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	<id>https://www.tfcmud.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Rooms_of_the_Undead</id>
	<title>Rooms of the Undead - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.tfcmud.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Rooms_of_the_Undead"/>
	<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;action=history"/>
	<updated>2026-04-30T00:11:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;diff=20134&amp;oldid=prev</id>
		<title>Cordir at 19:11, 13 April 2018</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;diff=20134&amp;oldid=prev"/>
		<updated>2018-04-13T19:11:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:11, 13 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This information was gathered by [[Aoide]] as part of her [[Triat Mastery Quests|Triat Mastery Quest]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Logs]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Triat Mastery Quests]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Quests]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;BR&gt;&amp;lt;BR&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cordir</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;diff=13887&amp;oldid=prev</id>
		<title>Aoide at 16:13, 19 June 2012</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;diff=13887&amp;oldid=prev"/>
		<updated>2012-06-19T16:13:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:13, 19 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l200&quot;&gt;Line 200:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 200:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Adventurer's Guild]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Adventurer's Guild]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Room of Records'''&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Room of Records'''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;BR&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Exits: east] &amp;lt;BR&amp;gt;This simple room has many plaques hung on its walls. With just a quick  &amp;lt;BR&amp;gt;glance you recognize names and events that have made history and inspired  &amp;lt;BR&amp;gt;many to even greater deeds so that their names would also be inscribed  &amp;lt;BR&amp;gt;here. It's possible, given valiant effort, great deeds, and a (in)famous  &amp;lt;BR&amp;gt;reputation, that your name might be added here.  &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;A book on a lectern provides an index to all the different plaques. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l plaque8 &amp;lt;BR&amp;gt;The Search for Grimdale's Gold &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;Legend had it that Grimdale, ancient king of the dwarves, had a hidden  &amp;lt;BR&amp;gt;  	store of gold...the only clue being the key which he held in his hand  &amp;lt;BR&amp;gt;and would not speak about. Madman was amused and announced a Quest to &amp;lt;BR&amp;gt;   	the mortals of the world: &amp;quot;Find what the key opens, and great honors  &amp;lt;BR&amp;gt;   	will be yours!&amp;quot; Brave adventurers came by the dozens to seek the gold, &amp;lt;BR&amp;gt;   	and many died or gave up the quest. But one strove onward to seek fame &amp;lt;BR&amp;gt;   	and glory...battling the spirits and Grimdale himself, he took possession &amp;lt;BR&amp;gt;   	of the key. Puzzling over its secrets, he fought battles, risked sure &amp;lt;BR&amp;gt;   	death by drowning in the flooded tunnels, risked life and limb on all &amp;lt;BR&amp;gt;   	manner of tortures, until at long last he stumbled upon the door the  &amp;lt;BR&amp;gt;   	key opened... This brave soul was Cerebus...ask him what drowning feels &amp;lt;BR&amp;gt;   	like sometime, and perhaps he will tell you the story of his quest for &amp;lt;BR&amp;gt;   	Grimdale's Gold during which he experienced it for himself. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l plaque13 &amp;lt;BR&amp;gt;. &amp;lt;BR&amp;gt;The plaque explodes into tiny fragments! Boy, have you done it now! &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;A spirit mumbles, &amp;quot;kjdagftu!&amp;quot; &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;You feel UNLUCKY! &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[Exits: east] &amp;lt;BR&amp;gt;This simple room has many plaques hung on its walls. With just a quick  &amp;lt;BR&amp;gt;glance you recognize names and events that have made history and inspired  &amp;lt;BR&amp;gt;many to even greater deeds so that their names would also be inscribed  &amp;lt;BR&amp;gt;here. It's possible, given valiant effort, great deeds, and a (in)famous  &amp;lt;BR&amp;gt;reputation, that your name might be added here.  &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;A book on a lectern provides an index to all the different plaques. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l plaque8 &amp;lt;BR&amp;gt;The Search for Grimdale's Gold &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;Legend had it that Grimdale, ancient king of the dwarves, had a hidden  &amp;lt;BR&amp;gt;  	store of gold...the only clue being the key which he held in his hand  &amp;lt;BR&amp;gt;and would not speak about. Madman was amused and announced a Quest to &amp;lt;BR&amp;gt;   	the mortals of the world: &amp;quot;Find what the key opens, and great honors  &amp;lt;BR&amp;gt;   	will be yours!&amp;quot; Brave adventurers came by the dozens to seek the gold, &amp;lt;BR&amp;gt;   	and many died or gave up the quest. But one strove onward to seek fame &amp;lt;BR&amp;gt;   	and glory...battling the spirits and Grimdale himself, he took possession &amp;lt;BR&amp;gt;   	of the key. Puzzling over its secrets, he fought battles, risked sure &amp;lt;BR&amp;gt;   	death by drowning in the flooded tunnels, risked life and limb on all &amp;lt;BR&amp;gt;   	manner of tortures, until at long last he stumbled upon the door the  &amp;lt;BR&amp;gt;   	key opened... This brave soul was Cerebus...ask him what drowning feels &amp;lt;BR&amp;gt;   	like sometime, and perhaps he will tell you the story of his quest for &amp;lt;BR&amp;gt;   	Grimdale's Gold during which he experienced it for himself. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l plaque13 &amp;lt;BR&amp;gt;. &amp;lt;BR&amp;gt;The plaque explodes into tiny fragments! Boy, have you done it now! &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;A spirit mumbles, &amp;quot;kjdagftu!&amp;quot; &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;You feel UNLUCKY! &amp;lt;BR&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aoide</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;diff=13884&amp;oldid=prev</id>
		<title>Aoide: rooms of the dead for Aoide's TMQ</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Rooms_of_the_Undead&amp;diff=13884&amp;oldid=prev"/>
		<updated>2012-06-19T16:12:47Z</updated>

		<summary type="html">&lt;p&gt;rooms of the dead for Aoide&amp;#039;s TMQ&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
! Area/Zone&lt;br /&gt;
! Room Description&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|[[Chapel Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''Entrance to the Forbidden Catacombs'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north east south west up]&amp;lt;BR&amp;gt;&lt;br /&gt;
You have entered the forbidden catacombs.  This cave system must have been&amp;lt;BR&amp;gt;&lt;br /&gt;
built long ago.  The air is dank and smells of something dead ...  or maybe&amp;lt;BR&amp;gt;&lt;br /&gt;
undead.  Enter here at your own risk ... something evil abides.&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|[[Chapel Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''The Lower Chambers and Tombs of the Undead'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north]&amp;lt;BR&amp;gt;&lt;br /&gt;
This room has been totally hollowed out and smoothed, and a pit has been&amp;lt;BR&amp;gt;&lt;br /&gt;
drilled in the center of the floor.  There are extensive gruesome paintings&amp;lt;BR&amp;gt;&lt;br /&gt;
of beasts and monsters terrorizing the countryside; vampires sucking the&amp;lt;BR&amp;gt;&lt;br /&gt;
blood of beasts and humans alike.&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|[[Chapel Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''The Shrine of Cristis'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: south]&amp;lt;BR&amp;gt;&lt;br /&gt;
Different than the rest, this place has not been desecrated.  An altar still&amp;lt;BR&amp;gt;&lt;br /&gt;
stands here and the walls show scenes from the life of Cristis the Kind,&amp;lt;BR&amp;gt;&lt;br /&gt;
a ruler of the outlying regions west of Midgaard.  There is a stone staircase&amp;lt;BR&amp;gt;&lt;br /&gt;
leading down.  The Ghost of Cristis the Kind stands here.&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|[[Chapel Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''The Grand Hall of Kings'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north east west]&amp;lt;BR&amp;gt;&lt;br /&gt;
A long hallway stretches east and west.  On the southern side of the hall&amp;lt;BR&amp;gt;&lt;br /&gt;
there are many doors, each with the name of a king who has died and is&amp;lt;BR&amp;gt;&lt;br /&gt;
entombed here.  The hallway is beautiful yet chilling.  Even though the area&amp;lt;BR&amp;gt;&lt;br /&gt;
has been kept well by acolytes, there remains a stench of the undead.&amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5.&lt;br /&gt;
|[[Sanguinna &amp;amp; The Keep]]&lt;br /&gt;
|&lt;br /&gt;
'''The Haven of Spriti'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north east]&amp;lt;BR&amp;gt;Suddenly, you find yourself in a haven where the feeling of peace &amp;lt;BR&amp;gt;surrounds you.  The denizens of this land huddle together here in groups, &amp;lt;BR&amp;gt;bathing in the soft white glow of a candelabra atop a plain pine table. &amp;lt;BR&amp;gt;Behind it stands a spirit that is entranced in uttering blessings.  As the &amp;lt;BR&amp;gt;bell tolls in the distance, a wave of smiles breaks through the huddled &amp;lt;BR&amp;gt;throngs of people.  Then, some stand, nod at Spriti, and leave.  As soon &amp;lt;BR&amp;gt;as they reach the edge of candelabra's range, they appear to lose what &amp;lt;BR&amp;gt;consciousness they had and begin their wanderings again.  As they leave, &amp;lt;BR&amp;gt;others arrive.  The arrivals smile with evident relief, huddle down &amp;lt;BR&amp;gt;beside loved ones, and cry softly as smiles light their lips as each toll &amp;lt;BR&amp;gt;of the bell sounds out. &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6.&lt;br /&gt;
|[[Sanguinna &amp;amp; The Keep]]&lt;br /&gt;
|&lt;br /&gt;
'''Base of the Oak'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: west up] &amp;lt;BR&amp;gt;A gnarled ancient oak towers above the ground here.  Several thousand &amp;lt;BR&amp;gt;years old and glowing with a soft white aura its width is that of at least &amp;lt;BR&amp;gt;four men standing side by side.  You feel the presence of a great peace &amp;lt;BR&amp;gt;here, and of powerful spirits.  A tombstone lies here next to an &amp;lt;BR&amp;gt;unblemished sardonyx altar. &amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|7.&lt;br /&gt;
|[[Sanguinna &amp;amp; The Keep]]&lt;br /&gt;
|&lt;br /&gt;
'''The West Mural Room'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;[Exits: east] &amp;lt;BR&amp;gt;The walls of this room are covered with moving images.  Their stories are &amp;lt;BR&amp;gt;locked within the murals that have been painted onto them, and as you watch &amp;lt;BR&amp;gt;in fascination, you can see the images shift and move about... telling &amp;lt;BR&amp;gt;their story as it happened, so many many ages ago. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l mural &amp;lt;BR&amp;gt;You see images of hunters and hunted, fierce battles and the cries of &amp;lt;BR&amp;gt;enemies.  You see undead lords vying for power, and the presence of &amp;lt;BR&amp;gt;chaotic tigers and bears and a mass of fools, sacrificing themselves &amp;lt;BR&amp;gt;on the fangs of the Hunter.  You see the three guns, large and &amp;lt;BR&amp;gt;incredibly powerful, menacingly gazing back through time at you. You &amp;lt;BR&amp;gt;see the wemic stand where the young daughter of the Kindred was taken &amp;lt;BR&amp;gt;and brought back to the now.  You see blood and the feasting of &amp;lt;BR&amp;gt;hunters and the mourning of gatherers.  You sense turmoil and feel &amp;lt;BR&amp;gt;chaos, but the peace of order gradually overtakes as the Hunters begin &amp;lt;BR&amp;gt;upon their mission of protection.  You see the demons, true children &amp;lt;BR&amp;gt;of darkness ally with the hunters... and then... the memory is all &amp;lt;BR&amp;gt;that remains... the images leave your mind like a flood. &amp;lt;BR&amp;gt;You feel hope. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8.&lt;br /&gt;
|[[Sanguinna &amp;amp; The Keep]]&lt;br /&gt;
|&lt;br /&gt;
'''The East Mural Room'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;[Exits: west] &amp;lt;BR&amp;gt;From wall to wall, floor to ceiling, the walls of the room are covered with &amp;lt;BR&amp;gt;images that seem to dance and move about even as you watch them, telling &amp;lt;BR&amp;gt;their stories that some magical artist has locked inside them.  You feel a &amp;lt;BR&amp;gt;deep desire to simply remain here and observe them. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l mural &amp;lt;BR&amp;gt;Twisting and dancing in strange patterns of light and darkness, you &amp;lt;BR&amp;gt;see images of a Vampire lord, a child in the presence of Fire, his &amp;lt;BR&amp;gt;young mentor... and the overpresence of benign and gentle mischief. &amp;lt;BR&amp;gt;You see the images twist and change and see the lord grow into his &amp;lt;BR&amp;gt;own power, and you see the hundreds of friends and faces that adorn &amp;lt;BR&amp;gt;his memories.  You see gemstones... sapphires... topazzes... you see &amp;lt;BR&amp;gt;jade and a tree... you see... the words shift and your memories &amp;lt;BR&amp;gt;blank before you can witness the next picture.  On your memory,  &amp;lt;BR&amp;gt;there is only the strange word... Kindred. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|9.&lt;br /&gt;
|[[Dwarven Catacombs]]&amp;lt;BR&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Scene of Ghastly Horror'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;An army of undead creatures of all types are lined up patiently. Their &amp;lt;BR&amp;gt;leader is an evil demonoid necromancer.  His plans to use his army of &amp;lt;BR&amp;gt;undead to take over the world seem about ready to get underway. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10.&lt;br /&gt;
|[[Dwarven Catacombs]]&amp;lt;BR&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''New Graves'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: south west] &amp;lt;BR&amp;gt;The tombs in this section seem somewhat more recent.  Rotting zombie &amp;lt;BR&amp;gt;warriors groan and wail with blank stares.  You hear sounds of digging &amp;lt;BR&amp;gt;off a bit to the south. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|11.&lt;br /&gt;
|[[Dwarven Catacombs]]&amp;lt;BR&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''The Burial Grounds'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: east west] &amp;lt;BR&amp;gt;Legions of skeletal warriors wander by and battle the enemy even in &amp;lt;BR&amp;gt;death.  Old battle lines have been forgotten and new ones made. Its a &amp;lt;BR&amp;gt;gruesome scene. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|12.&lt;br /&gt;
|[[Dwarven Catacombs]]&amp;lt;BR&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''The Burial Grounds'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: east west] &amp;lt;BR&amp;gt;It seems as if many of the warriors could not stop fighting even in &amp;lt;BR&amp;gt;death.  They fight amongst each other and flail at any living being &amp;lt;BR&amp;gt;that would wander near. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|13.&lt;br /&gt;
|[[Dwarven Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''Desolate Ruins'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: south] &amp;lt;BR&amp;gt;Several mausoleums used to grace the way here but these have been &amp;lt;BR&amp;gt;defiled. And most have been torn down and burned by looters. Some still &amp;lt;BR&amp;gt;seem to be intact to the south.  To the northwest is a seeming field of &amp;lt;BR&amp;gt;tombs of soldiers, now a battleground for the undead. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|14.&lt;br /&gt;
|[[Dwarven Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''Entrance to the Burial Grounds'''&lt;br /&gt;
[Exits: east west] &amp;lt;BR&amp;gt;You have entered what appears to be a burial ground of sorts. The &amp;lt;BR&amp;gt;templars buried their dead here.  Chills go down your spine as you feel &amp;lt;BR&amp;gt;something watching you.  You hear the random groan of a ghost, the howl &amp;lt;BR&amp;gt;of a wraith, and the dry clanking of bones. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|15.&lt;br /&gt;
|[[Dwarven Catacombs]]&lt;br /&gt;
|&lt;br /&gt;
'''Curator's Place'''&lt;br /&gt;
[Exits: east down] &amp;lt;BR&amp;gt;The undertaker, the historian and the curator used to be here. Now they &amp;lt;BR&amp;gt;too have joined the legions of the undead.  From the looks of the place &amp;lt;BR&amp;gt;they seem to have starved to death.  Rickety stairs head down into a &amp;lt;BR&amp;gt;sort of basement. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|16-17.&lt;br /&gt;
|[[Ghost Town]]&lt;br /&gt;
|&lt;br /&gt;
'''Gladiator Way'''&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;You are on the long march to the Gladiator's Arena, a rough shod street, which &amp;lt;BR&amp;gt;is still in surprisingly good condition.  You can feel the eyes of the dead &amp;lt;BR&amp;gt;citizens appraising your fighting ability as you walk down the street.  From &amp;lt;BR&amp;gt;the now ruined gladiator's barracks and equipment shops you can practically &amp;lt;BR&amp;gt;hear the gladiators of old debating your fighting prowess.  The fighting &amp;lt;BR&amp;gt;spirit, if naught else in this city, is still alive. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|18.&lt;br /&gt;
|[[Tier S'Halen]]&lt;br /&gt;
|&lt;br /&gt;
'''A Narrow Track in the Dying Lands'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;The sense that you have somehow crossed an important line into a place &amp;lt;BR&amp;gt;that is much less friendly than the rest of the island grows with each &amp;lt;BR&amp;gt;step.  The very color seems to be slowly fading from the land around you, &amp;lt;BR&amp;gt;until all that is left is a dull grey - the grass is dead and dry, the &amp;lt;BR&amp;gt;soil leached of color.  You realize that you have not seen any animals &amp;lt;BR&amp;gt;for the last several moments, but yet you still sense movement in the &amp;lt;BR&amp;gt;dry bushes. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l east &amp;lt;BR&amp;gt;Was that a whisp of fog, or perhaps a haunting spirit? It's hard to tell... &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|19.&lt;br /&gt;
|[[Tier S'Halen]]&lt;br /&gt;
|&lt;br /&gt;
'''An Ancient Street with No Name'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: east west] &amp;lt;BR&amp;gt;The sign for this street was obliterated by whatever force destroyed the &amp;lt;BR&amp;gt;city, or perhaps during its entombment, leaving it anonymous, named only &amp;lt;BR&amp;gt;in the memories of ghosts. Almost in response to your presence, an unnatural &amp;lt;BR&amp;gt;wind picks up, and a mournful sigh can be heard as it whistles through the &amp;lt;BR&amp;gt;corpses of the trees that line the street upon which you stand. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|20.&lt;br /&gt;
|[[Tier S'Halen]]&lt;br /&gt;
|&lt;br /&gt;
'''An Abandoned Playground'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: east] &amp;lt;BR&amp;gt;A now twisted and nightmarish tangle of metal and rotted wood is all that &amp;lt;BR&amp;gt;is left of the once graceful and welcoming playground for the children of &amp;lt;BR&amp;gt;the village.  The arch of the swing set is broken and the seats lie &amp;lt;BR&amp;gt;forlornly in the dirt.  Perhaps the haunted souls of the obliterated children &amp;lt;BR&amp;gt;play here still, invisible to your eyes... &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|21.&lt;br /&gt;
|[[Tier S'Halen]]&lt;br /&gt;
|&lt;br /&gt;
'''The Librarian's Jest'''&lt;br /&gt;
[Exits: south] &amp;lt;BR&amp;gt;Perhaps a bit of whimsy on the part of whomever directed the Library, this &amp;lt;BR&amp;gt;room appears to be a workplace for the cataloguing of new items for the &amp;lt;BR&amp;gt;library.  Apparently the bookshelf/door protected this room, as it was &amp;lt;BR&amp;gt;untouched by whatever immolated the library proper.  A twenty foot long &amp;lt;BR&amp;gt;table is loaded with letters, documents, books, and treatise on a variety &amp;lt;BR&amp;gt;of intriguing subjects, just waiting for your perusal.  A small checklist &amp;lt;BR&amp;gt;reveals the items the Librarian was working on at the time of her demise. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l ramblings &amp;lt;BR&amp;gt;(torn) and I slew him but he rose again, and again, and though he bled, he &amp;lt;BR&amp;gt;did not die the Final Death.  Terror gripped me, as he rose again.... how is &amp;lt;BR&amp;gt;it that this fiend does not follow the laws of Mortality?  I demanded the  &amp;lt;BR&amp;gt;answer of him, and he laughed as he raised his blade, and gestured at the &amp;lt;BR&amp;gt;amulet of twisted metal about his neck.  Thinking it the source of his power, &amp;lt;BR&amp;gt;I ordered his slain again, and took it, but yet, he rose again, and the  &amp;lt;BR&amp;gt;necklace appeared once more on his breast.  He mockingly introduced  &amp;lt;BR&amp;gt;himself, and called himself &amp;quot;Darl'Shinai, the Soulless One&amp;quot;... &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|22.&lt;br /&gt;
|[[Skelos]]&lt;br /&gt;
|&lt;br /&gt;
'''Carnage on the Path'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;You can’t see anything but a ghostly outline of a rampaging spirit, she is &amp;lt;BR&amp;gt;ripping any animals she can catch into small pieces.  She looks for newer &amp;lt;BR&amp;gt;and better prey. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|23.&lt;br /&gt;
|[[Skelos]]&lt;br /&gt;
|&lt;br /&gt;
'''Small Cave''' &amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: south] &amp;lt;BR&amp;gt;Scattered around the room are the little trophies the wraith has collected, a &amp;lt;BR&amp;gt;small skull here, a leg bone there, a flayed skin on the wall, are just a &amp;lt;BR&amp;gt;few. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|24.&lt;br /&gt;
|[[Altibia]]&lt;br /&gt;
|&lt;br /&gt;
'''Old Altibia'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;Once gaining your bearing in the dark you see a long tunnel ahead. &amp;lt;BR&amp;gt;In the oppressive atmosphere you feel souls lurking and the&amp;lt;BR&amp;gt;magnetic pull of magic and its strength.  You have found the &amp;lt;BR&amp;gt;catacombs of the lost city!  ALTIBIA!!! &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|25.&lt;br /&gt;
|[[Altibia]]&lt;br /&gt;
|&lt;br /&gt;
'''Hallway'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;An ornate spire has been chiseled by an ancient mason out &amp;lt;BR&amp;gt;of granite stone.  This, the entrance to what once stood an &amp;lt;BR&amp;gt;enormous castle for the hierarchy of Altibia.  Fallen from the &amp;lt;BR&amp;gt;wrath of The Evil One, its gilded corridors have been reduced &amp;lt;BR&amp;gt;to a labyrinth of coral encrusted tunnelling shafts.  Creatures &amp;lt;BR&amp;gt;still wander these tunnels, from the sea or ghosts of the past. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|26.&lt;br /&gt;
|[[Altibia]]&lt;br /&gt;
|&lt;br /&gt;
'''In the Labyrinth'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;Great hallways loom before you.  You light is barely needed as the &amp;lt;BR&amp;gt;glow of auras illuminate your path.  A strange magnetic force of &amp;lt;BR&amp;gt;magic seems to pull you further inside the maze of Altibia.  The &amp;lt;BR&amp;gt;magic of the undead?  The feared and immortal wizards concealed &amp;lt;BR&amp;gt;here in eternity? &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|27.&lt;br /&gt;
|[[Altibia]]&lt;br /&gt;
|&lt;br /&gt;
'''In the Labyrinth'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north south] &amp;lt;BR&amp;gt;Great hallways loom before you.  You light is barely needed as the  &amp;lt;BR&amp;gt;glow of auras here illuminate your path.  A strange magnetic force of &amp;lt;BR&amp;gt;magic seems to pull you further inside the maze of Altibia.  The magic &amp;lt;BR&amp;gt;of the undead or the living?  The feared and immortal wizards concealed &amp;lt;BR&amp;gt;here in eternity? &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|28.&lt;br /&gt;
|[[Altibia]]&lt;br /&gt;
|&lt;br /&gt;
'''Lighthouse Beacon'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north east south] &amp;lt;BR&amp;gt;The remains of the guiding beacon lie strewn about on the floor, &amp;lt;BR&amp;gt;which is also rotten away dangerously.  The shiny glass of the  &amp;lt;BR&amp;gt;windows have decayed to dust about your feet.  A ghostly presence &amp;lt;BR&amp;gt;seems to surround you. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|29.&lt;br /&gt;
|[[The Dark Manor]]&lt;br /&gt;
|&lt;br /&gt;
'''A Slave Pen'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: west] &amp;lt;BR&amp;gt;The pen is thirty feet square, with closely set blocks in the wall and floor.  &amp;lt;BR&amp;gt;The ceiling is actually hewn from living rock.  Straw litters the floor, and &amp;lt;BR&amp;gt;chains hang from the far wall.  A small drain is in the center of the room. &amp;lt;BR&amp;gt;The stench of ghouls lies heavy here. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|30-33.&lt;br /&gt;
|[[Cavern of Vile Rune]]&lt;br /&gt;
|&lt;br /&gt;
'''In the Cavern of Souls'''&amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: north west] &amp;lt;BR&amp;gt;Torches line the cavern walls, skulls stacked at the base of each. &amp;lt;BR&amp;gt;A whispering wind blows past, the voice within it reminding you that &amp;lt;BR&amp;gt;there are those who say the winds are the spirits of orcs long past. &amp;lt;BR&amp;gt;Because of that legend, it is here orc shamen come to conduct rituals. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: south west] &amp;lt;BR&amp;gt;Torches line the cavern walls, skulls stacked at the base of each. &amp;lt;BR&amp;gt;A whispering wind blows past, the voice within it reminding you that &amp;lt;BR&amp;gt;there are those who say the winds are the spirits of orcs long past. &amp;lt;BR&amp;gt;Because of that legend, it is here orc shamen come to conduct rituals. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: south west] &amp;lt;BR&amp;gt;Torches line the cavern walls, skulls stacked at the base of each. &amp;lt;BR&amp;gt;A whispering wind blows past, the voice within it reminding you that &amp;lt;BR&amp;gt;there are those who say the winds are the spirits of orcs long past. &amp;lt;BR&amp;gt;Because of that legend, it is here orc shamen come to conduct rituals. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;&lt;br /&gt;
[Exits: east south] &amp;lt;BR&amp;gt;Torches line the cavern walls, skulls stacked at the base of each. &amp;lt;BR&amp;gt;A whispering wind blows past, the voice within it reminding you that &amp;lt;BR&amp;gt;there are those who say the winds are the spirits of orcs long past. &amp;lt;BR&amp;gt;Because of that legend, it is here orc shamen come to conduct rituals. &amp;lt;BR&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|34.&lt;br /&gt;
|[[Adventurer's Guild]]&lt;br /&gt;
|&lt;br /&gt;
'''Room of Records'''&lt;br /&gt;
[Exits: east] &amp;lt;BR&amp;gt;This simple room has many plaques hung on its walls. With just a quick  &amp;lt;BR&amp;gt;glance you recognize names and events that have made history and inspired  &amp;lt;BR&amp;gt;many to even greater deeds so that their names would also be inscribed  &amp;lt;BR&amp;gt;here. It's possible, given valiant effort, great deeds, and a (in)famous  &amp;lt;BR&amp;gt;reputation, that your name might be added here.  &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;A book on a lectern provides an index to all the different plaques. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l plaque8 &amp;lt;BR&amp;gt;The Search for Grimdale's Gold &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;Legend had it that Grimdale, ancient king of the dwarves, had a hidden  &amp;lt;BR&amp;gt;  	store of gold...the only clue being the key which he held in his hand  &amp;lt;BR&amp;gt;and would not speak about. Madman was amused and announced a Quest to &amp;lt;BR&amp;gt;   	the mortals of the world: &amp;quot;Find what the key opens, and great honors  &amp;lt;BR&amp;gt;   	will be yours!&amp;quot; Brave adventurers came by the dozens to seek the gold, &amp;lt;BR&amp;gt;   	and many died or gave up the quest. But one strove onward to seek fame &amp;lt;BR&amp;gt;   	and glory...battling the spirits and Grimdale himself, he took possession &amp;lt;BR&amp;gt;   	of the key. Puzzling over its secrets, he fought battles, risked sure &amp;lt;BR&amp;gt;   	death by drowning in the flooded tunnels, risked life and limb on all &amp;lt;BR&amp;gt;   	manner of tortures, until at long last he stumbled upon the door the  &amp;lt;BR&amp;gt;   	key opened... This brave soul was Cerebus...ask him what drowning feels &amp;lt;BR&amp;gt;   	like sometime, and perhaps he will tell you the story of his quest for &amp;lt;BR&amp;gt;   	Grimdale's Gold during which he experienced it for himself. &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;l plaque13 &amp;lt;BR&amp;gt;. &amp;lt;BR&amp;gt;The plaque explodes into tiny fragments! Boy, have you done it now! &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;A spirit mumbles, &amp;quot;kjdagftu!&amp;quot; &amp;lt;BR&amp;gt; &amp;lt;BR&amp;gt;You feel UNLUCKY! &amp;lt;BR&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Aoide</name></author>
	</entry>
</feed>