Terrain Types
Jump to navigation
Jump to search
Terrain Types control what weather is visible to the player as well as the effort involved in moving through it.
Flag Name | Flag Value | Extra Information |
---|---|---|
INSIDE | 0 | Players are indoors. The sky/weather is not visible. |
CITY | 1 | Weather is visible |
FIELD | 2 | Weather is visible |
FOREST | 3 | Weather is visible |
HILLS | 4 | Weather is visible |
MOUNTAIN | 5 | Weather is visible |
WATER SWIM | 6 | Water is considered shallow. A boat is NOT required to travel through the room. Water currents will affect them. Weather is visible. |
WATER NOSWIM | 7 | Water is considered deeper and a boat is required. Water currents will affect them. Weather is visible. |
UNDERWATER | 8 | In an underwater room the player will suffer drowning damage. Flying is not possible. When using this terrain type a room flag of no_transport MUST be used. Weather is visible. |
AIR | 9 | Player must be flying, can be affected by air currents. Weather is visible. |
DESERT | 10 | Weather is visible |