Difference between revisions of "Area Flags"

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(Reformatted, reworded manmade v natural, added some opinion, and corrected the illogical instruction re: NOVNUM (*ducks*))
Line 1: Line 1:
AREA IS NATURAL 0  (DEFAULT)


AREA IS MANMADE 1
{|class="wikitable sortable"
 
!Flag
AREA IS A CITY 2
!Value
 
!Remarks
AREA IS A FOREST 4
|-
 
|MANMADE
AREA IS QUEST 80 (special use for quest areas, adds no recall, no trans, no quest.  Won't show on area list)
|1
 
|If this flag is NOT set, the area is deemed 'NATURAL.'
AREA IS NOVNUM 100 (don't send vnums through MSDP, should be used on all new areas)
|-
 
|CITY
AREA IS NO SAVE 200 (objects from area will not save in player files)
|2
|Cities maybe manmade or natural.
|-
|FOREST
|4
|Forest should not be combined with manmade.
|-
|QUEST
|80
|Special flag for quest areas that (a) adds NORECALL, NOTRANS, and NOQUEST room flags and (b) hides the area from the area list.
|-
|NOVNUM
|100
|Room vnums will not be sent via MSDP.  Should be used for maze areas.
|-
|NOSAVE
|200
|Objects from the area will not save in player files.
|}
Note: Values represent bitwise flags in hexadecimal.


[[Category:Area Development]]
[[Category:Area Development]]

Revision as of 17:24, 21 February 2015

Flag Value Remarks
MANMADE 1 If this flag is NOT set, the area is deemed 'NATURAL.'
CITY 2 Cities maybe manmade or natural.
FOREST 4 Forest should not be combined with manmade.
QUEST 80 Special flag for quest areas that (a) adds NORECALL, NOTRANS, and NOQUEST room flags and (b) hides the area from the area list.
NOVNUM 100 Room vnums will not be sent via MSDP. Should be used for maze areas.
NOSAVE 200 Objects from the area will not save in player files.

Note: Values represent bitwise flags in hexadecimal.