Difference between revisions of "Area Flags"
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(Reformatted, reworded manmade v natural, added some opinion, and corrected the illogical instruction re: NOVNUM (*ducks*)) |
m (NOVNUM should be used for new areas.) |
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| Line 23: | Line 23: | ||
|NOVNUM | |NOVNUM | ||
|100 | |100 | ||
|Room vnums will not be sent via MSDP. Should be used for maze areas. | |Room vnums will not be sent via MSDP. Should be used for newly installed areas, and for maze areas. | ||
|- | |- | ||
|NOSAVE | |NOSAVE | ||
Latest revision as of 19:41, 16 March 2016
| Flag | Value | Remarks |
|---|---|---|
| MANMADE | 1 | If this flag is NOT set, the area is deemed 'NATURAL.' |
| CITY | 2 | Cities maybe manmade or natural. |
| FOREST | 4 | Forest should not be combined with manmade. |
| QUEST | 80 | Special flag for quest areas that (a) adds NORECALL, NOTRANS, and NOQUEST room flags and (b) hides the area from the area list. |
| NOVNUM | 100 | Room vnums will not be sent via MSDP. Should be used for newly installed areas, and for maze areas. |
| NOSAVE | 200 | Objects from the area will not save in player files. |
Note: Values represent bitwise flags in hexadecimal.