Difference between revisions of "Area Flags"
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(Reformatted, reworded manmade v natural, added some opinion, and corrected the illogical instruction re: NOVNUM (*ducks*)) |
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{|class="wikitable sortable" | |||
!Flag | |||
!Value | |||
!Remarks | |||
|- | |||
|MANMADE | |||
|1 | |||
|If this flag is NOT set, the area is deemed 'NATURAL.' | |||
|- | |||
|CITY | |||
|2 | |||
|Cities maybe manmade or natural. | |||
|- | |||
|FOREST | |||
|4 | |||
|Forest should not be combined with manmade. | |||
|- | |||
|QUEST | |||
|80 | |||
|Special flag for quest areas that (a) adds NORECALL, NOTRANS, and NOQUEST room flags and (b) hides the area from the area list. | |||
|- | |||
|NOVNUM | |||
|100 | |||
|Room vnums will not be sent via MSDP. Should be used for maze areas. | |||
|- | |||
|NOSAVE | |||
|200 | |||
|Objects from the area will not save in player files. | |||
|} | |||
Note: Values represent bitwise flags in hexadecimal. | |||
[[Category:Area Development]] | [[Category:Area Development]] |
Revision as of 17:24, 21 February 2015
Flag | Value | Remarks |
---|---|---|
MANMADE | 1 | If this flag is NOT set, the area is deemed 'NATURAL.' |
CITY | 2 | Cities maybe manmade or natural. |
FOREST | 4 | Forest should not be combined with manmade. |
QUEST | 80 | Special flag for quest areas that (a) adds NORECALL, NOTRANS, and NOQUEST room flags and (b) hides the area from the area list. |
NOVNUM | 100 | Room vnums will not be sent via MSDP. Should be used for maze areas. |
NOSAVE | 200 | Objects from the area will not save in player files. |
Note: Values represent bitwise flags in hexadecimal.