Difference between revisions of "STRINGS"
		
		
		
		
		
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|  (Created page with "The <nowiki>#</nowiki>STRINGS section of an area file defines strings for use in Area Special Functions.  A #STRINGS section might look something like this:   #STRINGS  #1200...") | |||
| Line 5: | Line 5: | ||
|   #STRINGS |   #STRINGS | ||
|   #1200 |   #1200 | ||
|   <string shown to the target PC>~ |   <string shown to the target PC> | ||
|   <string shown to everyone else in the room>~ |  ~ | ||
|   <string shown to everyone else in the room> | |||
|  ~ | |||
|   #0 |   #0 | ||
| Line 19: | Line 21: | ||
|   #STRINGS |   #STRINGS | ||
|   #1200 |   #1200 | ||
|   $N smiles as you.~ |   $N smiles as you. | ||
|   $N smiles at $n.~ |  ~ | ||
|   $N smiles at $n. | |||
|  ~ | |||
|   #0 |   #0 | ||
Revision as of 21:00, 13 February 2011
The #STRINGS section of an area file defines strings for use in Area Special Functions.
A #STRINGS section might look something like this:
#STRINGS #1200 <string shown to the target PC> ~ <string shown to everyone else in the room> ~ #0
Limited string substitution may work, depending on the special function. Testing required.
$n - PC name $N - Mob name
Example:
#STRINGS #1200 $N smiles as you. ~ $N smiles at $n. ~ #0