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	<title>The Fortress of the Brethren - Revision history</title>
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	<updated>2026-05-03T00:54:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=The_Fortress_of_the_Brethren&amp;diff=6534&amp;oldid=prev</id>
		<title>Cordir: categories</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=The_Fortress_of_the_Brethren&amp;diff=6534&amp;oldid=prev"/>
		<updated>2011-04-28T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;categories&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 28 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l298&quot;&gt;Line 298:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 298:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the pounding of a hundred battering rams.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the pounding of a hundred battering rams.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Places]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Temples]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Temples]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cordir</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=The_Fortress_of_the_Brethren&amp;diff=527&amp;oldid=prev</id>
		<title>Tynian at 20:22, 15 January 2011</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=The_Fortress_of_the_Brethren&amp;diff=527&amp;oldid=prev"/>
		<updated>2011-01-15T20:22:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:22, 15 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l297&quot;&gt;Line 297:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 297:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;regular intervals, providing strength that would easily withstand&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;regular intervals, providing strength that would easily withstand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the pounding of a hundred battering rams.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the pounding of a hundred battering rams.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Temples]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tynian</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=The_Fortress_of_the_Brethren&amp;diff=524&amp;oldid=prev</id>
		<title>Cordir: Created page with &quot;You stand within a large, beautifully maintained courtyard surrounded by a wide variety of trees, shrubs and climbing ivy. A huge fountain stands at the center of the verdant gre...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=The_Fortress_of_the_Brethren&amp;diff=524&amp;oldid=prev"/>
		<updated>2011-01-15T20:20:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;You stand within a large, beautifully maintained courtyard surrounded by a wide variety of trees, shrubs and climbing ivy. A huge fountain stands at the center of the verdant gre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You stand within a large, beautifully maintained courtyard surrounded&lt;br /&gt;
by a wide variety of trees, shrubs and climbing ivy. A huge fountain&lt;br /&gt;
stands at the center of the verdant green lawn, it's falling water&lt;br /&gt;
musical in its constant movement. A tall, weathered gray stone wall&lt;br /&gt;
surrounds the courtyard and the keep itself providing a place of safety&lt;br /&gt;
and privacy for the Brethren.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''(Blue Aura) A pristine white marble altar lies within the Fortress' Great Hall.'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HOLY SYMBOL:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Short Desc: (Blue Aura) a small mithril hammer engulfed in flames&lt;br /&gt;
Long Desc: This tiny hammer of mithril burns with a magical flame.&lt;br /&gt;
&lt;br /&gt;
'''TEMPLE KEY:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Short Desc: a searing bolt of lightning&lt;br /&gt;
Long Desc: Cast forth from the clouds, a searing bolt of lightning blinds you.&lt;br /&gt;
&lt;br /&gt;
'''Look altar white marble'''&amp;lt;BR&amp;gt;&lt;br /&gt;
This marble was quarried from the deepest mines beneath Dwarvenhold.&lt;br /&gt;
It is a pure, radiant white that seems to glow from within. The image&lt;br /&gt;
of a mithril hammer casting forth bolts of lightning has been inset&lt;br /&gt;
upon its surface.&lt;br /&gt;
&lt;br /&gt;
'''LOOK NORTH:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
The stone archway that leads out into the temple grounds to the east is&lt;br /&gt;
overgrown with ivy and some sort of climbing flower. Even in a place as&lt;br /&gt;
dedicated to martial strength and discipline as the stronghold of the&lt;br /&gt;
Brethren, there is appreciation for the beauty found in nature. A heavy&lt;br /&gt;
iron portcullis stands ready to bar the progress of any seeking to enter&lt;br /&gt;
or leave the Fortress via the drawbridge that lays beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK EAST:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
To the east is the stone gateway to the Grand hall, its carved granite&lt;br /&gt;
entryway a masterpiece of dwarven craftsmanship. Upon the thick stone&lt;br /&gt;
walls hang five exquisite tapestries, each illuminated for easy viewing&lt;br /&gt;
by bright balls of glowing blue light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK SOUTH:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
A large iron bound door of solid oak bars entry to the barracks. Beyond&lt;br /&gt;
it lies the training area where the Brethren hone their skill at arms.&lt;br /&gt;
Twin racks flanking the door are laden with well-tended weapons and armor,&lt;br /&gt;
Attesting to the acute knowledge of battle the Brethren have and teach&lt;br /&gt;
others. Above the weapon and armor racks, there are several carvings cut&lt;br /&gt;
deeply into the dark gray stone. (Look Carvings to view)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK WEST:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
A large amphitheater has been created to the west, perhaps to provide&lt;br /&gt;
an area for classes or important gatherings. Enormous white arches span&lt;br /&gt;
the cobblestone entryway to the benches. The stage itself is gray marble,&lt;br /&gt;
quarried from far and distant lands. It is easy to imagine the last rays&lt;br /&gt;
of the setting sun dancing upon the dark stone, turning it to flame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK UP:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Only as the eye travels skyward does the carefully concealed spiral&lt;br /&gt;
staircase that winds up one of the towers of the castle become visible.&lt;br /&gt;
Where it might lead, perhaps only Athorne knows. The sky above is a&lt;br /&gt;
beautiful bright azure, with fleecy white clouds here and there. The&lt;br /&gt;
sun is fixed at high noon, its brilliant light pouring down into the&lt;br /&gt;
courtyard like a blessing from the Gods themselves. A beautiful pennant&lt;br /&gt;
flutters from atop the highest spire of the Fortress, catching the&lt;br /&gt;
eye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK DOWN:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Under foot, the lawns of the courtyard are carefully kept neat and&lt;br /&gt;
tidy. A small pathway leads towards the barracks, made of round gray&lt;br /&gt;
flagstones of thick slate. Neat rows of flowers dance gaily in the&lt;br /&gt;
light breeze that cools the courtyard, bringing beauty to contrast&lt;br /&gt;
with the somber dark stone of the castle itself. Flowers also line&lt;br /&gt;
the walkways and surround several of the trees.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK FOUNTAIN'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Without spilling a single drop, this fountain shoots water high into&lt;br /&gt;
the air in a rhythmic pattern you recognize as being a heartbeat. Once&lt;br /&gt;
released, it cascades down in a musical torrent, tumbling around what&lt;br /&gt;
appears to be a tall, twisting spire of ivory - a unicorn's horn that&lt;br /&gt;
rises up from the central dais of white marble. The water is pure and&lt;br /&gt;
icy, and it moves with a force that is enough to make one's ears pop&lt;br /&gt;
as it is released to jet upwards. A large golden plaque framed in silver&lt;br /&gt;
draws the eye to where it gleams wetly upon the dais.&lt;br /&gt;
&lt;br /&gt;
'''LOOK GOLDEN PLAQUE'''&amp;lt;BR&amp;gt;&lt;br /&gt;
This golden plaque bears words scribed in the Dwarven tongue:&lt;br /&gt;
&lt;br /&gt;
.       **************************************************&lt;br /&gt;
.       * o                                            o *&lt;br /&gt;
.       *    &amp;quot; Family, Friend, Defender, and Judge &amp;quot;     *&lt;br /&gt;
.       *        &amp;quot; Together, as one, we stand .&amp;quot;         *&lt;br /&gt;
.       * o                                            o *&lt;br /&gt;
.       **************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK CARVING CARVINGS'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Here lie the rules and beliefs of the Brethren.&lt;br /&gt;
The Brethren are bound by word and spirit to uphold these rules and beliefs.&lt;br /&gt;
&lt;br /&gt;
(You can view them by using Look Carving1 through Carving5.)&lt;br /&gt;
&lt;br /&gt;
'''LOOK CARVING1'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Terms of Entry into the Righteous :&lt;br /&gt;
&lt;br /&gt;
1) You must be a Character of good reputation, with at least 2 of the&lt;br /&gt;
Brethren as sponsors.&lt;br /&gt;
2) You must be level thirteen or higher in any class.&lt;br /&gt;
3) You must be fully equipped, and able to take care of yourself.&lt;br /&gt;
4) You must be willing to learn and in many cases, teach as well.&lt;br /&gt;
5) You will be interviewed and must pass an evaluation.&lt;br /&gt;
6) Upon completing the above, you will be granted an additional quest.&lt;br /&gt;
&lt;br /&gt;
After completing the quest, you may be granted membership, however Athorne&lt;br /&gt;
reserves the right to refuse even those who have finished the quest should&lt;br /&gt;
He deems them unworthy.&lt;br /&gt;
&lt;br /&gt;
(Look Carving2 to continue)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK CARVING2'''&amp;lt;BR&amp;gt;&lt;br /&gt;
The ten beliefs and rules of the Righteous are as follows:&lt;br /&gt;
&lt;br /&gt;
1. The Following is your family and friend. HONOR, CHERISH, PROTECT and DEFEND&lt;br /&gt;
them to the death, if need be. This also forbids any disrespect to a fellow&lt;br /&gt;
Righteous. Wrong done to them is wrong done to Athorne Himself.&lt;br /&gt;
&lt;br /&gt;
2. Because we strive to destroy evil, NO EVIL aligned character shall receive&lt;br /&gt;
ANY HELP whatsoever from the Righteous. This means spells, trades, or anything&lt;br /&gt;
else that could fit in the term &amp;quot;Help&amp;quot;. (Violations of this belief can and will&lt;br /&gt;
result in severe penalties up to and including rejection from the following.)&lt;br /&gt;
&lt;br /&gt;
3. Strive for the betterment of yourself. Learn from every success and more&lt;br /&gt;
importantly, learn from every mistake. Ask questions, post notes to the board,&lt;br /&gt;
communicate: we can all learn something new every day.&lt;br /&gt;
&lt;br /&gt;
(look carving3 to continue)&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
LOOK CARVING3'''&amp;lt;BR&amp;gt;&lt;br /&gt;
4. Death is a reality in this world. In the instance you come across a Good,&lt;br /&gt;
Unaligned or Neutral corpse, check our board list to see if the individual is&lt;br /&gt;
one of those named (AHRIMAN). Unless SPECIAL LAWS apply, the corpse must be&lt;br /&gt;
returned intact as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Special Laws are as follows:&lt;br /&gt;
If an individual has been added to our list of (AHRIMAN), their corpse can be&lt;br /&gt;
dealt with in two ways: It may be kept and distributed amongst the Righteous,&lt;br /&gt;
or it must be sacrificed upon the ground. No other alternative is permitted.&lt;br /&gt;
&lt;br /&gt;
5. The Righteous are expected to manage their Debt well. Athorne grants&lt;br /&gt;
Pardons only on SPECIAL occasions. Specifically, should a member have&lt;br /&gt;
Bounty Hunters set upon them, suicide is NOT an option.&lt;br /&gt;
&lt;br /&gt;
(Look Carving4 to continue)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK CARVING4'''&amp;lt;BR&amp;gt;&lt;br /&gt;
6. In the instance you come across an EVIL corpse, you may do with it as you&lt;br /&gt;
like, with the sole exception of returning it or giving/selling it to anyone&lt;br /&gt;
who will return it. Athorne will not abide having his enemies wearing equipment&lt;br /&gt;
willingly provided to them by the Righteous.&lt;br /&gt;
&lt;br /&gt;
7. In the sphere of PK'ing, EVILS are fair game, as are any named (AHRIMAN).&lt;br /&gt;
Should you attempt the death of another, do so with a clear mind and careful&lt;br /&gt;
preparation. Fighting when you cannot win is foolish and brings shame to us.&lt;br /&gt;
&lt;br /&gt;
8. Any equipment found or looted from the corpse of prey must be offered to&lt;br /&gt;
the following first. If no one needs it, then and only then may it can be sold,&lt;br /&gt;
traded or offered to Athorne. Greed is not acceptable in our following. Hoarding&lt;br /&gt;
what your fellow Righteous have need of is abhorrent.&lt;br /&gt;
&lt;br /&gt;
(Look carving5 to continue)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK CARVING5'''&amp;lt;BR&amp;gt;&lt;br /&gt;
9. Uphold HONOR and RESPECT in all aspects of the words. The Righteous DO NOT&lt;br /&gt;
take part in trash talk sessions on any means of communication, including our&lt;br /&gt;
private following-tell. Lead with your actions, not your words.&lt;br /&gt;
&lt;br /&gt;
10. (Insert all TFC rules here). DO NOT BREAK THEM!&lt;br /&gt;
&lt;br /&gt;
*Special note*&lt;br /&gt;
This game is meant for your enjoyment, and those around you. Have fun while&lt;br /&gt;
you are here, if you are not having fun you need not be here.&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
LOOK STAGE'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Many oak benches surround the white marble stage at the center of the&lt;br /&gt;
amphitheater. It is easy to imagine overflowing ale mugs being lifted&lt;br /&gt;
in toasts and proud tales being told around the fire pits smoldering&lt;br /&gt;
long into the night. Many a bard has spun a tale upon this stage. Many&lt;br /&gt;
more shall in times to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK TAPESTRY TAPESTRIES'''&amp;lt;BR&amp;gt;&lt;br /&gt;
five large and plush tapestries ruffle in the breeze, seemingly untouched by&lt;br /&gt;
age. They nearly blind you with their many colors and shapes.&lt;br /&gt;
&lt;br /&gt;
(You can view them by using Look tapestry1 through tapestry5.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK TAPESTRY1'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Hand crafted gold lace decorates the edges of this small tapestry. The scene&lt;br /&gt;
upon it is that of a beautiful forest, with deer, rabbits, squirrels and other&lt;br /&gt;
woodland creatures observing a peaceful glade. There, a tall slender elf robed&lt;br /&gt;
in pure white stands before a small group, a rather large Tiger at his side.&lt;br /&gt;
The Elf's audience is quiet and intent as they listen to the man's teachings.&lt;br /&gt;
You get the sense this wasn't the first and certainly not the last of these&lt;br /&gt;
lessons.&lt;br /&gt;
&lt;br /&gt;
The Teacher ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK TAPESTRY2'''&amp;lt;BR&amp;gt;&lt;br /&gt;
A silk tapestry hangs here. Upon it is depicted two dwarves standing on a small&lt;br /&gt;
hill overlooking a great battlefield. One dwarf is clad in rag-tag metal links&lt;br /&gt;
and chains, and is being supported by the younger dwarf. Below them on the field,&lt;br /&gt;
the evil hoard has been sent running.&lt;br /&gt;
&lt;br /&gt;
The brothers have won the day ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK TAPESTRY3'''&amp;lt;BR&amp;gt;&lt;br /&gt;
A silk tapestry hangs here. Upon it, the same two dwarves are in this scene,&lt;br /&gt;
however, the tables are turned. They are depicted running at full speed for&lt;br /&gt;
the woods. Lightning splinters the trees nearest them, as the hoard gives chase.&lt;br /&gt;
&lt;br /&gt;
The retreat ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK TAPESTRY4'''&amp;lt;BR&amp;gt;&lt;br /&gt;
A large tapestry hangs here, woven by the nimble fingers of the greatest Elven&lt;br /&gt;
artist ... Within this tapestry is shown four would-be heroes. A rather tall&lt;br /&gt;
elf stands to one side, blue lightning crackling from his slender fingers. It&lt;br /&gt;
hits its mark. Standing before the four adventurers are not one but two Ancient&lt;br /&gt;
Black Dragons. The Elf's bolt has struck the larger Dragon square in the chest.&lt;br /&gt;
To the other side a Half-elf has drawn both his weapons and is wielding them&lt;br /&gt;
with the precision of a tiger. His cat-like attacks strike deep into the flesh&lt;br /&gt;
of the first foe. With weapons drawn, the two smaller figures in the middle of&lt;br /&gt;
the fray are two Dwarves, and they appear to be laughing, despite the fact that&lt;br /&gt;
their armor and beards are on fire.&lt;br /&gt;
&lt;br /&gt;
Underneath the great portrait words are spelled out in silver thread ...&lt;br /&gt;
&lt;br /&gt;
Immortality due to friendship ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK TAPESTRY5'''&amp;lt;BR&amp;gt;&lt;br /&gt;
A velvet tapestry ruffles in the breeze.&lt;br /&gt;
An old dwarf is in this picture. In his rag-tag armor, he stands to one side&lt;br /&gt;
while others are fighting undead creatures in the corridor. He seems to be&lt;br /&gt;
barking orders and commands. The others fight on.&lt;br /&gt;
&lt;br /&gt;
The leader ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK FLOWER FLOWERS PLANTS SHRUBS'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Along the walkways and against the stone wall that encloses the castle,&lt;br /&gt;
beautiful flowers have been carefully planted and lovingly tended.&lt;br /&gt;
In some sections, herbs are seen: yarrow, thyme and bay leaf grow&lt;br /&gt;
in profusion. Elsewhere, bluebells, white heather, lavender, and&lt;br /&gt;
orange blossom sway in the breeze. White zinnias line the walkway,&lt;br /&gt;
and clumps of fern have sprouted up in each shady spot. Monkshood&lt;br /&gt;
can be spotted along the castle walls intermingled with violets.&lt;br /&gt;
An odd combination, to be sure. Perhaps the selected blooms have&lt;br /&gt;
some specific meaning in the hidden language of plants?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK MEANING LANGUAGE'''&amp;lt;BR&amp;gt;&lt;br /&gt;
One of the Brethren wandering through the courtyard smiles and nods.&lt;br /&gt;
‘Each living thing has a purpose and a message. Even the blossoms.&lt;br /&gt;
Monkshood for wariness and chivalry, thyme for strength and courage.&lt;br /&gt;
Orange blossom brings wisdom, and yarrow speaks of health. White&lt;br /&gt;
Zinnias are the flower of goodness, and violets speak of faithfulness.&lt;br /&gt;
Bay leaves for strength, bluebells for humility and constancy, ferns&lt;br /&gt;
for sincerity.’ He reaches down and picks a blossom of white heather.&lt;br /&gt;
‘This is my favorite. The pure, pale heather, which speaks of&lt;br /&gt;
protection and wishes that may yet come true.’ He smiles again, then&lt;br /&gt;
wanders off, checking on the growth of the eloquent garden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK FLAGSTONES'''&amp;lt;BR&amp;gt;&lt;br /&gt;
This heavy slate flagstone has been carefully carved with the image&lt;br /&gt;
of a black widow spider carefully weaving her web.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK PENNANT'''&amp;lt;BR&amp;gt;&lt;br /&gt;
This long white silk pennant appears to be of the finest elven&lt;br /&gt;
craftsmanship, and is embroidered with a mithril hammer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LOOK PORTCULLIS'''&amp;lt;BR&amp;gt;&lt;br /&gt;
Wrought iron bars nearly four inches thick create the vertical&lt;br /&gt;
shafts of this portcullis. Wide bands of iron cross them at&lt;br /&gt;
regular intervals, providing strength that would easily withstand&lt;br /&gt;
the pounding of a hundred battering rams.&lt;/div&gt;</summary>
		<author><name>Cordir</name></author>
	</entry>
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