Difference between revisions of "Avoiding PK"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Line 4: | Line 4: | ||
== General Tips and Tricks: ==  | == General Tips and Tricks: ==  | ||
{{tips|  | {{tips|The best way to avoid a PK is to be attentive! This sounds easy, or obvious, but after prolonged playtime a player's reaction time can worsen  | ||
Keep several potions in your inventory to cure common PK spells. Examples include:  | |||
-teleport potions  | |||
-sanity potions  | |||
-remove curse potions  | |||
-cure blindness potions  | |||
Players that use full featured MUD clients will frequently create a "panic" macro, that involves fleeing and drinking an escape potion of some sort. Avoid chaining  | |||
too many commands together in a panic macro. Often times the later commands are predicated on the success of the early commands. For example, a typical panic macro is   | |||
"fl;quaff red". However, if the player is summoned to a no-exit room, the flee macro will fail, and the command to drink the potion will be less effective because the   | |||
player will still be in combat.   | |||
|}}  | |||
== Class Specific Tips and Tricks: ==  | == Class Specific Tips and Tricks: ==  | ||
Revision as of 13:27, 16 April 2011
General Tips and Tricks:
 Keep several potions in your inventory to cure common PK spells. Examples include: -teleport potions -sanity potions -remove curse potions -cure blindness potions Players that use full featured MUD clients will frequently create a "panic" macro, that involves fleeing and drinking an escape potion of some sort. Avoid chaining too many commands together in a panic macro. Often times the later commands are predicated on the success of the early commands. For example, a typical panic macro is "fl;quaff red". However, if the player is summoned to a no-exit room, the flee macro will fail, and the command to drink the potion will be less effective because the player will still be in combat. 
  | 
(') |