumes west exit |
spec_airfork_ne | yes | Air current to north or east |
spec_airfork_nw | yes | Air current to north or west |
spec_airfork_se | yes | Air current to south or east |
spec_airfork_sw | yes | Air current to south or west |
spec_current_down | yes | Assumes down exit |
spec_current_east | yes | Assumes water and east exit |
spec_current_north | yes | Assumes water and north exit |
spec_current_south | yes | Assumes water and south exit |
spec_current_up | yes | Assumes up exit |
spec_current_west | yes | Assumes water and west exit |
spec_fork_ne | yes | Current to north or east |
spec_fork_nw | yes | Current to north or west |
spec_fork_se | yes | Current to south or east |
spec_fork_sw | yes | Current to south or west |
spec_oceancurrent_down | yes | Assumes down exit |
spec_oceancurrent_east | yes | Assumes east exit |
spec_oceancurrent_north | yes | Assumes north exit |
spec_oceancurrent_south | yes | Assumes south exit |
spec_oceancurrent_up | yes | Assumes up exit |
spec_oceancurrent_west | yes | Assumes west exit |
spec_oceanfork_ne | yes | |
spec_oceanfork_nw | yes | |
spec_oceanfork_se | yes | |
spec_oceanfork_sw | yes | |
spec_tide_ew | yes | |
spec_tide_ns | yes | |
spec_waterfall_east | yes | spec_current_east + spec_long_fall |
spec_waterfall_north | yes | spec_current_north + spec_long_fall |
spec_waterfall_south | yes | spec_current_south + spec_long_fall |
spec_waterfall_west | yes | spec_current_west + spec_long_fall |
Trigger After Move
Damage
Function Name | Generic | Description |
---|---|---|
spec_cavein | no | Text assumes PC in a tunnel |
spec_crack_head | yes | Head damage |
spec_long_fall | yes | Damage character (can be any direction) |
spec_medium_fall | yes | Damage character (can be any direction) |
spec_short_fall | no | Minor damage -- text assumes a fall |
Door
Function Name | Generic | Description |
---|---|---|
spec_shut_door | yes | Closes all doors. Requires a door of name "door" in the room. |
Miscellaneous
Function Name | Generic | Description |
---|---|---|
spec_splash | yes | Assumes water. Splash size based on weight of ch |
spec_teleporter | Teleport if holding the correct key (Landru). Requires code changes. |
Trigger Before Move
Alignment
Function Name | Generic | Description |
---|---|---|
spec_evil_only | yes | Blocks non-evil-aligned PCs from going specific direction |
spec_good_only | yes | Blocks non-good-aligned PCs from going specific direction |
spec_neutral_only | yes | Blocks aligned PCs from going specific direction |
Class
Function Name | Generic | Description |
---|---|---|
spec_bard_only | yes | Allow only bard to pass |
spec_cleric_only | yes | Allow only clerics and OMs to pass |
spec_mage_only | yes | Allow only mages and bards to pass |
spec_ranger_only | yes | Allow only ranger to pass |
spec_shaman_only | yes | Allow only shaman to pass |
spec_thief_only | yes | Allow only thief, thug and bard to pass |
spec_thug_only | yes | Allow only thug to pass |
spec_warrior_only | yes | Allow only warrior, ranger, and bard to pass |
spec_warrior_only2 | yes | Allow only warrior and bard to pass |
Level
Function Name | Generic | Description |
---|---|---|
spec_mudschool_newbies | yes | Allow only those less than 5th level to pass |
Miscellaneous
Function Name | Generic | Description |
---|---|---|
spec_guild_entrance | yes | Transports character to guild |
spec_vortex_entry | yes | Creates vortex portal in specified direction |
spec_vortex_exit | no | Creates vortex exit in specified direction |
Movement
Function Name | Generic | Description |
---|---|---|
spec_fallin | yes | Fall into room in 'down' direction (no damage) |