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	<title>The Final Challenge Wiki - User contributions [en]</title>
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	<updated>2026-05-01T10:53:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20410</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20410"/>
		<updated>2021-01-05T14:34:48Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Mana Burn and Memoing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Improved Invis.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge/memo of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge/memo), then permanently learning it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  Each time a bard memoes a score or scroll, mana is &amp;quot;burnt&amp;quot;.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.  This type of linear and predictable mana burn only effects bigger mages; the mana burn for baby bards is much less, and has not been studied to any extent.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. study improved invis), the learn command DOES require an apostrophe (e.g. learn mage 'improved invis'). It is a headache and a half if you get this wrong.'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20409</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20409"/>
		<updated>2021-01-05T14:34:26Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Mana Burn and Memoing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Improved Invis.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge/memo of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge/memo), then permanently learning it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  Each time a bard memoes a score or scroll, mana is &amp;quot;burnt&amp;quot;.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.  This type of linear and predictable mana burn only effects bigger mages.  The mana burn for baby bards is much less, and has not been studied to any extent.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. study improved invis), the learn command DOES require an apostrophe (e.g. learn mage 'improved invis'). It is a headache and a half if you get this wrong.'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20408</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20408"/>
		<updated>2021-01-05T14:30:13Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Permanent Learn and Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Improved Invis.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge/memo of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge/memo), then permanently learning it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. study improved invis), the learn command DOES require an apostrophe (e.g. learn mage 'improved invis'). It is a headache and a half if you get this wrong.'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Trading_Post&amp;diff=20385</id>
		<title>Trading Post</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Trading_Post&amp;diff=20385"/>
		<updated>2020-04-09T07:47:14Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Player Provided Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info area&lt;br /&gt;
|name              = Trading Post&lt;br /&gt;
|type              = &lt;br /&gt;
|for_race          = &lt;br /&gt;
|author            = [[Molo]]&lt;br /&gt;
|install_date      = &lt;br /&gt;
|removal_date      = &lt;br /&gt;
|location          = Northern Continent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Lore/Back Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information/Trivia ==&lt;br /&gt;
10/10/2017: Due to ongoing issues with the door not opening properly, the locking mechanism has been removed. The door will reset closed, but not locked.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information ==&lt;br /&gt;
VATS:  Clockwise, from entry: pass door, invis, weasel totem, poison, detect hidden.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
&lt;br /&gt;
[[File:Trading_Post.jpg|200px|thumb|left|Map of Trading Post by Soloban]]&lt;br /&gt;
[[Category:Places]][[Category: Northern Continent]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20383</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20383"/>
		<updated>2020-03-25T23:59:04Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Improved Invis.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge), then permanently learning that it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. study improved invis), the learn command DOES require an apostrophe (e.g. learn mage 'improved invis'). It is a headache and a half if you get this wrong.'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20382</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20382"/>
		<updated>2020-03-25T23:58:28Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Improved Invis.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge), then permanently learning that it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g.&lt;br /&gt;
study improved invis), the learn command DOES require an apostrophe (e.g.&lt;br /&gt;
learn mage 'improved invis'). It is a headache and a half if you get this wrong.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Practicing_Your_Skills&amp;diff=20370</id>
		<title>Practicing Your Skills</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Practicing_Your_Skills&amp;diff=20370"/>
		<updated>2019-10-23T01:24:56Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(From the TFC For Newbies website by [[Nyx]])''&lt;br /&gt;
&lt;br /&gt;
Practice sessions, which are often simply referred to as “practices” or “pracs,” are used to learn skills and spells. They are also used to increase your ability to accomplish those skills and spells. You will start out with only two practices but you will get more every time you level. How many more you get will depend on your wisdom. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
You can check how many practices you currently have typing PRAC or PRACTICE. This will provide you a list of all the skills and spells you can currently practice, what your ability level is for each of them, and a reminder of how many practices you have left. While this list starts out small, it can get pretty big over time. This is especially true for casters. If you are multi-classed and want to just see the skills and spells you have associated with a particular class, you can use PRACTICE to get that list, where is the class you are interested in. It is also worth noting that all available spells are listed first, then skills, then special spells memorized from spell crystals. Each set of abilities is listed alphabetically. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
To use a practice session you will need to find a practice mob. If you are under level 5 you can practice with the individual who watches over your class’ section of Camp Tolanrael. If you are level 5 or bigger then your best bet is to find a practice mob in your hometown. Very often these individuals are to be found in guilds spaced around town. In towns where there are no guild there will be one individual somewhere in town who can help you. If you don’t know who the practice mob is in your hometown, ask for help. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Having a high intelligence and wisdom help you make the most of your practice sessions, so it is worthwhile to wear equipment that increases those stats when you use your practices. Specifically, your intelligence determines how much you will learn with each practice and your wisdom is a partial determinant of what ability level you can learn something to. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Once you have found the practice mob you can practice an ability by typing PRACTICE , where is the skill or spell you want to learn. You will get one of three messages in return. “You can’t do that here” means that you aren’t in a room with a practice mob. “You practice X,” where X is the ability you tried to practice means you have successfully learned that ability. “I have trained you all I can in X,” where X is the ability you tried to practice means you have learned as much as you can about that ability. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Your ability level for any give skill or spell is effectively a percentage that progresses from 0% to a maximum between 80% to 100%. You can’t see the exact percent you are at but you do get to see a descriptor. This is the phrase in parentheses following the ability name when you type PRAC. The list of descriptors, from worst to best, is: &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
* Not learned &amp;lt;BR&amp;gt;&lt;br /&gt;
* Horrid &amp;lt;BR&amp;gt;&lt;br /&gt;
* Horrible &amp;lt;BR&amp;gt;&lt;br /&gt;
* Very poor &amp;lt;BR&amp;gt;&lt;br /&gt;
* Poor &amp;lt;BR&amp;gt;&lt;br /&gt;
* Fair &amp;lt;BR&amp;gt;&lt;br /&gt;
* Moderate &amp;lt;BR&amp;gt;&lt;br /&gt;
* Average &amp;lt;BR&amp;gt;&lt;br /&gt;
* Good &amp;lt;BR&amp;gt;&lt;br /&gt;
* Very good &amp;lt;BR&amp;gt;&lt;br /&gt;
* Impressive &amp;lt;BR&amp;gt;&lt;br /&gt;
* Excellent &amp;lt;BR&amp;gt;&lt;br /&gt;
* Superb &amp;lt;BR&amp;gt;&lt;br /&gt;
* Expert &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
In addition to increasing your ability levels by using more practices on an ability, you can get better at many abilities simply by using them a lot. If you aren’t getting many practices when you level it may be worth your while to just use one or two practices for any given ability and then try getting better at it through use, rather than dumping several practices into improving just one ability. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
If you want to see what abilities are available at each level for a class, type SKILL {class}, where class is the name of the class you are interested in.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Learn&amp;diff=20369</id>
		<title>Learn</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Learn&amp;diff=20369"/>
		<updated>2019-10-23T00:18:33Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Official Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Information==&lt;br /&gt;
LEARN&amp;lt;BR&amp;gt;&lt;br /&gt;
Syntax: &lt;br /&gt;
        learn                            - Lists the number of learn slots left&lt;br /&gt;
        learn warrior|thief|mage|general - Lists the skills that can be learned&lt;br /&gt;
        learn &amp;lt;class&amp;gt; &amp;lt;skill/spell name&amp;gt; - Learn the skill&lt;br /&gt;
&lt;br /&gt;
'''VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. '''&amp;lt;BR&amp;gt;&lt;br /&gt;
'''study improved invis), the learn command DOES require an apostrophe (e.g. '''&amp;lt;BR&amp;gt;&lt;br /&gt;
'''learn mage 'improved invis').  It is a headache and a half if you get this wrong.'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike other classes, [[bard|bards]] do not get practices for which they can&amp;lt;BR&amp;gt;&lt;br /&gt;
practice skills and spells, and remember the skills and spells on a&amp;lt;BR&amp;gt;&lt;br /&gt;
permanent basis.  Instead, their skills and spells are derived from&amp;lt;BR&amp;gt;&lt;br /&gt;
finding and using spell and skill scores, and scrolls.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is possible for a bard to permanently learn a skill or spell that&amp;lt;BR&amp;gt;&lt;br /&gt;
s/he currently has memorized.  A bard can take up to 2 warrior skills, 3&amp;lt;BR&amp;gt;&lt;br /&gt;
thief skills, 4 mage spells, and 8 'general' skills permanent using the&amp;lt;BR&amp;gt;&lt;br /&gt;
learn command.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Three important things to note: 1) The bard must have the skill/spell&amp;lt;BR&amp;gt;&lt;br /&gt;
memorized, 2) The bard cannot learn a skill/spell before the other&amp;lt;BR&amp;gt;&lt;br /&gt;
class(es) get it, and 3) the skill is permanently learned at the same&amp;lt;BR&amp;gt;&lt;br /&gt;
skill (power) level as the memorized skill, even if the success rate&amp;lt;BR&amp;gt;&lt;br /&gt;
auto-improves.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In addition, bards automatically get refresh when their spell rating reaches&amp;lt;BR&amp;gt;&lt;br /&gt;
level 2, info when their skills rating reaches level 4, and info3 when their&amp;lt;BR&amp;gt;&lt;br /&gt;
skills rating reaches level 10.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Provided Information:==&lt;br /&gt;
From the Blog of [[Whistler]]:&amp;lt;BR&amp;gt;&lt;br /&gt;
So the slots you can learn are &amp;lt;BR&amp;gt;&lt;br /&gt;
Warrior (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
Mage (4)&amp;lt;BR&amp;gt;&lt;br /&gt;
Thief (3)&amp;lt;BR&amp;gt;&lt;br /&gt;
And General (8)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
General skills you receive at the level equal to the lowest of the warrior/mage/thief skill levels, so although mages don’t learn parry until level 25, warriors and thieves both receive these skills at level 1, so you do as well. Learned skills should include Parry and dodge, as soon as you can get them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
What you should learn in the warrior and general areas are pretty strait forward, and it is the rare bard that considers anything other than the following. Both Warrior slots and General slots are based on your primary bard level for determining when you can learn them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
There are really only 3 skills you should even consider taking in your warrior slots. &amp;lt;BR&amp;gt;&lt;br /&gt;
They are: enhanced damage (level 7), second attack (level 10) and third attack (level 13).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
You do not have to learn second attack before learning third attack in order for third attack to work. Optimally, Second attack should be taken as one of your thief slots, but you must get your skill level up to 18 before you can do this.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
For general skills, you should learn parry (level 1) dodge (level 3) blynd (level 5) and sphere use (level 13). Pc languages are available at level 3, and other languages come in at levels 5, 10, and 15—but I’ve found these non-pc languages to be relatively useless. As I said in my blog on the starting bard, with so few learn slots in warrior/spell/skill, you won’t want to waste any of those slots on languages, so take them as learn general.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Your real character definition will come with what you choose to learn in your mage and thief slots. I have said before that ID is a foregone conclusion. One of the original bards, inspired and leveled to effective level 49 before the advent of Lyricals, tells me that I am mistaken in this because she never needed to learn either ID or the oft chosen locate spell to level. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, I believe that her bard is atypical in her approach. Whois indicates that she not only has avoided pk death entirely, in all of her characters life, she has only been attacked a total of 19 times, and has initiated 23 pk attempts of her own in that same time. (For comparison, I had been attacked twice as many times by the time I was half her level. Most bards should expect something between our two extreme examples.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This would seem to indicate that she is what I term a ‘combat bard,’—one who specializes in a combat approach to the exclusion of all else. Other types of specialist bards would be the traveling bard, (who specializes in spells like portal, fly, and waterbreath) and the sighted bard, (who specializes in detection and id, through such skills as track, detect invis, id and locate.) Most bards don’t specialize, they take a more balanced approach—a little of columns a, b, and c. They are by nature true ‘Jack-of-all-trades’. I suppose a bard could also specialize as an artificer, with enchant, charge, imprint and inscribe, but I would think that such a bard would really stymie their potential by doing so.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
By the time your effective level reaches about 30, you’re going to find that it becomes increasingly difficult to find any mobs that you can handle that will give you a decent amount of xp. When this happens, it’s a sign that you need to learn some combat spells. Even one offensive or defensive spell can make all the difference in the world.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Remembering that most spells won’t work as well as you hoped if you have just reached the minimum level to cast them, the relevant combat spells and the minimum spell level you need to reach to learn them are: &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Offensive spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Magic missile 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Chill touch 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Shocking grasp 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Weaken 6 &amp;lt;BR&amp;gt;&lt;br /&gt;
Burning hands 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Strength 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Blindness 8 &amp;lt;BR&amp;gt;&lt;br /&gt;
Deafness 8&amp;lt;BR&amp;gt;&lt;br /&gt;
Lightning bolt 9&amp;lt;BR&amp;gt;&lt;br /&gt;
Colour spray 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Dispel magic 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Vampiric touch 13 &amp;lt;BR&amp;gt;&lt;br /&gt;
Charm person 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sleep 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Fireball 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Chain lightning 16&amp;lt;BR&amp;gt;&lt;br /&gt;
Energy drain 16 &amp;lt;BR&amp;gt;&lt;br /&gt;
Acid blast 20&amp;lt;BR&amp;gt;&lt;br /&gt;
Meteor swarm 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Of these spells, each has their own obvious benefits, but remember that most of them have drawbacks as well, for example color spray doesn’t work in a darkened room and sleep cannot be cast after combat has been initiated.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Defensive spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Shield 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Jump 2 &amp;lt;BR&amp;gt;&lt;br /&gt;
Alarm 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Invis 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Darkness 15&amp;lt;BR&amp;gt;&lt;br /&gt;
Mass invis 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Silence 17 &amp;lt;BR&amp;gt;&lt;br /&gt;
Stone skin 17&amp;lt;BR&amp;gt;&lt;br /&gt;
Pass door 18 &amp;lt;BR&amp;gt;&lt;br /&gt;
Improved invis 19 &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Just as no single offensive spell is the ultimate attack spell, none of these is the end all of defense; each has their own flaws. Of these, I like stone skin the best, closely followed by the darkness-jump combination. C dark c jump will usually free you up enough from sticky situations to get out.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Other mage spells you can learn are:&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Miscellaneous Mage spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Comprehend 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Detect invis 2 &amp;lt;BR&amp;gt;&lt;br /&gt;
Detect magic 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Infravision 3 &amp;lt;BR&amp;gt;&lt;br /&gt;
Ventriloquate 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Continual light 4 &amp;lt;BR&amp;gt;&lt;br /&gt;
Wizard mark 5 &amp;lt;BR&amp;gt;&lt;br /&gt;
Identify 6 &amp;lt;BR&amp;gt;&lt;br /&gt;
Locate object 6&amp;lt;BR&amp;gt;&lt;br /&gt;
Fly 7 &amp;lt;BR&amp;gt;&lt;br /&gt;
Strength 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Faerie fog 9 &amp;lt;BR&amp;gt;&lt;br /&gt;
Create spring 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Survey 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Dispel magic 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Enchant weapon 12 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sunlight 13&amp;lt;BR&amp;gt;&lt;br /&gt;
Portal 14&amp;lt;BR&amp;gt;&lt;br /&gt;
Waterbreath 16&amp;lt;BR&amp;gt;&lt;br /&gt;
Teleport 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Charge 24&amp;lt;BR&amp;gt;&lt;br /&gt;
Imprint 27&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
To me, many of these seem pointless for a bard to learn, but maybe you know something I don’t.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thief skills:&amp;lt;BR&amp;gt;&lt;br /&gt;
Hide 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sneak 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Pick lock 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Peek 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Backstab 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Steal 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Cant 5 &amp;lt;BR&amp;gt;&lt;br /&gt;
Disarm 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Inscribe 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Scan 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Engage 12&amp;lt;BR&amp;gt;&lt;br /&gt;
Tracking 12 &amp;lt;BR&amp;gt;&lt;br /&gt;
Retrieve 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Info2 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Second attack 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Kick 20 &amp;lt;BR&amp;gt;&lt;br /&gt;
Third attack 25&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Of these, second attack is the one you should take above all others. If you do choose to take this, that leaves only two other thief skills you can learn. Backstab is very enticing, but remember that to use this you must be unseen, you can only use it to initiate combat, and it rarely works on a mob that is already wounded. Low level hide is pretty much worthless, and pick lock has so few useful applications that you’re better off just using memoed picks than learning it. Cant seems a little buggy. If you’ve memoed cant, you can’t speak or understand it—but the same may not be true if you learn it. If you do learn this one, please tell the rest of us if it works or not. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
If you do learn something that you then realize isn't working as well as you had hoped, remember that all hope is not lost. There is a way to Unlearn stuff--but I’m not going to tell you what it is, you're going to have to figure that one out on your own.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Learn&amp;diff=20368</id>
		<title>Learn</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Learn&amp;diff=20368"/>
		<updated>2019-10-23T00:18:04Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Official Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Information==&lt;br /&gt;
LEARN&amp;lt;BR&amp;gt;&lt;br /&gt;
Syntax: &lt;br /&gt;
        learn                            - Lists the number of learn slots left&lt;br /&gt;
        learn warrior|thief|mage|general - Lists the skills that can be learned&lt;br /&gt;
        learn &amp;lt;class&amp;gt; &amp;lt;skill/spell name&amp;gt; - Learn the skill&lt;br /&gt;
'''&lt;br /&gt;
VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. &amp;lt;BR&amp;gt;&lt;br /&gt;
study improved invis), the learn command DOES require an apostrophe (e.g. &amp;lt;BR&amp;gt;&lt;br /&gt;
learn mage 'improved invis').  It is a headache and a half if you get this wrong.&amp;lt;BR&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Unlike other classes, [[bard|bards]] do not get practices for which they can&amp;lt;BR&amp;gt;&lt;br /&gt;
practice skills and spells, and remember the skills and spells on a&amp;lt;BR&amp;gt;&lt;br /&gt;
permanent basis.  Instead, their skills and spells are derived from&amp;lt;BR&amp;gt;&lt;br /&gt;
finding and using spell and skill scores, and scrolls.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is possible for a bard to permanently learn a skill or spell that&amp;lt;BR&amp;gt;&lt;br /&gt;
s/he currently has memorized.  A bard can take up to 2 warrior skills, 3&amp;lt;BR&amp;gt;&lt;br /&gt;
thief skills, 4 mage spells, and 8 'general' skills permanent using the&amp;lt;BR&amp;gt;&lt;br /&gt;
learn command.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Three important things to note: 1) The bard must have the skill/spell&amp;lt;BR&amp;gt;&lt;br /&gt;
memorized, 2) The bard cannot learn a skill/spell before the other&amp;lt;BR&amp;gt;&lt;br /&gt;
class(es) get it, and 3) the skill is permanently learned at the same&amp;lt;BR&amp;gt;&lt;br /&gt;
skill (power) level as the memorized skill, even if the success rate&amp;lt;BR&amp;gt;&lt;br /&gt;
auto-improves.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In addition, bards automatically get refresh when their spell rating reaches&amp;lt;BR&amp;gt;&lt;br /&gt;
level 2, info when their skills rating reaches level 4, and info3 when their&amp;lt;BR&amp;gt;&lt;br /&gt;
skills rating reaches level 10.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Provided Information:==&lt;br /&gt;
From the Blog of [[Whistler]]:&amp;lt;BR&amp;gt;&lt;br /&gt;
So the slots you can learn are &amp;lt;BR&amp;gt;&lt;br /&gt;
Warrior (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
Mage (4)&amp;lt;BR&amp;gt;&lt;br /&gt;
Thief (3)&amp;lt;BR&amp;gt;&lt;br /&gt;
And General (8)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
General skills you receive at the level equal to the lowest of the warrior/mage/thief skill levels, so although mages don’t learn parry until level 25, warriors and thieves both receive these skills at level 1, so you do as well. Learned skills should include Parry and dodge, as soon as you can get them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
What you should learn in the warrior and general areas are pretty strait forward, and it is the rare bard that considers anything other than the following. Both Warrior slots and General slots are based on your primary bard level for determining when you can learn them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
There are really only 3 skills you should even consider taking in your warrior slots. &amp;lt;BR&amp;gt;&lt;br /&gt;
They are: enhanced damage (level 7), second attack (level 10) and third attack (level 13).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
You do not have to learn second attack before learning third attack in order for third attack to work. Optimally, Second attack should be taken as one of your thief slots, but you must get your skill level up to 18 before you can do this.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
For general skills, you should learn parry (level 1) dodge (level 3) blynd (level 5) and sphere use (level 13). Pc languages are available at level 3, and other languages come in at levels 5, 10, and 15—but I’ve found these non-pc languages to be relatively useless. As I said in my blog on the starting bard, with so few learn slots in warrior/spell/skill, you won’t want to waste any of those slots on languages, so take them as learn general.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Your real character definition will come with what you choose to learn in your mage and thief slots. I have said before that ID is a foregone conclusion. One of the original bards, inspired and leveled to effective level 49 before the advent of Lyricals, tells me that I am mistaken in this because she never needed to learn either ID or the oft chosen locate spell to level. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, I believe that her bard is atypical in her approach. Whois indicates that she not only has avoided pk death entirely, in all of her characters life, she has only been attacked a total of 19 times, and has initiated 23 pk attempts of her own in that same time. (For comparison, I had been attacked twice as many times by the time I was half her level. Most bards should expect something between our two extreme examples.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This would seem to indicate that she is what I term a ‘combat bard,’—one who specializes in a combat approach to the exclusion of all else. Other types of specialist bards would be the traveling bard, (who specializes in spells like portal, fly, and waterbreath) and the sighted bard, (who specializes in detection and id, through such skills as track, detect invis, id and locate.) Most bards don’t specialize, they take a more balanced approach—a little of columns a, b, and c. They are by nature true ‘Jack-of-all-trades’. I suppose a bard could also specialize as an artificer, with enchant, charge, imprint and inscribe, but I would think that such a bard would really stymie their potential by doing so.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
By the time your effective level reaches about 30, you’re going to find that it becomes increasingly difficult to find any mobs that you can handle that will give you a decent amount of xp. When this happens, it’s a sign that you need to learn some combat spells. Even one offensive or defensive spell can make all the difference in the world.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Remembering that most spells won’t work as well as you hoped if you have just reached the minimum level to cast them, the relevant combat spells and the minimum spell level you need to reach to learn them are: &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Offensive spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Magic missile 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Chill touch 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Shocking grasp 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Weaken 6 &amp;lt;BR&amp;gt;&lt;br /&gt;
Burning hands 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Strength 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Blindness 8 &amp;lt;BR&amp;gt;&lt;br /&gt;
Deafness 8&amp;lt;BR&amp;gt;&lt;br /&gt;
Lightning bolt 9&amp;lt;BR&amp;gt;&lt;br /&gt;
Colour spray 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Dispel magic 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Vampiric touch 13 &amp;lt;BR&amp;gt;&lt;br /&gt;
Charm person 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sleep 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Fireball 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Chain lightning 16&amp;lt;BR&amp;gt;&lt;br /&gt;
Energy drain 16 &amp;lt;BR&amp;gt;&lt;br /&gt;
Acid blast 20&amp;lt;BR&amp;gt;&lt;br /&gt;
Meteor swarm 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Of these spells, each has their own obvious benefits, but remember that most of them have drawbacks as well, for example color spray doesn’t work in a darkened room and sleep cannot be cast after combat has been initiated.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Defensive spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Shield 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Jump 2 &amp;lt;BR&amp;gt;&lt;br /&gt;
Alarm 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Invis 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Darkness 15&amp;lt;BR&amp;gt;&lt;br /&gt;
Mass invis 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Silence 17 &amp;lt;BR&amp;gt;&lt;br /&gt;
Stone skin 17&amp;lt;BR&amp;gt;&lt;br /&gt;
Pass door 18 &amp;lt;BR&amp;gt;&lt;br /&gt;
Improved invis 19 &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Just as no single offensive spell is the ultimate attack spell, none of these is the end all of defense; each has their own flaws. Of these, I like stone skin the best, closely followed by the darkness-jump combination. C dark c jump will usually free you up enough from sticky situations to get out.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Other mage spells you can learn are:&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Miscellaneous Mage spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Comprehend 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Detect invis 2 &amp;lt;BR&amp;gt;&lt;br /&gt;
Detect magic 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Infravision 3 &amp;lt;BR&amp;gt;&lt;br /&gt;
Ventriloquate 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Continual light 4 &amp;lt;BR&amp;gt;&lt;br /&gt;
Wizard mark 5 &amp;lt;BR&amp;gt;&lt;br /&gt;
Identify 6 &amp;lt;BR&amp;gt;&lt;br /&gt;
Locate object 6&amp;lt;BR&amp;gt;&lt;br /&gt;
Fly 7 &amp;lt;BR&amp;gt;&lt;br /&gt;
Strength 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Faerie fog 9 &amp;lt;BR&amp;gt;&lt;br /&gt;
Create spring 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Survey 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Dispel magic 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Enchant weapon 12 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sunlight 13&amp;lt;BR&amp;gt;&lt;br /&gt;
Portal 14&amp;lt;BR&amp;gt;&lt;br /&gt;
Waterbreath 16&amp;lt;BR&amp;gt;&lt;br /&gt;
Teleport 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Charge 24&amp;lt;BR&amp;gt;&lt;br /&gt;
Imprint 27&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
To me, many of these seem pointless for a bard to learn, but maybe you know something I don’t.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thief skills:&amp;lt;BR&amp;gt;&lt;br /&gt;
Hide 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sneak 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Pick lock 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Peek 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Backstab 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Steal 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Cant 5 &amp;lt;BR&amp;gt;&lt;br /&gt;
Disarm 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Inscribe 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Scan 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Engage 12&amp;lt;BR&amp;gt;&lt;br /&gt;
Tracking 12 &amp;lt;BR&amp;gt;&lt;br /&gt;
Retrieve 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Info2 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Second attack 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Kick 20 &amp;lt;BR&amp;gt;&lt;br /&gt;
Third attack 25&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Of these, second attack is the one you should take above all others. If you do choose to take this, that leaves only two other thief skills you can learn. Backstab is very enticing, but remember that to use this you must be unseen, you can only use it to initiate combat, and it rarely works on a mob that is already wounded. Low level hide is pretty much worthless, and pick lock has so few useful applications that you’re better off just using memoed picks than learning it. Cant seems a little buggy. If you’ve memoed cant, you can’t speak or understand it—but the same may not be true if you learn it. If you do learn this one, please tell the rest of us if it works or not. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
If you do learn something that you then realize isn't working as well as you had hoped, remember that all hope is not lost. There is a way to Unlearn stuff--but I’m not going to tell you what it is, you're going to have to figure that one out on your own.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Learn&amp;diff=20367</id>
		<title>Learn</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Learn&amp;diff=20367"/>
		<updated>2019-10-23T00:17:42Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Official Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Information==&lt;br /&gt;
LEARN&amp;lt;BR&amp;gt;&lt;br /&gt;
Syntax: &lt;br /&gt;
        learn                            - Lists the number of learn slots left&lt;br /&gt;
        learn warrior|thief|mage|general - Lists the skills that can be learned&lt;br /&gt;
        learn &amp;lt;class&amp;gt; &amp;lt;skill/spell name&amp;gt; - Learn the skill&lt;br /&gt;
&lt;br /&gt;
VERY IMPORTANT: While the study command DOES NOT utilize an apostrophe (e.g. &amp;lt;BR&amp;gt;&lt;br /&gt;
study improved invis), the learn command DOES require an apostrophe (e.g. &amp;lt;BR&amp;gt;&lt;br /&gt;
learn mage 'improved invis').  It is a headache and a half if you get this wrong.&lt;br /&gt;
&lt;br /&gt;
Unlike other classes, [[bard|bards]] do not get practices for which they can&amp;lt;BR&amp;gt;&lt;br /&gt;
practice skills and spells, and remember the skills and spells on a&amp;lt;BR&amp;gt;&lt;br /&gt;
permanent basis.  Instead, their skills and spells are derived from&amp;lt;BR&amp;gt;&lt;br /&gt;
finding and using spell and skill scores, and scrolls.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is possible for a bard to permanently learn a skill or spell that&amp;lt;BR&amp;gt;&lt;br /&gt;
s/he currently has memorized.  A bard can take up to 2 warrior skills, 3&amp;lt;BR&amp;gt;&lt;br /&gt;
thief skills, 4 mage spells, and 8 'general' skills permanent using the&amp;lt;BR&amp;gt;&lt;br /&gt;
learn command.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Three important things to note: 1) The bard must have the skill/spell&amp;lt;BR&amp;gt;&lt;br /&gt;
memorized, 2) The bard cannot learn a skill/spell before the other&amp;lt;BR&amp;gt;&lt;br /&gt;
class(es) get it, and 3) the skill is permanently learned at the same&amp;lt;BR&amp;gt;&lt;br /&gt;
skill (power) level as the memorized skill, even if the success rate&amp;lt;BR&amp;gt;&lt;br /&gt;
auto-improves.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In addition, bards automatically get refresh when their spell rating reaches&amp;lt;BR&amp;gt;&lt;br /&gt;
level 2, info when their skills rating reaches level 4, and info3 when their&amp;lt;BR&amp;gt;&lt;br /&gt;
skills rating reaches level 10.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Provided Information:==&lt;br /&gt;
From the Blog of [[Whistler]]:&amp;lt;BR&amp;gt;&lt;br /&gt;
So the slots you can learn are &amp;lt;BR&amp;gt;&lt;br /&gt;
Warrior (2)&amp;lt;BR&amp;gt;&lt;br /&gt;
Mage (4)&amp;lt;BR&amp;gt;&lt;br /&gt;
Thief (3)&amp;lt;BR&amp;gt;&lt;br /&gt;
And General (8)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
General skills you receive at the level equal to the lowest of the warrior/mage/thief skill levels, so although mages don’t learn parry until level 25, warriors and thieves both receive these skills at level 1, so you do as well. Learned skills should include Parry and dodge, as soon as you can get them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
What you should learn in the warrior and general areas are pretty strait forward, and it is the rare bard that considers anything other than the following. Both Warrior slots and General slots are based on your primary bard level for determining when you can learn them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
There are really only 3 skills you should even consider taking in your warrior slots. &amp;lt;BR&amp;gt;&lt;br /&gt;
They are: enhanced damage (level 7), second attack (level 10) and third attack (level 13).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
You do not have to learn second attack before learning third attack in order for third attack to work. Optimally, Second attack should be taken as one of your thief slots, but you must get your skill level up to 18 before you can do this.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
For general skills, you should learn parry (level 1) dodge (level 3) blynd (level 5) and sphere use (level 13). Pc languages are available at level 3, and other languages come in at levels 5, 10, and 15—but I’ve found these non-pc languages to be relatively useless. As I said in my blog on the starting bard, with so few learn slots in warrior/spell/skill, you won’t want to waste any of those slots on languages, so take them as learn general.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Your real character definition will come with what you choose to learn in your mage and thief slots. I have said before that ID is a foregone conclusion. One of the original bards, inspired and leveled to effective level 49 before the advent of Lyricals, tells me that I am mistaken in this because she never needed to learn either ID or the oft chosen locate spell to level. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, I believe that her bard is atypical in her approach. Whois indicates that she not only has avoided pk death entirely, in all of her characters life, she has only been attacked a total of 19 times, and has initiated 23 pk attempts of her own in that same time. (For comparison, I had been attacked twice as many times by the time I was half her level. Most bards should expect something between our two extreme examples.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This would seem to indicate that she is what I term a ‘combat bard,’—one who specializes in a combat approach to the exclusion of all else. Other types of specialist bards would be the traveling bard, (who specializes in spells like portal, fly, and waterbreath) and the sighted bard, (who specializes in detection and id, through such skills as track, detect invis, id and locate.) Most bards don’t specialize, they take a more balanced approach—a little of columns a, b, and c. They are by nature true ‘Jack-of-all-trades’. I suppose a bard could also specialize as an artificer, with enchant, charge, imprint and inscribe, but I would think that such a bard would really stymie their potential by doing so.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
By the time your effective level reaches about 30, you’re going to find that it becomes increasingly difficult to find any mobs that you can handle that will give you a decent amount of xp. When this happens, it’s a sign that you need to learn some combat spells. Even one offensive or defensive spell can make all the difference in the world.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Remembering that most spells won’t work as well as you hoped if you have just reached the minimum level to cast them, the relevant combat spells and the minimum spell level you need to reach to learn them are: &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Offensive spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Magic missile 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Chill touch 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Shocking grasp 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Weaken 6 &amp;lt;BR&amp;gt;&lt;br /&gt;
Burning hands 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Strength 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Blindness 8 &amp;lt;BR&amp;gt;&lt;br /&gt;
Deafness 8&amp;lt;BR&amp;gt;&lt;br /&gt;
Lightning bolt 9&amp;lt;BR&amp;gt;&lt;br /&gt;
Colour spray 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Dispel magic 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Vampiric touch 13 &amp;lt;BR&amp;gt;&lt;br /&gt;
Charm person 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sleep 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Fireball 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Chain lightning 16&amp;lt;BR&amp;gt;&lt;br /&gt;
Energy drain 16 &amp;lt;BR&amp;gt;&lt;br /&gt;
Acid blast 20&amp;lt;BR&amp;gt;&lt;br /&gt;
Meteor swarm 25 &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Of these spells, each has their own obvious benefits, but remember that most of them have drawbacks as well, for example color spray doesn’t work in a darkened room and sleep cannot be cast after combat has been initiated.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Defensive spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Shield 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Jump 2 &amp;lt;BR&amp;gt;&lt;br /&gt;
Alarm 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Invis 4&amp;lt;BR&amp;gt;&lt;br /&gt;
Darkness 15&amp;lt;BR&amp;gt;&lt;br /&gt;
Mass invis 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Silence 17 &amp;lt;BR&amp;gt;&lt;br /&gt;
Stone skin 17&amp;lt;BR&amp;gt;&lt;br /&gt;
Pass door 18 &amp;lt;BR&amp;gt;&lt;br /&gt;
Improved invis 19 &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Just as no single offensive spell is the ultimate attack spell, none of these is the end all of defense; each has their own flaws. Of these, I like stone skin the best, closely followed by the darkness-jump combination. C dark c jump will usually free you up enough from sticky situations to get out.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Other mage spells you can learn are:&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Miscellaneous Mage spells:&amp;lt;BR&amp;gt;&lt;br /&gt;
Comprehend 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Detect invis 2 &amp;lt;BR&amp;gt;&lt;br /&gt;
Detect magic 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Infravision 3 &amp;lt;BR&amp;gt;&lt;br /&gt;
Ventriloquate 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Continual light 4 &amp;lt;BR&amp;gt;&lt;br /&gt;
Wizard mark 5 &amp;lt;BR&amp;gt;&lt;br /&gt;
Identify 6 &amp;lt;BR&amp;gt;&lt;br /&gt;
Locate object 6&amp;lt;BR&amp;gt;&lt;br /&gt;
Fly 7 &amp;lt;BR&amp;gt;&lt;br /&gt;
Strength 7&amp;lt;BR&amp;gt;&lt;br /&gt;
Faerie fog 9 &amp;lt;BR&amp;gt;&lt;br /&gt;
Create spring 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Survey 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Dispel magic 11&amp;lt;BR&amp;gt;&lt;br /&gt;
Enchant weapon 12 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sunlight 13&amp;lt;BR&amp;gt;&lt;br /&gt;
Portal 14&amp;lt;BR&amp;gt;&lt;br /&gt;
Waterbreath 16&amp;lt;BR&amp;gt;&lt;br /&gt;
Teleport 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Charge 24&amp;lt;BR&amp;gt;&lt;br /&gt;
Imprint 27&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
To me, many of these seem pointless for a bard to learn, but maybe you know something I don’t.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thief skills:&amp;lt;BR&amp;gt;&lt;br /&gt;
Hide 1 &amp;lt;BR&amp;gt;&lt;br /&gt;
Sneak 1&amp;lt;BR&amp;gt;&lt;br /&gt;
Pick lock 2&amp;lt;BR&amp;gt;&lt;br /&gt;
Peek 3&amp;lt;BR&amp;gt;&lt;br /&gt;
Backstab 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Steal 5&amp;lt;BR&amp;gt;&lt;br /&gt;
Cant 5 &amp;lt;BR&amp;gt;&lt;br /&gt;
Disarm 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Inscribe 10&amp;lt;BR&amp;gt;&lt;br /&gt;
Scan 10 &amp;lt;BR&amp;gt;&lt;br /&gt;
Engage 12&amp;lt;BR&amp;gt;&lt;br /&gt;
Tracking 12 &amp;lt;BR&amp;gt;&lt;br /&gt;
Retrieve 14 &amp;lt;BR&amp;gt;&lt;br /&gt;
Info2 15 &amp;lt;BR&amp;gt;&lt;br /&gt;
Second attack 18&amp;lt;BR&amp;gt;&lt;br /&gt;
Kick 20 &amp;lt;BR&amp;gt;&lt;br /&gt;
Third attack 25&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Of these, second attack is the one you should take above all others. If you do choose to take this, that leaves only two other thief skills you can learn. Backstab is very enticing, but remember that to use this you must be unseen, you can only use it to initiate combat, and it rarely works on a mob that is already wounded. Low level hide is pretty much worthless, and pick lock has so few useful applications that you’re better off just using memoed picks than learning it. Cant seems a little buggy. If you’ve memoed cant, you can’t speak or understand it—but the same may not be true if you learn it. If you do learn this one, please tell the rest of us if it works or not. &amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
If you do learn something that you then realize isn't working as well as you had hoped, remember that all hope is not lost. There is a way to Unlearn stuff--but I’m not going to tell you what it is, you're going to have to figure that one out on your own.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20364</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20364"/>
		<updated>2019-10-15T04:24:48Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Player Provided Information: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
* Mercury is the first individual to receive the '''1st Explorer Pin''' for completely traversing all of '''[[Quelesta's Maze]]'''. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) (Glowing) pure dumb luck [gm|ac:-2 svs:-4 1#|none]'''&lt;br /&gt;
&lt;br /&gt;
exam luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A golden haze swirls drunkenly here, emitting a pleasant and intoxicating aura.&lt;br /&gt;
&lt;br /&gt;
look luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A shining aura seems alive, occasionally instilling the awe usually reserved for&lt;br /&gt;
 few immortals.  This living embodiment of luck appears to have gotten drunk and&lt;br /&gt;
 attached itself to this petty mortal.  Embracing this decision with the&lt;br /&gt;
 stubbornness usually reserved for the thoroughly inebriated, this aura of luck&lt;br /&gt;
 has taken up residence on this blessed (or cursed) half-elf, insisting that it&lt;br /&gt;
 was a good decision and that it is completely sober.  It totally meant to do it.&lt;br /&gt;
&lt;br /&gt;
look fumes: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The swirling aura appears to be either extremely intoxicated by the fumes&lt;br /&gt;
 wafting off the mortal in front of you, or quite simple-minded.  It's continuing&lt;br /&gt;
 insistence that it is completely sober leads you to the conlusion that this&lt;br /&gt;
 mortal has had way too much to drink or is a remarkably bad influence.&lt;br /&gt;
&lt;br /&gt;
look pure: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The presence of this aura is almost as intoxicating as drinking pure alcohol,&lt;br /&gt;
 yet seemingly more addictive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) armguards made from the slats of a beer cask [m|AC 6 luc:3 wis:3 2#|arms]'''&lt;br /&gt;
&lt;br /&gt;
look armguards: &amp;lt;BR&amp;gt;&lt;br /&gt;
 If one were to travel to Dwarvenhold, and seek out Churg, the brewer of reknown,&lt;br /&gt;
 he would utterly deny the existence of the mythical artisanal honey-beer. But...&lt;br /&gt;
 Sylette, in her cups, has been known to brag of it. Only gifted to royalty, kept&lt;br /&gt;
 in small casks a St. Bernard could easily tote around, this beverage is, without&lt;br /&gt;
 a doubt, one of the most special and unique and rare brews to be found. Usually,&lt;br /&gt;
 the prized casks must be returned to Churg, but it seems that some enterprising,&lt;br /&gt;
 bold, and doubtless inebriated thief has purloined one, and fashioned them into&lt;br /&gt;
 a pair of armguards.&lt;br /&gt;
&lt;br /&gt;
exam armguards: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Curved pieces of wood, well and fully soaked with beer, protect the wearer's arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 da:3 dex:2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
exam hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 An alcoholic haze fills the air, tainted with the scent of vomit.&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Mercury's 7 hit round'''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;982hp(1032) 635ma(680) 679mv 1906944gp sp: [commn] &amp;gt; e&lt;br /&gt;
 A Wide Corridor of Blue Marble&lt;br /&gt;
 [Exits: north east south west]&lt;br /&gt;
 &lt;br /&gt;
 (Light Blue Aura) Silently facing south, this Azure Guard private is alert at his post.&lt;br /&gt;
 (Light Blue Aura) Silently facing north, this Azure Guard stands alert at his post.&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;982hp(1032) 635ma(680) 677mv 1906944gp sp: [commn] &amp;gt; k guard&lt;br /&gt;
 &lt;br /&gt;
 Your backhand MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
 Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
 Your inner crescent kick DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
 Your knifehand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
 Your roundhouse punch EVISCERATES an alert south-facing Azure Guard private.&lt;br /&gt;
 Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
 Your spearhand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20363</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20363"/>
		<updated>2019-10-14T09:20:19Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Restrings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
* Mercury is the first individual to receive the '''1st Explorer Pin''' for completely traversing all of '''[[Quelesta's Maze]]'''. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) (Glowing) pure dumb luck [gm|ac:-2 svs:-4 1#|none]'''&lt;br /&gt;
&lt;br /&gt;
exam luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A golden haze swirls drunkenly here, emitting a pleasant and intoxicating aura.&lt;br /&gt;
&lt;br /&gt;
look luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A shining aura seems alive, occasionally instilling the awe usually reserved for&lt;br /&gt;
 few immortals.  This living embodiment of luck appears to have gotten drunk and&lt;br /&gt;
 attached itself to this petty mortal.  Embracing this decision with the&lt;br /&gt;
 stubbornness usually reserved for the thoroughly inebriated, this aura of luck&lt;br /&gt;
 has taken up residence on this blessed (or cursed) half-elf, insisting that it&lt;br /&gt;
 was a good decision and that it is completely sober.  It totally meant to do it.&lt;br /&gt;
&lt;br /&gt;
look fumes: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The swirling aura appears to be either extremely intoxicated by the fumes&lt;br /&gt;
 wafting off the mortal in front of you, or quite simple-minded.  It's continuing&lt;br /&gt;
 insistence that it is completely sober leads you to the conlusion that this&lt;br /&gt;
 mortal has had way too much to drink or is a remarkably bad influence.&lt;br /&gt;
&lt;br /&gt;
look pure: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The presence of this aura is almost as intoxicating as drinking pure alcohol,&lt;br /&gt;
 yet seemingly more addictive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) armguards made from the slats of a beer cask [m|AC 6 luc:3 wis:3 2#|arms]'''&lt;br /&gt;
&lt;br /&gt;
look armguards: &amp;lt;BR&amp;gt;&lt;br /&gt;
 If one were to travel to Dwarvenhold, and seek out Churg, the brewer of reknown,&lt;br /&gt;
 he would utterly deny the existence of the mythical artisanal honey-beer. But...&lt;br /&gt;
 Sylette, in her cups, has been known to brag of it. Only gifted to royalty, kept&lt;br /&gt;
 in small casks a St. Bernard could easily tote around, this beverage is, without&lt;br /&gt;
 a doubt, one of the most special and unique and rare brews to be found. Usually,&lt;br /&gt;
 the prized casks must be returned to Churg, but it seems that some enterprising,&lt;br /&gt;
 bold, and doubtless inebriated thief has purloined one, and fashioned them into&lt;br /&gt;
 a pair of armguards.&lt;br /&gt;
&lt;br /&gt;
exam armguards: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Curved pieces of wood, well and fully soaked with beer, protect the wearer's arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 da:3 dex:2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
exam hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 An alcoholic haze fills the air, tainted with the scent of vomit.&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury's 7 hit round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;982hp(1032) 635ma(680) 679mv 1906944gp sp: [commn] &amp;gt; e&lt;br /&gt;
&lt;br /&gt;
A Wide Corridor of Blue Marble&lt;br /&gt;
&lt;br /&gt;
[Exits: north east south west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Light Blue Aura) Silently facing south, this Azure Guard private is alert at his post.&lt;br /&gt;
&lt;br /&gt;
(Light Blue Aura) Silently facing north, this Azure Guard stands alert at his post.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;982hp(1032) 635ma(680) 677mv 1906944gp sp: [commn] &amp;gt; k guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=[ MSDP ]=- Now fighting: an alert south-facing Azure Guard private&lt;br /&gt;
&lt;br /&gt;
Your backhand MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your inner crescent kick DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your knifehand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your roundhouse punch EVISCERATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your spearhand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20362</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20362"/>
		<updated>2019-10-14T09:11:41Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Player Provided Information: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
* Mercury is the first individual to receive the '''1st Explorer Pin''' for completely traversing all of '''[[Quelesta's Maze]]'''. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) (Glowing) pure dumb luck [gm|ac:-2 svs:-4 1#|none]'''&lt;br /&gt;
&lt;br /&gt;
exam luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A golden haze swirls drunkenly here, emitting a pleasant and intoxicating aura.&lt;br /&gt;
&lt;br /&gt;
look luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A shining aura seems alive, occasionally instilling the awe usually reserved for&lt;br /&gt;
 few immortals.  This living embodiment of luck appears to have gotten drunk and&lt;br /&gt;
 attached itself to this petty mortal.  Embracing this decision with the&lt;br /&gt;
 stubbornness usually reserved for the thoroughly inebriated, this aura of luck&lt;br /&gt;
 has taken up residence on this blessed (or cursed) half-elf, insisting that it&lt;br /&gt;
 was a good decision and that it is completely sober.  It totally meant to do it.&lt;br /&gt;
&lt;br /&gt;
look fumes: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The swirling aura appears to be either extremely intoxicated by the fumes&lt;br /&gt;
 wafting off the mortal in front of you, or quite simple-minded.  It's continuing&lt;br /&gt;
 insistence that it is completely sober leads you to the conlusion that this&lt;br /&gt;
 mortal has had way too much to drink or is a remarkably bad influence.&lt;br /&gt;
&lt;br /&gt;
look pure: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The presence of this aura is almost as intoxicating as drinking pure alcohol,&lt;br /&gt;
 yet seemingly more addictive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 da:1 dex:2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
exam hagover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 An alcoholic haze fills the air, tainted with the scent of vomit.&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury's 7 hit round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;982hp(1032) 635ma(680) 679mv 1906944gp sp: [commn] &amp;gt; e&lt;br /&gt;
&lt;br /&gt;
A Wide Corridor of Blue Marble&lt;br /&gt;
&lt;br /&gt;
[Exits: north east south west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Light Blue Aura) Silently facing south, this Azure Guard private is alert at his post.&lt;br /&gt;
&lt;br /&gt;
(Light Blue Aura) Silently facing north, this Azure Guard stands alert at his post.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;982hp(1032) 635ma(680) 677mv 1906944gp sp: [commn] &amp;gt; k guard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-=[ MSDP ]=- Now fighting: an alert south-facing Azure Guard private&lt;br /&gt;
&lt;br /&gt;
Your backhand MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your inner crescent kick DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your knifehand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your roundhouse punch EVISCERATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
Your spearhand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20361</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20361"/>
		<updated>2019-10-14T09:10:25Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Player Provided Information: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
* Mercury is the first individual to receive the '''1st Explorer Pin''' for completely traversing all of '''[[Quelesta's Maze]]'''. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) (Glowing) pure dumb luck [gm|ac:-2 svs:-4 1#|none]'''&lt;br /&gt;
&lt;br /&gt;
exam luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A golden haze swirls drunkenly here, emitting a pleasant and intoxicating aura.&lt;br /&gt;
&lt;br /&gt;
look luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A shining aura seems alive, occasionally instilling the awe usually reserved for&lt;br /&gt;
 few immortals.  This living embodiment of luck appears to have gotten drunk and&lt;br /&gt;
 attached itself to this petty mortal.  Embracing this decision with the&lt;br /&gt;
 stubbornness usually reserved for the thoroughly inebriated, this aura of luck&lt;br /&gt;
 has taken up residence on this blessed (or cursed) half-elf, insisting that it&lt;br /&gt;
 was a good decision and that it is completely sober.  It totally meant to do it.&lt;br /&gt;
&lt;br /&gt;
look fumes: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The swirling aura appears to be either extremely intoxicated by the fumes&lt;br /&gt;
 wafting off the mortal in front of you, or quite simple-minded.  It's continuing&lt;br /&gt;
 insistence that it is completely sober leads you to the conlusion that this&lt;br /&gt;
 mortal has had way too much to drink or is a remarkably bad influence.&lt;br /&gt;
&lt;br /&gt;
look pure: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The presence of this aura is almost as intoxicating as drinking pure alcohol,&lt;br /&gt;
 yet seemingly more addictive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 da:1 dex:2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
exam hagover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 An alcoholic haze fills the air, tainted with the scent of vomit.&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury's 7 hit round&lt;br /&gt;
&lt;br /&gt;
&amp;lt;982hp(1032) 635ma(680) 679mv 1906944gp sp: [commn] &amp;gt; e&lt;br /&gt;
A Wide Corridor of Blue Marble&lt;br /&gt;
[Exits: north east south west]&lt;br /&gt;
&lt;br /&gt;
(Light Blue Aura) Silently facing south, this Azure Guard private is alert at his post.&lt;br /&gt;
(Light Blue Aura) Silently facing north, this Azure Guard stands alert at his post.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;982hp(1032) 635ma(680) 677mv 1906944gp sp: [commn] &amp;gt; k guard&lt;br /&gt;
&lt;br /&gt;
-=[ MSDP ]=- Now fighting: an alert south-facing Azure Guard private&lt;br /&gt;
Your backhand MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
Your inner crescent kick DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
Your knifehand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
Your roundhouse punch EVISCERATES an alert south-facing Azure Guard private.&lt;br /&gt;
Your knee strike DISEMBOWELS an alert south-facing Azure Guard private.&lt;br /&gt;
Your spearhand strike MUTILATES an alert south-facing Azure Guard private.&lt;br /&gt;
&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Consumables&amp;diff=20349</id>
		<title>Consumables</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Consumables&amp;diff=20349"/>
		<updated>2019-09-28T04:03:40Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MUD WIDE ITEMS ==&lt;br /&gt;
The list below contains both limiteds and non limiteds.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Stats&lt;br /&gt;
!Item Name&lt;br /&gt;
!Area&lt;br /&gt;
!Room/Mob&lt;br /&gt;
|-&lt;br /&gt;
|Fetish||Exclude - C5 ||feathered indigo stick||Plantation||Nanny&lt;br /&gt;
|-&lt;br /&gt;
|Fetish||confusion - C3 L20  / int:1 - '''AG'''||a shrunken head||Cannibal Island||&lt;br /&gt;
|-&lt;br /&gt;
|Fetish||charm person - C2 L21 - '''AG'''||a voodoo doll||Cannibal Island||&lt;br /&gt;
|-&lt;br /&gt;
|Fetish||strength - C3 L5 ||a twisted fetish||Hoan Dor||a troll&lt;br /&gt;
|-&lt;br /&gt;
|-Pill||Cloak of Protection - L25 ||a limy poultice of herbs and flowers||Riverhold||Herbal Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|-Pill||Wizard Mark - L13 ||a leaf-wrapped mixture of herbs||Riverhold||Herbal Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|Pill||continual light ||the juice of a phosphorescent fungi ||Riverhold||Herbal Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|Pill||word of recall ||a jar of spiked lemonade ||Riverhold||Herbal Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|Pill||sunlight - L4 ||a fine black powder ||Riverhold||Herbal Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|Pill||soul sense - L11 ||a mold covered mushroom ||Riverhold||Herbal Shoppe&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure disease / cause critical - L10 ||an herb of awakening||The Blue Savannah||Gertaine&lt;br /&gt;
|-&lt;br /&gt;
|Pill||dispel magic - L11 ||a pickled slug glistening with fluids||Aerie Volant||Apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure deafness / remove curse - L4  ||a sanctified mushroom wafer||Aerie Volant||Apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Phosphate - L12 ||a bit of luminous moss||Aerie Volant||Apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Pill||stone skin - L18 ||a small gray pebble||Aerie Volant||Apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Pill||fly ||a red balloon||Aerie Volant||A crotchety old aara shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Boar Totem - L20 ||essential Iron||Nydia||The Alchemist's Shop&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Weasel Totem - L20 ||essential Iron||Nydia||The Alchemist's Shop&lt;br /&gt;
|-&lt;br /&gt;
|Pill||bless / sleep - L15 ||a white spore with black flecks||D'Nal N'Tor||a myconid elder&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure critical / jump L16 ||a green spore||D'Nal N'Tor||a myconid elder&lt;br /&gt;
|-&lt;br /&gt;
|Pill||bless - L19 '''*weight 5*'''||a small greenish pill||Nydia||The herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Pill||deafness / blindness / soul sense - '''ND AG AE NR''' L19 ||a hallucinogenic spore||D'Nal N'Tor||a myconid elder&lt;br /&gt;
|-&lt;br /&gt;
|Pill||teleport / teleport / earthquake - L11 ||a finale pill||DDSC||A Cold, Dark Cave (remains)&lt;br /&gt;
|-&lt;br /&gt;
|Pill||dispel evil / dispel good / stone skin - L23 - '''ND''' ||the Aegis' Tendril||Caverns of N'Kai||a Chthonian Aegis&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure blindness / cure disease / cure poison - L25 -  '''ND''' ||a Chthonian's Denticle||Caverns of N'Kai||a Chthonian Burrower&lt;br /&gt;
|-&lt;br /&gt;
|Pill||detect invis - L22||desiccated chameleon||Aaracokra city||guild: uw delicetessin vendor&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Heal||caffeine pill||By Mystic||a small café&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure mute||||Cannibal Island||&lt;br /&gt;
|-&lt;br /&gt;
|Pill||pass door - L7 ||a mushy white capsule||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure poison - L6 ||a chewy white lozenge||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Pill||shield - L10 ||a chalky crimson pellet ||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure poison- L34 ||a piece of kelp||Tiren's Rock||A Tunnel in the Kelp&lt;br /&gt;
|-&lt;br /&gt;
|Pill||protection evil||sunflower seeds||Cannibal Island||Nwish&lt;br /&gt;
|-&lt;br /&gt;
|Pill||protection evil / protection good||sundew seeds||Cannibal Island||sundew&lt;br /&gt;
|-&lt;br /&gt;
|Pill||armor / stoneskin / shield||piece of charcoal||Cymraeg||in a pile of rubble&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure poison / cure disease||tawny sand||Cymraeg||rubble in cobras&lt;br /&gt;
|-&lt;br /&gt;
|Pill||heal / curse||marigold sand||Cymraeg||rubble in cobras&lt;br /&gt;
|-&lt;br /&gt;
|Pill||pass door / invis||aqua sand||Cymraeg||rubble in cobras&lt;br /&gt;
|-&lt;br /&gt;
|Pill||heal / curse||Soft Pink Pearl||Desert Island||in Clam&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Cure Poison / Attunement||a pinch of reddish dust||Dhraxx||&lt;br /&gt;
|-&lt;br /&gt;
|Pill||imp invis||a drop of living water||Living Lands||mighty underwater upwelling&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Bless||a white pill||Midgaard||Doctors office&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure light||a red pill||Midgaard||Doctors office&lt;br /&gt;
|-&lt;br /&gt;
|Pill||immunity||a green pill||Midgaard||Doctors office&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Sanity||||Midgaard||Sanitarium&lt;br /&gt;
|-&lt;br /&gt;
|Pill||sleep||a yellow pill||Midgaard||Doctors office&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cure blind / cure mute||A small black tablet||Plantation||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Pill||jump/invis||ink sac||shipwreck||cuttlefish / large purple skate&lt;br /&gt;
|-&lt;br /&gt;
|Pill||armor / strength / rem fear||tiger lily||Skorlanis||Herb Guy&lt;br /&gt;
|-&lt;br /&gt;
|Pill||stoneskin||pebble||Temple of Isiira||&lt;br /&gt;
|-&lt;br /&gt;
|Pill||pass door - L14 ||a package of powder of pearl||The Isle||The Magi's Friend&lt;br /&gt;
|-&lt;br /&gt;
|Pill||wizard mark - L14 ||a leaf-wrapped mixture of herbs||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Pill||sunlight - L5 ||a fine black powder||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Pill||stone skin / armor - L8 ||powdered dauskdraug pizzle||Grand Library||Ben the Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|Pill||soul sense - L9 ||a mold-covered mushroom||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Pill||cloak of protection - L25 ||a slimy poultice of herbs and flowers||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Pill||Improved invis - L5||a dark red tablet||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Potion||bear totem / cure critical - L10 ||a beaker filled with green ooze||The Blue Savannah||Gertaine&lt;br /&gt;
|-&lt;br /&gt;
|Potion||remove fear / deafness / refresh - L20 ||a stinking potion||The Blue Savannah||Gertaine&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cloak of protection - L21 ||a clear vial||Grove of Ancients||a wraith&lt;br /&gt;
|-&lt;br /&gt;
|Potion||sleep / teleport - L6 ||a mudskipper egg||Great Plains||burrow under mudskipper flats&lt;br /&gt;
|-&lt;br /&gt;
|Potion||blindness / harm - L30 ||a cyan potion||Dragon Tower||the dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Potion||soul sense - L21 ||a potion with blue and red swirls||Nydia||The apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Potion||detect invis - L11 ||a yellow potion||Nydia||The apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Potion||detect hidden - L9 ||a crystal potion||Nydia||The apothecary&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure disease / heal - L14 ||a muddy potion||Master's Tower||a swamp monster&lt;br /&gt;
|-&lt;br /&gt;
|Potion||shield / jump - L12 ||a glittering potion||D'Nal N'Tor||N'Tor&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Detect invis - L27 ||a potion of vitreous humor extract||Aerie Volant||Drow illusionist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||word of recall - L3 ||a salty clear potion||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Cure Poison - L25 ||a burgundy potion||Kuroth||alchemist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||waterbreath - L8 ||an inky black potion||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Potion||strength - L9 ||a bitter malt concoction||Tiren's Rock||Dabbler&lt;br /&gt;
|-&lt;br /&gt;
|Potion||jump / invis - L26||ink sac||Barbagezi||Ye old Tonic Shoppe, Oaka.&lt;br /&gt;
|-&lt;br /&gt;
|Potion||jump / sanc||Small Flask||By Mystic||cottage desk&lt;br /&gt;
|-&lt;br /&gt;
|Potion||invis - L11||a clear potion||Cillidellia||Brisa&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure critical /cure serious / cure light||Flask of ????||dwarven kingdom||grand templar&lt;br /&gt;
|-&lt;br /&gt;
|Potion||sanctuary / bless||flask of holy water||dwarven kingdom||grand templar&lt;br /&gt;
|-&lt;br /&gt;
|Potion||jump||Tepid Potion||Dwarvenhold||Meyr&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Recall ||Shimmering Elixir||Hovelton||2ntook&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Cure Disease / Cure Critical / Cure Poison||Black Sludge / Vial of Sludge||Living Lands||In plain tent, healers chest&lt;br /&gt;
|-&lt;br /&gt;
|Potion||pass door||Corked Vial||Living Lands||thorough alchemist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Shield / Stone Skin / Protection Evil||Vial of Slime||Living Lands||In plain tent,healers chest&lt;br /&gt;
|-&lt;br /&gt;
|Potion||sanctuary / stone skin||Black Vial||Longship||master armorer&lt;br /&gt;
|-&lt;br /&gt;
|Potion||harm / harm / harm - L21 ||fiery red potion||Masters Tower (3)||witch&lt;br /&gt;
|-&lt;br /&gt;
|Potion||sanctuary /stoneskin - L20||a glass vial||Master's Tower(2)||the fairy&lt;br /&gt;
|-&lt;br /&gt;
|Potion||harm / detect magic / shield||a fiery orange potion with amber swirls and glowing spots||Mystic Woods||Tain&lt;br /&gt;
|-&lt;br /&gt;
|Potion||invis - L32||airy potion||Mystic Woods||Tain&lt;br /&gt;
|-&lt;br /&gt;
|Potion||sanctuary ||burgundy||Mystic Woods||Tain&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Cloak||Blueish||Sahaugin||shop&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure critical / cure serious / cure light||Golden Potion||Sahaugin||shop&lt;br /&gt;
|-&lt;br /&gt;
|Potion||Cure mute||Aqua Potion||Skull top||Ozma&lt;br /&gt;
|-&lt;br /&gt;
|Potion||remove fear||a steel potion||Skull Top||Ozma&lt;br /&gt;
|-&lt;br /&gt;
|Potion||teleport||a murky red potion||Skull Top||Ozma&lt;br /&gt;
|-&lt;br /&gt;
|Potion||bless / cloak / fly||dusty vial||Tier Sh'Halen, upper island||tawny&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure poison / dispel magic - L21||a green glass vial of a bloodroot emetic||Grand Library||Ben the Arcanist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||detect hidden pool||buy and fill any vial||Trading Post||pool&lt;br /&gt;
|-&lt;br /&gt;
|Potion||teleport / sanc||Fuchsia potion||Wintermeet||Behind Boulder&lt;br /&gt;
|-&lt;br /&gt;
|Potion||continual light||the juice of a phosphorescent fungi||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||word of recall||a jar of spiked lemonade||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||sanity||a tisane of willowbark tea ||Riverhold||Herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure blindness cure light x 2||a tincture of diluted salt water ||Blackthorne||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure mute||a tiny flask containing a cure||Blackthorne||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Potion||cure poison cure disease||a small vial containing medicine||Blackthorne||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Relic||Fly - C5 L30 +1int AGANAU||a large black feather||Molotov Island&lt;br /&gt;
|-&lt;br /&gt;
|Relic||Cloak of Protection - C1 L37 ||a fetish||Gertek's Tomb||Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Relic||Dispel Evil - L25 / svs(-3) - '''AN AE AU'''||decanter of holy water||New Ofcol||Jerrold&lt;br /&gt;
|-&lt;br /&gt;
|Ring||boat||Sapphire droplet ring||Living Lands||Apprentice&lt;br /&gt;
|-&lt;br /&gt;
|Ring,Twist||stone skin - C2 L20 ||a cockatrice feather ring||Cannibal Island||&lt;br /&gt;
|-&lt;br /&gt;
|Ring,Twist||Bless C6||ring of transluscent stones||Lake Askilyn||mist&lt;br /&gt;
|-&lt;br /&gt;
|Ring,Twist||Heal C30||Ring of Vitality||Mystic Woods||immersed in fog then down&lt;br /&gt;
|-&lt;br /&gt;
|Ring,Twist||Detect Hidden - C3 L25||a ring of minotaur horn||Northern Stronghold||emperor tharune&lt;br /&gt;
|-&lt;br /&gt;
|Ring,Twist||Comprehend - C8 / chr(6)||a carved Adamantite ring with gold inlay||Plantation||Hemet&lt;br /&gt;
|-&lt;br /&gt;
|Ring,Twist(inv)||Heal - C3 L5 / dmg(2)||a grey steel catseye ring||Trading Post||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||mute / cure critical / faerie fire - L9 ||a sanative scroll||The Blue Savannah||Gertaine&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||dispel good / protection good - L5 ||an old leather tome||Grove of Ancients||a cult member&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||armor / protection evil / shield - L30 ||a runed scroll||Dragon Tower||the dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||stone skin / sanctuary / cloak of protection - L15 / ac:-5||the book of protection||Sanguinna &amp;amp; The Keep||The Red Altar (in a coffin)&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||Stone skin / Shield - L23||grey scroll||Castle of Baron Marel, lower||Wormslair&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||armor / shield / stoneskin - L2 ||a luminous sapphire bracelet||Cyrenian Gardens||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||Silence - L13||Black Vellum||Living Lands||Inside a spacious pavilion&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||Thunderclap||A Noisemaker||MISC||pink elephants, at New Years Eve only.&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||true seeing L20||Scroll of Finding||Nydia||scribe&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||harm, curse||a scroll of thorns||Old Altibia||In the Labyrinth / piece of coral&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||dispel magic / vampiric touch / energy drain - L31||Ivory Embossed Scroll||Plantation||Scribe past eltsan&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||enchant weapon / curse - L21||dusty piece of parchment||pyramid of scyrah||vampire / keeper of scrolls&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||heal / bless / cure critical||Scroll of Promise||Sanguinna||coffin at red altar &lt;br /&gt;
|-&lt;br /&gt;
|Scroll||Stone skin/sanc/ cloak - L13||the book of protection||Sanguinna||coffin at red altar &lt;br /&gt;
|-&lt;br /&gt;
|Scroll||hurricane / hailstorm/ thunderclap - L25||captain's log||shipwreck||captains ghost&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||Attunement / Soul Sense - L19 ||Pax Vobiscum||Skulltop||Clan Crone&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||cure mute - L19 ||Pax Deorum||Skulltop||Clan Crone&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||rift||The Book of the End||Temple of Isiira||Library&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||enchant weapon - L18+||Tattered scroll||Thalos||desk&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||enchant weapon - L28+||a well kept secret||Cursed Circus||wagon&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||dark / silence - L21||dark scroll||Trading Post||lower cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||curse / cause disease / sleep - L31||message for the king||Tritons||mysterious sorcereress&lt;br /&gt;
|-&lt;br /&gt;
|Scroll(inv)||portal||Roll of Parchment||Living Lands||Inside a spacious pavilion&lt;br /&gt;
|-&lt;br /&gt;
|Scroll||bless - L15 ||a rumpled handful of pages ||Blackthorne||an oddly-tidy bandit&lt;br /&gt;
|-&lt;br /&gt;
|Staff||faerie fire - C10 L24 ||a silver staff||Dragon Tower||a treasure chest (Queen's Room)&lt;br /&gt;
|-&lt;br /&gt;
|Staff||energy drain - C6 L31 ||a black staff||Dragon Tower||the Draconian Queen&lt;br /&gt;
|-&lt;br /&gt;
|Staff||charm person - C5 L21 ||a finely crafted lute||Lower LL||Baird&lt;br /&gt;
|-&lt;br /&gt;
|Staff||dispel good - C5 L16 - '''AG''' ||the blackened staff of Aelgin||MG Graveyard||the wraith of Aelgin&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Bless - C4 L15 ||a blessed staff||Loth-Llorien||The wizard&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Bless C7 L19||driftwood staff||Altibia||Altibian Clergyman&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Vampiric Touch - C4 L13||silver wand||Barbagezi||Mage Guild, Mistress Savin&lt;br /&gt;
|-&lt;br /&gt;
|Staff||svs(-4) '''AG''' ||black boned staff||DH mines||Head Shaman&lt;br /&gt;
|-&lt;br /&gt;
|staff||Stone Skin - L24 / dex(3)||a Mercury Dragon Orb||Dhraxx||&lt;br /&gt;
|-&lt;br /&gt;
|Staff||True seeing - L27 svs(-4)||Eye of Dragon Sight||Dhraxx||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Faerie Fire - C10 L24||Silver Staff||Dragon Tower||chest&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Bless - '''AN'''||Holy Cross||Dwarvenhold||cleric guild&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Fireball - C10 L50||Staff of the Grand Mage||Loth Lorien||mage guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Fireball - C4 L26||a flaming redwood staff||Cursed Circus||fire banshee in the big top&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Heal - C10 L17||Golden Talisman||Loth Lorien||Cleric guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Dispel Evil - C10 L20||staff of Neris||Old Altibia||Statue of Neris&lt;br /&gt;
|-&lt;br /&gt;
|Staff||energy drain - L32||onyx walking cane||Plantation||Eltsan&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Heal - C10 L21||a staff||Shadowed Valley||Shadowed Valley&lt;br /&gt;
|-&lt;br /&gt;
|Staff||rift - C10 L30 / str(3)  ||eye of kraken||Tritons||Cell&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Acid Blast - L40 / wis(-1) / luc(-2) - '''AG AN''' ||An old black bone etched by acid||||&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Confusion - C1 L28  - '''AG AN'''||Staff of Chaos||||The avatar&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Thunderclap - C9 L30 - '''AG AN'''||Staff of thunder||||&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Waterbreath - C7 L19||piece of driftwood||Desert Island||North of the docks&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Cure Disease - C7 L20 / int(1) / wis(1) - '''ND''' ||rough diamond||Dhraxx||earth dragon&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Animate Dead - C7 L25||Emerald Dragon Orb||Dhraxx||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Staff||charm person - C1 L31 / wis(1)||regal sceptre||Duergar Homecaves||kings chest&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Call Lightning - C4 L14||rainstick||Jungle||tabaxi&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Earthquake - C5 L15||staff made of nightwood||Living Lands||industrious artificer&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Lightning bolt - C6 L9||thin blue rod with a crystal tip||Living Lands||irritating dust devil&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Sunlight - C6 L14 - AU||small silver cross||Shadowed Valley||Shadowed Valley&lt;br /&gt;
|-&lt;br /&gt;
|Staff||Cloak of Protection - C4 L29||a tall befeathered staff of pale nightwood||Aerie Volant||Master Arcanus&lt;br /&gt;
|-&lt;br /&gt;
|Wand||dispel magic - C10 L24 ||a golden wand||Dragon Tower||the dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Wand||earthquake - C1 L25 / dex:1 - '''AG AE''' ||an Aegis' Talon||Caverns of N'Kai||a Chthonian Aegis&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Flamestrike - C5 L15||jet black wand||Living Lands||glaring apprenticee&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Faerie Fire - C12 L21 / mana (5)||wand of a fairy||Master's Tower(2)||the fairy&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Dispel Evil - C11 L30||violet wand||Old Altibia||Statue of Neris&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Animate Dead - C3 L36 - '''AG AN AU'''||Bone Rod of Necromancy||Shadowed Valley||Shadowed Valley&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Vampiric Touch - C4 L21||Tortured Soul||Skelos||sand wraith in carnage on a path&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Dispel Evil - C6 L12||The eccentric glass wand||||&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Vamp touch - C3 L16 / hp(13)||Deadwood wand||||&lt;br /&gt;
|-&lt;br /&gt;
|Wand||Animate Dead - L16 C3||the iridescent black wand||Nydia||The Alchemist's Shop&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20348</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20348"/>
		<updated>2019-09-13T07:25:34Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* MUD WIDE ITEMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
== MUD WIDE ITEMS ==&lt;br /&gt;
The list below contains both limiteds and non limiteds of non-random (poppable) equipment.  [[RandomEquipment]] also pops throughout the realm.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wear Slot&lt;br /&gt;
!Metal&lt;br /&gt;
!Lim/Non-Lim&lt;br /&gt;
!Stats&lt;br /&gt;
!Item Name&lt;br /&gt;
!Area&lt;br /&gt;
!Room/Mob/Notes&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(3) con(3)||an acrobat's safety harness||[[The Cursed Circus]]||flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(2) luck(3) svs(-3)||an over-robe of emerald silkweave||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||m|AC 6 int(3) wis(3) chr(3)||linen robes of cloud-gray||[[Aerie Volant]]||Master Arcanus&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||gm|AC 6 luc(3) svs(-2) int(4)||an aura of inky darkness||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 4 ac(-2) svs(-3)||a thick, heavy, fine brown wool cloak||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|About||Y||Limited||AC 14 da(2) dmg(4)||a sash of molten chain mail||[[The Cursed Circus]]||Blazing Gate Keeper&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||ac(-5) container||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 da(2) svs(-2)||a dark cloak||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||Limited||AC 3 str(2) dex(2) svs(-2) hp(20)||the chimera's hide||[[Candlespyre Mountain]]||In a huge cave, a foul chimera&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||dmg(3)||stained and tattered cloak||[[Candlespyre Mountain]]||giant wyvern&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-3) hr(3)||split cape||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||??? ||a shredded gold robe||[[The Ruins of Ofcol]]||Dragon Chamber/attendant of nightwalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AGNR AC 6 svs(-5)||Ward of the Triat||[[The Caverns of N'Kai]]||Shar-ti&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 int(3) wis(3) luc(2)||robe of faith||[[Northern Stronghold]]||emperor tharune&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 6 dmg(3) svs(-2)||an aura of darkness||[[The Ruins of Ofcol]]||nightwalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 5 str(3) con(2)||Braided Tasloi Hide||[[Riverdale Plantation]]||jungle guide&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 hr(2) dmg(2)||assassin's cape||[[The Triton Halls]]||mysterious sorceress&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 int(1) wis(1) hr(1)||tattered robe||[[Skelos Island]]||skeleton queen&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||svs(-3)||dark grey woolen cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 dmg(2) svs(-3)||Crest of Cormac||[[Wintermeet Valley]]||centaur patriarch&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-5) int(2) hr(1)||Cloak of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AEAUNR AC 4 ac(-10) svs(-3) hp(10)||An azure quilted doublet||[[Trading Post]]||Lowerchest&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AC 6 ac(-10) svs(-4)||dark grey cloak||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 chr(1) ac(-2) dex(1) +?||some molten elven chain sleeves||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 hr(2) str(2)||twin spirals of bone||[[Living Lands]]||the skeletal beast&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 hr(2) dex(2) str(2)||a pair of leaf-shaped leather pauldrons||[[Riverhold]]||Zrilla, the Ranger Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 int(2) wis(2) svs(-2)||an armband of white coral||[[The Te'nayu'ka]]/The Submarine||Chac'u'yab the ballast master / Bo'lan'ti'ku&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 con(2) dex(2) svs(-2)||an armband of pink coral||[[The Te'nayu'ka]]/The Submarine||the helmsman, Ak'cha'mahez&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 luc(3) svs(-3)||Leather vambraces with spiderweb repousse||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||mAEm AC 5 svs(-3) hr(3)||storm blue scale mail pauldrons||[[Hall of Memory]] (II)||the doppelganger of a bemused human / Tel'Quessir&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AEAU AC 9 luc(2)||Silver Dragonscale Vambraces||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||NDNR AC 6 dmg(2) svs(-3)||Emerald Vambraces||[[Abbey]]||Emerald Knight&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 4 ac(-2) str(2) ma(10)||Sleeves of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Arms (inv)||||  ||AC 6 hr(2) dmg(2)||Midnight Black Bracers||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||str(1) dmg(2)||promise of the triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 int(4)||pieces of graveworm hide||[[The Ruins of Ofcol]]||the graveworm&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 con(3)||a brand of a sun in a circle||[[The Ruins of Ofcol]]||disgruntled mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||Limited||AC 5 dmg(4) luc(2)||leather pauldrons signed by Lord Sirak||[[Hall of Memory]] (II)||the wraith of a silent Executioner / Sirak's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 mv(10) svs(-1) da(1) dex(3)||a wide armcuff, shaped like a falcon||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 str(4) con(2)||Carved set of Ivory Armbands||[[Shipwreck]]||captains chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||AC 21 con(1)||Woronin armbands||[[Temple of Isiira]]||ghostly woronin&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2)||Feathered armbands||[[Wintermeet Valley]]||Centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||AC 5 dmg(2)||dark grey sleeves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin sleeves||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 0  str(1) chr(1) hr(3) ac(-10)||(Mystical) two carbuncle-studded chestnut arm guards ||[[The Mystic Woods]]||Riddle Chests&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2) hr(2) svs(-2)||bulky sleeves of bear fur||[[Blackthorne Forest]]||a roaring brown bear&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 dmg(3) dex(3)||(Invis)swirling spirits||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AG AC 2 ma(5)||a blood red robe||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 hp(15) da(1) ac(-10) dex(-3)||the volcanic chest plate||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||ND AC 10 luc(2) svs(-4)||Emerald Breastplate||[[Abbey]] (below drunken abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 ac(-5) svs(-2)||couatl jerkin||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AGAN AC 16 str(1) dmg(1)||Obsidian Breastplate||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-6) wis(2) hr(2)||Plate of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||AC 5 ac(-10) dmg(3) svs(-4) ma(15)||the enchanted suit of leather||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||||radiant golden vestments||[[Hall of Memory]]||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 wis(2) int(2)||a heavily embroidered green wool tunic||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-10) svs(-4)|| ||[[The Great Plains]]||Mastodons&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) ma(33)||Silver Vest||[[The Master's Tower]] (top)||The Lady&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 int(2) wis(2) luc(2)||Golden Vest||[[The Master's Tower]] top||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 luc(2)||pelt of silver tiger||[[Master's Tower''(2)||silver tiger&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AC 16||shiny breast plate||[[Mountain of Knowledge]]||Baliff&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AE AC 10 con(3) hp(15)||platinum plate||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AGAENR AC 6 dex(3)||Immense Elder Sign||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||int(3) svs(-5)||rune covered robe||[[Northern Stronghold]]||Headmaster Vaeren (black robed mino wizard)&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 dex(4) svs(-2)||a black-leather bandolier||[[Northern Stronghold]]||Angarak?&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y|| LIMITED ||AC 17 da(5)||mithril bodice||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) dmg(1)||Clouded leopard skin||[[Riverdale Plantation]]||clouded leopard&lt;br /&gt;
|-&lt;br /&gt;
|Body||||Limited||gm|AC 4 hr(3) luc(2) dmg(2) ac(-3) 12#)||a chest plate of baby dragon scales||[[The Cursed Circus]]||undead baby dragon&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||TS L6/Hth L26/Std L7/Obs L6 AC 7 wis(6) hp(10)||a pink bikini||Quest Item||Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||LIMITED||ANAE AC 10 ac(-5) str(1) dmg(5)||Untainted Plate||[[Sacred Shrine]]||The stout man (Teithi) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 con(2) luc(2)||A marine's red coat||[[Shipwreck]]||a marine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 ac(-7) luc(2)||Bone Torso||[[Skelos Island]]||Skeleton King&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||||silvery-blue cuirass||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dmg(3) hr(2)||a breastplate of hardened leather||[[Riverhold]]||Captain&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AC 5 ac(-5) svs(-4)||dark grey doublet||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AGANNR AC 5 ac(-5) str(1) hp(10)||a black snakeskin doublet||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin suit||[[The Triton Halls]]||The Kings Chamber / in locker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25kg||rattrap||[[Dwarvenhold Mines]]||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||50 kg ND||Sand bag||[[The Dream Realm]]||Dreammaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15 kg|||Mastadon Dung||[[The Great Plains]]||garbage heap&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||300? (weighs 100kg)||wooden coffin||[[Midgaard]]||undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg|||Traveler's Pack||an Exhausted traveler&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||13 kg||Level 50 Shaman basket||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||32 kg||Level 50 Shaman bag||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||37 kg||Level 50 Bard bag||Misc||Lvl 50 Bard&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg ND||Hide bag||[[Monastary]] (this zone is not in the game anymore) ||Kappa&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||92 kg||Magic Hat||[[The Mystic Woods]]||chest in Adamantite Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||medical kit||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40kg||a stout cargo net||[[The Te'nayu'ka]]/The Submarine||Ah'mu'zen'ka&lt;br /&gt;
|-&lt;br /&gt;
|Container (Invis)||||  ||40kg||(Invis) the concealing shadows||[[Hall of Memory]](2)||The Weaver's Shadow / Cordir's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40 kg||Cleaning Cart||[[Riverdale Plantation]]||custodian&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||ac(-5) 10kg||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||34kg||a black leather courier pouch||[[Aerie Volant]]||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||Canvas Bag||[[Safehaven]]||&lt;br /&gt;
|-|Container||||  ||30 kg||Dolphin hide bag||[[Sahaugin City]]||shoppie&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||egg casing||[[Sanguinna &amp;amp; The Keep]]||The hill of lost souls and various priests/priestesses&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg||headless corpse||[[Shipwreck]]||under ship&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg||large backpack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||45 kg||a sturdy chest||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||&amp;quot;decent&amp;quot;||chest||[[Trading Post]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||27kgs||large canvas sack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||19 kg ND||A fossilized clam shell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||Saddlebag||[[Wintermeet Valley]]||falconer and hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||a sack of ill-gotten loot||[[Ghost Town - Forgotten Catacombs]]||a gnome grave-thief&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||Canvas Bag||Woods outside [[The Mystic Woods]]||Store by cottage&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||mage's spell book||[[Mountain of Knowledge]]||Astaldo&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||a worn leather satchel||[[Living Lands]]||a curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||a large waterskin||Antelope Waterskin||[[Wintermeet Valley]]||Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||Cure Poison (no limit), fountain||a||[[Candlespyre Mountain]] (South Face)||Wyvern&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||Silver decanter||[[Candlespyre Mountain]] (South Face)||wyrms&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||(endless) the deep green heliotrope decanter||[[The Mystic Woods]]||In a Chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 chr(3) ac(-3) dex(2) +?||a pair of molten elven chain riding boots||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||int(1) chr(1) svs(-2)||some silk boots||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 wis(1) dmg(2)||mithril anklets||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(2) da(3) int(1) ma(5) kg(1) ||ornate slippers of leather and papyrus||[[Tribal Sands]]||Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(1) svs(-2)||black steel anklets||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 hp(10) mvs(60)||dirty platinum boots||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) luc(2)||wispy anklets||[[The Valley of Dhraxx]]||cloud dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) svs(-2)||emerald anklets||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) wis(1)||pewter anklets||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dmg(2)||aquadragon scale anklets||[[The Valley of Dhraxx]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 ac(-2) dex(2)||Boots of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AEAU AC 8 con(2)||Silver Dragonscale Boots||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(3) luc(2)||Mithril Horseshoes||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 16 str(4)||Adamantine cloven horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 dex(3) or dmg(3)||Cloven Horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||dmg(2)||dark grey boots||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 con(4) svs(-2)||soft-soled black suede boots||[[Hall of Memory]] (2)||spirit of a nimble-fingered thief / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 int(2) wis(2)||polished hard leather boots||[[Hall of Memory]] (2)||Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||AGANNR AC 5 str(2) dmg(2)||a pair of black snakeskin boots||[[Trading Post]]||bronze chest? &lt;br /&gt;
|-&lt;br /&gt;
|Feet ||||  || AC 5 con(3) dmg(2)|| a pair of stout brown boots||[[Riverhold]]||Zirilla&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(2) str(2)||plain band of black iron||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dex(2) con(2)||a ring of the usurper||[[Mider]]||treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 5 dmg(3) hr(3) svs(-2)||a spider-shaped ring||[[Hall of Memory]] (1)||a ghostly Drow Elf&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dex(2) int(1)||a braided band of copper||[[Dessert Island]]||In the Hold of a Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(3)||a small silver band||[[Braddlebury]]||bald eagle&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||Limited||hr(5) svs(-5)||Ring of fire||[[Candlespyre Mountain]]||Mighty Phoenix Natajran&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(1) hp(10) ma(10)||The Mark of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2) luc(1) int(1)||The Seal of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Ch(?) lev(12-16) bless twist||Transluscent Stones Ring||[[Oakheart Inn]](Lake Askilyn)||mist&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||luc(1)||silver ring||[[Lizard Swamp]]||NW Corner&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(3) hp(-20)||Ring of fire||[[The Master's Tower]](4)||a huge Fire elemental&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hp(50)||silver ring||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||ma(50)||Golden Ring||[[The Master's Tower]]||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AENRND AC 6 hr(2) dmg(2)||Band of the One Dwarf||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-3) ma(10)||ring of violet diamonds||[[Altibia]] (Old Altibia section)||Statue of Neris&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 6 hr(2) dmg(2)||ring of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-4) ma(15)||small diamond ring||[[The Shadowed Valley]]||Dracolich in basement&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AGAE hr(1) dmg(2)||Ring of Indifference||[[Shrine of Neutrality]]||Grey Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Finger|||| Limited||dmg(4)||Ring of flames||[[Villa En'Asni]]||Sh'kkara&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2)||The ring of Vigilance||[[Temple of Isiira]]||Ghost of Aranno&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Cure Serious C8 L16 int(1)||The lapis lazuli ring||[[Temple of Isiira]]||Ghost of Aylaros&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 2 con(1)||Diamond encrusted gold ring||[[Thistlerock]]||Gnome Chief&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 da(3) svs(-3)||a ring of braided twine||[[Hall of Memory]] (1)||Wish's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dmg(3) svs(-2) hr(3)||a spider-shaped ring||[[Hall of Memory]] (1)||Vorax's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(2) hp(20)||a simple gold ring||[[The Triton Halls]]||Elite Triton Guard&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(5) dmg(2)||ring of seashell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Hands|||| Limited ||AC 2 svs(-3) str(2) chr(2) da(1)||fingerless gloves stitched with runes||[[Hall of Memory]]||Okk's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AG AC 2 svs(-3) con(3)||ghostly tendrils||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 1 da(5) ||Scar tissue from a bad burn||[[The Cursed Circus]]||a flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y|| Limited ||AC 5 dmg(5)||talon extenders||[[Aarakocran City]]||glowing commander / confusing corridor&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||[mAEg|AC 5 chr(3) luc(3) 1#]||the Light of the Passionate||[[Hall of Memory]] (2)||&lt;br /&gt;
The spirit of the Duke of Borea / Tel's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y||  ||AC 5 dmg(1) svs(-1)||Obsidian Gauntlets||[[The Dark Manor]]||Smith&lt;br /&gt;
|-&lt;br /&gt;
|Hands (inv)||||  ||AEAU AC 6  ac(-5) con(2)||Silver Dragonscale Gauntlets||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 3 dmg(3) ||Spiked Knuckles||[[Dwarvenhold]]||cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 6 ac(10) str(3) dmg(2) ||Ogre Power||[[Gronk]]||east of chieftan&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||dmg(2)||Rakasta claws||[[Molotov Island]](Jungle)||&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 4 dmg(2)||grey soft leather gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands(inv)||||  ||dmg(2)||dark grey gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 5 wis(2) ma(25)||a pair of stained gardening gloves||[[Riverhold]]||Jedren the herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AU AC 4 luck(2)||a dust-blackened spider web||[[Mider]]||Bypass&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2) int(2) hp(20)||a crown of ghostly flowers||[[Living Lands]]||the dark-wraith&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 8 dmg(1) svs(-2)||Visored plate helm||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 int(2) svs(-2)||ioun stone coronet||][[The Valley of Dhraxx]]||Aelithar&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2) svs(-2)||ioun stone coronet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AEAU AC 6 ac(-10) int(2) wis(2) ||Silver Dragonscale Helm||[[Dragon Tower]]||in the chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 con(3)||simple headband||[[Dwarvenhold]]||Ryoner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 dmg(2)||tribal headdress||[[Gronk]]||SW corner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 wis(2)||tribal headdress||[[Gronk]]||High Shaman of Gronk&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(1)||headdress||[[Kobold Caves]]||kobold shaman&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 11 svs(-4)||Rune covered helm||[[Living Lands]]||hulking warrior&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(2) int(2) hp(20)||crown of ghostly flowers||[[Living Lands]]||darkenbeast&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-6) str(2) svs(-2)||Shadow Dragon Helm||[[Longship]]||Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||AC 6 ac(-13) int(3) svs(-2)||Black Dragonscale Helm||[[The Master's Tower]](End of 4)||Ancalagon&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  || AC 4 int(2)||black iron circlet||[[MG Graveyard]]||wraith of Aelgin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-12) chr(1) int(2) wis(2)||(Mystical) the heliotrope-studded chestnut tiara||Mystic Woods||chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 10 wis(3) ma(10)||platinum helmet||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2)||tribal headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AGAN AC 5 wis(2)||feathered headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(3) ma(15)||Leather headband with dangling feathers||[[Riverdale Plantation]]||nanny&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 int(2) luc(2)||crimson red flower||[[Riverdale Plantation]]||nurse&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(3)||Otter Fur Hat||[[Rowen Bay]]||Sea Otter&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||luc(2)||a sailor hat||[[Rowen Docks]]||stocky sailor&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 2 int(3) hr(-2)||a tiny eye patch||[[Shipwreck]]||Parrot&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||invis AC 5 wis(1) dmg(2)||gem-studded silver circlet||[[Tharlodin's Vein]]||Tharlodin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2)||dark grey woolen cowl||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||int(2) wis(2) chr(2) ma(20)||kings circlet||[[The Triton Halls]]||Triton King&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 4 ac(-3) dex(2) dmg(4)||A crown of green fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) hp(20)||A crown of red fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) svs(-3)||A crown of white fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) str(2) dmg(4)||A crown of blue fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||ND inv AC 5 ac(-3) str(3) da(3)||A crown of violet fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||AGANNR AC 5 int(2) wis(2)||a black snakeskin cowl||[[Trading Post]]||bronze chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AE AC 5 dmg(3) dex(3) hr(2)||Unwavering Fanaticism||[[Hall of Memory]] (2)||the Preacher / Lorna's temple&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||mAC 5 str(2) dex(2) dmg(2) hp(10)||(Glowing) a midnight cowl||[[Hall of Memory]] (2)||the Grand Knight / Molo's's temple&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Bless (heavy)||driftwood staff||[[Altibia]]||Altibian Clergyman&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||str(2)||A prism stone||[[Altibia]]||Crystal Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Clover||[[Braddlebury]]||Mayor&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) wis(1)||camp award||[[Camp Tolanrael]]||survival beast&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||AG int(2) svs(-2)||A crystal ball||[[The Dark Manor]]||East Corner - desk just before dark horrifying essence&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Energy Drain C1 L32 AGANAU svs(-4)||staff||[[The Dark Manor]]||safe altar&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-3)||Storm Dragon Orb||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||dmg(4)||some bloody shards of broken glass||[[The Cursed Circus]]||your twisted reflection&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Acid Blast C4 L28 hr(4)||Midnight Orb||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Dispel Magic C5 L24 hr(4)||Mithril Dragon Orb||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Dispel magic L30||Golden Wand||[[Dragon Tower]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||hr(3)||net||[[Dwarvenhold Mines]]||Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||prot good/prot evil||sprig of nightwood||[[Living Lands]]||curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Heal C10 L?||The Golden Talisman||[[Loth Lorien]]||Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||L12 Teleport dex(1) int(1) svs(-6)||Black Orb||[[The Master's Tower]](End of 4)||Ancalagon the black&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) int(1) wis(1) chr(2)||Spectrum Orb||[[The Mystic Woods]]||Bathing in coloured light&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Heal C10 L? int(3) wis(3)||golden dragon orb||[[The Ruins of Ofcol]]||Lower level citadel, center room&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(3) svs(-3) ma(10)||a dragon's soul||[[The Ruins of Ofcol]]||nightwalker&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||da(3)||a black daisy||[[Riverdale Plantation]]||on ground&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3) chr(3) (also a small container)||A luminescent orb of pearl and coral||[[The Te'nayu'ka]]/The Submarine||Ix'il'iton the healer&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||int(2) svs(-3)||a golden flower petal||[[Riverdale Plantation]]||in doll&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Onyx Dragon Figurine||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||ND int(2) wis(2) chr(2)||a sticky paintbrush||[[Riverdale Plantation]]||artist&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||chr(4)||a mithril hand mirror||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-5)||Blackened Pipe||[[Wintermeet Valley]]||ancient centaur&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 ac(-4) int(3) dex(2)||the tentacles of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||the Pact to the Triat||[[Caverns of N'Kai]]||Lin-Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||NDNR AC 6 hr(2) svs(-4)||emerald leggings||[[Abbey]](Below Drunken Abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2)||boar hide pants||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 dex(2) hit(2)||Guardsman's uniform trousers||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AC 9 str(1) svs(-1)||Obsidian leg plates||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(1) svs(-2)||Leggings of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2) str(3)||leather cuisses and chausses with spiderweb repousse||[[Quelesta's Maze]]||Drow Scout&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 con(2) str(2)||fine quality brown wool trousers||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||invis AC 6 int(2) wis(2)||Midnight black anklets||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 10 dex(3) hp(10)||platinum  leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 9 dex(3) hp(10)||Scratched Platinum Leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AEAU AC 8 luc(2)||Silver Dragonscale Greaves||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||Pact of the Triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(2)||black velvet hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(4) hp(30) mv (15) ||Some minotaur legbraces||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||dex(2)||dark grey hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||AGANNR AC 3 dex(2)||a pair of black snakeskin pants||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin Leggings||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ac(-2) svs(-2)||(Glowing) a glowing stick of incense||[[Riverdale Plantation]]||the nanny&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG dmg(2)||(Glowing) some phosphorus lichen||[[Cannibal Island]]||Voodoo Priest&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG svs(-1)||(Red Aura)the dark light of Lloth||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(20) str(-5)||(Glowing) a green rod||[[The Mystic Woods]]||the figure of a person&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Black Torch||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG str(1)||Phosphorous Lichen||[[Cannibal Island]]||tribal chief&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-2) ma(30)||Golden Orb||[[Dismali Lighthouse]]||Skrai&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR svs(-3) str(-1) int(2)||crystal Orb||[[Dismali Lighthouse]]||Scrie&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR str(2) chr(-2)||Sickly Green Moss||[[Dragon Tower]]||Ancient Green Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)dmg(3) svs(-2)||a stick of incense||[[Dwarvenhold]]||Chandler&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-3)||Birchwood rod||[[The Ent Forest]]||birch tender&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaurs&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Gem of Brightness||[[Kuroth]]||Denrew&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG hr(1) dmg(1)||Rod of Blacklight||[[Longship]]||First Mate Bortizeth&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(15)||vial of stardust||[[The Master's Tower]](2)||the fairy&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||A spinning blue spindle||[Mt. of Knowledge]]||purchased&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)svs(-2) ma(20)||pearl of dew||[[The Mystic Woods]]||Tree covered basin&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||int(3) ma(30)||rod of magic||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AEND con(3)||Star of the One Dwarf||[[The Caverns of N'Kai]]||On Skeletal Statue&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||anthracite dragon eye||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAN hr(2) dmg(2)||a red dragon's eye||[[Dragon Tower]]||dragon slayer&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||NDAGANNR ma(25)||The rod of the devil shark||[[Sahuagin City]]||The Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||str(1) int(1) wis(1)||light of hope||[[Sanguinna &amp;amp; The Keep]]||Khan the Ogre Mage&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAE dmg(3)||Rod of Neutrality||[[Valley of elves]]||mob&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaur&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(10)||brightly burning dragons heart||[[Oakheart Inn]]||Sleepy-Eyed Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGANAUNDNR wis(2) hp-10)||flaming black rose||[[Chapel Catacombs]]||In Torch holder above skeletons/under mansion&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NDAGNR AC 0||(Red Aura) Amulet of the Chosen||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 luc(2) wis(3)||the mantle of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NR int(2) wis(2)||Amulet of Knowledge||[[Aran]]||Seer of Aran&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(1)||Jackalope's Foot||[[Braddlebury]]||Jackalope&lt;br /&gt;
|-&lt;br /&gt;
|Neck||Y||  ||AC 6 svs(-4)||iron collar||[[Dwarvenhold Mines]]||Dark cleric&lt;br /&gt;
|-&lt;br /&gt;
|neck||||  ||int (2)||a diplomatic emblem||[[Dhuvrad]]||an elven diplomat&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) ma(25)||The translucent purple stole||[[Great Eastern Desert]]||Mycons&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||svs(-4)||golden torque set with amber||[[Living Lands]]||Mage&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) int(2) hr(2)||gorget of astuteness||[[The Mystic Woods]]||The Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGANAE str(3) luc(-5) dmg(3) svs(-3)||Amulet of Hate||[[Northern Stronghold]]||Tharune&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-10)||Amulet of Nydia||[[Nydia]]||Mayor Daniel&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||hr(2) con(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||temple of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(3) svs(-2)||onyx beads||[[Riverdale Plantation]]||Dragon worshipers&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 int(2) wis(2) ma(5) con(2)|| a dark cloak of swirling green and gray||[[Hall of Memory]] (1)||The shade of a worshiper of Tokugawa&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 int(1) wis(1) chr(1) luc(1)||a tribal necklace of lapis and opal||[[Tribal Sands]]||Akmal, a tribal craftsman (buy from)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||chr(6)||A hypnotist's pendant||[[The Cursed Circus]]||an eternal hypnosis&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-7)||Golden Lavaliere||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 str(1) int(1) wis(1)||amulet of morals||[[Sacred Shrine]]||A stout man (Teithi) - The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 hr(2) dmg(2)||amulet of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(2) ma(5)||mark of Khan||[[Sanguinna &amp;amp; The Keep]]||the Ogre mage (Khan)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(4) dmg(3) (note: is container too/burnable)||heart shaped locket||[[The Cursed Circus]]||Inside the Back of a Wagon (Solid Platinum Chest)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 int(2) svs(-4)||Golden Medallion||[[Shipwreck]]||in corpse below ship&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 chr(3) svs(-4) (3?)||an amulet of protection||[[Hall of Memory]] (2)||&lt;br /&gt;
The shade of the Akhkharu sorcerer / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||dmg(3)||dragon charm||[[Shrine of Neutrality]]||dragon mistress (Uber &amp;amp; Arch)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 1 luc(1)||Amulet of the Ocelot||[[Temple of Isiira]]||Ocelot&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 6 dmg(2) dex(2)||an inky black cloak||[[The Triton Halls]]||Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||str(4) dmg(4)||Necklace of Fangs||[[The Great Plains]]||in a chest&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||str(2) svs(-3)||an aquadragon skin collar||[[The Triton Halls]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGAN str(2) dmg(2)||a medallion depicting a skull with ruby eyes||[[River of Despair]]||Scairz&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) wis(2)||antelope horn pendant necklace||[[Wintermeet Valley]]||Centaur elder&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) hp(3)||Amulet of Fortitude||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Neck(inv)||||  ||ac(-5) svs(-3)||Dark grey cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(2) hr(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||worshiper of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luck(2) svs(-4)||a tiny protective totem bag||[[Blackthorne Forest]]||The logging crew chief&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5)||Wicked Spiked Shield||[[Aarakocran City]]||Caves, glowing and humming commanders&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5) ||Wicked Spiked Shield||[[Baba Yaga's Hut]]||&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 21 ||Large, black fireproof plate||[[Ghost Town]]||mother fireworm&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||White Dragonscale Shield||[[Dragon Tower]]||Ancient White Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AC 4 ac(-10) hr(-2) dmg(-1) hp(10) ma(10) ||Shield of Defense||[[Dwarven Kingdom]]||necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||str(2) con(2) ||Opalescent dragon scale||[[Oakheart Inn]] (Lake Askilyn area)||sleepy dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||dmg(5) ||a spiked shield||Madman's office, in [[Villa En'Ansi]]||madmans pet, Scar&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||Shield of Defense||[[The Master's Tower]](3)||evil necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AE AC 11 dmg(3) hp(10) ||Dented Platinum||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||AE AC 6 hr(4) hp(10) ||Golden Dragonscale Shield||[[The Ruins of Ofcol]]||Temple of Ofcol&lt;br /&gt;
|-&lt;br /&gt;
|sphere||||  ||???||The glittering eye of the great dhole||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||3dmg||a skull belt||[[Dauskdraug Spawning Caves]]||A Cold, Dark Cave (remains)&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||the Code of the Triat||[[Caverns of N'Kai]]||Ti-Lok&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 con(2)||black silk belt||[[Dragon Tower]]||dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 3 con(1)||an old belt||[[Goblin Camp]]||ogre envoy&lt;br /&gt;
|-&lt;br /&gt;
|Waist||Y||  || AC 11 -5svs 5hps|| a scarred platinum girth||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||NDNR AC 4 dex(4) ma(25) ||a loin-cloth||[[The Great Plains]]||Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 con(2)||Volloc family sash||[[MG Graveyard]]||Tomb of the Volloc family&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 str(2) luc(2) hr(3)||an aquadragon hide apron||[[The Te'nayu'ka]]/The Submarine||Ta'ke'sha'ga the cook&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 5 con(2) hit(2)||a hard leather belt||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 1 int(2) str(2) svs(-3)||A shendyt of fine flax linen||[[Tribal Sands]]||the Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 dex(2) luc(2)||wide black leather belt||[[The Ruins of Ofcol]]||gnome mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||Code of the triat||[[The Caverns of N'Kai]]||Ti-Lok/darkwater river&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 hr(3) svs(-4)||seashell belt||[[The Triton Halls]]||a Locathah ambassador&lt;br /&gt;
|-&lt;br /&gt;
|Waist (inv)||||  ||AC 6 hr(2) dmg(2)||black leather swordsmans belt||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Waist(inv)||||  ||AGANNR AC 4 str(2) con(2)||a black snakeskin swordsman's belt||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (11-11 max) piercer|| a slim, deadly holdout dagger||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H 1-11 piercer AGAN||(Red Aura) (Token magic) Lloth's Vengeance||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||ND 8-7 Enchantable Blunt ||a narwhal-horn club||[[Te'nayu'ka]]||To'lot'zin has beak(key) to a chest that pops it&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NR 1H ANAU 4-9 str(2) chr(-6) da(1) hr(4) luc(3) blunt||(Artifact magic) a cooled volcanic plume of rock||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-10 max) Slasher ||Long Sword||[[Altibia]]||Townguard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Piercer ||ant sting||[[Ant Colony]]||Ant Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (4-12 max)| Piercer||Compass||[[Barbegazi Settlement]]||engineer&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 Blunt (4-14 max) ||Heavy Mace||[[Barbegazi Settlement]]||General Jarari&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9.5 (8-11 max) Blunt ||Nightwood Mallet||[[Aerie Volant]]||Whrteet / Martial Master&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Blunt ||a spider-shaped mourning star||[[Aerie Volan]]t||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||Mourning Star||[[Bazaar]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 (7-11 max) Blunt ||Special||[[Bazaar]]||Dark Brother (No longer pops)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 5 pierce dex(5)||dagger||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H Avg 7 Piercer||knife of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND | 2H | Avg decent||utter blackness||[[Castle of Baron Marel]]||1 down from apparition&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher AG ||Obsidian Sword||[[The Dark Manor]]||Benet the Captain&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H AGANAEAU Avg 'high' 50#||Triple Edged sword||[[The Dark Manor]]||zombie?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 11 | Blunt hr(1) dmg(1) ||Sceptre of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 11 Slasher ||emerald sword||[[Dragon Tower]]||draconian king&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8-8.5 Blunt ||Swagger Stick||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8.5 (8-9 max) Blunt ||Heavy Club||[[Dream Realm]]||Ogre Guards&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Piercer ||fishing spear||[[Dwarvenhold Mines]](Duergars)||Head Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||heavy rod||[[Dwarvenhold Mines]]/Duergar Homecaves||duergar cleric&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-8 max) Blunt ||Bludgeon||[[Dwarvenhold Mines]]/Duergar Homecaves||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||2H ND Avg 8 Piercer dmg(4) ma(25) ||spear||[[The Great Plains]]||shammy mob&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 10 Slasher ||ancient two-hand sword||[[Kuroth]]||old knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (5-17 max) Piercer AE ||finely crafted rapier||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H| Avg 6.5 | AGAN int(1) wis(-2) hr(3) ||a shiny dagger||[[Landru's Keep]]||Landru&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND Avg 12 Slasher|AGNR int(-2) wis(-2) svs(-6)||Aleanrahel||[[Longship]]||Captain Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Piercer ||sharp spear||[[Lookout Tower]]||patrol guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H  Avg 10 Blunt ||massive warhammer||[[The Master's Tower]](End of 2)||a huge mithril golem&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 9.5 (5-14 max) Slasher luc(-1) ||Flaming Sword||[[The Master's Tower]](3)||Zombie Guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 10 (5-15 max) Slasher||Black Sword||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||AGAN 1H Avg 12 (10-14 max) Blunt||burning whip||[[The Master's Tower]](3)||balrog&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 9.5 (7-12 max) Piercer||black dagger||[[The Master's Tower]](3)||dark stalker&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDAGAN 1H Avg 8 AG dex(2) int(2) Blunt||rod of the necromancer||[[The Master's Tower]](3)||end of 3rd last room&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (3-15 base) Slasher, Stats Random||a katana||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (1-17 base) piercer, Stats Random||a rapier||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 11+ (4-18 base) Blunt, Stats Random||a great hammer||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Blunt AEAU ||Sceptre of Might||[[MG Graveyard]]||Spirit of Mallinus&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 6-12 Slasher ANAU ||Long Silver Saber||[[The Mystic Woods]]|| Someone dressed in blue&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 7-15 chr(1) hr(2) dmg(3)||chrysolite plated falchion||[[The Mystic Woods]]||riddle chests&lt;br /&gt;
|-&lt;br /&gt;
|Key||||  ||Type: Key||a dragon's talon ||[[The Ruins of Ofcol]]||In the Dragon Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Piercer ||Black Dagger||[[The Ruins of Ofcol]]||N Barricade / Merc&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||?H Avg ? dex(2) dmg(2)||a crusted dagger||[[Altibia]] (Old Altibia section)||Pawldo the protector&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Slasher ||Raven's Claw||[[Altibia]] (Old Altibia section)||Black Raven&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7.5 dex(2) dmg(2)||Syringe||[[Outlands]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Piercer||jewelled dagger||[[Riverdale Plantation]]||Master's Office&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND 1H| Avg 9.5 | Piercer svs(-5) hp(30) ||the Fang of the Onyx Dragon||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||!ND 1H| Avg 8 dmg(4) hp(-40)|Piercer||Syringe||[[Riverdale Plantation]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7-11 AGAN | Blunt||Spiked Whip||[[River of Despair]]||Vrock&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 13||heavy mace||[[Altibia]]||Sahaugin guardian&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H| Avg 10 | Piercer | AGAN ma(20) ||Grand Fang||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 7||a blunt monkey femur||shipwreck||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 6 | Blunt | NR||Rolling Pin||[[Skor'Lanis]]||Woman(no longer in play)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg ? str(1) luc(1) hr(2) dmg(2) ||Dagger of Faith||[[Temple of Isiira]]||Center temple room, in skeleton of mazar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NDNR 1H Avg 4-8 luc(3) chr(2) dmg(-1) hr(2)||Luckblade||[[The Isle]]||Grand Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 (4-12 max) | Blunt||Snake Whip||[[The Jungle]](Temple of Ssssss)||Serpent Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 | Piercer||stiletto||[[Trading Post]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 | Slasher||Double fullered broadsword||[[Trading Post]]||For Sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H | Avg 7 | inv hr(?) dmg(?) hp(?) ||Lifeblade||[[The Triton Halls]]||The Kings Chamber / chest&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7 | Piercer||stylet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND  ???   ||A Dark Demon Blade||[[Villa En'Ansi]]||Madmans Office, Scar, can't get&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Slasher||Dragon Sabre||[[The Valley of Dhraxx]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 11 | Piercer||horned bow||[[Wintermeet Valley]]||centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher||Menacing Machete||[[Wintermeet Valley]]||Centaur Scout&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H  Avg 8 Piercer||pick||[[Wolftooth Gorge]]||goblin miner&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7.5 Blunt||Heavy Stone bludgeon||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H 1-13 Slasher dmg(2) dex(2)||A scalpel||[[Barbegazi Settlement]]||Doctor Misoso (Cleric Guildmaster)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H AGANNR 11-14 dex(-2) dmg(2) str(1) ||Huge Claw||[[Sahuaghin City]]||Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||NDNR 1H AG Avg 9 Piercer||a nasty razor edged dagger||[[Trading Post]]||Fennoch, enw&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(invis)|||| Limited ||NR 1H Avg 10.5 luc(1) hr(5) dmg(2) ma(-10)||the silver sword Qual'Minai||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 3 dex(3) svs(-3) ma(5)|| an iridescent ebon scale bracelet||[[Blackthorne Forest]]||Locked chest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||NDAGNR AC 2 str(-3)||(Red Aura) the bracers of Despair||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(2) hp(5)||feathered bracelet||[[Blue Savannah]]||Anakor the Dwarven Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 int (3) str(2)||a begemmed vulture cuff bracelet||[[Tribal Sands]]||Priest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2) hr(2) svs(-2)||a wide scarab cuff bracelet of opal||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||invis luc(2) hr(1) hp(-8)||a luminous sapphire bracelet||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 6 dmg(1)||Obsidian wristguard||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 10 con(2) chr(1)||black steel bracers||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 11 int(1) dmg(2)||mithril bracers||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 dex(1) svs(-2)||an emerald bracer||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 con(2) svs(-2)||earthen bracers||[[The Valley of Dhraxx]]||earth dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(1) int(1)||pewter bracers||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||gold filigree bracelet||[[Dragon Tower]]||dragon sorceress&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(1) wis(2) svs(-2)||Band of inner peace||[[The Mystic Woods]]||Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dmg(-1) hp(30) ma(30)||Icy bracelet||[[The Master's Tower]](4)||elemental&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(1) hp(10)||a hammer-and-anvil bracelet||New Ofcol||dwarven warrior&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||luc(3) dmg(3)||Sapphire of Skelos||[[Shipwreck]]||captain's cabin&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 str(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2)||woven hawkfeather bracelet||[[Wintermeet Valley]]||falconer&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 str(5)||a sweaty cloth wrist wrap||[[The Cursed Circus]]||the zombie of the strongman&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||bracelet of sapphires||[[Oakheart Inn]]||the sleepy-eyed dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 3 da(2) str(2) dex(2)||a decorative band of aquadragon scales||[[The Te'nayu'ka]]/The Submarine||To'li'tiku&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||da(3) con(3) chr(2)|| well-worn black leather manacles||[[Hall of Memory]] (1)||a worshiper of Ginny&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 da(3) hp(25)||Some Earthen Bracers||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||dex(2) ||dark grey wristguard||[[Trading Post]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||AGANNR AC 6 str(1) dex(1) ||a pair of black snakeskin bracers||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2) dmg(2) svs (-2)||the Nine Circles of the Order||[[Hall of Memory]] (2)||Sentry of the Seeker&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR con(2) luc(-2) ||Symbol of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE dex(1) ||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE int(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE wis(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG 15kg container svs(-1)||spider silk baldric||[[The Dark Manor]]||Capt. Brennet&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||svs(-2)||Crest of the Dragon Rider||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 3 ma(15)||Holy symbol of the draconian||[[Dragon Tower]]||Holy Draconian&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||wis(1)||a Pin of Mastery||[[Dwarvenhold]]||Cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ND chr(2)||an embroidered scrap of elvenweave cloth||[[Great Eastern Desert]]||bandit leader&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(1)||Tiger Lily Pin||[[Jungle]]||Night tiger&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2)||Lavender glass rose on stem||[[Kharad-Delving]]||Berengor&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1)||crossed swords||[[Kuroth]]||Large Golem&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR int(2) ma(10)||Symbol of the High Mage of Kuroth||[[Kuroth]]||Sendres&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 4 ac(-5) ma(10)||Defense ministers symbol of office||[[Kuroth]]||Cartheles&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(15) ma(10)||(Moderate magic) the Agriculture Minister's Symbol of Office||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1) ||eye glasses||[[Lookout Tower]]||ranger captain&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2) ||bar of mastery||[[Loth-Llorien]]||guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(20) ||White Rose||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ma(10) ||The Master's Brooch||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ac(-2)||fang of the werewolf||[[The Master's Tower]]||Inside an old Forest&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(-20) ma(40)||A delicate diamond leaf||[[The Mystic Woods]]||The Adamantine Chamber&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AGANAE luc(3)||(Mystical) The Coin of the Elements'||[[The Mystic Woods]]||Fogside Cliffs&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDAGNR dmg(1) hr(1)||the Ebon Sigil Odegra||[[The Caverns of N'Kai]]||the Great Dhole&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDNRAE str(1) svs(-1) ||The Brooch of the one Dwarf||[[The Caverns of N'Kai]]||If nkai, ebon young&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Warrior / boar&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Ranger Guild / Raccoon&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Mage Guild / Rabbit&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||thieves guild&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Cleric Guild / Bernard&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG svs(-2)||Black Pearl Brooch||[[Sahaughin]]||Shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1) ||Sigil of the Hunter ||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG ma(5)||aarahide bandana||[[Skull top]]||&lt;br /&gt;
|-&lt;br /&gt;
|wwp|||| Limited ||str(-1) con(-4) int(2) wis(2) hp(-20) ||Elder Badge||[[Tier Sh'Halen]]||Spectre of Jaeden&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR luc(1) ||Mithril Horseshoe||[[Tier Sh'Halen]]||on skeletal horse&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(2) ||a small gold pentagram||[[The Triton Halls]]||the Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_-_Level_25_Bard_Council_Review&amp;diff=20346</id>
		<title>Mercury - Level 25 Bard Council Review</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_-_Level_25_Bard_Council_Review&amp;diff=20346"/>
		<updated>2019-06-22T04:34:12Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bardic]]&lt;br /&gt;
 4 characters.  Total online: 4.&lt;br /&gt;
 Hum [    Lady Regent    ] Malystryxx the Girl..Advisor of Candyland&lt;br /&gt;
 Hum [    Triat Weaver   ] Cordir, Lady of Fate, Patroness of Bards *Abe*&lt;br /&gt;
 Elf [ Ma:30 Th:30 Ra:30 ] Golson Crimson Titan&lt;br /&gt;
 Hel [ Bard:  30  24  29 ] Mercury, Concubine of Regrettable Decisions.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury shakes the chicken, making a vaguely percusionary pattern that could only be called music by the deaf.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
An incredibly inebriated elephant trumpets into the room and barrels into Mercury, obviously overjoyed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson grins wickedly.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury grumbles.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury tries to shove the elephant back to the seats unsuccessfully.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'Not right now.  I gotta perform stuff.  We can drink later.'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx grins evilly.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The elephant pouts and nudges Mercury again, waving its ears and pointing out towards the temple area.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury grumbles.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'In a few.  I gotta do this.'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The elephant grumbles and trumpets loudly, quite annoyed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The elephant steals a keg of beer from Mercurys backpack and wanders over to the seats.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The elephant rudely nudges aside several people he really shouldnt, and starts drinking.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sighs.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury bows deeply.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury coughs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury pulls out a tattered and stained book and starts rifling through the pages.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'Ah, here it is.  The story of the Candy Kid.'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury grins, but it looks like either a drunken leer or he just had a stroke.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir narrows Her eyes at the elephant.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury wiggles his fingers a bit too dramatically and the background fades away.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury scolds the elephant until it moves seats.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, Our story begins with a child who had a dream.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, A dream of candy.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings (quite tunelessly), 'BEER CANDY!!!&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The entire amphitheater dissolves away and a childs face emerges from the fog.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx grins evilly.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The child appears to be eating candy -- eating candy in the same way an alcoholic drinks after a family gathering.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''As you watch, the thought But how can he breathe?? pops into your head.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''The surrounding fog materializes and you see this child is tromping past some city guards, heading away from Midgaard.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury shakes his plucked chicken vigorously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, In his hunt for candy, this child ventured east and south.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The child, still chomping on candy, wanders up to a castle guarded by gnomes.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, Eventually finding an unlikely ally in a gnomish child.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The child suddenly stops, glaring at an even smaller child chomping on candy.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''The smaller child and the Candy Kid engage in a dance of eating candy.  A duel of consumption.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, Like most youngsters, friendship was built on battle.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The two kids begin a battle of wills and guts, in which there is never a clear winner, or loser.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''As the race to a sugar-induced coma speeds on, the children seem to establish a grudging respect.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, They wandered near and far, seeking all the candy in the land.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'They learned all the legends and rumors of candy.  The stories of candy.  Of ogrish and elvish, of delicious and disgusting'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''Images flash by of the Candy Kid and the gnome running away from guards of all different races,''&amp;lt;BR&amp;gt;&lt;br /&gt;
''Frequently with their pockets overflowing with candies and goodies of all kinds.  Sometimes with elf ears crusted with dirt.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''Sometimes with just raw honeycomb oozing all over their hands and face.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'But soon, the Candy Kid recognized that he would become a Candy Man, and that was just plain not acceptable.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury shakes the plucked chicken vigorously, making music like an earthquake makes animals calm.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'For adults dont eat candy.  Adults live a boring lives, never understanding that life IS candy'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The images fade and a new one appears with the two children arguing frantically.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'Thus the Candy Kid worked to convince his friend to help him remain young'&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'For all the candy of the world cannot be found and eated in just one childhood.'&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, A spell was cast.  A spell only an innocent would cast.  A spell to remain a child, forever.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The gnomish child appears to be casting a spell on the Candy Kid.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'But not everyone agreed with eternal childhood'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The background of the Candy Kids wandering solidifies and you see a human girl dressed in pink. LOTS of pink.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury grins, but it looks like either a drunken leer or he just had a stroke.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'As the Candy Kid heard rumors of an elusive beer candy, a human named Lexie schemed and plotted for love'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''Images of Lexie staring longingly at the Candy Kid fade in.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'But the Candy Kid had a mission now!  Beer, an adult indulgence, mixed with candy!  GENIUS!'&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'While the pink lady plotted, the Candy Kid barely avoided cooties.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The images fade into the human in pink trying to bribe the gnome, now an adult.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''Several scenes of the Candy Kid running away from Lexie or hiding fade in and out.  Obviously distracted from the hunt for candy.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'But soon the rumors of Beer Candy overwhelmed the Candy Kids senses, and he set out in search.'&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'Kidnapping, murder, accidental murder, accidental kidnapping, and much more were just stepping stones in the pursuit of beer candy'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The images split into several different scenes.  In the first is the Candy Kid trying to ONLY kidnap unwanted sons and daughters from a dwarven king.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'But it can be hard to kidnap those who want to leave.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The dwarven daughters are in lurrrrve, and the dwarven sons are indignant.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''In the second scene you see the Candy Kid sprinting away from Lexie, with Lexie in hot pursuit.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''In the third scene, you see the Candy Kid looking confused and asking a minotaur wearing an emperors crown if hes a cow-man.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The elephant makes a loud trumpeting sound.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The scene continues what appears to be the Candy Kid asking even more inappropriate questions, which clearly enrage the Emperor.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir hushes the elephant.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'Upon finally conceding (but not believing) the emperor was not a cowman, the Candy kid remembered his goals.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The Candy Kid keeps insisting that he give over the beer candy.  Of course, his insistence on mooing half his words to the Emperor isnt going over well.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''The emperor seems quite miffed and chases him all the way to the delving with a male elf repeatedly prodding him with a large club.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'But beer candy.  That was the kid's passion, his white whale, his elusive desire.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The other scenes fade away as this third scene grows.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'Sending Sparhawk into his path to sate this angry cows indignant rage, the Candy Kid poked and prodded,'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''The Candy Kid and Sparhawk (mostly dead) are fighting a close battle with the Cow Emperor.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''As Sparhawk falls in battle, the Candy Kid accidentally swallows his candy, coughs and his candy hits the Emperor in the eye, knocking him down.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''The Candy Kid points a sharpened sword that appears to be just one large sugar crystal at the Emperor.''&amp;lt;BR&amp;gt;&lt;br /&gt;
''The angry cow reluctantly loosens a drawstring to a bag and hands it over.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'Thus, the beer candy was surrendered.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
''Lexie appears at the edge of the image hunting for the Candy Kid, running up to grab him and ending up with just a handful of beer candy.''&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury sings, 'And marriage narrowly avoided.'&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury shakes his chicken violently so parts start flying off.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury smiles happily.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury bows deeply.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson shows his approval by clapping his hands together.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir blinks.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx shows her approval by clapping her hands together.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson grins wickedly.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir says, 'well. That's a very colorful interpretation of historical events...'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx pats the elephant on his back.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'The cow-emperor might have embellished his version a bit'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir manages to keep from smiling, but the corners of her lips twitch with the effort.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury coughs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'and I might have been a bit tipsy while interviewing the others'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;###&amp;lt;/nowiki&amp;gt; Mercury has received Bards' Council approval for level 25.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;levelcheck&amp;lt;BR&amp;gt;&lt;br /&gt;
You need -17162 experience points to level your 1st class.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your magical class must not surpass your combat class.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have met the skills requirement.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have passed Bards' Council review.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have gained 1 hit point.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your gain is: 1/842 hp, 0/618 m, 6/646 mv, 0/0 prac, 0/4 trn.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;levelcheck&amp;lt;BR&amp;gt;&lt;br /&gt;
You need -17162 experience points to level your 1st class.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your magical class must not surpass your combat class.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have met the skills requirement.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have passed Bards' Council review.&amp;lt;BR&amp;gt;&lt;br /&gt;
Lucky you!  You get another training session!&amp;lt;BR&amp;gt;&lt;br /&gt;
You have gained 2 hit points.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your gain is: 2/844 hp, 0/618 m, 6/652 mv, 0/0 prac, 1/5 trn.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx says (in common), 'unbelieveable story'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir says, '&amp;quot;might have been&amp;quot;?'.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cordir raises an eyebrow.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury blushes.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;levelcheck&amp;lt;BR&amp;gt;&lt;br /&gt;
You need -17162 experience points to level your 1st class.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your magical class must not surpass your combat class.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have met the skills requirement.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have passed Bards' Council review.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have gained 1 hit point.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your gain is: 1/845 hp, 0/618 m, 7/659 mv, 0/0 prac, 0/5 trn.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;levelcheck&amp;lt;BR&amp;gt;&lt;br /&gt;
You need -17162 experience points to level your 1st class.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your magical class must not surpass your combat class.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have met the skills requirement.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have passed Bards' Council review.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have gained 1 hit point.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your gain is: 1/846 hp, 0/618 m, 7/666 mv, 0/0 prac, 0/5 trn.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;levelcheck&amp;lt;BR&amp;gt;&lt;br /&gt;
You need -17162 experience points to level your 1st class.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your magical class must not surpass your combat class.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have met the skills requirement.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have passed Bards' Council review.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have gained 1 hit point.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your gain is: 1/847 hp, 0/618 m, 6/672 mv, 0/0 prac, 0/5 trn.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx says (in common), 'there is no way lexie would leave darkness'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;gt;levelcheck&amp;lt;BR&amp;gt;&lt;br /&gt;
You need -17162 experience points to level your 1st class.&amp;lt;BR&amp;gt;&lt;br /&gt;
Your magical class must not surpass your combat class.&amp;lt;BR&amp;gt;&lt;br /&gt;
You have met the skills requirement.&amp;lt;BR&amp;gt;&lt;br /&gt;
You need Bards' Council review (HELP BARDS COUNCIL for more information).&amp;lt;BR&amp;gt;&lt;br /&gt;
Try again once the requirements are met.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Malystryxx says (in common), 'gratz'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson grins wickedly.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury smiles happily.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury bows deeply.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'many thanks'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson says (in common), 'wow'.&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson says (in common), 'you lvl'd 5 times?'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury smiles happily.&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury's giant belly wiggles back and forth in a fascinating, yet disgusting manner.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'drunken wanderings pay off...'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Golson winces.  Ouch!&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury says (in common), 'sometimes'.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
4 characters.  Total online: 4.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hum [    Lady Regent    ] Malystryxx the Girl..Advisor of Candyland&amp;lt;BR&amp;gt;&lt;br /&gt;
Hum [    Triat Weaver   ] Cordir, Lady of Fate, Patroness of Bards *Abe*&amp;lt;BR&amp;gt;&lt;br /&gt;
Elf [ Ma:30 Th:30 Ra:30 ] Golson Crimson Titan&amp;lt;BR&amp;gt;&lt;br /&gt;
Hel [ Bard:  30  30  29 ] Mercury, Concubine of Regrettable Decisions.&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_-_Level_10_Bard_Review&amp;diff=20345</id>
		<title>Mercury - Level 10 Bard Review</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_-_Level_10_Bard_Review&amp;diff=20345"/>
		<updated>2019-06-22T04:32:07Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bardic]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
7 characters.  Total online: 7.&lt;br /&gt;
Sah [       Ma: 3       ] Dioscuri the Sahuagin&lt;br /&gt;
Hel [ Wa:13 Th:11 Ma:11 ] Blackstone.&lt;br /&gt;
Hum [ Wa:30 Th:30 Ma:30 ] Lexie, Soul-Devouring Nashite Succubus -OaC-&lt;br /&gt;
Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
Elf [ Ra:30 Th:30 Ma:30 ] Golson Crimson Paladin seeking &amp;gt;7 stat arms&lt;br /&gt;
Hel [    Ra:12 Cl:14    ] Seamus.&lt;br /&gt;
&lt;br /&gt;
The Storytelling Amphitheater&lt;br /&gt;
[Exits: west]&lt;br /&gt;
&lt;br /&gt;
Mercury gossips (in common), 'my next performance is gonna happen at the Amphitehiteare'.&lt;br /&gt;
&lt;br /&gt;
Lexie gossips (in common), 'yay'.&lt;br /&gt;
&lt;br /&gt;
Mercury gossips (in common), 'Amphit...performance place'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lexie arrives from the west.&lt;br /&gt;
Mercury arrives from the west.&lt;br /&gt;
&lt;br /&gt;
Lexie hops around. Perhaps she's part frog?&lt;br /&gt;
&lt;br /&gt;
Mercury puts a gleaming, well polished silver lyre in a saddlebag.&lt;br /&gt;
&lt;br /&gt;
Lexie rests.&lt;br /&gt;
&lt;br /&gt;
Mercury puts a pristine, antique guitar of cherrywood in a saddlebag.&lt;br /&gt;
&lt;br /&gt;
Mercury gossips (in common), 'anybody who wants to see -- it's u e u 4e from the pit'.&lt;br /&gt;
&lt;br /&gt;
People near you:&lt;br /&gt;
Mercury                     &lt;br /&gt;
Lexie                       &lt;br /&gt;
Cordir                      &lt;br /&gt;
Ey'ce'ii                    &lt;br /&gt;
&lt;br /&gt;
Lexie gossips (in common), 'i wouldnt miss it!'.&lt;br /&gt;
&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
&lt;br /&gt;
Seamus gossips (in common), 'on my way'.&lt;br /&gt;
&lt;br /&gt;
Seamus arrives from a puff of smoke.&lt;br /&gt;
&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'well, that was easy'.&lt;br /&gt;
Seamus grins wickedly.&lt;br /&gt;
&lt;br /&gt;
Mercury laughs.&lt;br /&gt;
&lt;br /&gt;
Seamus rests.&lt;br /&gt;
&lt;br /&gt;
Lexie smiles happily.&lt;br /&gt;
Seamus smiles happily.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'Immortals have the best transportation'.&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
&lt;br /&gt;
Lexie nods.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'yeah they do'.&lt;br /&gt;
Seamus says (in common), 'nice cars too'.&lt;br /&gt;
&lt;br /&gt;
Lexie says (in common), 'best Uber around'.&lt;br /&gt;
&lt;br /&gt;
Seamus laughs.&lt;br /&gt;
&lt;br /&gt;
Mercury gossips (in common), 'anybody else?'.&lt;br /&gt;
&lt;br /&gt;
Seamus gives a spell score to Mercury.&lt;br /&gt;
&lt;br /&gt;
Golson gossips (in minotaur), 'er what?'.&lt;br /&gt;
&lt;br /&gt;
Seamus gives the pliable scroll to Mercury.&lt;br /&gt;
&lt;br /&gt;
Golson arrives from a puff of smoke.&lt;br /&gt;
&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
&lt;br /&gt;
Seamus smiles happily.&lt;br /&gt;
&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Lexie smiles happily.&lt;br /&gt;
&lt;br /&gt;
Golson raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
Seamus bows deeply.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'ready?'.&lt;br /&gt;
&lt;br /&gt;
Seamus nods.&lt;br /&gt;
&lt;br /&gt;
### Blackstone has advanced to level 14.&lt;br /&gt;
(^_^) Blackstone has been awarded the Unaligned Army Insignia.&lt;br /&gt;
&lt;br /&gt;
Golson nods.&lt;br /&gt;
&lt;br /&gt;
Someone nods.&lt;br /&gt;
&lt;br /&gt;
Mercury stops using a fishing spear.&lt;br /&gt;
&lt;br /&gt;
Golson rests.&lt;br /&gt;
&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
Mercury gets a plucked chicken from a saddlebag.&lt;br /&gt;
Mercury wields a plucked chicken.&lt;br /&gt;
Mercury nods.&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'This song is called 'Poisoning Pigeons in the Park''.&lt;br /&gt;
 Mercury grins, but it looks like either a drunken leer or he just had a stroke.&lt;br /&gt;
&lt;br /&gt;
Golson snickers softly.&lt;br /&gt;
&lt;br /&gt;
Mercury performs 'awe audience'.&lt;br /&gt;
Mercury coughs.&lt;br /&gt;
Mercury burps loudly.&lt;br /&gt;
&lt;br /&gt;
 Mercury starts using the plucked chicken like a tambourine, making the most obscene noise.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'Spring is here, spring is here!'&lt;br /&gt;
 Mercury sings 'Life is skittles,'&lt;br /&gt;
 Mercury sings 'And life is BEER!'&lt;br /&gt;
&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
Mercury downs a cold, frosty beer.&lt;br /&gt;
&lt;br /&gt;
 Mercury pauses for a moment, not sure if it's a burp...or something worse coming.&lt;br /&gt;
Mercury burps loudly.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings (or screeches) 'I think the loveliest time of the YEAR'&lt;br /&gt;
 Mercury sings 'Is the spring, I do.'&lt;br /&gt;
&lt;br /&gt;
Mercury raises an eyebrow.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'Don't you?  'Course you do'&lt;br /&gt;
 Mercury sings 'But there's one thing that makes spring complete for me...'&lt;br /&gt;
 Mercury sings 'And makes every Sunday a treeeeeeeeeeaat for meeeeeeee!!'&lt;br /&gt;
&lt;br /&gt;
 Mercury pauses for a moment to catch his breath and smoke a cigarette.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'All the world seems in tune on a spring afternoon'&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'When we're pooooooooooooooooooooisoning pigeons in the park'&lt;br /&gt;
&lt;br /&gt;
 Mercury attemps to spin around, using a plucked chicken as a baton in a parade, but it goes wild and pieces of it hit several audience members.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'Every Sunday you'll see my sweetheart and me'&lt;br /&gt;
 Mercury sings 'As we poooooooooiison the pigeons in the park'&lt;br /&gt;
&lt;br /&gt;
Mercury gets a vodka bottle from a stout cargo net.&lt;br /&gt;
 Mercury calms down for a second and looks into his empty vodka bottle frowning.&lt;br /&gt;
&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
&lt;br /&gt;
 Mercury nods and continues singing (or screeching -- it's hard to tell at this point).&lt;br /&gt;
&lt;br /&gt;
### [Somewhere, Mercury sings 'The birdies all try and hide']&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'But they still go for peanuts'&lt;br /&gt;
 Mercury screeches 'When coated with cyaniiiiiiide!!!'&lt;br /&gt;
 Mercury sings 'The sun's shining bright'&lt;br /&gt;
 Mercury sings 'Everything seems all right'&lt;br /&gt;
 Mercury sings 'When we're poisoning pigeons in the park'&lt;br /&gt;
&lt;br /&gt;
 Mercury pauses for a brief tambourine solo.&lt;br /&gt;
&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
&lt;br /&gt;
Mercury downs a cold, frosty beer.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings(?) 'We've gained notoriety'&lt;br /&gt;
 Mercury screeches 'And caused much anxiety'&lt;br /&gt;
 Mercury screeches 'In the Audobon Society'&lt;br /&gt;
&lt;br /&gt;
Mercury downs a cold, frosty beer.&lt;br /&gt;
&lt;br /&gt;
 Mercury screeches 'With our games'&lt;br /&gt;
 Mercury screeches 'They call it impiety'&lt;br /&gt;
 Mercury screeches 'And lack of propriety'&lt;br /&gt;
 Mercury screeches 'And quite a variety of unpleasant NAAAAAAAAAAAAMES'&lt;br /&gt;
&lt;br /&gt;
 Mercury lights a cigarette and takes a drag, while somehow coughing at the same time.&lt;br /&gt;
 Mercury takes a shot of whiskey, coughs, and nods.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'But it's not against any religion'&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'To want to dispose of a piiiiiiigeon'&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'So if Sunday you're free'&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'Why don't you come with me'&lt;br /&gt;
&lt;br /&gt;
 Mercury struts up and down the stage smoothly.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'And we'll poison the pigeons in the park'&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'And maybe we'll do in a squirrel or two'&lt;br /&gt;
 Mercury sings (in a remarkably smoothe voice) 'While we're poiiiiiiiiiisoning pigeons in the park'&lt;br /&gt;
&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
&lt;br /&gt;
 Mercury coughs and stands up straight....somehow.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'We'll murder them amid laughter and merriment'&lt;br /&gt;
&lt;br /&gt;
Mercury chuckles, evidently amused.&lt;br /&gt;
&lt;br /&gt;
Lexie frowns at what Mercury did.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'Except for the few we take home to experiment!!!'&lt;br /&gt;
&lt;br /&gt;
 Mercury adjusts his britches for a rousing finale.&lt;br /&gt;
&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
Mercury downs a cold, frosty beer.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'My pulse will be quickenin''&lt;br /&gt;
 Mercury sings 'With each drop of strychnine'&lt;br /&gt;
 Mercury sings 'We feed to a pigeon'&lt;br /&gt;
 Mercury sings 'It just takes a smidgin'&lt;br /&gt;
 Mercury sings 'To poison a pigeon in the paaaaaaarrrk'&lt;br /&gt;
&lt;br /&gt;
 Mercury makes a final tambourine solo with a plucked chicken -- that is truly disgusting.&lt;br /&gt;
&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Lexie sighs at the sight of Mercury.&lt;br /&gt;
&lt;br /&gt;
 Mercury sings 'We feed to a pigeon'&lt;br /&gt;
&lt;br /&gt;
Seamus laughs.&lt;br /&gt;
&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Mercury hiccups loudly. Maybe he had too much to drink?&lt;br /&gt;
&lt;br /&gt;
Seamus claps at Mercury's performance.&lt;br /&gt;
Seamus claps at Mercury's performance.&lt;br /&gt;
Seamus claps at Mercury's performance.&lt;br /&gt;
&lt;br /&gt;
Lexie says (in common), 'as a founding member of PETA i'm not happy'.&lt;br /&gt;
Lexie says (in common), 'but it was nice :)'.&lt;br /&gt;
Lexie claps at Mercury's performance.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'originally composed by Tom Lehrer'.&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Golson shows his approval by clapping his hands together.&lt;br /&gt;
&lt;br /&gt;
Mercury chuckles, evidently amused.&lt;br /&gt;
&lt;br /&gt;
Someone says, 'audience?'.&lt;br /&gt;
Someone says, 'Shall he pass?'.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'pass!!'.&lt;br /&gt;
&lt;br /&gt;
 Lexie gives thumbs up.&lt;br /&gt;
&lt;br /&gt;
Golson nods.&lt;br /&gt;
Golson says (in common), 'loved the instrument'.&lt;br /&gt;
Golson says (in common), 'and I hate pidgeons'.&lt;br /&gt;
&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Someone nods.&lt;br /&gt;
Someone says, 'flying rats.'.&lt;br /&gt;
&lt;br /&gt;
Golson nods.&lt;br /&gt;
&lt;br /&gt;
Mercury chuckles, evidently amused.&lt;br /&gt;
&lt;br /&gt;
Seamus chuckles, evidently amused.&lt;br /&gt;
&lt;br /&gt;
### Mercury has earned Bards' Council approval for level 10.&lt;br /&gt;
&lt;br /&gt;
Golson says (in common), 'rat birds'.&lt;br /&gt;
&lt;br /&gt;
Mercury is so excited that he cheers just for the hell of it.&lt;br /&gt;
&lt;br /&gt;
Golson throws confetti in the air! &lt;br /&gt;
&lt;br /&gt;
Seamus enthusiastically cheers Mercury to victory.&lt;br /&gt;
&lt;br /&gt;
Lexie says (in common), 'gratz!'.&lt;br /&gt;
&lt;br /&gt;
 Mercury dances and spins -- remarkably light on his feet.&lt;br /&gt;
&lt;br /&gt;
Lexie hugs Mercury.&lt;br /&gt;
&lt;br /&gt;
Mercury bows deeply.&lt;br /&gt;
&lt;br /&gt;
Mercury hugs Lexie.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'atta boy, Merc'.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'many thanks'.&lt;br /&gt;
&lt;br /&gt;
Mercury gets a spell score from a saddlebag.&lt;br /&gt;
&lt;br /&gt;
Lexie stands up.&lt;br /&gt;
&lt;br /&gt;
Mercury hums several notes to a song you didn't know existed.&lt;br /&gt;
&lt;br /&gt;
Mercury gets a gleaming, well polished silver lyre from a saddlebag.&lt;br /&gt;
Mercury gives a gleaming, well polished silver lyre to Lexie.&lt;br /&gt;
&lt;br /&gt;
Lexie utters the words, 'improved identify'.&lt;br /&gt;
&lt;br /&gt;
Lexie gives a gleaming, well polished silver lyre to Mercury.&lt;br /&gt;
&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
&lt;br /&gt;
Lexie says (in common), 'pretty'.&lt;br /&gt;
&lt;br /&gt;
Mercury tries to hold a gleaming, well polished silver lyre, but has his hands full.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'charisma?'.&lt;br /&gt;
&lt;br /&gt;
Mercury puts a gleaming, well polished silver lyre in a saddlebag.&lt;br /&gt;
Mercury nods.&lt;br /&gt;
Mercury says (in common), '3chr'.&lt;br /&gt;
&lt;br /&gt;
Mercury stops using a plucked chicken.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'as foretold by prophesy'.&lt;br /&gt;
&lt;br /&gt;
Mercury puts a plucked chicken in a saddlebag.&lt;br /&gt;
&lt;br /&gt;
Seamus nods.&lt;br /&gt;
&lt;br /&gt;
Mercury wields a fishing spear.&lt;br /&gt;
&lt;br /&gt;
Lexie says (in common), 'there was a prophecy of Mercury with a plucked chicken?'.&lt;br /&gt;
&lt;br /&gt;
Mercury gets the pliable scroll from a saddlebag.&lt;br /&gt;
&lt;br /&gt;
### Mercury has advanced to level 10.&lt;br /&gt;
### Dioscuri has advanced to level 4.&lt;br /&gt;
&lt;br /&gt;
Lexie enthusiastically cheers Mercury to victory.&lt;br /&gt;
&lt;br /&gt;
Mercury throws back his head and cackles with insane glee!&lt;br /&gt;
&lt;br /&gt;
Lexie gossips (in common), 'gratzy'.&lt;br /&gt;
&lt;br /&gt;
Golson grins wickedly.&lt;br /&gt;
&lt;br /&gt;
### Mercury has advanced to level 11.&lt;br /&gt;
&lt;br /&gt;
Dioscuri gossips (in common), 'Thanks!'.&lt;br /&gt;
&lt;br /&gt;
Mercury laughs.&lt;br /&gt;
Mercury says (in common), 'and a training session'.&lt;br /&gt;
&lt;br /&gt;
Someone says, 'levelcheck again'.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), 'no, that the lyre would be +chr :)'.&lt;br /&gt;
&lt;br /&gt;
Mercury nods.&lt;br /&gt;
&lt;br /&gt;
Seamus says (in common), ''oh, nicey nice'.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'need more magicky stuff'.&lt;br /&gt;
&lt;br /&gt;
Lexie says (in common), 'nice on levels'.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'I was having fun with LQ and MM'.&lt;br /&gt;
&lt;br /&gt;
Seamus pats Mercury on his back.&lt;br /&gt;
Seamus says (in common), 'good job'.&lt;br /&gt;
Seamus waves happily.&lt;br /&gt;
Seamus leaves west.&lt;br /&gt;
&lt;br /&gt;
Mercury says (in common), 'many thanks for the time, Immortal and mortals alike'.&lt;br /&gt;
Mercury waves happily.&lt;br /&gt;
&lt;br /&gt;
 Mercury somehow staggers to his feet without doing too much damage, constantly muttering about the room spinning too much.&lt;br /&gt;
&lt;br /&gt;
Someone waves.&lt;br /&gt;
&lt;br /&gt;
Lexie waves happily.&lt;br /&gt;
&lt;br /&gt;
Mercury puts a vodka bottle in a stout cargo net.&lt;br /&gt;
&lt;br /&gt;
A few feathers waft downward.&lt;br /&gt;
&lt;br /&gt;
Mercury waves happily.&lt;br /&gt;
Mercury smiles happily.&lt;br /&gt;
Mercury leaves west.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20342</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20342"/>
		<updated>2019-06-20T03:36:06Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* MUD WIDE ITEMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
== MUD WIDE ITEMS ==&lt;br /&gt;
The list below contains both limiteds and non limiteds of non-random (poppable) equipment.  [[RandomEquipment]] also pops throughout the realm.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wear Slot&lt;br /&gt;
!Metal&lt;br /&gt;
!Lim/Non-Lim&lt;br /&gt;
!Stats&lt;br /&gt;
!Item Name&lt;br /&gt;
!Area&lt;br /&gt;
!Room/Mob/Notes&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(3) con(3)||an acrobat's safety harness||[[The Cursed Circus]]||flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(2) luck(3) svs(-3)||an over-robe of emerald silkweave||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||m|AC 6 int(3) wis(3) chr(3)||linen robes of cloud-gray||[[Aerie Volant]]||Master Arcanus&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||gm|AC 6 luc(3) svs(-2) int(4)||an aura of inky darkness||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 4 ac(-2) svs(-3)||a thick, heavy, fine brown wool cloak||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|About||Y||Limited||AC 14 da(2) dmg(4)||a sash of molten chain mail||[[The Cursed Circus]]||Blazing Gate Keeper&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||ac(-5) container||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 da(2) svs(-2)||a dark cloak||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||Limited||AC 3 str(2) dex(2) svs(-2) hp(20)||the chimera's hide||[[Candlespyre Mountain]]||In a huge cave, a foul chimera&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||dmg(3)||stained and tattered cloak||[[Candlespyre Mountain]]||giant wyvern&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-3) hr(3)||split cape||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||??? ||a shredded gold robe||[[The Ruins of Ofcol]]||Dragon Chamber/attendant of nightwalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AGNR AC 6 svs(-5)||Ward of the Triat||[[The Caverns of N'Kai]]||Shar-ti&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 int(3) wis(3) luc(2)||robe of faith||[[Northern Stronghold]]||emperor tharune&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 6 dmg(3) svs(-2)||an aura of darkness||[[The Ruins of Ofcol]]||nightstalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 5 str(3) con(2)||Braided Tasloi Hide||[[Riverdale Plantation]]||jungle guide&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 hr(2) dmg(2)||assassin's cape||[[The Triton Halls]]||mysterious sorceress&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 int(1) wis(1) hr(1)||tattered robe||[[Skelos Island]]||skeleton queen&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||svs(-3)||dark grey woolen cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 dmg(2) svs(-3)||Crest of Cormac||[[Wintermeet Valley]]||centaur patriarch&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-5) int(2) hr(1)||Cloak of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AEAUNR AC 4 ac(-10) svs(-3) hp(10)||An azure quilted doublet||[[Trading Post]]||Lowerchest&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AC 6 ac(-10) svs(-4)||dark grey cloak||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 chr(1) ac(-2) dex(1) +?||some molten elven chain sleeves||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 hr(2) str(2)||twin spirals of bone||[[Living Lands]]||the skeletal beast&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 hr(2) dex(2) str(2)||a pair of leaf-shaped leather pauldrons||[[Riverhold]]||Zrilla, the Ranger Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 int(2) wis(2) svs(-2)||an armband of white coral||[[The Te'nayu'ka]]/The Submarine||Chac'u'yab the ballast master / Bo'lan'ti'ku&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 con(2) dex(2) svs(-2)||an armband of pink coral||[[The Te'nayu'ka]]/The Submarine||the helmsman, Ak'cha'mahez&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 luc(3) svs(-3)||Leather vambraces with spiderweb repousse||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||mAEm AC 5 svs(-3) hr(3)||storm blue scale mail pauldrons||[[Hall of Memory]] (II)||the doppelganger of a bemused human / Tel'Quessir&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AEAU AC 9 luc(2)||Silver Dragonscale Vambraces||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||NDNR AC 6 dmg(2) svs(-3)||Emerald Vambraces||[[Abbey]]||Emerald Knight&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 4 ac(-2) str(2) ma(10)||Sleeves of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Arms (inv)||||  ||AC 6 hr(2) dmg(2)||Midnight Black Bracers||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||str(1) dmg(2)||promise of the triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 int(4)||pieces of graveworm hide||[[The Ruins of Ofcol]]||the graveworm&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 con(3)||a brand of a sun in a circle||[[The Ruins of Ofcol]]||disgruntled mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||Limited||AC 5 dmg(4) luc(2)||leather pauldrons signed by Lord Sirak||[[Hall of Memory]] (II)||the wraith of a silent Executioner / Sirak's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 mv(10) svs(-1) da(1) dex(3)||a wide armcuff, shaped like a falcon||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 str(4) con(2)||Carved set of Ivory Armbands||[[Shipwreck]]||captains chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||AC 21 con(1)||Woronin armbands||[[Temple of Isiira]]||ghostly woronin&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2)||Feathered armbands||[[Wintermeet Valley]]||Centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||AC 5 dmg(2)||dark grey sleeves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin sleeves||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 0  str(1) chr(1) hr(3) ac(-10)||(Mystical) two carbuncle-studded chestnut arm guards ||[[The Mystic Woods]]||Riddle Chests&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2) hr(2) svs(-2)||bulky sleeves of bear fur||[[Blackthorne Forest]]||a roaring brown bear&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 dmg(3) dex(3)||(Invis)swirling spirits||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AG AC 2 ma(5)||a blood red robe||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 hp(15) da(1) ac(-10) dex(-3)||the volcanic chest plate||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||ND AC 10 luc(2) svs(-4)||Emerald Breastplate||[[Abbey]] (below drunken abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 ac(-5) svs(-2)||couatl jerkin||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AGAN AC 16 str(1) dmg(1)||Obsidian Breastplate||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-6) wis(2) hr(2)||Plate of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||AC 5 ac(-10) dmg(3) svs(-4) ma(15)||the enchanted suit of leather||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||||radiant golden vestments||[[Hall of Memory]]||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 wis(2) int(2)||a heavily embroidered green wool tunic||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-10) svs(-4)|| ||[[The Great Plains]]||Mastodons&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) ma(33)||Silver Vest||[[The Master's Tower]] (top)||The Lady&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 int(2) wis(2) luc(2)||Golden Vest||[[The Master's Tower]] top||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 luc(2)||pelt of silver tiger||[[Master's Tower''(2)||silver tiger&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AC 16||shiny breast plate||[[Mountain of Knowledge]]||Baliff&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AE AC 10 con(3) hp(15)||platinum plate||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AGAENR AC 6 dex(3)||Immense Elder Sign||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||int(3) svs(-5)||rune covered robe||[[Northern Stronghold]]||Headmaster Vaeren (black robed mino wizard)&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 dex(4) svs(-2)||a black-leather bandolier||[[Northern Stronghold]]||Angarak?&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y|| LIMITED ||AC 17 da(5)||mithril bodice||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) dmg(1)||Clouded leopard skin||[[Riverdale Plantation]]||clouded leopard&lt;br /&gt;
|-&lt;br /&gt;
|Body||||Limited||gm|AC 4 hr(3) luc(2) dmg(2) ac(-3) 12#)||a chest plate of baby dragon scales||[[The Cursed Circus]]||undead baby dragon&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||TS L6/Hth L26/Std L7/Obs L6 AC 7 wis(6) hp(10)||a pink bikini||Quest Item||Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||LIMITED||ANAE AC 10 ac(-5) str(1) dmg(5)||Untainted Plate||[[Sacred Shrine]]||The stout man (Teithi) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 con(2) luc(2)||A marine's red coat||[[Shipwreck]]||a marine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 ac(-7) luc(2)||Bone Torso||[[Skelos Island]]||Skeleton King&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||||silvery-blue cuirass||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dmg(3) hr(2)||a breastplate of hardened leather||[[Riverhold]]||Captain&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AC 5 ac(-5) svs(-4)||dark grey doublet||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AGANNR AC 5 ac(-5) str(1) hp(10)||a black snakeskin doublet||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin suit||[[The Triton Halls]]||The Kings Chamber / in locker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25kg||rattrap||[[Dwarvenhold Mines]]||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||50 kg ND||Sand bag||[[The Dream Realm]]||Dreammaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15 kg|||Mastadon Dung||[[The Great Plains]]||garbage heap&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||300? (weighs 100kg)||wooden coffin||[[Midgaard]]||undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg|||Traveler's Pack||an Exhausted traveler&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||13 kg||Level 50 Shaman basket||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||32 kg||Level 50 Shaman bag||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||37 kg||Level 50 Bard bag||Misc||Lvl 50 Bard&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg ND||Hide bag||[[Monastary]] (this zone is not in the game anymore) ||Kappa&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||92 kg||Magic Hat||[[The Mystic Woods]]||chest in Adamantite Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||medical kit||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40kg||a stout cargo net||[[The Te'nayu'ka]]/The Submarine||Ah'mu'zen'ka&lt;br /&gt;
|-&lt;br /&gt;
|Container (Invis)||||  ||40kg||(Invis) the concealing shadows||[[Hall of Memory]](2)||The Weaver's Shadow / Cordir's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40 kg||Cleaning Cart||[[Riverdale Plantation]]||custodian&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||ac(-5) 10kg||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||34kg||a black leather courier pouch||[[Aerie Volant]]||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||Canvas Bag||[[Safehaven]]||&lt;br /&gt;
|-|Container||||  ||30 kg||Dolphin hide bag||[[Sahaugin City]]||shoppie&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||egg casing||[[Sanguinna &amp;amp; The Keep]]||The hill of lost souls and various priests/priestesses&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg||headless corpse||[[Shipwreck]]||under ship&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg||large backpack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||45 kg||a sturdy chest||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||&amp;quot;decent&amp;quot;||chest||[[Trading Post]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||27kgs||large canvas sack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||19 kg ND||A fossilized clam shell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||Saddlebag||[[Wintermeet Valley]]||falconer and hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||a sack of ill-gotten loot||[[Ghost Town - Forgotten Catacombs]]||a gnome grave-thief&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||Canvas Bag||Woods outside [[The Mystic Woods]]||Store by cottage&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||mage's spell book||[[Mountain of Knowledge]]||Astaldo&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||a worn leather satchel||[[Living Lands]]||a curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||a large waterskin||Antelope Waterskin||[[Wintermeet Valley]]||Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||Cure Poison (no limit), fountain||a||[[Candlespyre Mountain]] (South Face)||Wyvern&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||Silver decanter||[[Candlespyre Mountain]] (South Face)||wyrms&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||(endless) the deep green heliotrope decanter||[[The Mystic Woods]]||In a Chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 chr(3) ac(-3) dex(2) +?||a pair of molten elven chain riding boots||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||int(1) chr(1) svs(-2)||some silk boots||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 wis(1) dmg(2)||mithril anklets||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(2) da(3) int(1) ma(5) kg(1) ||ornate slippers of leather and papyrus||[[Tribal Sands]]||Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(1) svs(-2)||black steel anklets||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 hp(10) mvs(60)||dirty platinum boots||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) luc(2)||wispy anklets||[[The Valley of Dhraxx]]||cloud dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) svs(-2)||emerald anklets||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) wis(1)||pewter anklets||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dmg(2)||aquadragon scale anklets||[[The Valley of Dhraxx]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 ac(-2) dex(2)||Boots of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AEAU AC 8 con(2)||Silver Dragonscale Boots||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(3) luc(2)||Mithril Horseshoes||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 16 str(4)||Adamantine cloven horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 dex(3) or dmg(3)||Cloven Horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||dmg(2)||dark grey boots||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 con(4) svs(-2)||soft-soled black suede boots||[[Hall of Memory]] (2)||spirit of a nimble-fingered thief / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 int(2) wis(2)||polished hard leather boots||[[Hall of Memory]] (2)||Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||AGANNR AC 5 str(2) dmg(2)||a pair of black snakeskin boots||[[Trading Post]]||bronze chest? &lt;br /&gt;
|-&lt;br /&gt;
|Feet ||||  || AC 5 con(3) dmg(2)|| a pair of stout brown boots||[[Riverhold]]||Zirilla&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(2) str(2)||plain band of black iron||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dex(2) con(2)||a ring of the usurper||[[Mider]]||treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 5 dmg(3) hr(3) svs(-2)||a spider-shaped ring||[[Hall of Memory]] (1)||a ghostly Drow Elf&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dex(2) int(1)||a braided band of copper||[[Dessert Island]]||In the Hold of a Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(3)||a small silver band||[[Braddlebury]]||bald eagle&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||Limited||hr(5) svs(-5)||Ring of fire||[[Candlespyre Mountain]]||Mighty Phoenix Natajran&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(1) hp(10) ma(10)||The Mark of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2) luc(1) int(1)||The Seal of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Ch(?) lev(12-16) bless twist||Transluscent Stones Ring||[[Oakheart Inn]](Lake Askilyn)||mist&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||luc(1)||silver ring||[[Lizard Swamp]]||NW Corner&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(3) hp(-20)||Ring of fire||[[The Master's Tower]](4)||a huge Fire elemental&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hp(50)||silver ring||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||ma(50)||Golden Ring||[[The Master's Tower]]||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AENRND AC 6 hr(2) dmg(2)||Band of the One Dwarf||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-3) ma(10)||ring of violet diamonds||[[Altibia]] (Old Altibia section)||Statue of Neris&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 6 hr(2) dmg(2)||ring of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-4) ma(15)||small diamond ring||[[The Shadowed Valley]]||Dracolich in basement&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AGAE hr(1) dmg(2)||Ring of Indifference||[[Shrine of Neutrality]]||Grey Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Finger|||| Limited||dmg(4)||Ring of flames||[[Villa En'Asni]]||Sh'kkara&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2)||The ring of Vigilance||[[Temple of Isiira]]||Ghost of Aranno&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Cure Serious C8 L16 int(1)||The lapis lazuli ring||[[Temple of Isiira]]||Ghost of Aylaros&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 2 con(1)||Diamond encrusted gold ring||[[Thistlerock]]||Gnome Chief&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 da(3) svs(-3)||a ring of braided twine||[[Hall of Memory]] (1)||Wish's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dmg(3) svs(-2) hr(3)||a spider-shaped ring||[[Hall of Memory]] (1)||Vorax's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(2) hp(20)||a simple gold ring||[[The Triton Halls]]||Elite Triton Guard&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(5) dmg(2)||ring of seashell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Hands|||| Limited ||AC 2 svs(-3) str(2) chr(2) da(1)||fingerless gloves stitched with runes||[[Hall of Memory]]||Okk's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AG AC 2 svs(-3) con(3)||ghostly tendrils||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 1 da(5) ||Scar tissue from a bad burn||[[The Cursed Circus]]||a flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y|| Limited ||AC 5 dmg(5)||talon extenders||[[Aarakocran City]]||glowing commander / confusing corridor&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||[mAEg|AC 5 chr(3) luc(3) 1#]||the Light of the Passionate||[[Hall of Memory]] (2)||&lt;br /&gt;
The spirit of the Duke of Borea / Tel's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y||  ||AC 5 dmg(1) svs(-1)||Obsidian Gauntlets||[[The Dark Manor]]||Smith&lt;br /&gt;
|-&lt;br /&gt;
|Hands (inv)||||  ||AEAU AC 6  ac(-5) con(2)||Silver Dragonscale Gauntlets||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 3 dmg(3) ||Spiked Knuckles||[[Dwarvenhold]]||cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 6 ac(10) str(3) dmg(2) ||Ogre Power||[[Gronk]]||east of chieftan&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||dmg(2)||Rakasta claws||[[Molotov Island]](Jungle)||&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 4 dmg(2)||grey soft leather gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands(inv)||||  ||dmg(2)||dark grey gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 5 wis(2) ma(25)||a pair of stained gardening gloves||[[Riverhold]]||Jedren the herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AU AC 4 luck(2)||a dust-blackened spider web||[[Mider]]||Bypass&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2) int(2) hp(20)||a crown of ghostly flowers||[[Living Lands]]||the dark-wraith&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 8 dmg(1) svs(-2)||Visored plate helm||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 int(2) svs(-2)||ioun stone coronet||][[The Valley of Dhraxx]]||Aelithar&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2) svs(-2)||ioun stone coronet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AEAU AC 6 ac(-10) int(2) wis(2) ||Silver Dragonscale Helm||[[Dragon Tower]]||in the chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 con(3)||simple headband||[[Dwarvenhold]]||Ryoner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 dmg(2)||tribal headdress||[[Gronk]]||SW corner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 wis(2)||tribal headdress||[[Gronk]]||High Shaman of Gronk&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(1)||headdress||[[Kobold Caves]]||kobold shaman&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 11 svs(-4)||Rune covered helm||[[Living Lands]]||hulking warrior&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(2) int(2) hp(20)||crown of ghostly flowers||[[Living Lands]]||darkenbeast&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-6) str(2) svs(-2)||Shadow Dragon Helm||[[Longship]]||Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||AC 6 ac(-13) int(3) svs(-2)||Black Dragonscale Helm||[[The Master's Tower]](End of 4)||Ancalagon&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  || AC 4 int(2)||black iron circlet||[[MG Graveyard]]||wraith of Aelgin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-12) chr(1) int(2) wis(2)||(Mystical) the heliotrope-studded chestnut tiara||Mystic Woods||chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 10 wis(3) ma(10)||platinum helmet||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2)||tribal headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AGAN AC 5 wis(2)||feathered headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(3) ma(15)||Leather headband with dangling feathers||[[Riverdale Plantation]]||nanny&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 int(2) luc(2)||crimson red flower||[[Riverdale Plantation]]||nurse&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(3)||Otter Fur Hat||[[Rowen Bay]]||Sea Otter&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||luc(2)||a sailor hat||[[Rowen Docks]]||stocky sailor&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 2 int(3) hr(-2)||a tiny eye patch||[[Shipwreck]]||Parrot&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||invis AC 5 wis(1) dmg(2)||gem-studded silver circlet||[[Tharlodin's Vein]]||Tharlodin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2)||dark grey woolen cowl||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||int(2) wis(2) chr(2) ma(20)||kings circlet||[[The Triton Halls]]||Triton King&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 4 ac(-3) dex(2) dmg(4)||A crown of green fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) hp(20)||A crown of red fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) svs(-3)||A crown of white fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) str(2) dmg(4)||A crown of blue fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||ND inv AC 5 ac(-3) str(3) da(3)||A crown of violet fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||AGANNR AC 5 int(2) wis(2)||a black snakeskin cowl||[[Trading Post]]||bronze chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AE AC 5 dmg(3) dex(3) hr(2)||Unwavering Fanaticism||[[Hall of Memory]] (2)||the Preacher / Lorna's temple&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||mAC 5 str(2) dex(2) dmg(2) hp(10)||(Glowing) a midnight cowl||[[Hall of Memory]] (2)||the Grand Knight / Molo's's temple&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Bless (heavy)||driftwood staff||[[Altibia]]||Altibian Clergyman&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||str(2)||A prism stone||[[Altibia]]||Crystal Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Clover||[[Braddlebury]]||Mayor&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) wis(1)||camp award||[[Camp Tolanrael]]||survival beast&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||AG int(2) svs(-2)||A crystal ball||[[The Dark Manor]]||East Corner - desk just before dark horrifying essence&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Energy Drain C1 L32 AGANAU svs(-4)||staff||[[The Dark Manor]]||safe altar&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-3)||Storm Dragon Orb||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||dmg(4)||some bloody shards of broken glass||[[The Cursed Circus]]||your twisted reflection&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Acid Blast C4 L28 hr(4)||Midnight Orb||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Dispel Magic C5 L24 hr(4)||Mithril Dragon Orb||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Dispel magic L30||Golden Wand||[[Dragon Tower]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||hr(3)||net||[[Dwarvenhold Mines]]||Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||prot good/prot evil||sprig of nightwood||[[Living Lands]]||curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Heal C10 L?||The Golden Talisman||[[Loth Lorien]]||Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||L12 Teleport dex(1) int(1) svs(-6)||Black Orb||[[The Master's Tower]](End of 4)||Ancalagon the black&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) int(1) wis(1) chr(2)||Spectrum Orb||[[The Mystic Woods]]||Bathing in coloured light&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Heal C10 L? int(3) wis(3)||golden dragon orb||[[The Ruins of Ofcol]]||Lower level citadel, center room&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(3) svs(-3) ma(10)||a dragon's soul||[[The Ruins of Ofcol]]||nightstalker&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||da(3)||a black daisy||[[Riverdale Plantation]]||on ground&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3) chr(3) (also a small container)||A luminescent orb of pearl and coral||[[The Te'nayu'ka]]/The Submarine||Ix'il'iton the healer&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||int(2) svs(-3)||a golden flower petal||[[Riverdale Plantation]]||in doll&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Onyx Dragon Figurine||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||ND int(2) wis(2) chr(2)||a sticky paintbrush||[[Riverdale Plantation]]||artist&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||chr(4)||a mithril hand mirror||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-5)||Blackened Pipe||[[Wintermeet Valley]]||ancient centaur&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 ac(-4) int(3) dex(2)||the tentacles of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||the Pact to the Triat||[[Caverns of N'Kai]]||Lin-Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||NDNR AC 6 hr(2) svs(-4)||emerald leggings||[[Abbey]](Below Drunken Abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2)||boar hide pants||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 dex(2) hit(2)||Guardsman's uniform trousers||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AC 9 str(1) svs(-1)||Obsidian leg plates||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(1) svs(-2)||Leggings of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2) str(3)||leather cuisses and chausses with spiderweb repousse||[[Quelesta's Maze]]||Drow Scout&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 con(2) str(2)||fine quality brown wool trousers||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||invis AC 6 int(2) wis(2)||Midnight black anklets||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 10 dex(3) hp(10)||platinum  leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 9 dex(3) hp(10)||Scratched Platinum Leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AEAU AC 8 luc(2)||Silver Dragonscale Greaves||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||Pact of the Triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(2)||black velvet hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(4) hp(30) mv (15) ||Some minotaur legbraces||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||dex(2)||dark grey hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||AGANNR AC 3 dex(2)||a pair of black snakeskin pants||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin Leggings||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ac(-2) svs(-2)||(Glowing) a glowing stick of incense||[[Riverdale Plantation]]||the nanny&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG dmg(2)||(Glowing) some phosphorus lichen||[[Cannibal Island]]||Voodoo Priest&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG svs(-1)||(Red Aura)the dark light of Lloth||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(20) str(-5)||(Glowing) a green rod||[[The Mystic Woods]]||the figure of a person&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Black Torch||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG str(1)||Phosphorous Lichen||[[Cannibal Island]]||tribal chief&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-2) ma(30)||Golden Orb||[[Dismali Lighthouse]]||Skrai&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR svs(-3) str(-1) int(2)||crystal Orb||[[Dismali Lighthouse]]||Scrie&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR str(2) chr(-2)||Sickly Green Moss||[[Dragon Tower]]||Ancient Green Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)dmg(3) svs(-2)||a stick of incense||[[Dwarvenhold]]||Chandler&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-3)||Birchwood rod||[[The Ent Forest]]||birch tender&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaurs&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Gem of Brightness||[[Kuroth]]||Denrew&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG hr(1) dmg(1)||Rod of Blacklight||[[Longship]]||First Mate Bortizeth&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(15)||vial of stardust||[[The Master's Tower]](2)||the fairy&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||A spinning blue spindle||[Mt. of Knowledge]]||purchased&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)svs(-2) ma(20)||pearl of dew||[[The Mystic Woods]]||Tree covered basin&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||int(3) ma(30)||rod of magic||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AEND con(3)||Star of the One Dwarf||[[The Caverns of N'Kai]]||On Skeletal Statue&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||anthracite dragon eye||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAN hr(2) dmg(2)||a red dragon's eye||[[Dragon Tower]]||dragon slayer&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||NDAGANNR ma(25)||The rod of the devil shark||[[Sahuagin City]]||The Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||str(1) int(1) wis(1)||light of hope||[[Sanguinna &amp;amp; The Keep]]||Khan the Ogre Mage&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAE dmg(3)||Rod of Neutrality||[[Valley of elves]]||mob&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaur&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(10)||brightly burning dragons heart||[[Oakheart Inn]]||Sleepy-Eyed Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGANAUNDNR wis(2) hp-10)||flaming black rose||[[Chapel Catacombs]]||In Torch holder above skeletons/under mansion&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NDAGNR AC 0||(Red Aura) Amulet of the Chosen||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 luc(2) wis(3)||the mantle of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NR int(2) wis(2)||Amulet of Knowledge||[[Aran]]||Seer of Aran&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(1)||Jackalope's Foot||[[Braddlebury]]||Jackalope&lt;br /&gt;
|-&lt;br /&gt;
|Neck||Y||  ||AC 6 svs(-4)||iron collar||[[Dwarvenhold Mines]]||Dark cleric&lt;br /&gt;
|-&lt;br /&gt;
|neck||||  ||int (2)||a diplomatic emblem||[[Dhuvrad]]||an elven diplomat&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) ma(25)||The translucent purple stole||[[Great Eastern Desert]]||Mycons&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||svs(-4)||golden torque set with amber||[[Living Lands]]||Mage&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) int(2) hr(2)||gorget of astuteness||[[The Mystic Woods]]||The Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGANAE str(3) luc(-5) dmg(3) svs(-3)||Amulet of Hate||[[Northern Stronghold]]||Tharune&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-10)||Amulet of Nydia||[[Nydia]]||Mayor Daniel&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||hr(2) con(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||temple of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(3) svs(-2)||onyx beads||[[Riverdale Plantation]]||Dragon worshipers&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 int(2) wis(2) ma(5) con(2)|| a dark cloak of swirling green and gray||[[Hall of Memory]] (1)||The shade of a worshiper of Tokugawa&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 int(1) wis(1) chr(1) luc(1)||a tribal necklace of lapis and opal||[[Tribal Sands]]||Akmal, a tribal craftsman (buy from)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||chr(6)||A hypnotist's pendant||[[The Cursed Circus]]||an eternal hypnosis&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-7)||Golden Lavaliere||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 str(1) int(1) wis(1)||amulet of morals||[[Sacred Shrine]]||A stout man (Teithi) - The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 hr(2) dmg(2)||amulet of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(2) ma(5)||mark of Khan||[[Sanguinna &amp;amp; The Keep]]||the Ogre mage (Khan)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(4) dmg(3) (note: is container too/burnable)||heart shaped locket||[[The Cursed Circus]]||Inside the Back of a Wagon (Solid Platinum Chest)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 int(2) svs(-4)||Golden Medallion||[[Shipwreck]]||in corpse below ship&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 chr(3) svs(-4) (3?)||an amulet of protection||[[Hall of Memory]] (2)||&lt;br /&gt;
The shade of the Akhkharu sorcerer / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||dmg(3)||dragon charm||[[Shrine of Neutrality]]||dragon mistress (Uber &amp;amp; Arch)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 1 luc(1)||Amulet of the Ocelot||[[Temple of Isiira]]||Ocelot&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 6 dmg(2) dex(2)||an inky black cloak||[[The Triton Halls]]||Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||str(4) dmg(4)||Necklace of Fangs||[[The Great Plains]]||in a chest&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||str(2) svs(-3)||an aquadragon skin collar||[[The Triton Halls]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGAN str(2) dmg(2)||a medallion depicting a skull with ruby eyes||[[River of Despair]]||Scairz&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) wis(2)||antelope horn pendant necklace||[[Wintermeet Valley]]||Centaur elder&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) hp(3)||Amulet of Fortitude||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Neck(inv)||||  ||ac(-5) svs(-3)||Dark grey cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(2) hr(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||worshiper of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luck(2) svs(-4)||a tiny protective totem bag||[[Blackthorne Forest]]||The logging crew chief&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5)||Wicked Spiked Shield||[[Aarakocran City]]||Caves, glowing and humming commanders&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5) ||Wicked Spiked Shield||[[Baba Yaga's Hut]]||&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 21 ||Large, black fireproof plate||[[Ghost Town]]||mother fireworm&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||White Dragonscale Shield||[[Dragon Tower]]||Ancient White Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AC 4 ac(-10) hr(-2) dmg(-1) hp(10) ma(10) ||Shield of Defense||[[Dwarven Kingdom]]||necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||str(2) con(2) ||Opalescent dragon scale||[[Oakheart Inn]] (Lake Askilyn area)||sleepy dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||dmg(5) ||a spiked shield||Madman's office, in [[Villa En'Ansi]]||madmans pet, Scar&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||Shield of Defense||[[The Master's Tower]](3)||evil necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AE AC 11 dmg(3) hp(10) ||Dented Platinum||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||AE AC 6 hr(4) hp(10) ||Golden Dragonscale Shield||[[The Ruins of Ofcol]]||Temple of Ofcol&lt;br /&gt;
|-&lt;br /&gt;
|sphere||||  ||???||The glittering eye of the great dhole||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||3dmg||a skull belt||[[Dauskdraug Spawning Caves]]||A Cold, Dark Cave (remains)&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||the Code of the Triat||[[Caverns of N'Kai]]||Ti-Lok&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 con(2)||black silk belt||[[Dragon Tower]]||dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 3 con(1)||an old belt||[[Goblin Camp]]||ogre envoy&lt;br /&gt;
|-&lt;br /&gt;
|Waist||Y||  || AC 11 -5svs 5hps|| a scarred platinum girth||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||NDNR AC 4 dex(4) ma(25) ||a loin-cloth||[[The Great Plains]]||Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 con(2)||Volloc family sash||[[MG Graveyard]]||Tomb of the Volloc family&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 str(2) luc(2) hr(3)||an aquadragon hide apron||[[The Te'nayu'ka]]/The Submarine||Ta'ke'sha'ga the cook&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 5 con(2) hit(2)||a hard leather belt||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 1 int(2) str(2) svs(-3)||A shendyt of fine flax linen||[[Tribal Sands]]||the Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 dex(2) luc(2)||wide black leather belt||[[The Ruins of Ofcol]]||gnome mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||Code of the triat||[[The Caverns of N'Kai]]||Ti-Lok/darkwater river&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 hr(3) svs(-4)||seashell belt||[[The Triton Halls]]||a Locathah ambassador&lt;br /&gt;
|-&lt;br /&gt;
|Waist (inv)||||  ||AC 6 hr(2) dmg(2)||black leather swordsmans belt||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Waist(inv)||||  ||AGANNR AC 4 str(2) con(2)||a black snakeskin swordsman's belt||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (11-11 max) piercer|| a slim, deadly holdout dagger||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H 1-11 piercer AGAN||(Red Aura) (Token magic) Lloth's Vengeance||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||ND 8-7 Enchantable Blunt ||a narwhal-horn club||[[Te'nayu'ka]]||To'lot'zin has beak(key) to a chest that pops it&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NR 1H ANAU 4-9 str(2) chr(-6) da(1) hr(4) luc(3) blunt||(Artifact magic) a cooled volcanic plume of rock||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-10 max) Slasher ||Long Sword||[[Altibia]]||Townguard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Piercer ||ant sting||[[Ant Colony]]||Ant Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (4-12 max)| Piercer||Compass||[[Barbegazi Settlement]]||engineer&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 Blunt (4-14 max) ||Heavy Mace||[[Barbegazi Settlement]]||General Jarari&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9.5 (8-11 max) Blunt ||Nightwood Mallet||[[Aerie Volant]]||Whrteet / Martial Master&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Blunt ||a spider-shaped mourning star||[[Aerie Volan]]t||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||Mourning Star||[[Bazaar]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 (7-11 max) Blunt ||Special||[[Bazaar]]||Dark Brother (No longer pops)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 5 pierce dex(5)||dagger||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H Avg 7 Piercer||knife of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND | 2H | Avg decent||utter blackness||[[Castle of Baron Marel]]||1 down from apparition&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher AG ||Obsidian Sword||[[The Dark Manor]]||Benet the Captain&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H AGANAEAU Avg 'high' 50#||Triple Edged sword||[[The Dark Manor]]||zombie?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 11 | Blunt hr(1) dmg(1) ||Sceptre of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 11 Slasher ||emerald sword||[[Dragon Tower]]||draconian king&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8-8.5 Blunt ||Swagger Stick||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8.5 (8-9 max) Blunt ||Heavy Club||[[Dream Realm]]||Ogre Guards&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Piercer ||fishing spear||[[Dwarvenhold Mines]](Duergars)||Head Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||heavy rod||[[Dwarvenhold Mines]]/Duergar Homecaves||duergar cleric&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-8 max) Blunt ||Bludgeon||[[Dwarvenhold Mines]]/Duergar Homecaves||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||2H ND Avg 8 Piercer dmg(4) ma(25) ||spear||[[The Great Plains]]||shammy mob&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 10 Slasher ||ancient two-hand sword||[[Kuroth]]||old knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (5-17 max) Piercer AE ||finely crafted rapier||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H| Avg 6.5 | AGAN int(1) wis(-2) hr(3) ||a shiny dagger||[[Landru's Keep]]||Landru&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND Avg 12 Slasher|AGNR int(-2) wis(-2) svs(-6)||Aleanrahel||[[Longship]]||Captain Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Piercer ||sharp spear||[[Lookout Tower]]||patrol guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H  Avg 10 Blunt ||massive warhammer||[[The Master's Tower]](End of 2)||a huge mithril golem&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 9.5 (5-14 max) Slasher luc(-1) ||Flaming Sword||[[The Master's Tower]](3)||Zombie Guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 10 (5-15 max) Slasher||Black Sword||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||AGAN 1H Avg 12 (10-14 max) Blunt||burning whip||[[The Master's Tower]](3)||balrog&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 9.5 (7-12 max) Piercer||black dagger||[[The Master's Tower]](3)||dark stalker&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDAGAN 1H Avg 8 AG dex(2) int(2) Blunt||rod of the necromancer||[[The Master's Tower]](3)||end of 3rd last room&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (3-15 base) Slasher, Stats Random||a katana||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (1-17 base) piercer, Stats Random||a rapier||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 11+ (4-18 base) Blunt, Stats Random||a great hammer||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Blunt AEAU ||Sceptre of Might||[[MG Graveyard]]||Spirit of Mallinus&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 6-12 Slasher ANAU ||Long Silver Saber||[[The Mystic Woods]]|| Someone dressed in blue&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 7-15 chr(1) hr(2) dmg(3)||chrysolite plated falchion||[[The Mystic Woods]]||riddle chests&lt;br /&gt;
|-&lt;br /&gt;
|Key||||  ||Type: Key||a dragon's talon ||[[The Ruins of Ofcol]]||In the Dragon Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Piercer ||Black Dagger||[[The Ruins of Ofcol]]||N Barricade / Merc&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||?H Avg ? dex(2) dmg(2)||a crusted dagger||[[Altibia]] (Old Altibia section)||Pawldo the protector&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Slasher ||Raven's Claw||[[Altibia]] (Old Altibia section)||Black Raven&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7.5 dex(2) dmg(2)||Syringe||[[Outlands]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Piercer||jewelled dagger||[[Riverdale Plantation]]||Master's Office&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND 1H| Avg 9.5 | Piercer svs(-5) hp(30) ||the Fang of the Onyx Dragon||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||!ND 1H| Avg 8 dmg(4) hp(-40)|Piercer||Syringe||[[Riverdale Plantation]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7-11 AGAN | Blunt||Spiked Whip||[[River of Despair]]||Vrock&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 13||heavy mace||[[Altibia]]||Sahaugin guardian&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H| Avg 10 | Piercer | AGAN ma(20) ||Grand Fang||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 7||a blunt monkey femur||shipwreck||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 6 | Blunt | NR||Rolling Pin||[[Skor'Lanis]]||Woman(no longer in play)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg ? str(1) luc(1) hr(2) dmg(2) ||Dagger of Faith||[[Temple of Isiira]]||Center temple room, in skeleton of mazar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NDNR 1H Avg 4-8 luc(3) chr(2) dmg(-1) hr(2)||Luckblade||[[The Isle]]||Grand Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 (4-12 max) | Blunt||Snake Whip||[[The Jungle]](Temple of Ssssss)||Serpent Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 | Piercer||stiletto||[[Trading Post]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 | Slasher||Double fullered broadsword||[[Trading Post]]||For Sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H | Avg 7 | inv hr(?) dmg(?) hp(?) ||Lifeblade||[[The Triton Halls]]||The Kings Chamber / chest&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7 | Piercer||stylet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND  ???   ||A Dark Demon Blade||[[Villa En'Ansi]]||Madmans Office, Scar, can't get&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Slasher||Dragon Sabre||[[The Valley of Dhraxx]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 11 | Piercer||horned bow||[[Wintermeet Valley]]||centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher||Menacing Machete||[[Wintermeet Valley]]||Centaur Scout&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H  Avg 8 Piercer||pick||[[Wolftooth Gorge]]||goblin miner&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7.5 Blunt||Heavy Stone bludgeon||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H 1-13 Slasher dmg(2) dex(2)||A scalpel||[[Barbegazi Settlement]]||Doctor Misoso (Cleric Guildmaster)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H AGANNR 11-14 dex(-2) dmg(2) str(1) ||Huge Claw||[[Sahuaghin City]]||Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||NDNR 1H AG Avg 9 Piercer||a nasty razor edged dagger||[[Trading Post]]||Fennoch, enw&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(invis)|||| Limited ||NR 1H Avg 10.5 luc(1) hr(5) dmg(2) ma(-10)||the silver sword Qual'Minai||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 3 dex(3) svs(-3) ma(5)|| an iridescent ebon scale bracelet||[[Blackthorne Forest]]||Locked chest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||NDAGNR AC 2 str(-3)||(Red Aura) the bracers of Despair||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(2) hp(5)||feathered bracelet||[[Blue Savannah]]||Anakor the Dwarven Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 int (3) str(2)||a begemmed vulture cuff bracelet||[[Tribal Sands]]||Priest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2) hr(2) svs(-2)||a wide scarab cuff bracelet of opal||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||invis luc(2) hr(1) hp(-8)||a luminous sapphire bracelet||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 6 dmg(1)||Obsidian wristguard||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 10 con(2) chr(1)||black steel bracers||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 11 int(1) dmg(2)||mithril bracers||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 dex(1) svs(-2)||an emerald bracer||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 con(2) svs(-2)||earthen bracers||[[The Valley of Dhraxx]]||earth dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(1) int(1)||pewter bracers||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||gold filigree bracelet||[[Dragon Tower]]||dragon sorceress&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(1) wis(2) svs(-2)||Band of inner peace||[[The Mystic Woods]]||Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dmg(-1) hp(30) ma(30)||Icy bracelet||[[The Master's Tower]](4)||elemental&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(1) hp(10)||a hammer-and-anvil bracelet||New Ofcol||dwarven warrior&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||luc(3) dmg(3)||Sapphire of Skelos||[[Shipwreck]]||captain's cabin&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 str(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2)||woven hawkfeather bracelet||[[Wintermeet Valley]]||falconer&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 str(5)||a sweaty cloth wrist wrap||[[The Cursed Circus]]||the zombie of the strongman&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||bracelet of sapphires||[[Oakheart Inn]]||the sleepy-eyed dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 3 da(2) str(2) dex(2)||a decorative band of aquadragon scales||[[The Te'nayu'ka]]/The Submarine||To'li'tiku&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||da(3) con(3) chr(2)|| well-worn black leather manacles||[[Hall of Memory]] (1)||a worshiper of Ginny&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 da(3) hp(25)||Some Earthen Bracers||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||dex(2) ||dark grey wristguard||[[Trading Post]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||AGANNR AC 6 str(1) dex(1) ||a pair of black snakeskin bracers||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2) dmg(2) svs (-2)||the Nine Circles of the Order||[[Hall of Memory]] (2)||Sentry of the Seeker&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR con(2) luc(-2) ||Symbol of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE dex(1) ||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE int(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE wis(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG 15kg container svs(-1)||spider silk baldric||[[The Dark Manor]]||Capt. Brennet&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||svs(-2)||Crest of the Dragon Rider||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 3 ma(15)||Holy symbol of the draconian||[[Dragon Tower]]||Holy Draconian&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||wis(1)||a Pin of Mastery||[[Dwarvenhold]]||Cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ND chr(2)||an embroidered scrap of elvenweave cloth||[[Great Eastern Desert]]||bandit leader&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(1)||Tiger Lily Pin||[[Jungle]]||Night tiger&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2)||Lavender glass rose on stem||[[Kharad-Delving]]||Berengor&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1)||crossed swords||[[Kuroth]]||Large Golem&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR int(2) ma(10)||Symbol of the High Mage of Kuroth||[[Kuroth]]||Sendres&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 4 ac(-5) ma(10)||Defense ministers symbol of office||[[Kuroth]]||Cartheles&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(15) ma(10)||(Moderate magic) the Agriculture Minister's Symbol of Office||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1) ||eye glasses||[[Lookout Tower]]||ranger captain&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2) ||bar of mastery||[[Loth-Llorien]]||guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(20) ||White Rose||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ma(10) ||The Master's Brooch||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ac(-2)||fang of the werewolf||[[The Master's Tower]]||Inside an old Forest&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(-20) ma(40)||A delicate diamond leaf||[[The Mystic Woods]]||The Adamantine Chamber&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AGANAE luc(3)||(Mystical) The Coin of the Elements'||[[The Mystic Woods]]||Fogside Cliffs&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDAGNR dmg(1) hr(1)||the Ebon Sigil Odegra||[[The Caverns of N'Kai]]||the Great Dhole&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDNRAE str(1) svs(-1) ||The Brooch of the one Dwarf||[[The Caverns of N'Kai]]||If nkai, ebon young&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Warrior / boar&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Ranger Guild / Raccoon&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Mage Guild / Rabbit&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||thieves guild&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Cleric Guild / Bernard&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG svs(-2)||Black Pearl Brooch||[[Sahaughin]]||Shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1) ||Sigil of the Hunter ||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG ma(5)||aarahide bandana||[[Skull top]]||&lt;br /&gt;
|-&lt;br /&gt;
|wwp|||| Limited ||str(-1) con(-4) int(2) wis(2) hp(-20) ||Elder Badge||[[Tier Sh'Halen]]||Spectre of Jaeden&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR luc(1) ||Mithril Horseshoe||[[Tier Sh'Halen]]||on skeletal horse&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(2) ||a small gold pentagram||[[The Triton Halls]]||the Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20339</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20339"/>
		<updated>2019-05-28T05:55:43Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Permanent Learn and Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Improved Invis.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge), then permanently learning that it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20335</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20335"/>
		<updated>2018-11-25T13:57:08Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* MUD WIDE ITEMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
== MUD WIDE ITEMS ==&lt;br /&gt;
The list below contains both limiteds and non limiteds of non-random (poppable) equipment.  [[RandomEquipment]] also pops throughout the realm.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wear Slot&lt;br /&gt;
!Metal&lt;br /&gt;
!Lim/Non-Lim&lt;br /&gt;
!Stats&lt;br /&gt;
!Item Name&lt;br /&gt;
!Area&lt;br /&gt;
!Room/Mob/Notes&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(3) con(3)||an acrobat's safety harness||[[The Cursed Circus]]||flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(2) luck(3) svs(-3)||an over-robe of emerald silkweave||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||m|AC 6 int(3) wis(3) chr(3)||linen robes of cloud-gray||[[Aerie Volant]]||Master Arcanus&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||gm|AC 6 luc(3) svs(-2) int(4)||an aura of inky darkness||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 4 ac(-2) svs(-3)||a thick, heavy, fine brown wool cloak||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|About||Y||Limited||AC 14 da(2) dmg(4)||a sash of molten chain mail||[[The Cursed Circus]]||Blazing Gate Keeper&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||ac(-5) container||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 da(2) svs(-2)||a dark cloak||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||Limited||AC 3 str(2) dex(2) svs(-2) hp(20)||the chimera's hide||[[Candlespyre Mountain]]||In a huge cave, a foul chimera&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||dmg(3)||stained and tattered cloak||[[Candlespyre Mountain]]||giant wyvern&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-3) hr(3)||split cape||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||??? ||a shredded gold robe||[[The Ruins of Ofcol]]||Dragon Chamber/attendant of nightwalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AGNR AC 6 svs(-5)||Ward of the Triat||[[The Caverns of N'Kai]]||Shar-ti&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 int(3) wis(3) luc(2)||robe of faith||[[Northern Stronghold]]||emperor tharune&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 6 dmg(3) svs(-2)||an aura of darkness||[[The Ruins of Ofcol]]||nightstalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 5 str(3) con(2)||Braided Tasloi Hide||[[Riverdale Plantation]]||jungle guide&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 hr(2) dmg(2)||assassin's cape||[[The Triton Halls]]||mysterious sorceress&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 int(1) wis(1) hr(1)||tattered robe||[[Skelos Island]]||skeleton queen&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||svs(-3)||dark grey woolen cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 dmg(2) svs(-3)||Crest of Cormac||[[Wintermeet Valley]]||centaur patriarch&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-5) int(2) hr(1)||Cloak of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AEAUNR AC 4 ac(-10) svs(-3) hp(10)||An azure quilted doublet||[[Trading Post]]||Lowerchest&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AC 6 ac(-10) svs(-4)||dark grey cloak||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 chr(1) ac(-2) dex(1) +?||some molten elven chain sleeves||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 hr(2) str(2)||twin spirals of bone||[[Living Lands]]||the skeletal beast&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 hr(2) dex(2) str(2)||a pair of leaf-shaped leather pauldrons||[[Riverhold]]||Zrilla, the Ranger Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 int(2) wis(2) svs(-2)||an armband of white coral||[[The Te'nayu'ka]]/The Submarine||Chac'u'yab the ballast master / Bo'lan'ti'ku&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 con(2) dex(2) svs(-2)||an armband of pink coral||[[The Te'nayu'ka]]/The Submarine||the helmsman, Ak'cha'mahez&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 luc(3) svs(-3)||Leather vambraces with spiderweb repousse||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||mAEm AC 5 svs(-3) hr(3)||storm blue scale mail pauldrons||[[Hall of Memory]] (II)||the doppelganger of a bemused human / Tel'Quessir&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AEAU AC 9 luc(2)||Silver Dragonscale Vambraces||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||NDNR AC 6 dmg(2) svs(-3)||Emerald Vambraces||[[Abbey]]||Emerald Knight&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 4 ac(-2) str(2) ma(10)||Sleeves of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Arms (inv)||||  ||AC 6 hr(2) dmg(2)||Midnight Black Bracers||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||str(1) dmg(2)||promise of the triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 int(4)||pieces of graveworm hide||[[The Ruins of Ofcol]]||the graveworm&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 con(3)||a brand of a sun in a circle||[[The Ruins of Ofcol]]||disgruntled mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||Limited||AC 5 dmg(4) luc(2)||leather pauldrons signed by Lord Sirak||[[Hall of Memory]] (II)||the wraith of a silent Executioner / Sirak's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 mv(10) svs(-1) da(1) dex(3)||a wide armcuff, shaped like a falcon||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 str(4) con(2)||Carved set of Ivory Armbands||[[Shipwreck]]||captains chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||AC 21 con(1)||Woronin armbands||[[Temple of Isiira]]||ghostly woronin&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2)||Feathered armbands||[[Wintermeet Valley]]||Centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||AC 5 dmg(2)||dark grey sleeves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin sleeves||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 0  str(1) chr(1) hr(3) ac(-10)||(Mystical) two carbuncle-studded chestnut arm guards ||[[The Mystic Woods]]||Riddle Chests&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2) hr(2) svs(-2)||bulky sleeves of bear fur||[[Blackthorne Forest]]||a roaring brown bear&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 dmg(3) dex(3)||(Invis)swirling spirits||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AG AC 2 ma(5)||a blood red robe||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 hp(15) da(1) ac(-10) dex(-3)||the volcanic chest plate||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||ND AC 10 luc(2) svs(-4)||Emerald Breastplate||[[Abbey]] (below drunken abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 ac(-5) svs(-2)||couatl jerkin||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AGAN AC 16 str(1) dmg(1)||Obsidian Breastplate||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-6) wis(2) hr(2)||Plate of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||AC 5 ac(-10) dmg(3) svs(-4) ma(15)||the enchanted suit of leather||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||||radiant golden vestments||[[Hall of Memory]]||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 wis(2) int(2)||a heavily embroidered green wool tunic||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-10) svs(-4)|| ||[[The Great Plains]]||Mastodons&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) ma(33)||Silver Vest||[[The Master's Tower]] (top)||The Lady&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 int(2) wis(2) luc(2)||Golden Vest||[[The Master's Tower]] top||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 luc(2)||pelt of silver tiger||[[Master's Tower''(2)||silver tiger&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AC 16||shiny breast plate||[[Mountain of Knowledge]]||Baliff&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AE AC 10 con(3) hp(15)||platinum plate||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AGAENR AC 6 dex(3)||Immense Elder Sign||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||int(3) svs(-5)||rune covered robe||[[Northern Stronghold]]||Headmaster Vaeren (black robed mino wizard)&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 dex(4) svs(-2)||a black-leather bandolier||[[Northern Stronghold]]||Angarak?&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y|| LIMITED ||AC 17 da(5)||mithril bodice||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) dmg(1)||Clouded leopard skin||[[Riverdale Plantation]]||clouded leopard&lt;br /&gt;
|-&lt;br /&gt;
|Body||||Limited||gm|AC 4 hr(3) luc(2) dmg(2) ac(-3) 12#)||a chest plate of baby dragon scales||[[The Cursed Circus]]||undead baby dragon&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||TS L6/Hth L26/Std L7/Obs L6 AC 7 wis(6) hp(10)||a pink bikini||Quest Item||Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||LIMITED||ANAE AC 10 ac(-5) str(1) dmg(5)||Untainted Plate||[[Sacred Shrine]]||The stout man (Teithi) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 con(2) luc(2)||A marine's red coat||[[Shipwreck]]||a marine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 ac(-7) luc(2)||Bone Torso||[[Skelos Island]]||Skeleton King&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||||silvery-blue cuirass||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dmg(3) hr(2)||a breastplate of hardened leather||[[Riverhold]]||Captain&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AC 5 ac(-5) svs(-4)||dark grey doublet||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AGANNR AC 5 ac(-5) str(1) hp(10)||a black snakeskin doublet||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin suit||[[The Triton Halls]]||The Kings Chamber / in locker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25kg||rattrap||[[Dwarvenhold Mines]]||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||50 kg ND||Sand bag||[[The Dream Realm]]||Dreammaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15 kg|||Mastadon Dung||[[The Great Plains]]||garbage heap&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||300? (weighs 100kg)||wooden coffin||[[Midgaard]]||undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg|||Traveler's Pack||an Exhausted traveler&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||13 kg||Level 50 Shaman basket||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||32 kg||Level 50 Shaman bag||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||37 kg||Level 50 Bard bag||Misc||Lvl 50 Bard&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg ND||Hide bag||[[Monastary]] (this zone is not in the game anymore) ||Kappa&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||92 kg||Magic Hat||[[The Mystic Woods]]||chest in Adamantite Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||medical kit||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40kg||a stout cargo net||[[The Te'nayu'ka]]/The Submarine||Ah'mu'zen'ka&lt;br /&gt;
|-&lt;br /&gt;
|Container (Invis)||||  ||40kg||(Invis) the concealing shadows||[[Hall of Memory]](2)||The Weaver's Shadow / Cordir's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40 kg||Cleaning Cart||[[Riverdale Plantation]]||custodian&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||ac(-5) 10kg||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||34kg||a black leather courier pouch||[[Aerie Volant]]||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||Canvas Bag||[[Safehaven]]||&lt;br /&gt;
|-|Container||||  ||30 kg||Dolphin hide bag||[[Sahaugin City]]||shoppie&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||egg casing||[[Sanguinna &amp;amp; The Keep]]||The hill of lost souls and various priests/priestesses&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg||headless corpse||[[Shipwreck]]||under ship&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg||large backpack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||45 kg||a sturdy chest||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||&amp;quot;decent&amp;quot;||chest||[[Trading Post]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||27kgs||large canvas sack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||19 kg ND||A fossilized clam shell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||Saddlebag||[[Wintermeet Valley]]||falconer and hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||a sack of ill-gotten loot||[[Ghost Town - Forgotten Catacombs]]||a gnome grave-thief&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||Canvas Bag||Woods outside [[The Mystic Woods]]||Store by cottage&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||mage's spell book||[[Mountain of Knowledge]]||Astaldo&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||a worn leather satchel||[[Living Lands]]||a curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||a large waterskin||Antelope Waterskin||[[Wintermeet Valley]]||Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||Cure Poison (no limit), fountain||a||[[Candlespyre Mountain]] (South Face)||Wyvern&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||Silver decanter||[[Candlespyre Mountain]] (South Face)||wyrms&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||(endless) the deep green heliotrope decanter||[[The Mystic Woods]]||In a Chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 chr(3) ac(-3) dex(2) +?||a pair of molten elven chain riding boots||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||int(1) chr(1) svs(-2)||some silk boots||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 wis(1) dmg(2)||mithril anklets||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(2) da(3) int(1) ma(5) kg(1) ||ornate slippers of leather and papyrus||[[Tribal Sands]]||Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(1) svs(-2)||black steel anklets||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 hp(10) mvs(60)||dirty platinum boots||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) luc(2)||wispy anklets||[[The Valley of Dhraxx]]||cloud dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) svs(-2)||emerald anklets||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) wis(1)||pewter anklets||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dmg(2)||aquadragon scale anklets||[[The Valley of Dhraxx]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 ac(-2) dex(2)||Boots of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AEAU AC 8 con(2)||Silver Dragonscale Boots||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(3) luc(2)||Mithril Horseshoes||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 16 str(4)||Adamantine cloven horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 dex(3) or dmg(3)||Cloven Horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||dmg(2)||dark grey boots||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 con(4) svs(-2)||soft-soled black suede boots||[[Hall of Memory]] (2)||spirit of a nimble-fingered thief / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 int(2) wis(2)||polished hard leather boots||[[Hall of Memory]] (2)||Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||AGANNR AC 5 str(2) dmg(2)||a pair of black snakeskin boots||[[Trading Post]]||bronze chest? &lt;br /&gt;
|-&lt;br /&gt;
|Feet ||||  || AC 5 con(3) dmg(2)|| a pair of stout brown boots||[[Riverhold]]||Zirilla&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(2) str(2)||plain band of black iron||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dex(2) con(2)||a ring of the usurper||[[Mider]]||treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 5 dmg(3) hr(3) svs(-2)||a spider-shaped ring||[[Hall of Memory]] (1)||a ghostly Drow Elf&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dex(2) int(1)||a braided band of copper||[[Dessert Island]]||In the Hold of a Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(3)||a small silver band||[[Braddlebury]]||bald eagle&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||Limited||hr(5) svs(-5)||Ring of fire||[[Candlespyre Mountain]]||Mighty Phoenix Natajran&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(1) hp(10) ma(10)||The Mark of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2) luc(1) int(1)||The Seal of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Ch(?) lev(12-16) bless twist||Transluscent Stones Ring||[[Oakheart Inn]](Lake Askilyn)||mist&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||luc(1)||silver ring||[[Lizard Swamp]]||NW Corner&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(3) hp(-20)||Ring of fire||[[The Master's Tower]](4)||a huge Fire elemental&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hp(50)||silver ring||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||ma(50)||Golden Ring||[[The Master's Tower]]||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AENRND AC 6 hr(2) dmg(2)||Band of the One Dwarf||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-3) ma(10)||ring of violet diamonds||[[Altibia]] (Old Altibia section)||Statue of Neris&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 6 hr(2) dmg(2)||ring of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-4) ma(15)||small diamond ring||[[The Shadowed Valley]]||Dracolich in basement&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AGAE hr(1) dmg(2)||Ring of Indifference||[[Shrine of Neutrality]]||Grey Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Finger|||| Limited||dmg(4)||Ring of flames||[[Villa En'Asni]]||Sh'kkara&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2)||The ring of Vigilance||[[Temple of Isiira]]||Ghost of Aranno&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Cure Serious C8 L16 int(1)||The lapis lazuli ring||[[Temple of Isiira]]||Ghost of Aylaros&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 2 con(1)||Diamond encrusted gold ring||[[Thistlerock]]||Gnome Chief&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 da(3) svs(-3)||a ring of braided twine||[[Hall of Memory]] (1)||Wish's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dmg(3) svs(-2) hr(3)||a spider-shaped ring||[[Hall of Memory]] (1)||Vorax's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(2) hp(20)||a simple gold ring||[[The Triton Halls]]||Elite Triton Guard&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(5) dmg(2)||ring of seashell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Hands|||| Limited ||AC 2 svs(-3) str(2) chr(2) da(1)||fingerless gloves stitched with runes||[[Hall of Memory]]||Okk's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AG AC 2 svs(-3) con(3)||ghostly tendrils||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 1 da(5) ||Scar tissue from a bad burn||[[The Cursed Circus]]||a flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y|| Limited ||AC 5 dmg(5)||talon extenders||[[Aarakocran City]]||glowing commander / confusing corridor&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||[mAEg|AC 5 chr(3) luc(3) 1#]||the Light of the Passionate||[[Hall of Memory]] (2)||&lt;br /&gt;
The spirit of the Duke of Borea / Tel's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y||  ||AC 5 dmg(1) svs(-1)||Obsidian Gauntlets||[[The Dark Manor]]||Smith&lt;br /&gt;
|-&lt;br /&gt;
|Hands (inv)||||  ||AEAU AC 6  ac(-5) con(2)||Silver Dragonscale Gauntlets||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 3 dmg(3) ||Spiked Knuckles||[[Dwarvenhold]]||cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 6 ac(10) str(3) dmg(2) ||Ogre Power||[[Gronk]]||east of chieftan&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||dmg(2)||Rakasta claws||[[Molotov Island]](Jungle)||&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 4 dmg(2)||grey soft leather gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands(inv)||||  ||dmg(2)||dark grey gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 5 wis(2) ma(25)||a pair of stained gardening gloves||[[Riverhold]]||Jedren the herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AU AC 4 luck(2)||a dust-blackened spider web||[[Mider]]||Bypass&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2) int(2) hp(20)||a crown of ghostly flowers||[[Living Lands]]||the dark-wraith&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 8 dmg(1) svs(-2)||Visored plate helm||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 int(2) svs(-2)||ioun stone coronet||][[The Valley of Dhraxx]]||Aelithar&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2) svs(-2)||ioun stone coronet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AEAU AC 6 ac(-10) int(2) wis(2) ||Silver Dragonscale Helm||[[Dragon Tower]]||in the chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 con(3)||simple headband||[[Dwarvenhold]]||Ryoner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 dmg(2)||tribal headdress||[[Gronk]]||SW corner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 wis(2)||tribal headdress||[[Gronk]]||High Shaman of Gronk&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(1)||headdress||[[Kobold Caves]]||kobold shaman&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 11 svs(-4)||Rune covered helm||[[Living Lands]]||hulking warrior&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(2) int(2) hp(20)||crown of ghostly flowers||[[Living Lands]]||darkenbeast&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-6) str(2) svs(-2)||Shadow Dragon Helm||[[Longship]]||Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||AC 6 ac(-13) int(3) svs(-2)||Black Dragonscale Helm||[[The Master's Tower]](End of 4)||Ancalagon&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  || AC 4 int(2)||black iron circlet||[[MG Graveyard]]||wraith of Aelgin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-12) chr(1) int(2) wis(2)||(Mystical) the heliotrope-studded chestnut tiara||Mystic Woods||chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 10 wis(3) ma(10)||platinum helmet||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2)||tribal headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AGAN AC 5 wis(2)||feathered headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(3) ma(15)||Leather headband with dangling feathers||[[Riverdale Plantation]]||nanny&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 int(2) luc(2)||crimson red flower||[[Riverdale Plantation]]||nurse&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(3)||Otter Fur Hat||[[Rowen Bay]]||Sea Otter&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||luc(2)||a sailor hat||[[Rowen Docks]]||stocky sailor&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 2 int(3) hr(-2)||a tiny eye patch||[[Shipwreck]]||Parrot&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||invis AC 5 wis(1) dmg(2)||gem-studded silver circlet||[[Tharlodin's Vein]]||Tharlodin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2)||dark grey woolen cowl||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||int(2) wis(2) chr(2) ma(20)||kings circlet||[[The Triton Halls]]||Triton King&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 4 ac(-3) dex(2) dmg(4)||A crown of green fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) hp(20)||A crown of red fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) svs(-3)||A crown of white fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) str(2) dmg(4)||A crown of blue fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||ND inv AC 5 ac(-3) str(3) da(3)||A crown of violet fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||AGANNR AC 5 int(2) wis(2)||a black snakeskin cowl||[[Trading Post]]||bronze chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AE AC 5 dmg(3) dex(3) hr(2)||Unwavering Fanaticism||[[Hall of Memory]] (2)||the Preacher / Lorna's temple&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||mAC 5 str(2) dex(2) dmg(2) hp(10)||(Glowing) a midnight cowl||[[Hall of Memory]] (2)||the Grand Knight / Molo's's temple&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Bless (heavy)||driftwood staff||[[Altibia]]||Altibian Clergyman&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||str(2)||A prism stone||[[Altibia]]||Crystal Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Clover||[[Braddlebury]]||Mayor&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) wis(1)||camp award||[[Camp Tolanrael]]||survival beast&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||AG int(2) svs(-2)||A crystal ball||[[The Dark Manor]]||East Corner - desk just before dark horrifying essence&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Energy Drain C1 L32 AGANAU svs(-4)||staff||[[The Dark Manor]]||safe altar&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-3)||Storm Dragon Orb||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||dmg(4)||some bloody shards of broken glass||[[The Cursed Circus]]||your twisted reflection&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Acid Blast C4 L28 hr(4)||Midnight Orb||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Dispel Magic C5 L24 hr(4)||Mithril Dragon Orb||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Dispel magic L30||Golden Wand||[[Dragon Tower]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||hr(3)||net||[[Dwarvenhold Mines]]||Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||prot good/prot evil||sprig of nightwood||[[Living Lands]]||curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Heal C10 L?||The Golden Talisman||[[Loth Lorien]]||Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||L12 Teleport dex(1) int(1) svs(-6)||Black Orb||[[The Master's Tower]](End of 4)||Ancalagon the black&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) int(1) wis(1) chr(2)||Spectrum Orb||[[The Mystic Woods]]||Bathing in coloured light&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Heal C10 L? int(3) wis(3)||golden dragon orb||[[The Ruins of Ofcol]]||Lower level citadel, center room&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(3) svs(-3) ma(10)||a dragon's soul||[[The Ruins of Ofcol]]||nightstalker&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||da(3)||a black daisy||[[Riverdale Plantation]]||on ground&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3) chr(3) (also a small container)||A luminescent orb of pearl and coral||[[The Te'nayu'ka]]/The Submarine||Ix'il'iton the healer&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||int(2) svs(-3)||a golden flower petal||[[Riverdale Plantation]]||in doll&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Onyx Dragon Figurine||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||ND int(2) wis(2) chr(2)||a sticky paintbrush||[[Riverdale Plantation]]||artist&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||chr(4)||a mithril hand mirror||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-5)||Blackened Pipe||[[Wintermeet Valley]]||ancient centaur&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 ac(-4) int(3) dex(2)||the tentacles of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||the Pact to the Triat||[[Caverns of N'Kai]]||Lin-Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||NDNR AC 6 hr(2) svs(-4)||emerald leggings||[[Abbey]](Below Drunken Abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2)||boar hide pants||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 dex(2) hit(2)||Guardsman's uniform trousers||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AC 9 str(1) svs(-1)||Obsidian leg plates||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(1) svs(-2)||Leggings of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2) str(3)||leather cuisses and chausses with spiderweb repousse||[[Quelesta's Maze]]||Drow Scout&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 con(2) str(2)||fine quality brown wool trousers||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||invis AC 6 int(2) wis(2)||Midnight black anklets||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 10 dex(3) hp(10)||platinum  leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 9 dex(3) hp(10)||Scratched Platinum Leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AEAU AC 8 luc(2)||Silver Dragonscale Greaves||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||Pact of the Triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(2)||black velvet hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(4) hp(30) mv (15) ||Some minotaur legbraces||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||dex(2)||dark grey hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||AGANNR AC 3 dex(2)||a pair of black snakeskin pants||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin Leggings||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ac(-2) svs(-2)||(Glowing) a glowing stick of incense||[[Riverdale Plantation]]||the nanny&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG dmg(2)||(Glowing) some phosphorus lichen||[[Cannibal Island]]||Voodoo Priest&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG svs(-1)||(Red Aura)the dark light of Lloth||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(20) str(-5)||(Glowing) a green rod||[[The Mystic Woods]]||the figure of a person&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Black Torch||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG str(1)||Phosphorous Lichen||[[Cannibal Island]]||tribal chief&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-2) ma(30)||Golden Orb||[[Dismali Lighthouse]]||Skrai&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR svs(-3) str(-1) int(2)||crystal Orb||[[Dismali Lighthouse]]||Scrie&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR str(2) chr(-2)||Sickly Green Moss||[[Dragon Tower]]||Ancient Green Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)dmg(3) svs(-2)||a stick of incense||[[Dwarvenhold]]||Chandler&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-3)||Birchwood rod||[[The Ent Forest]]||birch tender&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaurs&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Gem of Brightness||[[Kuroth]]||Denrew&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG hr(1) dmg(1)||Rod of Blacklight||[[Longship]]||First Mate Bortizeth&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(15)||vial of stardust||[[The Master's Tower]](2)||the fairy&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||A spinning blue spindle||[Mt. of Knowledge]]||purchased&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)svs(-2) ma(20)||pearl of dew||[[The Mystic Woods]]||Tree covered basin&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||int(3) ma(30)||rod of magic||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AEND con(3)||Star of the One Dwarf||[[The Caverns of N'Kai]]||On Skeletal Statue&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||anthracite dragon eye||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAN hr(2) dmg(2)||a red dragon's eye||[[Dragon Tower]]||dragon slayer&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||NDAGANNR ma(25)||The rod of the devil shark||[[Sahuagin City]]||The Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||str(1) int(1) wis(1)||light of hope||[[Sanguinna &amp;amp; The Keep]]||Khan the Ogre Mage&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAE dmg(3)||Rod of Neutrality||[[Valley of elves]]||mob&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaur&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(10)||brightly burning dragons heart||[[Oakheart Inn]]||Sleepy-Eyed Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGANAUNDNR wis(2) hp-10)||flaming black rose||[[Chapel Catacombs]]||In Torch holder above skeletons/under mansion&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NDAGNR AC 0||(Red Aura) Amulet of the Chosen||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 luc(2) wis(3)||the mantle of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NR int(2) wis(2)||Amulet of Knowledge||[[Aran]]||Seer of Aran&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(1)||Jackalope's Foot||[[Braddlebury]]||Jackalope&lt;br /&gt;
|-&lt;br /&gt;
|Neck||Y||  ||AC 6 svs(-4)||iron collar||[[Dwarvenhold Mines]]||Dark cleric&lt;br /&gt;
|-&lt;br /&gt;
|neck||||  ||int (2)||a diplomatic emblem||[[Dhuvrad]]||an elven diplomat&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) ma(25)||The translucent purple stole||[[Great Eastern Desert]]||Mycons&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||svs(-4)||golden torque set with amber||[[Living Lands]]||Mage&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) int(2) hr(2)||gorget of astuteness||[[The Mystic Woods]]||The Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGANAE str(3) luc(-5) dmg(3) svs(-3)||Amulet of Hate||[[Northern Stronghold]]||Tharune&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-10)||Amulet of Nydia||[[Nydia]]||Mayor Daniel&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||hr(2) con(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||temple of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(3) svs(-2)||onyx beads||[[Riverdale Plantation]]||Dragon worshipers&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 int(2) wis(2) ma(5) con(2)|| a dark cloak of swirling green and gray||[[Hall of Memory]] (1)||The shade of a worshiper of Tokugawa&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 int(1) wis(1) chr(1) luc(1)||a tribal necklace of lapis and opal||[[Tribal Sands]]||Akmal, a tribal craftsman (buy from)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||chr(6)||A hypnotist's pendant||[[The Cursed Circus]]||an eternal hypnosis&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-7)||Golden Lavaliere||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 str(1) int(1) wis(1)||amulet of morals||[[Sacred Shrine]]||A stout man (Teithi) - The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 hr(2) dmg(2)||amulet of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(2) ma(5)||mark of Khan||[[Sanguinna &amp;amp; The Keep]]||the Ogre mage (Khan)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(4) dmg(3) (note: is container too/burnable)||heart shaped locket||[[The Cursed Circus]]||Inside the Back of a Wagon (Solid Platinum Chest)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 int(2) svs(-4)||Golden Medallion||[[Shipwreck]]||in corpse below ship&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 chr(3) svs(-4) (3?)||an amulet of protection||[[Hall of Memory]] (2)||&lt;br /&gt;
The shade of the Akhkharu sorcerer / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||dmg(3)||dragon charm||[[Shrine of Neutrality]]||dragon mistress (Uber &amp;amp; Arch)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 1 luc(1)||Amulet of the Ocelot||[[Temple of Isiira]]||Ocelot&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 6 dmg(2) dex(2)||an inky black cloak||[[The Triton Halls]]||Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||str(4) dmg(4)||Necklace of Fangs||[[The Great Plains]]||in a chest&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||str(2) svs(-3)||an aquadragon skin collar||[[The Triton Halls]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGAN str(2) dmg(2)||a medallion depicting a skull with ruby eyes||[[River of Despair]]||Scairz&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) wis(2)||antelope horn pendant necklace||[[Wintermeet Valley]]||Centaur elder&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) hp(3)||Amulet of Fortitude||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Neck(inv)||||  ||ac(-5) svs(-3)||Dark grey cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(2) hr(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||worshiper of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luck(2) svs(-4)||a tiny protective totem bag||[[Blackthorne Forest]]||The logging crew chief&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5)||Wicked Spiked Shield||[[Aarakocran City]]||Caves, glowing and humming commanders&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5) ||Wicked Spiked Shield||[[Baba Yaga's Hut]]||&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 21 ||Large, black fireproof plate||[[Ghost Town]]||mother fireworm&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||White Dragonscale Shield||[[Dragon Tower]]||Ancient White Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AC 4 ac(-10) hr(-2) dmg(-1) hp(10) ma(10) ||Shield of Defense||[[Dwarven Kingdom]]||necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||str(2) con(2) ||Opalescent dragon scale||[[Oakheart Inn]] (Lake Askilyn area)||sleepy dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||dmg(5) ||a spiked shield||Madman's office, in [[Villa En'Ansi]]||madmans pet, Scar&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||Shield of Defense||[[The Master's Tower]](3)||evil necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AE AC 11 dmg(3) hp(10) ||Dented Platinum||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||AE AC 6 hr(4) hp(10) ||Golden Dragonscale Shield||[[The Ruins of Ofcol]]||Temple of Ofcol&lt;br /&gt;
|-&lt;br /&gt;
|sphere||||  ||???||The glittering eye of the great dhole||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||3dmg||a skull belt||[[Dauskdraug Spawning Caves]]||A Cold, Dark Cave (remains)&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||the Code of the Triat||[[Caverns of N'Kai]]||Ti-Lok&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 con(2)||black silk belt||[[Dragon Tower]]||dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 3 con(1)||an old belt||[[Goblin Camp]]||ogre envoy&lt;br /&gt;
|-&lt;br /&gt;
|Waist||Y||  || AC 11 -5svs 5hps|| a scarred platinum girth||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||NDNR AC 4 dex(4) ma(25) ||a loin-cloth||[[The Great Plains]]||Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 con(2)||Volloc family sash||[[MG Graveyard]]||Tomb of the Volloc family&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 str(2) luc(2) hr(3)||an aquadragon hide apron||[[The Te'nayu'ka]]/The Submarine||Ta'ke'sha'ga the cook&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 5 con(2) hit(2)||a hard leather belt||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 1 int(2) str(2) svs(-3)||A shendyt of fine flax linen||[[Tribal Sands]]||the Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 dex(2) luc(2)||wide black leather belt||[[The Ruins of Ofcol]]||gnome mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||Code of the triat||[[The Caverns of N'Kai]]||Ti-Lok/darkwater river&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 hr(3) svs(-4)||seashell belt||[[The Triton Halls]]||a Locathah ambassador&lt;br /&gt;
|-&lt;br /&gt;
|Waist (inv)||||  ||AC 6 hr(2) dmg(2)||black leather swordsmans belt||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Waist(inv)||||  ||AGANNR AC 4 str(2) con(2)||a black snakeskin swordsman's belt||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (11-11 max) piercer|| a slim, deadly holdout dagger||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H 1-11 piercer AGAN||(Red Aura) (Token magic) Lloth's Vengeance||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||ND 8-7 Enchantable Blunt ||a narwhal-horn club||[[Te'nayu'ka]]||To'lot'zin has beak(key) to a chest that pops it&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NR 1H ANAU 4-9 str(2) chr(-6) da(1) hr(4) luc(3) blunt||(Artifact magic) a cooled volcanic plume of rock||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-10 max) Slasher ||Long Sword||[[Altibia]]||Townguard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Piercer ||ant sting||[[Ant Colony]]||Ant Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (4-12 max)| Piercer||Compass||[[Barbegazi Settlement]]||engineer&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 Blunt (4-14 max) ||Heavy Mace||[[Barbegazi Settlement]]||General Jarari&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9.5 (8-11 max) Blunt ||Nightwood Mallet||[[Aerie Volant]]||Whrteet / Martial Master&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Blunt ||a spider-shaped mourning star||[[Aerie Volan]]t||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||Mourning Star||[[Bazaar]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 (7-11 max) Blunt ||Special||[[Bazaar]]||Dark Brother (No longer pops)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 5 pierce dex(5)||dagger||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H Avg 7 Piercer||knife of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND | 2H | Avg decent||utter blackness||[[Castle of Baron Marel]]||1 down from apparition&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher AG ||Obsidian Sword||[[The Dark Manor]]||Benet the Captain&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H AGANAEAU Avg 'high' 50#||Triple Edged sword||[[The Dark Manor]]||zombie?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 11 | Blunt hr(1) dmg(1) ||Sceptre of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 11 Slasher ||emerald sword||[[Dragon Tower]]||draconian king&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8-8.5 Blunt ||Swagger Stick||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8.5 (8-9 max) Blunt ||Heavy Club||[[Dream Realm]]||Ogre Guards&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Piercer ||fishing spear||[[Dwarvenhold Mines]](Duergars)||Head Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||heavy rod||[[Dwarvenhold Mines]]/Duergar Homecaves||duergar cleric&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-8 max) Blunt ||Bludgeon||[[Dwarvenhold Mines]]/Duergar Homecaves||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||2H ND Avg 8 Piercer dmg(4) ma(25) ||spear||[[The Great Plains]]||shammy mob&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 10 Slasher ||ancient two-hand sword||[[Kuroth]]||old knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (5-17 max) Piercer AE ||finely crafted rapier||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H| Avg 6.5 | AGAN int(1) wis(-2) hr(3) ||a shiny dagger||[[Landru's Keep]]||Landru&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND Avg 12 Slasher|AGNR int(-2) wis(-2) svs(-6)||Aleanrahel||[[Longship]]||Captain Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Piercer ||sharp spear||[[Lookout Tower]]||patrol guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H  Avg 10 Blunt ||massive warhammer||[[The Master's Tower]](End of 2)||a huge mithril golem&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 9.5 (5-14 max) Slasher luc(-1) ||Flaming Sword||[[The Master's Tower]](3)||Zombie Guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 10 (5-15 max) Slasher||Black Sword||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||AGAN 1H Avg 12 (10-14 max) Blunt||burning whip||[[The Master's Tower]](3)||balrog&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 9.5 (7-12 max) Piercer||black dagger||[[The Master's Tower]](3)||dark stalker&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDAGAN 1H Avg 8 AG dex(2) int(2) Blunt||rod of the necromancer||[[The Master's Tower]](3)||end of 3rd last room&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (3-15 base) Slasher, Stats Random||a katana||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (1-17 base) piercer, Stats Random||a rapier||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 11+ (4-18 base) Blunt, Stats Random||a great hammer||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Blunt AEAU ||Sceptre of Might||[[MG Graveyard]]||Spirit of Mallinus&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 6-12 Slasher ANAU ||Long Silver Saber||[[The Mystic Woods]]|| Someone dressed in blue&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 7-15 chr(1) hr(2) dmg(3)||chrysolite plated falchion||[[The Mystic Woods]]||riddle chests&lt;br /&gt;
|-&lt;br /&gt;
|Key||||  ||Type: Key||a dragon's talon ||[[The Ruins of Ofcol]]||In the Dragon Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Piercer ||Black Dagger||[[The Ruins of Ofcol]]||N Barricade / Merc&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||?H Avg ? dex(2) dmg(2)||a crusted dagger||[[Altibia]] (Old Altibia section)||Pawldo the protector&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Slasher ||Raven's Claw||[[Altibia]] (Old Altibia section)||Black Raven&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7.5 dex(2) dmg(2)||Syringe||[[Outlands]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Piercer||jewelled dagger||[[Riverdale Plantation]]||Master's Office&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND 1H| Avg 9.5 | Piercer svs(-5) hp(30) ||the Fang of the Onyx Dragon||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||!ND 1H| Avg 8 dmg(4) hp(-40)|Piercer||Syringe||[[Riverdale Plantation]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7-11 AGAN | Blunt||Spiked Whip||[[River of Despair]]||Vrock&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 13||heavy mace||[[Altibia]]||Sahaugin guardian&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H| Avg 10 | Piercer | AGAN ma(20) ||Grand Fang||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 7||a blunt monkey femur||shipwreck||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 6 | Blunt | NR||Rolling Pin||[[Skor'Lanis]]||Woman(no longer in play)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg ? str(1) luc(1) hr(2) dmg(2) ||Dagger of Faith||[[Temple of Isiira]]||Center temple room, in skeleton of mazar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NDNR 1H Avg 4-8 luc(3) chr(2) dmg(-1) hr(2)||Luckblade||[[The Isle]]||Grand Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 (4-12 max) | Blunt||Snake Whip||[[The Jungle]](Temple of Ssssss)||Serpent Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 | Piercer||stiletto||[[Trading Post]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 | Slasher||Double fullered broadsword||[[Trading Post]]||For Sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H | Avg 7 | inv hr(?) dmg(?) hp(?) ||Lifeblade||[[The Triton Halls]]||The Kings Chamber / chest&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7 | Piercer||stylet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND  ???   ||A Dark Demon Blade||[[Villa En'Ansi]]||Madmans Office, Scar, can't get&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Slasher||Dragon Sabre||[[The Valley of Dhraxx]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 11 | Piercer||horned bow||[[Wintermeet Valley]]||centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher||Menacing Machete||[[Wintermeet Valley]]||Centaur Scout&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H  Avg 8 Piercer||pick||[[Wolftooth Gorge]]||goblin miner&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7.5 Blunt||Heavy Stone bludgeon||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H 1-13 Slasher dmg(2) dex(2)||A scalpel||[[Barbegazi Settlement]]||Doctor Misoso (Cleric Guildmaster)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H AGANNR 11-14 dex(-2) dmg(2) str(1) ||Huge Claw||[[Sahuaghin City]]||Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||NDNR 1H AG Avg 9 Piercer||a nasty razor edged dagger||[[Trading Post]]||Fennoch, enw&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(invis)|||| Limited ||NR 1H Avg 10.5 luc(1) hr(5) dmg(2) ma(-10)||the silver sword Qual'Minai||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 0 dex(3) svs(-3) ma(5)|| an iridescent ebon scale bracelet||[[Blackthorne Forest]]||Locked chest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||NDAGNR AC 2 str(-3)||(Red Aura) the bracers of Despair||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(2) hp(5)||feathered bracelet||[[Blue Savannah]]||Anakor the Dwarven Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 int (3) str(2)||a begemmed vulture cuff bracelet||[[Tribal Sands]]||Priest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2) hr(2) svs(-2)||a wide scarab cuff bracelet of opal||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||invis luc(2) hr(1) hp(-8)||a luminous sapphire bracelet||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 6 dmg(1)||Obsidian wristguard||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 10 con(2) chr(1)||black steel bracers||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 11 int(1) dmg(2)||mithril bracers||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 dex(1) svs(-2)||an emerald bracer||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 con(2) svs(-2)||earthen bracers||[[The Valley of Dhraxx]]||earth dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(1) int(1)||pewter bracers||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||gold filigree bracelet||[[Dragon Tower]]||dragon sorceress&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(1) wis(2) svs(-2)||Band of inner peace||[[The Mystic Woods]]||Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dmg(-1) hp(30) ma(30)||Icy bracelet||[[The Master's Tower]](4)||elemental&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(1) hp(10)||a hammer-and-anvil bracelet||New Ofcol||dwarven warrior&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||luc(3) dmg(3)||Sapphire of Skelos||[[Shipwreck]]||captain's cabin&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 str(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2)||woven hawkfeather bracelet||[[Wintermeet Valley]]||falconer&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 str(5)||a sweaty cloth wrist wrap||[[The Cursed Circus]]||the zombie of the strongman&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||bracelet of sapphires||[[Oakheart Inn]]||the sleepy-eyed dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 3 da(2) str(2) dex(2)||a decorative band of aquadragon scales||[[The Te'nayu'ka]]/The Submarine||To'li'tiku&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||da(3) con(3) chr(2)|| well-worn black leather manacles||[[Hall of Memory]] (1)||a worshiper of Ginny&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 da(3) hp(25)||Some Earthen Bracers||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||dex(2) ||dark grey wristguard||[[Trading Post]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||AGANNR AC 6 str(1) dex(1) ||a pair of black snakeskin bracers||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2) dmg(2) svs (-2)||the Nine Circles of the Order||[[Hall of Memory]] (2)||Sentry of the Seeker&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR con(2) luc(-2) ||Symbol of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE dex(1) ||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE int(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE wis(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG 15kg container svs(-1)||spider silk baldric||[[The Dark Manor]]||Capt. Brennet&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||svs(-2)||Crest of the Dragon Rider||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 3 ma(15)||Holy symbol of the draconian||[[Dragon Tower]]||Holy Draconian&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||wis(1)||a Pin of Mastery||[[Dwarvenhold]]||Cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ND chr(2)||an embroidered scrap of elvenweave cloth||[[Great Eastern Desert]]||bandit leader&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(1)||Tiger Lily Pin||[[Jungle]]||Night tiger&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2)||Lavender glass rose on stem||[[Kharad-Delving]]||Berengor&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1)||crossed swords||[[Kuroth]]||Large Golem&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR int(2) ma(10)||Symbol of the High Mage of Kuroth||[[Kuroth]]||Sendres&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 4 ac(-5) ma(10)||Defense ministers symbol of office||[[Kuroth]]||Cartheles&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(15) ma(10)||(Moderate magic) the Agriculture Minister's Symbol of Office||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1) ||eye glasses||[[Lookout Tower]]||ranger captain&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2) ||bar of mastery||[[Loth-Llorien]]||guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(20) ||White Rose||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ma(10) ||The Master's Brooch||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ac(-2)||fang of the werewolf||[[The Master's Tower]]||Inside an old Forest&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(-20) ma(40)||A delicate diamond leaf||[[The Mystic Woods]]||The Adamantine Chamber&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AGANAE luc(3)||(Mystical) The Coin of the Elements'||[[The Mystic Woods]]||Fogside Cliffs&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDAGNR dmg(1) hr(1)||the Ebon Sigil Odegra||[[The Caverns of N'Kai]]||the Great Dhole&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDNRAE str(1) svs(-1) ||The Brooch of the one Dwarf||[[The Caverns of N'Kai]]||If nkai, ebon young&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Warrior / boar&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Ranger Guild / Raccoon&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Mage Guild / Rabbit&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||thieves guild&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Cleric Guild / Bernard&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG svs(-2)||Black Pearl Brooch||[[Sahaughin]]||Shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1) ||Sigil of the Hunter ||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG ma(5)||aarahide bandana||[[Skull top]]||&lt;br /&gt;
|-&lt;br /&gt;
|wwp|||| Limited ||str(-1) con(-4) int(2) wis(2) hp(-20) ||Elder Badge||[[Tier Sh'Halen]]||Spectre of Jaeden&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR luc(1) ||Mithril Horseshoe||[[Tier Sh'Halen]]||on skeletal horse&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(2) ||a small gold pentagram||[[The Triton Halls]]||the Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Awe_Audience&amp;diff=20290</id>
		<title>Awe Audience</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Awe_Audience&amp;diff=20290"/>
		<updated>2018-05-22T15:55:53Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Official Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Information==&lt;br /&gt;
AWE AUDIENCE&amp;lt;BR&amp;gt;&lt;br /&gt;
A special Bard performance that has an impressing affect on the audience.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: Performing Awe Audience temporarily suspends all other player's ability to speak or cast verbal spells.&lt;br /&gt;
&lt;br /&gt;
==Player-Provided Information==&lt;br /&gt;
[[Category:Help Files]]&lt;br /&gt;
[[Category:Bard Skills]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20289</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20289"/>
		<updated>2018-05-22T02:46:46Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Restrings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
* Mercury is the first individual to receive the '''1st Explorer Pin''' for completely traversing all of '''[[Quelesta's Maze]]'''. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Moderate magic) (Glowing) pure dumb luck [gm|ac:-2 svs:-4 1#|none]'''&lt;br /&gt;
&lt;br /&gt;
exam luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A golden haze swirls drunkenly here, emitting a pleasant and intoxicating aura.&lt;br /&gt;
&lt;br /&gt;
look luck: &amp;lt;BR&amp;gt;&lt;br /&gt;
 A shining aura seems alive, occasionally instilling the awe usually reserved for&lt;br /&gt;
 few immortals.  This living embodiment of luck appears to have gotten drunk and&lt;br /&gt;
 attached itself to this petty mortal.  Embracing this decision with the&lt;br /&gt;
 stubbornness usually reserved for the thoroughly inebriated, this aura of luck&lt;br /&gt;
 has taken up residence on this blessed (or cursed) half-elf, insisting that it&lt;br /&gt;
 was a good decision and that it is completely sober.  It totally meant to do it.&lt;br /&gt;
&lt;br /&gt;
look fumes: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The swirling aura appears to be either extremely intoxicated by the fumes&lt;br /&gt;
 wafting off the mortal in front of you, or quite simple-minded.  It's continuing&lt;br /&gt;
 insistence that it is completely sober leads you to the conlusion that this&lt;br /&gt;
 mortal has had way too much to drink or is a remarkably bad influence.&lt;br /&gt;
&lt;br /&gt;
look pure: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The presence of this aura is almost as intoxicating as drinking pure alcohol,&lt;br /&gt;
 yet seemingly more addictive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 da:1 dex:2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
exam hagover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 An alcoholic haze fills the air, tainted with the scent of vomit.&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20287</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20287"/>
		<updated>2018-05-22T00:32:29Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Restrings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
* Mercury is the first individual to receive the '''1st Explorer Pin''' for completely traversing all of '''[[Quelesta's Maze]]'''. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 da:1 dex:2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard&amp;diff=20286</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard&amp;diff=20286"/>
		<updated>2018-05-22T00:30:05Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Wiki Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Information==&lt;br /&gt;
Bards serve many diverse roles in life.  They are entertainers, historians, explorers, trouble finders, trouble solvers, diplomats, curiosity seekers, tinkerers, and sometimes another sword in the fight.  Given their various roles, and that they are seemingly into everyone's business, bards have learned from several disciplines.  They fight enough to be at least somewhat competent with the sword.  They have picked up enough magic here or there to cast an odd spell or two.  And their curiosity may have taken them through a locked door or two, though that can be neither confirmed or denied.  One day, the bard may be rubbing elbows with the common folk, ear to the ground for new adventure.  That same bard may be in the company of kings and queens the next day.&lt;br /&gt;
&lt;br /&gt;
As bards are the &amp;quot;glue&amp;quot; of society, all races have some version of the bard.&lt;br /&gt;
&lt;br /&gt;
See Also: '''[[Levelcheck]]''' &amp;amp; '''[[Perform]]'''.&lt;br /&gt;
&lt;br /&gt;
== Performance Criteria ==&lt;br /&gt;
The bard class has a role-play foundation.  Aside from other performances, demonstrations, story tellings, historical accounts, and other works that the bard may participate in, a bard is periodically reviewed by a council of high-ranking bards (HELP [[Bards Council|BARDS COUNCIL]]).  As a bard grows in skill, more is expected of him or her.  The following is a brief summary of what is being looked for during a Bards' Council&amp;lt;BR&amp;gt;&lt;br /&gt;
review:&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
4th level - The bard performs in front of an audience.  There are no specific quality expectations, and the performance need not be original.&amp;lt;BR&amp;gt;&lt;br /&gt;
9th level - The bard performs in front of an audience.  The performance need not be original.  Participant is graded on stage presence.&amp;lt;BR&amp;gt;&lt;br /&gt;
14th level - The bard creates an original work.  This may take the form of a song, poem or story that is done in front of an audience, or a small written work that is made public.  There are no specific quality expectations.&amp;lt;BR&amp;gt;&lt;br /&gt;
19th level - The bard creates an original work, which will be evaluated on quality.&amp;lt;BR&amp;gt;&lt;br /&gt;
24th level - The bard creates an original work.&amp;lt;BR&amp;gt;&lt;br /&gt;
29th level - The bard creates a major original work.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Out of character note: &amp;quot;Original&amp;quot; doesn't necessarily mean that the player needs create the work him/herself.  The player can get as much help as s/he needs from others but the work must be original and not performed or presented yet on TFC.  The idea is to have fun, not for perfect style.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Logs of Bard Council Reviews:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
See: [http://wiki.tfcmud.com/index.php/Category:Bardic The Bardic Category page].&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
* 07/20/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/bardaud.html Tynian posts a note about Bard Auditions]&lt;br /&gt;
* 07/21/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/tynbardic.htm Tynian holds the Bard Auditions]&lt;br /&gt;
* 07/21/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/dcbardic.htm DarkClaw gets into the Bardic Spirit]&lt;br /&gt;
* 07/22/2002: Cordir announces that she will waive the majority of her entry quest for all and any who wish to playtest the new Bard class.&lt;br /&gt;
* 07/23/2002: Bards are invited to attend and perform at the [[http://www.finalchallenge.net/tfc/community/timeline/2002/fateful-bards.htm Fateful Hour].&lt;br /&gt;
* 09/17/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/bardquest.html Gytar announces a Bard Quest]&lt;br /&gt;
* 10/04/2002: Gytar posts a note about his [http://www.finalchallenge.net/tfc/community/timeline/2002/gytarbard2.html Bard Quest]&lt;br /&gt;
* 05/03/2003: The first Bard Council Review is held, with [[Oook]] of the Chosen of Fate performing.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player-Supplied Information==&lt;br /&gt;
* '''[[The Bard Primer]]'''&lt;br /&gt;
* '''[[The Intermediate Bard]]'''&lt;br /&gt;
* '''[[What To Learn As A Bard]]'''&lt;br /&gt;
* '''[[Bard Spells]]'''&lt;br /&gt;
* See Also: '''[https://wiki.tfcmud.com/index.php/Category:Bardic Category:Bardic]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Learning Spells Permanently ===&lt;br /&gt;
As a bard, unlike other classes, your spells do not go up in damage or effectiveness with use -- they stay at the point at which they were learned permanently. This means that it is VERY important to know the level of your spell before you learn it permanently!&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
To figure out what level your spells are at, prior to memorization:&lt;br /&gt;
* Go to the '''[[Mountain of Knowledge]]''', and purchase a crystal sphere from Astaldo&lt;br /&gt;
* Attempt to '''[[Imprint]]''' the sphere with the spell you want to memorize. (syntax: &amp;quot;Imprint (spell name) 30&amp;quot;) This will attempt to imprint the spell at level 30. The failure message will tell you what level the spell is currently memorized at.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bard: An Overview===&lt;br /&gt;
'''By Whistler:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
The bard is the most difficult character class to both to play, and to level.  I would not recommend a bard as your first character in TFC, because it really is so difficult to play.  It is so difficult, that since the inception of the class a few years back, only one ('''[[Cadee]]''') has achieved the coveted maximum possible level.  (Other character classes can usually max out with a couple months of play time.) Once you have tried some other characters, and have a handle on where and what is going on though, it can really prove to be a lot of fun.  Over the years, I’ve tried my hand at all the possible class/race combinations, and have enjoyed none of them so much as I’ve enjoyed the bard. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard is NOT a combat class.  If you are looking for a run and shoot, or a min-max pker, look elsewhere.  The bard is designed to put the roleplay back into rpg.  Whereas other characters can level simply by gaining xp (read ‘killing stuff’) the bard can only increase their spell casting level by finding and memorizing scrolls and scores—then casting some of the memorized spells.  Their skill level can only be increased through the successful completion of progressively more difficult quests:  [[Mobhunt|Mobhunts]], [[mobmastery|Mobmasteries]], [[lq|Location Quests]], and performances.  This means that if you’ve got a creative bent, or enjoy acting or writing, you’ll love playing a bard.  If such is anathema to you, you don’t want to go this route.  For me though, as I have said, this class has been the most fun.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So why play a bard if it’s so tough?  Well, there are a few reasons.  One is the challenge.  Another is that bards can do a little bit of everything, with some exceptions.  Bards cannot wear metal armor, dual wield, or use two handed weapons.  (There has been a little discussion about changing certain aspects of this.)  Bards CAN do some things which are normally class restricted. (For example, a bard can [['''Memorize''']] the thug skill ‘rush’ which allows them to knock down an opponent at the beginning of combat.)  Bards also have access to Lyricals, which are rare and sometimes powerful bard only scroll-type items.  And finally, playing a bard can allow you to partially circumvent certain racial restrictions.  Taking myself as an example, Halflings are normally disallowed to play mages, but as a bard, I have a number of Mage spells that I have learned, and use on a regular basis.    &amp;lt;BR&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
Bards do well in groups.  Any person(s) grouped with a bard receive a special ‘fortified’ bonus.  Yes, just hanging around us can make you feel better about yourself, and add to your confidence.  Special bard ‘performance’ spells (distinct from quest performances) are also usually beneficial to grouped characters—for example, ‘perform managen blossoms’ vastly boosts the mana regeneration of those grouped with the bard—at a cost of rapid mana depletion for the bard him(/her)self. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grouping with others also benefits the bard.  It allows for much faster xp advancement than by solo play, and the bard can benefit greatly from the spells, skills and knowledge of others when they are location questing or mobhunting.  (They may not undergo mobmastery quests while under the influence of others’ spells, and having a spell cast on you when attempting such a quest will result in a quest failure.) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The play is the thing though.  If you choose to play a bard, really role play them.  Does your bard have an ego? Are they an emo?  Coward? Nuts? Lisp? Racist? Is their art form something other than song? (I havn’t seen a jester yet…) do they tumble, are they an acrobat, poet, mime?  Do they stutter? (B-b-baby, you ain’t seen n-n-nothin’ yet…) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Come up with a role, really play it, and let the fun ensue…. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Additional Player Supplied Information on Bard, please visit '''[http://forums.tfcmud.com/blog.php/622-Whistler Whistler' Blog]''' on the TFC Forums. They contain original performances, information on Lyricals, and instructions for the Beginning and Intermediate bard. &amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===General Bard Etiquette===&lt;br /&gt;
By '''[[Whistler]]'''&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Being a bard can be very competitive. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are only so many scores out there, and lyricals seem to pop only one at a time, with about 3-4 hours between them. so what do you do when you see another bard on?&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, what i do is try to be considerate of the other person. if i am focusing on xping, i may do a locate score for the other person, or pit any scores i find that i'm not particularly interested in memoing. (you should do this anyway, except please, sac any score of common you find!)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I ask the other bard what they're working on. if they are lower level than myself and looking for scores at the same time i am, i may switch to focus on my xp, or do a mobm or an lq. if they're working on skill level, i offer to mobhunt register, and then don't participate in the mobhunt.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep others apprised of Nevyn Sightings, or location of lyricals you may not be interested in--this can work to your benefit because it will help another pop that you might be interested in. Let people know when you have found a lyrical that others could be looking for.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above all, try to remember that your role in tfc is one of roleplay. when interacting with other characters...well, to put it in the words of my grandfather, &amp;quot;Whatsoever you choose to do in this world, do it with Panasche!&amp;quot; &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the etiquette rules i try to which i try to stick, though the same may not work for you.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you are a bard in an Evil following, it would be wholely appropriate to be more competitive, give false information, etc...i dunno, i just follow the music. But please, some Panasche!&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, give some thought to a musical instrument. Every bard should have some instrument. If you get a decent weapon talk to some of the gods about a restring to make it into one. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When someone else is having a performance (or performance review), try to attend.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are going to have a performance (now i've screwed up on this one, so i need to point it out here-) check to make sure there is not a mobhunt or scavengerhunt in progress. some who might otherwise attend your performance might not due to their investment in the hunt. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
that's all for tonight folks!&lt;br /&gt;
&lt;br /&gt;
== Wiki Articles ==&lt;br /&gt;
* [[The Starting Bard]] by [[Whistler]]&lt;br /&gt;
* [[The Intermediate Bard]] by [[Whistler]]&lt;br /&gt;
* [[The Bard Primer]] by [[Oook]]&lt;br /&gt;
* [[Bard Spells]] by [[Mercury]]&lt;br /&gt;
&lt;br /&gt;
==Rumor and Speculation==&lt;br /&gt;
None at this time.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==[http://wiki.tfcmud.com/index.php/Category:Bard_characters Famous Bards]==&lt;br /&gt;
===Level 50 Bards===&lt;br /&gt;
* [[Cadee]]: February, 2011 - [[Cadee - Level 50 Bard Review]]&lt;br /&gt;
* [[Eathor]]: December 04, 2011 - [[Eathor's Quest]]&lt;br /&gt;
* [[Aoide]]: August 15, 2012 - [[Aoide - Level 30 Bard Review]]&lt;br /&gt;
* [[Samiyah]]: June 14, 2013 - [[Samiyah - Level 30 Bard Review]]&lt;br /&gt;
* [[Foghair]]:  August 14, 2016 - [[Foghair's Final Challenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Bardic]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Southern_Sava_River&amp;diff=20285</id>
		<title>Southern Sava River</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Southern_Sava_River&amp;diff=20285"/>
		<updated>2018-05-18T13:23:43Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info area&lt;br /&gt;
|name              = Southern Sava River&lt;br /&gt;
|type              = &lt;br /&gt;
|for_race          = &lt;br /&gt;
|author            = [[Thor]]&lt;br /&gt;
|install_date      = Updated 04/29/18&lt;br /&gt;
|removal_date      = &lt;br /&gt;
|location          = [[Outland Frontier]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Lore/Back Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information/Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information ==&lt;br /&gt;
The Southern Sava River can be found East of [[Rowengard]].  The river connects Rowengard, [[Dhuvrad]], and [[The Great Plains]].&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
[[File:Southern_Sava_A.png|200px|thumb|left|Map of Southern Sava River [[Soloban]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:SouthSava.jpg|200px|thumb|left|Map of Southern Sava River [[Soloban]]]]&lt;br /&gt;
* Notes: &amp;quot;A Campfire in a Wide Clearing&amp;quot; (Near Dhurvad) is a Safe Room.&lt;br /&gt;
* Notes: Quelesta's Maze Entrance is three south of the cottage north of Dhuvrad Entrance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Outland Frontier]]&lt;br /&gt;
[[Category:Connector]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Southern_Sava_River&amp;diff=20284</id>
		<title>Southern Sava River</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Southern_Sava_River&amp;diff=20284"/>
		<updated>2018-05-18T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info area&lt;br /&gt;
|name              = Southern Sava River&lt;br /&gt;
|type              = &lt;br /&gt;
|for_race          = &lt;br /&gt;
|author            = [[Thor]]&lt;br /&gt;
|install_date      = Updated 04/29/18&lt;br /&gt;
|removal_date      = &lt;br /&gt;
|location          = [[Outland Frontier]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Area Lore/Back Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Information/Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information ==&lt;br /&gt;
The Southern Sava River can be found East of [[Rowengard]].  The river connects Rowengard, [[Dhuvrad]], and [[The Great Plains]].&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
[[File:Southern_Sava_A.png|200px|thumb|left|Map of Southern Sava River [[Soloban]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:SouthSava.jpg|200px|thumb|left|Map of Southern Sava River [[Soloban]]]]&lt;br /&gt;
* Notes: &amp;quot;A Campfire in a Wide Clearing&amp;quot; (Near Dhurvad) is a Safe Room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Outland Frontier]]&lt;br /&gt;
[[Category:Connector]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=File:Southern_Sava_A.png&amp;diff=20283</id>
		<title>File:Southern Sava A.png</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=File:Southern_Sava_A.png&amp;diff=20283"/>
		<updated>2018-05-18T13:20:17Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: Updated 5/18/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated 5/18/18&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Lyricals&amp;diff=20281</id>
		<title>Lyricals</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Lyricals&amp;diff=20281"/>
		<updated>2018-05-14T16:56:22Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Evasional: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Information: ==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
STUDY LYRICAL&lt;br /&gt;
Syntax:  STUDY&lt;br /&gt;
&lt;br /&gt;
A bard can use STUDY to learn from a lyrical.  A lyrical is a special &lt;br /&gt;
magical construct that enhances a bard's experiences and opens up new &lt;br /&gt;
knowledge for the bard.  Since the knowledge granted from a lyrical is &lt;br /&gt;
magically endowed, the bard does not have permanent knowledge of the new &lt;br /&gt;
skill.  Rather, the bard will retain the knowledge until he is killed.  &lt;br /&gt;
Death causes lyrical magic to unravel from the mind of the bard.&lt;br /&gt;
&lt;br /&gt;
Lyricals are most useful to higher level bards, and depend on the skill &lt;br /&gt;
level of the bard for their power.  Once a lyrical is studied, it &lt;br /&gt;
vanishes. Lyrical skills do not increase in power from the time they are &lt;br /&gt;
studied.&lt;br /&gt;
&lt;br /&gt;
Lyricals are very sensitive.  They only endure for short periods of time &lt;br /&gt;
before unraveling.  Only bards can handle lyricals without the lyrical &lt;br /&gt;
quickly decaying.&lt;br /&gt;
&lt;br /&gt;
Lyricals do not save.&lt;br /&gt;
&lt;br /&gt;
Lyricals are uncommon, and few know what powers they may grant.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Provided Information==&lt;br /&gt;
*Before studying a lyrical, you must:&lt;br /&gt;
** Be at full health and mana.  Be aware: Studying a lyrical drains you to 0 mana.&lt;br /&gt;
** Be actually holding the lyrical - it cannot be in inventory.&lt;br /&gt;
** It is not currently believed that studying the same lyrical twice helps in any way, at the same bard level. Memorizing lyricals a second time at higher bard level may be useful.&lt;br /&gt;
* The lyricals that you currently have studied CAN be info'ed by thieves.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lyricals==&lt;br /&gt;
===Amnesic=== &lt;br /&gt;
This lyrical allows you to &amp;quot;forget&amp;quot; a spell or ability that you have previously Permanently learned. (Items on your PRAC list, not your Memo list)&lt;br /&gt;
* Success:&lt;br /&gt;
* Failure: What is it that you're trying to forget? A bad date? ... unfortunately, you are unable to learn anything from the Amnesic Lyrical.&lt;br /&gt;
* Syntax: If you are trying to unlearn an ability, type &amp;quot;Study (and the name of the ability)&amp;quot; &amp;lt; EG: Study Rescue &amp;gt;. If the spell or ability has more than one name, do NOT use the ' ' that you would normally use to cast that spell. Do NOT &amp;quot;Study 'Magic Missile'&amp;quot; -- instead, the syntax is simply, &amp;quot;Study Magic Missile&amp;quot;.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anticipatory===&lt;br /&gt;
* Success Message: ... Hey, you knew your opponent was going to do that.  Yep, that too.  Cool!&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Channeling:===  &lt;br /&gt;
This lyrical appears to 'channel away' the potency of the first spell the bard is struck with in a combat. &lt;br /&gt;
* Success Message: ... Magic can be bent and absorbed... at least a little...&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
 Example:&lt;br /&gt;
 Orgrim utters the words, 'fuyh'. &lt;br /&gt;
 You manage to channel some of the power out of Orgrim's spell!  &lt;br /&gt;
 Orgrim's soul rift grazes you.&lt;br /&gt;
 ''Subsequently: Orgrim's soul rift ** ANNIHILATES ** you!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Efficacious:=== &lt;br /&gt;
This lyrical increases the spell level of all a bard's memoed spells.&lt;br /&gt;
* Success Message: The lines of power be reinforced and strengthened.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elevatory:=== &lt;br /&gt;
* Success Message: Knowledge is not set in stone, but flows forth like lava.&lt;br /&gt;
* Failure Message: You're as good at that as you can be! ... unfortunately, you are unable to learn anything from the Elevatory Lyrical.&lt;br /&gt;
* Syntax: If you are trying to Elevate an ability, type &amp;quot;Study (and the name of the ability)&amp;quot; &amp;lt; EG: Study Dodge &amp;gt;. If the spell or ability has more than one name, do NOT use the ' ' that you would normally use to cast that spell. Do NOT &amp;quot;Study 'Magic Missile'&amp;quot; -- instead, the syntax is simply, &amp;quot;Study Magic Missile&amp;quot;.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evasional:===&lt;br /&gt;
* Success Message: Evasion is not just about avoiding the immediate attack, but anticipating your opponents' next several attacks, and putting yourself in the best position to avoid them.&lt;br /&gt;
* Failure Message: ... if only you were sufficiently learned in dodge. ... unfortunately, you are unable to learn anything from the Evasional Lyrical.&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
*'''PREREQUISITE''': you must have Learned Dodge prior to studying this lyrical.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Implemental:=== &lt;br /&gt;
This Lyrical allows the bard to use staves, scrolls, and other magely magic items.&lt;br /&gt;
* Success Message: You realize the secrets to employing the magely implements of power.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Jubilatory=== &lt;br /&gt;
This lyrical is unlike other Lyricals, in that it has a duration based on the level of the bard that is memorizing it. Jubilatory has two effects: the Primary effect and the Secondary effect. The bard CAN be under the effects of both simultaneously. Jubilatory prevents the bard from attack by aggressive mobs (Primary Effect). If other players strike the bard while under effect of the Jubilatory lyrical, they receive the same general protection from aggressive mobs, but are unable to initiate combat (Secondary Effect). For this reason, this lyrical is sometimes called &amp;quot;Bardic VD.&amp;quot;&lt;br /&gt;
* Success Message: This is a time of of celebration.  Cast away your inhibitions.&lt;br /&gt;
* Failure Message: &lt;br /&gt;
* Special Failure Message: You've seen too much violence lately to make use of the Jubilatory Lyrical&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* NOTES: If you have been involved in player vs player combat and/or have debt, this may affect your ability to use this lyrical, even hours of mud time after any conflict.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Materialistic===  &lt;br /&gt;
This lyrical preserves your WORN items at death. Your INVENTORY will remain in your corpse, but any items worn by the bard will repop on them at death (Unless they are inventory-flagged items). This includes both PK and mob death. This Lyrical lasts through ONE death.&lt;br /&gt;
* Success Message:  You feel less charitable.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Nullifying=== &lt;br /&gt;
This lyrical, like death, will wipe out ALL currently studied lyricals.&lt;br /&gt;
* Success Message:&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Precisional===&lt;br /&gt;
* Success Message: Precision comes from anticipation, speed, and strength.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Preservability=== &lt;br /&gt;
This Lyrical allows the Bard to retain the lyricals they have studied, through ONE death.&lt;br /&gt;
* Success Message: Sometimes, even death can be cheated... at least a little.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Pugilistic=== &lt;br /&gt;
This Lyrical allows the bard to use hand-to-hand martial arts. They CANNOT disarm an armed opponent while using Pugilistic skills. &lt;br /&gt;
* Success Message:&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Quiescent=== &lt;br /&gt;
This Lyrical allows the bard to cast in rooms that have been Silenced.&lt;br /&gt;
* Success Message: Amazing is the bard that needs no noise to get the point across.&lt;br /&gt;
* Failure Message: &lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Redirectional=== &lt;br /&gt;
For ONE round of combat, the Redirectional Lyrical will _''very rarely''_ redirect an opponent's attack to another mob in the room. This can be a mob you are already engaged with, or one that is not in combat. The redirected attack only lasts the single round - the primary combat engaged mob does ===not=== continue to attack the secondary mob.&lt;br /&gt;
* Success Message:  A little tap here, a nudge there, and a fleet-footed skip over thataway&lt;br /&gt;
* Failure Message: Your movements are not yet precise enough to learn this art. &lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* '''PREREQUISITE:''' you must have Learned the EVASIONAL lyrical prior to studying Redirectional.&lt;br /&gt;
 Example:&lt;br /&gt;
 You have managed to redirect a Triton warrior's attack towards a sea lion!&lt;br /&gt;
 A Triton warrior's attack is redirected towards a sea lion!&lt;br /&gt;
 A Triton warrior's slash devastates a sea lion.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ripostical=== &lt;br /&gt;
This lyrical Will rarely add an extra hit at the end of your combat round. DOES function in conjunction with the Pugilistic Lyrical.&lt;br /&gt;
* Success Message: Sometimes, speed and finesse (and a good weapon) can win the day.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
 Example: &lt;br /&gt;
 Your jump outer crescent kick DISEMBOWELS a centaur scout.&lt;br /&gt;
 A centaur scout's armor deflects your attack.&lt;br /&gt;
 A centaur scout's armor deflects your attack.&lt;br /&gt;
 You twist around to lessen the impact of a centaur scout's attack.&lt;br /&gt;
 A centaur scout's slash MUTILATES you.&lt;br /&gt;
 Your riposte MUTILATES a centaur scout.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Sustenance=== &lt;br /&gt;
This prevents the bard from getting hungry or thirsty.&lt;br /&gt;
* Success Message: Knowledge is the food of life.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Undisturbingly:===  &lt;br /&gt;
This lyrical prevents the Bard from generating ghosts from the mobs they kill.&lt;br /&gt;
* Success Message: You can soothe you opponents to death.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Vigilance===  &lt;br /&gt;
* Success Message: Your perceptions tingle.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* SPECIAL NOTES: This lyrical has had a number of challenges with interfering with True Seeing amulets that are worn at the time of study. Use with caution.  Testing shows that it does not seem to be a TS in and of itself, nor does it help with seeing those who are hiding or sneaking, or prevent/lessen backstab. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Bardic]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Places&amp;diff=20280</id>
		<title>Places</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Places&amp;diff=20280"/>
		<updated>2018-05-09T07:48:13Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Upcoming/In Development Areas: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* For information and templates for building a 'Places' Page, please visit here: '''[[Building a Places Page]]'''&lt;br /&gt;
* For an alphabetical listing of all TFC areas, visit '''[[Areas]]'''.&lt;br /&gt;
&lt;br /&gt;
== Immortal Temples ==&lt;br /&gt;
Please see the [[Followings]] page for a list of temples with their associated followings and immortals, or the [http://wiki.tfcmud.com/index.php/Category:Temples|Category Temples].&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventurer's Guild &amp;amp; Extra-dimensional Areas: ==&lt;br /&gt;
* [[Adventurer's Guild]]&lt;br /&gt;
* [[Camp Tolanrael]]&lt;br /&gt;
* [[Coliseum]]&lt;br /&gt;
* [[Lleheibwen]]&lt;br /&gt;
* [[Temple Area]]&lt;br /&gt;
* [[The Gallery]]&lt;br /&gt;
* [[Limbo]]: Not accessible by mortals&lt;br /&gt;
* [[Quest Master]]&lt;br /&gt;
* [[Sailing Ship]]&lt;br /&gt;
* [[The Te'nayu'ka]]&lt;br /&gt;
* [[The Combat Arena]]&lt;br /&gt;
* [[The Demon Realm]]&lt;br /&gt;
* [[The God's Realms]]: Individual God+ offices (See Below)&lt;br /&gt;
* [[The Vortex]]&lt;br /&gt;
* [[The Temple of Lord Nash]]&lt;br /&gt;
* [[The Hall of Memory]] (Part I &amp;amp; II)&lt;br /&gt;
* [[The Debt Star]]&lt;br /&gt;
* [[Quelesta's Maze]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== God+ Offices/Immortal Hang-Outs ==&lt;br /&gt;
* [[A Garden of Black Roses]] - The Office of [[Maurice]]&lt;br /&gt;
* [[Nalya's Office]] - The Office of [[Nalya]]&lt;br /&gt;
* [[The Office of a Mad Mathematician]] - The Office of [[Madman]]&lt;br /&gt;
* [[A Midnight Garden]] - The Office of [[Cordir]]&lt;br /&gt;
* [[Thaygar's Temple]] - The temple &amp;amp; Office of [[Thaygar]] (he used the same descriptions as for his FLI temple)&lt;br /&gt;
* [[Skylar's Hideout]] - Immortal hang out spot (Generally Ambassadors)&lt;br /&gt;
* [[Ambassador's Bar and Grill]] - Immortal hang out spot (Generally Ambassadors)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Northern Continent ==&lt;br /&gt;
[[File:Map NC_v2.jpg|200px|thumb|left|Map by [[Gytar]] of Unity with 2011 updates by [[Soloban]]: CURRENT]]&lt;br /&gt;
&lt;br /&gt;
[[File:Map NC.jpg|200px|thumb|left|Original Map by [[Gytar]] of Unity: NOT CURRENT]]&lt;br /&gt;
''(Please note that [[Gytar]]'s original map was created during 3x, and some of the landscape has changed since that time...)''&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alpha&lt;br /&gt;
! Northern Continent&lt;br /&gt;
! Northern Continent, Cont.&lt;br /&gt;
! Removed Areas&lt;br /&gt;
|-&lt;br /&gt;
|''' A - C'''&lt;br /&gt;
| &lt;br /&gt;
* [[Aarakocran City]] &lt;br /&gt;
* [[Black Shrine]]&lt;br /&gt;
* [[Castle of Baron Marel]]&lt;br /&gt;
| &lt;br /&gt;
* [[Cavern of Vile Rune]]&lt;br /&gt;
* [[Caves of the Spirit]]&lt;br /&gt;
* [[Chapel Catacombs]]&lt;br /&gt;
| &lt;br /&gt;
* [[Arachnos]]&lt;br /&gt;
* [[Chain of Naris]]&lt;br /&gt;
|- &lt;br /&gt;
| '''D - F'''&lt;br /&gt;
| &lt;br /&gt;
* [[Dismali Lighthouse]]&lt;br /&gt;
* [[D'Nal N'Tor]]&lt;br /&gt;
* [[Dragon Tower]]&lt;br /&gt;
* [[Dwarven Catacombs]]&lt;br /&gt;
* [[Dwarven Kingdom]]&lt;br /&gt;
| &lt;br /&gt;
* [[Dwarvenhold Mines]]&lt;br /&gt;
* [[Dwarvenhold]]&lt;br /&gt;
* [[Eastern Plains]]&lt;br /&gt;
* [[Elven Homestead]]&lt;br /&gt;
* [[Forgotten Catacombs]]&lt;br /&gt;
| &lt;br /&gt;
* [[Drow City]]&lt;br /&gt;
* [[Dylan's Area]]&lt;br /&gt;
* [[Elemental Canyon]]&lt;br /&gt;
* [[High Tower of Sorcery]]&lt;br /&gt;
|-&lt;br /&gt;
| '''G - H''' &lt;br /&gt;
| &lt;br /&gt;
* [[Galkek's Hoard]]&lt;br /&gt;
* [[Gertek's Tomb]]&lt;br /&gt;
* [[Ghost Town]]&lt;br /&gt;
* [[Goblin Camp]]&lt;br /&gt;
* [[Goblin Mines]]&lt;br /&gt;
* [[Great Eastern Desert]]&lt;br /&gt;
* [[Great Western Road]]&lt;br /&gt;
| &lt;br /&gt;
* [[Gronk]]&lt;br /&gt;
* [[Grove of the Ancients]]&lt;br /&gt;
* [[Half-Elf Camp]]&lt;br /&gt;
* [[Haon'Dor]]&lt;br /&gt;
* [[Harper's Landing]]&lt;br /&gt;
* [[Hovelton Farms]]&lt;br /&gt;
* [[Hovelton]]&lt;br /&gt;
| &lt;br /&gt;
* [[Holy Grove]]&lt;br /&gt;
|-&lt;br /&gt;
| '''I - K'''&lt;br /&gt;
| &lt;br /&gt;
* [[Icy Wastelands]]&lt;br /&gt;
| &lt;br /&gt;
* [[Kharad-Delving]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''L - N'''&lt;br /&gt;
| &lt;br /&gt;
* [[Landru's Keep]]&lt;br /&gt;
* [[Living Lands]]&lt;br /&gt;
* [[Lizard Swamp]]&lt;br /&gt;
* [[Lost in the Foliage]]&lt;br /&gt;
* [[Lost Pyramid of Scyra]]&lt;br /&gt;
* [[Loth-Llorien]]&lt;br /&gt;
| &lt;br /&gt;
* [[Lower Fastwater]]&lt;br /&gt;
* [[Lower Loth-Llorien]]&lt;br /&gt;
* [[MG Graveyard]]&lt;br /&gt;
* [[Mider]]&lt;br /&gt;
* [[Midgaard]]&lt;br /&gt;
* [[Moria]]&lt;br /&gt;
* [[Mountain of Knowledge]]&lt;br /&gt;
* [[Northern Stronghold]]&lt;br /&gt;
| &lt;br /&gt;
* [[Juargan's Kingdom]]&lt;br /&gt;
* [[Kobold Raiders]]&lt;br /&gt;
* [[Miden'nir]]&lt;br /&gt;
* [[Mountain Aire]]&lt;br /&gt;
* [[Mount Olympus]]&lt;br /&gt;
* [[Mummy Tombs]]&lt;br /&gt;
* [[Mutant Zone]]&lt;br /&gt;
|-&lt;br /&gt;
| '''O - Q'''&lt;br /&gt;
| &lt;br /&gt;
* [[Oakheart Inn]]&lt;br /&gt;
* [[Og]]&lt;br /&gt;
| &lt;br /&gt;
* [[Old Marsh]]&lt;br /&gt;
* [[Plains of the North]]&lt;br /&gt;
| &lt;br /&gt;
* [[Ofcol]]&lt;br /&gt;
* [[New Ofcol]]&lt;br /&gt;
* [[Penfold's Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| '''R - T''' &lt;br /&gt;
| &lt;br /&gt;
* [[Ruins of the Citadel]]&lt;br /&gt;
* [[Sacred Shrine]]&lt;br /&gt;
* [[Seaside]]&lt;br /&gt;
* [[Shrine of Neutrality]]&lt;br /&gt;
* [[Skor'lanis]]&lt;br /&gt;
* [[Thalos]]&lt;br /&gt;
* [[Tharlodin's Vein]]&lt;br /&gt;
* [[The Bazaar]]&lt;br /&gt;
* [[The Bog]]&lt;br /&gt;
* [[The Caverns of N'Kai]]&lt;br /&gt;
* [[The Cursed Circus]]&lt;br /&gt;
* [[The Deepwood]]&lt;br /&gt;
* [[The Dragon's Lair]]&lt;br /&gt;
* [[The Grand Library]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Kobold Mine]]&lt;br /&gt;
* [[The Nest]]&lt;br /&gt;
* [[The North]]&lt;br /&gt;
* [[The Northern Coast]]&lt;br /&gt;
* [[The Ruins of Ofcol]]&lt;br /&gt;
* [[The Shadowed Valley]]&lt;br /&gt;
* [[The Swimming Hole]]&lt;br /&gt;
* [[The Timerian Museum]]&lt;br /&gt;
* [[The Tulgey Wood]]&lt;br /&gt;
* [[The Vineyard]]&lt;br /&gt;
* [[The West]]&lt;br /&gt;
* [[Thistlerock]]&lt;br /&gt;
* [[Towering Trees]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Treehouse]]&lt;br /&gt;
* [[Tribal Sands]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Holy Grove]]&lt;br /&gt;
* [[The Keep of Mahn-Tor]]&lt;br /&gt;
* [[The Mage Academy]]&lt;br /&gt;
* [[The Mage High Tower]]&lt;br /&gt;
* [[The Tinkers Workshop]]&lt;br /&gt;
* [[Troll Den]]&lt;br /&gt;
* [[Redferne's Residence]]&lt;br /&gt;
* [[Settlers]]&lt;br /&gt;
* [[Sewer]]&lt;br /&gt;
* [[Shadow Grove]]&lt;br /&gt;
|-&lt;br /&gt;
| '''U  - W'''&lt;br /&gt;
| &lt;br /&gt;
* [[Upper Fastwater]]&lt;br /&gt;
* [[Village of Malenest]]&lt;br /&gt;
| &lt;br /&gt;
* [[Wintermeet Valley]]&lt;br /&gt;
* [[Wolftooth Gorge]]&lt;br /&gt;
* [[Wyvern's Tower]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''X - Z'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Southern Continent ==&lt;br /&gt;
[[File:Map SC Soloban.jpg|200px|thumb|left|Map by [[Gytar]] of Unity with 2011 updates by [[Soloban]]: CURRENT]]&lt;br /&gt;
[[File:South Continent-wiki.jpg|200px|thumb|left|Composite by Cordir, maps by Corri &amp;amp; Soloban]]&lt;br /&gt;
''(Please note that [[Gytar]]'s map was created during 3x, and some of the landscape has changed since that time...)''&amp;lt;BR&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alpha&lt;br /&gt;
! Southern Continent&lt;br /&gt;
! Southern Continent, Cont.&lt;br /&gt;
! Removed Areas&lt;br /&gt;
|-&lt;br /&gt;
|''' A - C'''&lt;br /&gt;
| &lt;br /&gt;
* [[A Mountain Pass]]&lt;br /&gt;
* [[Abbey]]&lt;br /&gt;
* [[Altibia]]&lt;br /&gt;
* [[Ant Colony]]&lt;br /&gt;
* [[Aran]]&lt;br /&gt;
* [[Baba Yaga's Hut]]&lt;br /&gt;
| &lt;br /&gt;
* [[Candlespyre Mountain]]&lt;br /&gt;
* [[Caves of Waere]]&lt;br /&gt;
* [[Cillidellia]]&lt;br /&gt;
* [[Cymraeg]]&lt;br /&gt;
* [[Cyrenian Gardens]]&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| '''D - F'''&lt;br /&gt;
| &lt;br /&gt;
* [[Druid's Sanctuary]]&lt;br /&gt;
* [[Eastern Horn]]&lt;br /&gt;
| &lt;br /&gt;
* [[EmDeeVille]]&lt;br /&gt;
* [[Frozen Drift]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''G - H''' &lt;br /&gt;
| &lt;br /&gt;
* [[Gla-Shorn's Realm]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''I - K'''&lt;br /&gt;
| &lt;br /&gt;
* [[Jester's Keep]]&lt;br /&gt;
| &lt;br /&gt;
* [[Kuroth]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''L - N'''&lt;br /&gt;
| &lt;br /&gt;
* [[Lineaoth Valley]]&lt;br /&gt;
* [[Lookout Tower]]&lt;br /&gt;
| &lt;br /&gt;
* [[Moose Hunter Camp]]&lt;br /&gt;
* [[Nydia]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''O - Q'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''R - T''' &lt;br /&gt;
| &lt;br /&gt;
* [[Ramsay Island]]&lt;br /&gt;
* [[River of Despair]]&lt;br /&gt;
* [[Riverdale Plantation]]&lt;br /&gt;
* [[Safehaven]]&lt;br /&gt;
* [[Sanguinna &amp;amp; The Keep]]&lt;br /&gt;
* [[The Blue Savannah]]&lt;br /&gt;
* [[The Cillidellian Wood]]&lt;br /&gt;
* [[The Cliffs of Aran]]&lt;br /&gt;
* [[The Dream Realm]]&lt;br /&gt;
* [[The Ent Forest]]&lt;br /&gt;
* [[The Forest of Fear]]&lt;br /&gt;
* [[The In'zerre]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Jungle]]&lt;br /&gt;
* [[The Lands of Skull Spire]]&lt;br /&gt;
* [[The Lower Tiber]]&lt;br /&gt;
* [[The Master's Tower]]&lt;br /&gt;
* [[The Mystic Woods]]&lt;br /&gt;
* [[The Oort Range]]&lt;br /&gt;
* [[The Temple of Isiira]]&lt;br /&gt;
* [[The Upper Tiber]]&lt;br /&gt;
* [[The Valley of Dhraxx]]&lt;br /&gt;
* [[The Valley of Mist]]&lt;br /&gt;
* [[The Village of Skull]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''U  - W'''&lt;br /&gt;
| &lt;br /&gt;
* [[Ul's Valley]]&lt;br /&gt;
* [[Utopia]]&lt;br /&gt;
| &lt;br /&gt;
* [[Villa En'Asni]]&lt;br /&gt;
* [[War'loov's Fortress]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''X - Z'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Maelmordian Islands/Ocean Areas ==&lt;br /&gt;
&lt;br /&gt;
[[File:Map Sea.jpg|200px|thumb|left|Map of [[The Maelmordian Seas]] by [[Corri]]]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alpha&lt;br /&gt;
! Maelmordian Islands/Ocean Areas&lt;br /&gt;
! Maelmordian Islands/Ocean Areas, Cont.&lt;br /&gt;
! Removed Areas&lt;br /&gt;
|-&lt;br /&gt;
|''' A - C'''&lt;br /&gt;
| &lt;br /&gt;
* [[Cannibal Island]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| '''D - F'''&lt;br /&gt;
| &lt;br /&gt;
* [[Dauskdraug Spawning Caves]]&lt;br /&gt;
* [[Dessert Island]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''G - H''' &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''I - K'''&lt;br /&gt;
| &lt;br /&gt;
* [[Jellyfish's Garden]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''L - N'''&lt;br /&gt;
| &lt;br /&gt;
* [[Longship]]&lt;br /&gt;
* [[Mithas, Minotaur City]]&lt;br /&gt;
| &lt;br /&gt;
* [[Molotov Island]]&lt;br /&gt;
* [[Molotov Volcano]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''O - Q'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''R - T''' &lt;br /&gt;
| &lt;br /&gt;
* [[Sahuagin City]]&lt;br /&gt;
* [[Shipwreck]]&lt;br /&gt;
* [[Skelos Island]]&lt;br /&gt;
* [[The Dark Manor]]&lt;br /&gt;
* [[The Isle]]&lt;br /&gt;
| &lt;br /&gt;
* [[The Maelmordian Seas]]&lt;br /&gt;
* [[The Meadow]]&lt;br /&gt;
* [[The Sea]]&lt;br /&gt;
* [[The Triton Halls]]&lt;br /&gt;
* [[Tier Sh'Halen]]&lt;br /&gt;
* [[Tiren's Rock]]&lt;br /&gt;
* [[Turtle Den]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''U  - W'''&lt;br /&gt;
| &lt;br /&gt;
* [[Velalisier]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''X - Z'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outland Frontier ==&lt;br /&gt;
&lt;br /&gt;
[[File:Outland Frontier-small.png|200px|thumb|left|Outland Frontier]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Alpha&lt;br /&gt;
! Outland Frontier&lt;br /&gt;
! Outland Frontier, Cont.&lt;br /&gt;
! Removed Areas&lt;br /&gt;
|-&lt;br /&gt;
|''' A - C'''&lt;br /&gt;
| &lt;br /&gt;
* [[Aerie Volant]]&lt;br /&gt;
* [[Barbegazi Settlement]]&lt;br /&gt;
* [[Blackthorne Forest]]&lt;br /&gt;
* [[Braddlebury]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| '''D - F'''&lt;br /&gt;
| &lt;br /&gt;
* [[Dhuvrad]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''G - H''' &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''I - K'''&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''L - N'''&lt;br /&gt;
| &lt;br /&gt;
* [[Northern Sava River]]&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''O - Q'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''R - T''' &lt;br /&gt;
| &lt;br /&gt;
* [[Riverhold]]&lt;br /&gt;
* [[Rowen Bay]]&lt;br /&gt;
* [[Rowen Docks]]&lt;br /&gt;
* [[Rowengard]]&lt;br /&gt;
| &lt;br /&gt;
* [[Southern Sava River]]&lt;br /&gt;
* [[The Boneyard]]&lt;br /&gt;
* [[The Great Plains]]&lt;br /&gt;
* [[The Road]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''U  - W'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''X - Z'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Upcoming/In Development Areas: ==&lt;br /&gt;
* [[Glitterbone Fortress]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20258</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20258"/>
		<updated>2018-04-30T15:47:34Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Mana Burn and Memoing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Detect Magic.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge), then permanently learning that it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed IF that level is lower than the level you already know that spell at.  If the level of the scroll is higher, the mana burn is equal to six times the level of the scroll.  For example, a level 30 Improved Invis scroll will burn 180 (6 X 30) mana when memoed, while a level 5 Improved Invis scroll will burn 15 (3 X 5) mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20257</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20257"/>
		<updated>2018-04-30T15:41:43Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Mana Burn and Memoing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Detect Magic.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge), then permanently learning that it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This measurement applied to scrolls is equal to three times the level of the scroll being memoed.  For example, a level 30 Improved Invis scroll will burn 90 mana when memoed.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20248</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20248"/>
		<updated>2018-04-27T18:55:02Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==Permanent Learn and Scrolls==&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Improved Invis saved up, it's at level 13 (max) and expert, all the charges cast are going to be at level 13.  If you memo a level 5 Improved Invis, it just means you have 41 charges of level 13 Detect Magic.  However, if you cast ALL your charges of Improved Invis (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Improved Invis at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
This is how a bard gets the &amp;quot;Bard Invis&amp;quot;.  It is permanently learned after casting all the charges, the memoing a level 30 Improved Invis scroll (single charge), then permanently learning that it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Expertise on Spells==&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mana Burn and Memoing==&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skill Scores==&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20247</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20247"/>
		<updated>2018-04-27T18:46:59Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As scrolls function as single-charge scores when you already have charges of that given spell memoed, they do not function this way if you have cast all the charges.  For example, if you have 40 charges of Detect Magic saved up, it's at level 30 (max) and expert, all the charges cast are going to be at level 30.  If you memo a level 5 Detect Magic, it just means you have 41 charges of level 30 Detect Magic.  However, if you cast ALL your charges of Detect Magic (so it's no longer showing up on your memo list), and THEN memo a scroll, you have a single charge of Detect Magic at the level of the scroll.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20246</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20246"/>
		<updated>2018-04-26T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20239</id>
		<title>Dauskdraug Witch-Queen vs Nicholai and Mercury</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20239"/>
		<updated>2018-04-24T02:11:31Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== EDITED FOR READING ===&lt;br /&gt;
Nicholai wakes and stands up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You quaff a leaf from Rhina's tree.&lt;br /&gt;
&lt;br /&gt;
You feel righteous.&lt;br /&gt;
&lt;br /&gt;
You feel someone protecting you.&lt;br /&gt;
&lt;br /&gt;
You feel protected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You eat some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
You are excluded from non-directed magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c reflect&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
score&lt;br /&gt;
&lt;br /&gt;
whoz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai gets a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Mercury, Concubine of Regrettable Decisions.&lt;br /&gt;
&lt;br /&gt;
You are a level 30/30/30 bard.&lt;br /&gt;
&lt;br /&gt;
You are affected by:&lt;br /&gt;
&lt;br /&gt;
Affect: 'reflection', 3 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'exclude', 3 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'protection evil', 27 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'armor', 27 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Efficacious Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Anticipatory Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Vigilance Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Preservability Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Ripostical Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Materialistic Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Evasional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Undisturbingly Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Implemental Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'essense of immortality', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Channeling Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Sustenance Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Quiescent Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Pugilistic Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Precisional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Redirectional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
Nicholai is surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People near you:&lt;br /&gt;
&lt;br /&gt;
Nicholai                    &lt;br /&gt;
&lt;br /&gt;
Mercury                     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ready?'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say (in common), '3 ticks'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You eat a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
You are surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
Razor sharp stalagmites and stalactites line the floor and upward sloping &lt;br /&gt;
&lt;br /&gt;
walls of this chamber.  Shaped like a funnel, the ceiling grows narrower&lt;br /&gt;
&lt;br /&gt;
as it rises towards the fissure above. A smaller side tunnel branches to &lt;br /&gt;
&lt;br /&gt;
the east, but the strangely cold, foul air that flows outward from it is&lt;br /&gt;
&lt;br /&gt;
warning that a horrible danger may lurk all too near. The caster's bane, &lt;br /&gt;
&lt;br /&gt;
manatherite, is clearly visible in the stones of this cave, adding to a&lt;br /&gt;
&lt;br /&gt;
sense that this is a dangerous place to be.&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You show that you are ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here, fighting the specter of the Dauskdraug Witch-&lt;br /&gt;
Queen.&lt;br /&gt;
&lt;br /&gt;
(Light Red Aura) the specter of the Dauskdraug Witch-Queen is here, fighting Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai dodges the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai tries to throw sand in the specter of the Dauskdraug Witch-Queen's eyes, but she shielded them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
Cast the spell on whom?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
k quee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen tries to trip Nicholai!&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your back kick DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai outmaneuvers the specter of the Dauskdraug Witch-Queen's dodge attempt.&lt;br /&gt;
&lt;br /&gt;
Nicholai's pierce *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your ridgehand strike MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your knifehand strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your hammer fist EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your spearhand strike DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your roundhouse punch EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen overpowers Nicholai's parry attempt.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your elbow strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your side kick MASSACRES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Your soul rift *** DEMOLISHES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen injures Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on you.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen's armor deflects Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your outer crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen is DEAD!!&lt;br /&gt;
&lt;br /&gt;
get all.score corpse&lt;br /&gt;
&lt;br /&gt;
get all.score&lt;br /&gt;
&lt;br /&gt;
You receive 200 experience points.&lt;br /&gt;
&lt;br /&gt;
The specter of the dauskdraug witch-queen has been killed!  You have earned a bonus.&lt;br /&gt;
&lt;br /&gt;
You receive 88 experience points.&lt;br /&gt;
&lt;br /&gt;
You see the specter of the Dauskdraug Witch-Queen die, eyes wide open.&lt;br /&gt;
&lt;br /&gt;
As the specter of the Dauskdraug Witch-Queen disintegrates, her equipment hits the ground.&lt;br /&gt;
&lt;br /&gt;
A large number of gold coins fall to the ground.&lt;br /&gt;
&lt;br /&gt;
get coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a slimy poultice of herbs and flowers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai gets 29925 gold coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see no corpse here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get a spell score.&lt;br /&gt;
&lt;br /&gt;
put all.score bag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see no coins here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
&lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
&lt;br /&gt;
(Potent magic) Hatred, loathing and wrath cause the very air to shudder here.&lt;br /&gt;
&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
&lt;br /&gt;
(Potent magic) The green crystal sphere lies here.&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You put a spell score in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai gets the green crystal sphere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g wrath&lt;br /&gt;
&lt;br /&gt;
You get (Formless) the Wrath of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
put wrath bag&lt;br /&gt;
&lt;br /&gt;
You put (Formless) the Wrath of the Witch-Queen in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
&lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g hide&lt;br /&gt;
&lt;br /&gt;
You get a coiled strip of dauskdraug hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g stone&lt;br /&gt;
&lt;br /&gt;
You get the heartstone of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gold changed by 50000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
&lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
g all&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can't take that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves east.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai nods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'holy hell'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'nice'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'that was....much faster than I thought'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai grins wickedly.&lt;br /&gt;
&lt;br /&gt;
You no longer exclude yourself from non-directed attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'thanks'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You faint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ok, I need to head out'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'you're welcome'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai waves happily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'safhar'.&lt;br /&gt;
&lt;br /&gt;
The air shimmers as Nicholai creates a portal here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You put a coiled strip of dauskdraug hide in bag made from Donald Trump hide.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20238</id>
		<title>Dauskdraug Witch-Queen vs Nicholai and Mercury</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20238"/>
		<updated>2018-04-24T02:09:15Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== EDITED FOR READING ===&lt;br /&gt;
Nicholai wakes and stands up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You quaff a leaf from Rhina's tree.&lt;br /&gt;
&lt;br /&gt;
You feel righteous.&lt;br /&gt;
&lt;br /&gt;
You feel someone protecting you.&lt;br /&gt;
&lt;br /&gt;
You feel protected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You eat some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
You are excluded from non-directed magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c reflect&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
score&lt;br /&gt;
&lt;br /&gt;
whoz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai gets a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are Mercury, Concubine of Regrettable Decisions.&lt;br /&gt;
&lt;br /&gt;
You are a level 30/30/30 bard.&lt;br /&gt;
&lt;br /&gt;
You are affected by:&lt;br /&gt;
&lt;br /&gt;
Affect: 'reflection', 3 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'exclude', 3 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'protection evil', 27 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'armor', 27 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Efficacious Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Anticipatory Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Vigilance Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Preservability Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Ripostical Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Materialistic Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Evasional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Undisturbingly Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Implemental Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'essense of immortality', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Channeling Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Sustenance Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Quiescent Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Pugilistic Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Precisional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Redirectional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
Nicholai is surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
People near you:&lt;br /&gt;
&lt;br /&gt;
Nicholai                    &lt;br /&gt;
&lt;br /&gt;
Mercury                     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ready?'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say (in common), '3 ticks'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You eat a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
You are surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
Razor sharp stalagmites and stalactites line the floor and upward sloping &lt;br /&gt;
&lt;br /&gt;
walls of this chamber.  Shaped like a funnel, the ceiling grows narrower&lt;br /&gt;
&lt;br /&gt;
as it rises towards the fissure above. A smaller side tunnel branches to &lt;br /&gt;
&lt;br /&gt;
the east, but the strangely cold, foul air that flows outward from it is&lt;br /&gt;
&lt;br /&gt;
warning that a horrible danger may lurk all too near. The caster's bane, &lt;br /&gt;
&lt;br /&gt;
manatherite, is clearly visible in the stones of this cave, adding to a&lt;br /&gt;
&lt;br /&gt;
sense that this is a dangerous place to be.&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You show that you are ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves west.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here, fighting the specter of the Dauskdraug Witch-&lt;br /&gt;
Queen.&lt;br /&gt;
&lt;br /&gt;
(Light Red Aura) the specter of the Dauskdraug Witch-Queen is here, fighting Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai dodges the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai tries to throw sand in the specter of the Dauskdraug Witch-Queen's eyes, but she shielded them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
Cast the spell on whom?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
k quee&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen tries to trip Nicholai!&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your back kick DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai outmaneuvers the specter of the Dauskdraug Witch-Queen's dodge attempt.&lt;br /&gt;
&lt;br /&gt;
Nicholai's pierce *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your ridgehand strike MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your knifehand strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
&lt;br /&gt;
Your hammer fist EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Your spearhand strike DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your roundhouse punch EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen overpowers Nicholai's parry attempt.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your elbow strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your side kick MASSACRES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** DEMOLISHES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen injures Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on you.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen's armor deflects Nicholai's attack.&lt;br /&gt;
Your outer crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen is DEAD!!&lt;br /&gt;
get all.score corpse&lt;br /&gt;
get all.score&lt;br /&gt;
You receive 200 experience points.&lt;br /&gt;
The specter of the dauskdraug witch-queen has been killed!  You have earned a bonus.&lt;br /&gt;
You receive 88 experience points.&lt;br /&gt;
You see the specter of the Dauskdraug Witch-Queen die, eyes wide open.&lt;br /&gt;
As the specter of the Dauskdraug Witch-Queen disintegrates, her equipment hits the ground.&lt;br /&gt;
A large number of gold coins fall to the ground.&lt;br /&gt;
get coins&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a slimy poultice of herbs and flowers.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets 29925 gold coins.&lt;br /&gt;
&lt;br /&gt;
You see no corpse here.&lt;br /&gt;
&lt;br /&gt;
You get a spell score.&lt;br /&gt;
put all.score bag&lt;br /&gt;
&lt;br /&gt;
You see no coins here.&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Potent magic) Hatred, loathing and wrath cause the very air to shudder here.&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
(Potent magic) The green crystal sphere lies here.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You put a spell score in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets the green crystal sphere.&lt;br /&gt;
&lt;br /&gt;
g wrath&lt;br /&gt;
You get (Formless) the Wrath of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
put wrath bag&lt;br /&gt;
You put (Formless) the Wrath of the Witch-Queen in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g hide&lt;br /&gt;
You get a coiled strip of dauskdraug hide.&lt;br /&gt;
&lt;br /&gt;
g stone&lt;br /&gt;
You get the heartstone of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Gold changed by 50000.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g all&lt;br /&gt;
&lt;br /&gt;
You can't take that.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves east.&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
Nicholai nods.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'holy hell'.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'nice'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'that was....much faster than I thought'.&lt;br /&gt;
&lt;br /&gt;
Nicholai grins wickedly.&lt;br /&gt;
You no longer exclude yourself from non-directed attacks.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'thanks'.&lt;br /&gt;
&lt;br /&gt;
You faint.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ok, I need to head out'.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'you're welcome'.&lt;br /&gt;
&lt;br /&gt;
Nicholai waves happily.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'safhar'.&lt;br /&gt;
The air shimmers as Nicholai creates a portal here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;882hp(882) 526ma(632) 684mv 2640754gp sp: [commn] &amp;gt; put hide bag&lt;br /&gt;
You put a coiled strip of dauskdraug hide in bag made from Donald Trump hide.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20237</id>
		<title>Dauskdraug Witch-Queen vs Nicholai and Mercury</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20237"/>
		<updated>2018-04-24T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* EDITED FOR READING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== EDITED FOR READING ===&lt;br /&gt;
Nicholai wakes and stands up.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
You quaff a leaf from Rhina's tree.&lt;br /&gt;
You feel righteous.&lt;br /&gt;
You feel someone protecting you.&lt;br /&gt;
You feel protected.&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You eat some badly over-popped popcorn.&lt;br /&gt;
You are excluded from non-directed magic.&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
c reflect&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
score&lt;br /&gt;
whoz&lt;br /&gt;
&lt;br /&gt;
Nicholai gets a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
You are Mercury, Concubine of Regrettable Decisions.&lt;br /&gt;
&lt;br /&gt;
You are a level 30/30/30 bard.&lt;br /&gt;
&lt;br /&gt;
You are affected by:&lt;br /&gt;
&lt;br /&gt;
Affect: 'reflection', 3 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'exclude', 3 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'protection evil', 27 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'armor', 27 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Efficacious Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Anticipatory Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Vigilance Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Preservability Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Ripostical Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Materialistic Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Evasional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Undisturbingly Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Implemental Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'essense of immortality', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Channeling Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Sustenance Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Quiescent Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Pugilistic Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Precisional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Affect: 'Redirectional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a tiny St. John's Wort seed.&lt;br /&gt;
Nicholai is surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
People near you:&lt;br /&gt;
Nicholai                    &lt;br /&gt;
Mercury                     &lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ready?'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), '3 ticks'.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You eat a tiny St. John's Wort seed.&lt;br /&gt;
You are surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
Razor sharp stalagmites and stalactites line the floor and upward sloping &lt;br /&gt;
walls of this chamber.  Shaped like a funnel, the ceiling grows narrower&lt;br /&gt;
as it rises towards the fissure above. A smaller side tunnel branches to &lt;br /&gt;
the east, but the strangely cold, foul air that flows outward from it is&lt;br /&gt;
warning that a horrible danger may lurk all too near. The caster's bane, &lt;br /&gt;
manatherite, is clearly visible in the stones of this cave, adding to a&lt;br /&gt;
sense that this is a dangerous place to be.&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You show that you are ready.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves west.&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here, fighting the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
(Light Red Aura) the specter of the Dauskdraug Witch-Queen is here, fighting Nicholai.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai dodges the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai tries to throw sand in the specter of the Dauskdraug Witch-Queen's eyes, but she shielded them.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
Cast the spell on whom?&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
k quee&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen tries to trip Nicholai!&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your back kick DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai outmaneuvers the specter of the Dauskdraug Witch-Queen's dodge attempt.&lt;br /&gt;
Nicholai's pierce *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your ridgehand strike MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your knifehand strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your hammer fist EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your spearhand strike DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your roundhouse punch EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen overpowers Nicholai's parry attempt.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your elbow strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your side kick MASSACRES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** DEMOLISHES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen injures Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on you.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen's armor deflects Nicholai's attack.&lt;br /&gt;
Your outer crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen is DEAD!!&lt;br /&gt;
get all.score corpse&lt;br /&gt;
get all.score&lt;br /&gt;
You receive 200 experience points.&lt;br /&gt;
The specter of the dauskdraug witch-queen has been killed!  You have earned a bonus.&lt;br /&gt;
You receive 88 experience points.&lt;br /&gt;
You see the specter of the Dauskdraug Witch-Queen die, eyes wide open.&lt;br /&gt;
As the specter of the Dauskdraug Witch-Queen disintegrates, her equipment hits the ground.&lt;br /&gt;
A large number of gold coins fall to the ground.&lt;br /&gt;
get coins&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a slimy poultice of herbs and flowers.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets 29925 gold coins.&lt;br /&gt;
&lt;br /&gt;
You see no corpse here.&lt;br /&gt;
&lt;br /&gt;
You get a spell score.&lt;br /&gt;
put all.score bag&lt;br /&gt;
&lt;br /&gt;
You see no coins here.&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Potent magic) Hatred, loathing and wrath cause the very air to shudder here.&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
(Potent magic) The green crystal sphere lies here.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You put a spell score in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets the green crystal sphere.&lt;br /&gt;
&lt;br /&gt;
g wrath&lt;br /&gt;
You get (Formless) the Wrath of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
put wrath bag&lt;br /&gt;
You put (Formless) the Wrath of the Witch-Queen in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g hide&lt;br /&gt;
You get a coiled strip of dauskdraug hide.&lt;br /&gt;
&lt;br /&gt;
g stone&lt;br /&gt;
You get the heartstone of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Gold changed by 50000.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g all&lt;br /&gt;
&lt;br /&gt;
You can't take that.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves east.&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
Nicholai nods.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'holy hell'.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'nice'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'that was....much faster than I thought'.&lt;br /&gt;
&lt;br /&gt;
Nicholai grins wickedly.&lt;br /&gt;
You no longer exclude yourself from non-directed attacks.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'thanks'.&lt;br /&gt;
&lt;br /&gt;
You faint.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ok, I need to head out'.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'you're welcome'.&lt;br /&gt;
&lt;br /&gt;
Nicholai waves happily.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'safhar'.&lt;br /&gt;
The air shimmers as Nicholai creates a portal here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;882hp(882) 526ma(632) 684mv 2640754gp sp: [commn] &amp;gt; put hide bag&lt;br /&gt;
You put a coiled strip of dauskdraug hide in bag made from Donald Trump hide.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20236</id>
		<title>Dauskdraug Witch-Queen vs Nicholai and Mercury</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20236"/>
		<updated>2018-04-24T02:05:25Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== EDITED FOR READING ===&lt;br /&gt;
Nicholai wakes and stands up.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
You quaff a leaf from Rhina's tree.&lt;br /&gt;
You feel righteous.&lt;br /&gt;
You feel someone protecting you.&lt;br /&gt;
You feel protected.&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You eat some badly over-popped popcorn.&lt;br /&gt;
You are excluded from non-directed magic.&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
c reflect&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
score&lt;br /&gt;
whoz&lt;br /&gt;
&lt;br /&gt;
Nicholai gets a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
You are Mercury, Concubine of Regrettable Decisions.&lt;br /&gt;
You are a level 30/30/30 bard.&lt;br /&gt;
You are affected by:&lt;br /&gt;
Affect: 'reflection', 3 hours.&lt;br /&gt;
Affect: 'exclude', 3 hours.&lt;br /&gt;
Affect: 'protection evil', 27 hours.&lt;br /&gt;
Affect: 'armor', 27 hours.&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
Affect: 'Efficacious Lyrical', permanent.&lt;br /&gt;
Affect: 'Anticipatory Lyrical', permanent.&lt;br /&gt;
Affect: 'Vigilance Lyrical', permanent.&lt;br /&gt;
Affect: 'Preservability Lyrical', permanent.&lt;br /&gt;
Affect: 'Ripostical Lyrical', permanent.&lt;br /&gt;
Affect: 'Materialistic Lyrical', permanent.&lt;br /&gt;
Affect: 'Evasional Lyrical', permanent.&lt;br /&gt;
Affect: 'Undisturbingly Lyrical', permanent.&lt;br /&gt;
Affect: 'Implemental Lyrical', permanent.&lt;br /&gt;
Affect: 'essense of immortality', permanent.&lt;br /&gt;
Affect: 'Channeling Lyrical', permanent.&lt;br /&gt;
Affect: 'Sustenance Lyrical', permanent.&lt;br /&gt;
Affect: 'Quiescent Lyrical', permanent.&lt;br /&gt;
Affect: 'Pugilistic Lyrical', permanent.&lt;br /&gt;
Affect: 'Precisional Lyrical', permanent.&lt;br /&gt;
Affect: 'Redirectional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a tiny St. John's Wort seed.&lt;br /&gt;
Nicholai is surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
People near you:&lt;br /&gt;
Nicholai                    &lt;br /&gt;
Mercury                     &lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ready?'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), '3 ticks'.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You eat a tiny St. John's Wort seed.&lt;br /&gt;
You are surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
Razor sharp stalagmites and stalactites line the floor and upward sloping &lt;br /&gt;
walls of this chamber.  Shaped like a funnel, the ceiling grows narrower&lt;br /&gt;
as it rises towards the fissure above. A smaller side tunnel branches to &lt;br /&gt;
the east, but the strangely cold, foul air that flows outward from it is&lt;br /&gt;
warning that a horrible danger may lurk all too near. The caster's bane, &lt;br /&gt;
manatherite, is clearly visible in the stones of this cave, adding to a&lt;br /&gt;
sense that this is a dangerous place to be.&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You show that you are ready.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves west.&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here, fighting the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
(Light Red Aura) the specter of the Dauskdraug Witch-Queen is here, fighting Nicholai.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai dodges the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai tries to throw sand in the specter of the Dauskdraug Witch-Queen's eyes, but she shielded them.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
Cast the spell on whom?&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
k quee&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen tries to trip Nicholai!&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your back kick DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai outmaneuvers the specter of the Dauskdraug Witch-Queen's dodge attempt.&lt;br /&gt;
Nicholai's pierce *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your ridgehand strike MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your knifehand strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your hammer fist EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your spearhand strike DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your roundhouse punch EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen overpowers Nicholai's parry attempt.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your elbow strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your side kick MASSACRES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** DEMOLISHES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen injures Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on you.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen's armor deflects Nicholai's attack.&lt;br /&gt;
Your outer crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen is DEAD!!&lt;br /&gt;
get all.score corpse&lt;br /&gt;
get all.score&lt;br /&gt;
You receive 200 experience points.&lt;br /&gt;
The specter of the dauskdraug witch-queen has been killed!  You have earned a bonus.&lt;br /&gt;
You receive 88 experience points.&lt;br /&gt;
You see the specter of the Dauskdraug Witch-Queen die, eyes wide open.&lt;br /&gt;
As the specter of the Dauskdraug Witch-Queen disintegrates, her equipment hits the ground.&lt;br /&gt;
A large number of gold coins fall to the ground.&lt;br /&gt;
get coins&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a slimy poultice of herbs and flowers.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets 29925 gold coins.&lt;br /&gt;
&lt;br /&gt;
You see no corpse here.&lt;br /&gt;
&lt;br /&gt;
You get a spell score.&lt;br /&gt;
put all.score bag&lt;br /&gt;
&lt;br /&gt;
You see no coins here.&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Potent magic) Hatred, loathing and wrath cause the very air to shudder here.&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
(Potent magic) The green crystal sphere lies here.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You put a spell score in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets the green crystal sphere.&lt;br /&gt;
&lt;br /&gt;
g wrath&lt;br /&gt;
You get (Formless) the Wrath of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
put wrath bag&lt;br /&gt;
You put (Formless) the Wrath of the Witch-Queen in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g hide&lt;br /&gt;
You get a coiled strip of dauskdraug hide.&lt;br /&gt;
&lt;br /&gt;
g stone&lt;br /&gt;
You get the heartstone of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Gold changed by 50000.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g all&lt;br /&gt;
&lt;br /&gt;
You can't take that.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves east.&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
Nicholai nods.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'holy hell'.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'nice'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'that was....much faster than I thought'.&lt;br /&gt;
&lt;br /&gt;
Nicholai grins wickedly.&lt;br /&gt;
You no longer exclude yourself from non-directed attacks.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'thanks'.&lt;br /&gt;
&lt;br /&gt;
You faint.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ok, I need to head out'.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'you're welcome'.&lt;br /&gt;
&lt;br /&gt;
Nicholai waves happily.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'safhar'.&lt;br /&gt;
The air shimmers as Nicholai creates a portal here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;882hp(882) 526ma(632) 684mv 2640754gp sp: [commn] &amp;gt; put hide bag&lt;br /&gt;
You put a coiled strip of dauskdraug hide in bag made from Donald Trump hide.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20235</id>
		<title>Dauskdraug Witch-Queen vs Nicholai and Mercury</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Dauskdraug_Witch-Queen_vs_Nicholai_and_Mercury&amp;diff=20235"/>
		<updated>2018-04-24T02:05:07Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: Created page with &amp;quot;***EDITED FOR READING*** Nicholai wakes and stands up.  Nicholai eats some badly over-popped popcorn.  You quaff a leaf from Rhina's tree. You feel righteous. You feel someone...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;***EDITED FOR READING***&lt;br /&gt;
Nicholai wakes and stands up.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats some badly over-popped popcorn.&lt;br /&gt;
&lt;br /&gt;
You quaff a leaf from Rhina's tree.&lt;br /&gt;
You feel righteous.&lt;br /&gt;
You feel someone protecting you.&lt;br /&gt;
You feel protected.&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
You eat some badly over-popped popcorn.&lt;br /&gt;
You are excluded from non-directed magic.&lt;br /&gt;
&lt;br /&gt;
Nicholai makes a complicated-looking gesture.&lt;br /&gt;
&lt;br /&gt;
c reflect&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
score&lt;br /&gt;
whoz&lt;br /&gt;
&lt;br /&gt;
Nicholai gets a tiny St. John's Wort seed.&lt;br /&gt;
&lt;br /&gt;
You are Mercury, Concubine of Regrettable Decisions.&lt;br /&gt;
You are a level 30/30/30 bard.&lt;br /&gt;
You are affected by:&lt;br /&gt;
Affect: 'reflection', 3 hours.&lt;br /&gt;
Affect: 'exclude', 3 hours.&lt;br /&gt;
Affect: 'protection evil', 27 hours.&lt;br /&gt;
Affect: 'armor', 27 hours.&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
Affect: 'bless', 23 hours.&lt;br /&gt;
Affect: 'Efficacious Lyrical', permanent.&lt;br /&gt;
Affect: 'Anticipatory Lyrical', permanent.&lt;br /&gt;
Affect: 'Vigilance Lyrical', permanent.&lt;br /&gt;
Affect: 'Preservability Lyrical', permanent.&lt;br /&gt;
Affect: 'Ripostical Lyrical', permanent.&lt;br /&gt;
Affect: 'Materialistic Lyrical', permanent.&lt;br /&gt;
Affect: 'Evasional Lyrical', permanent.&lt;br /&gt;
Affect: 'Undisturbingly Lyrical', permanent.&lt;br /&gt;
Affect: 'Implemental Lyrical', permanent.&lt;br /&gt;
Affect: 'essense of immortality', permanent.&lt;br /&gt;
Affect: 'Channeling Lyrical', permanent.&lt;br /&gt;
Affect: 'Sustenance Lyrical', permanent.&lt;br /&gt;
Affect: 'Quiescent Lyrical', permanent.&lt;br /&gt;
Affect: 'Pugilistic Lyrical', permanent.&lt;br /&gt;
Affect: 'Precisional Lyrical', permanent.&lt;br /&gt;
Affect: 'Redirectional Lyrical', permanent.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a tiny St. John's Wort seed.&lt;br /&gt;
Nicholai is surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
People near you:&lt;br /&gt;
Nicholai                    &lt;br /&gt;
Mercury                     &lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ready?'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), '3 ticks'.&lt;br /&gt;
&lt;br /&gt;
You nod.&lt;br /&gt;
&lt;br /&gt;
You eat a tiny St. John's Wort seed.&lt;br /&gt;
You are surrounded by a white aura.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
Razor sharp stalagmites and stalactites line the floor and upward sloping &lt;br /&gt;
walls of this chamber.  Shaped like a funnel, the ceiling grows narrower&lt;br /&gt;
as it rises towards the fissure above. A smaller side tunnel branches to &lt;br /&gt;
the east, but the strangely cold, foul air that flows outward from it is&lt;br /&gt;
warning that a horrible danger may lurk all too near. The caster's bane, &lt;br /&gt;
manatherite, is clearly visible in the stones of this cave, adding to a&lt;br /&gt;
sense that this is a dangerous place to be.&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You show that you are ready.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves west.&lt;br /&gt;
&lt;br /&gt;
west&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here, fighting the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
(Light Red Aura) the specter of the Dauskdraug Witch-Queen is here, fighting Nicholai.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai dodges the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai tries to throw sand in the specter of the Dauskdraug Witch-Queen's eyes, but she shielded them.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai was unhurt by the attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
Cast the spell on whom?&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
k quee&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen tries to trip Nicholai!&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your back kick DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Nicholai outmaneuvers the specter of the Dauskdraug Witch-Queen's dodge attempt.&lt;br /&gt;
Nicholai's pierce *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your ridgehand strike MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your knifehand strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
&lt;br /&gt;
c 'dispel mag&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your hammer fist EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your spearhand strike DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Ok.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile DISEMBOWELS the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your roundhouse punch EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen overpowers Nicholai's parry attempt.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen maims Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your elbow strike EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your side kick MASSACRES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen devastates Nicholai.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** DEMOLISHES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You are unaffected by the non-directed attack.&lt;br /&gt;
Nicholai appears to be unaffected by the non-directed attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen decimates Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile maims the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your inner crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai's armor deflects the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen injures Nicholai.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'waouq wuggurz'.&lt;br /&gt;
Nicholai's magic missile MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen makes a complicated-looking gesture.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen draws a funny looking rune on you.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
Your front kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
Your backfist MUTILATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen wounds Nicholai.&lt;br /&gt;
Nicholai's magical protection blocks the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen mauls Nicholai.&lt;br /&gt;
Nicholai parries the specter of the Dauskdraug Witch-Queen's attack.&lt;br /&gt;
&lt;br /&gt;
c ri&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
You make the gesture necessary to invoke your spell.&lt;br /&gt;
Your soul rift *** ANNIHILATES *** the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen dodges Nicholai's attack.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen's armor deflects Nicholai's attack.&lt;br /&gt;
Your outer crescent kick EVISCERATES the specter of the Dauskdraug Witch-Queen.&lt;br /&gt;
The specter of the Dauskdraug Witch-Queen is DEAD!!&lt;br /&gt;
get all.score corpse&lt;br /&gt;
get all.score&lt;br /&gt;
You receive 200 experience points.&lt;br /&gt;
The specter of the dauskdraug witch-queen has been killed!  You have earned a bonus.&lt;br /&gt;
You receive 88 experience points.&lt;br /&gt;
You see the specter of the Dauskdraug Witch-Queen die, eyes wide open.&lt;br /&gt;
As the specter of the Dauskdraug Witch-Queen disintegrates, her equipment hits the ground.&lt;br /&gt;
A large number of gold coins fall to the ground.&lt;br /&gt;
get coins&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a ragged pebble of schist.&lt;br /&gt;
&lt;br /&gt;
Nicholai eats a slimy poultice of herbs and flowers.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets 29925 gold coins.&lt;br /&gt;
&lt;br /&gt;
You see no corpse here.&lt;br /&gt;
&lt;br /&gt;
You get a spell score.&lt;br /&gt;
put all.score bag&lt;br /&gt;
&lt;br /&gt;
You see no coins here.&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Potent magic) Hatred, loathing and wrath cause the very air to shudder here.&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
(Potent magic) The green crystal sphere lies here.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
You put a spell score in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
Nicholai gets the green crystal sphere.&lt;br /&gt;
&lt;br /&gt;
g wrath&lt;br /&gt;
You get (Formless) the Wrath of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
put wrath bag&lt;br /&gt;
You put (Formless) the Wrath of the Witch-Queen in bag made from Donald Trump hide.&lt;br /&gt;
&lt;br /&gt;
l&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
(Moderate magic) An ancient, desiccated strip of dauskdraug hide lies here.&lt;br /&gt;
The heartstone of the Witch-Queen lies here, smouldering.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g hide&lt;br /&gt;
You get a coiled strip of dauskdraug hide.&lt;br /&gt;
&lt;br /&gt;
g stone&lt;br /&gt;
You get the heartstone of the Witch-Queen.&lt;br /&gt;
&lt;br /&gt;
Gold changed by 50000.&lt;br /&gt;
&lt;br /&gt;
look&lt;br /&gt;
&lt;br /&gt;
A Barriered Passageway&lt;br /&gt;
[Exits: east west]&lt;br /&gt;
&lt;br /&gt;
This chamber was obviously the site of a horrible battle long, long ago.&lt;br /&gt;
Extensive damage to the side of the chamber is visible: Deep gashes in&lt;br /&gt;
the rock from claw and weapon reveal glints of manatherite, the melting &lt;br /&gt;
char of acid etching into the stone, and large rocks scattered about from&lt;br /&gt;
impact to the ceiling. The scent of decay is faint upon the stale air. To&lt;br /&gt;
the west, the chamber seems to open up into a larger cave, judging by the&lt;br /&gt;
echoes of sound emerging from that direction. Marks gouged into the floor&lt;br /&gt;
reveal that at some point, something large was dragged in that direction.&lt;br /&gt;
This place is unusually quiet...&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Invis) (Hide) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
g all&lt;br /&gt;
&lt;br /&gt;
You can't take that.&lt;br /&gt;
&lt;br /&gt;
Nicholai leaves east.&lt;br /&gt;
&lt;br /&gt;
east&lt;br /&gt;
&lt;br /&gt;
At the Bottom of a Plunging Fissure&lt;br /&gt;
[Exits: east west up]&lt;br /&gt;
&lt;br /&gt;
( 3) (Potent magic) This pale brown oval seed resembles a bug larvae, but will grow into an herb.&lt;br /&gt;
This enormous boulder is rough-hewn and stained with ichor.&lt;br /&gt;
(Blue Aura) (Glowing) A faint shimmering light glows within the darkness.&lt;br /&gt;
(Invis) (White Aura) Lord Nicholai, The Finder Legend and Past Supreme Finder, is here.&lt;br /&gt;
&lt;br /&gt;
Nicholai nods.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'holy hell'.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'nice'.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'that was....much faster than I thought'.&lt;br /&gt;
&lt;br /&gt;
Nicholai grins wickedly.&lt;br /&gt;
You no longer exclude yourself from non-directed attacks.&lt;br /&gt;
&lt;br /&gt;
You say (in common), 'thanks'.&lt;br /&gt;
&lt;br /&gt;
You faint.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'ok, I need to head out'.&lt;br /&gt;
&lt;br /&gt;
You wave.&lt;br /&gt;
&lt;br /&gt;
Nicholai says (in elven), 'you're welcome'.&lt;br /&gt;
&lt;br /&gt;
Nicholai waves happily.&lt;br /&gt;
&lt;br /&gt;
Nicholai utters the words, 'safhar'.&lt;br /&gt;
The air shimmers as Nicholai creates a portal here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;882hp(882) 526ma(632) 684mv 2640754gp sp: [commn] &amp;gt; put hide bag&lt;br /&gt;
You put a coiled strip of dauskdraug hide in bag made from Donald Trump hide.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20227</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20227"/>
		<updated>2018-04-21T16:41:36Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a side note, memoing a score of a SPELL you already have permanently learned burns no mana at all, though memoing a score of a SKILL you have permanently learned does burn mana.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20226</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20226"/>
		<updated>2018-04-21T16:40:23Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by [[Mercury]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
As a side note, memoing a score of a spell you already have permanently learned burns no mana at all.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Testing is ongoing with bards and scrolls, but at this point some things are known.  The first is that scrolls work like they do with other classes when it comes to memoing them, i.e. you can't just memo a level 30 scroll -- you have to work up to them.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
The wisdom stat (natural and boosters) does not appear to have any effect on charges or memoes, but only on permanently learned spells.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
[[Category:Advice]]&lt;br /&gt;
[[Category:Newbie Help]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Lyricals&amp;diff=20225</id>
		<title>Lyricals</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Lyricals&amp;diff=20225"/>
		<updated>2018-04-17T03:49:19Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Efficacious: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Information: ==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
STUDY LYRICAL&lt;br /&gt;
Syntax:  STUDY&lt;br /&gt;
&lt;br /&gt;
A bard can use STUDY to learn from a lyrical.  A lyrical is a special &lt;br /&gt;
magical construct that enhances a bard's experiences and opens up new &lt;br /&gt;
knowledge for the bard.  Since the knowledge granted from a lyrical is &lt;br /&gt;
magically endowed, the bard does not have permanent knowledge of the new &lt;br /&gt;
skill.  Rather, the bard will retain the knowledge until he is killed.  &lt;br /&gt;
Death causes lyrical magic to unravel from the mind of the bard.&lt;br /&gt;
&lt;br /&gt;
Lyricals are most useful to higher level bards, and depend on the skill &lt;br /&gt;
level of the bard for their power.  Once a lyrical is studied, it &lt;br /&gt;
vanishes. Lyrical skills do not increase in power from the time they are &lt;br /&gt;
studied.&lt;br /&gt;
&lt;br /&gt;
Lyricals are very sensitive.  They only endure for short periods of time &lt;br /&gt;
before unraveling.  Only bards can handle lyricals without the lyrical &lt;br /&gt;
quickly decaying.&lt;br /&gt;
&lt;br /&gt;
Lyricals do not save.&lt;br /&gt;
&lt;br /&gt;
Lyricals are uncommon, and few know what powers they may grant.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Provided Information==&lt;br /&gt;
*Before studying a lyrical, you must:&lt;br /&gt;
** Be at full health and mana.  Be aware: Studying a lyrical drains you to 0 mana.&lt;br /&gt;
** Be actually holding the lyrical - it cannot be in inventory.&lt;br /&gt;
** It is not currently believed that studying the same lyrical twice helps in any way, at the same bard level. Memorizing lyricals a second time at higher bard level may be useful.&lt;br /&gt;
* The lyricals that you currently have studied CAN be info'ed by thieves.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lyricals==&lt;br /&gt;
===Amnesic=== &lt;br /&gt;
This lyrical allows you to &amp;quot;forget&amp;quot; a spell or ability that you have previously Permanently learned. (Items on your PRAC list, not your Memo list)&lt;br /&gt;
* Success:&lt;br /&gt;
* Failure: What is it that you're trying to forget? A bad date? ... unfortunately, you are unable to learn anything from the Amnesic Lyrical.&lt;br /&gt;
* Syntax: If you are trying to unlearn an ability, type &amp;quot;Study (and the name of the ability)&amp;quot; &amp;lt; EG: Study Rescue &amp;gt;. If the spell or ability has more than one name, do NOT use the ' ' that you would normally use to cast that spell. Do NOT &amp;quot;Study 'Magic Missile'&amp;quot; -- instead, the syntax is simply, &amp;quot;Study Magic Missile&amp;quot;.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anticipatory===&lt;br /&gt;
* Success Message: ... Hey, you knew your opponent was going to do that.  Yep, that too.  Cool!&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Channeling:===  &lt;br /&gt;
This lyrical appears to 'channel away' the potency of the first spell the bard is struck with in a combat. &lt;br /&gt;
* Success Message: ... Magic can be bent and absorbed... at least a little...&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
 Example:&lt;br /&gt;
 Orgrim utters the words, 'fuyh'. &lt;br /&gt;
 You manage to channel some of the power out of Orgrim's spell!  &lt;br /&gt;
 Orgrim's soul rift grazes you.&lt;br /&gt;
 ''Subsequently: Orgrim's soul rift ** ANNIHILATES ** you!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Efficacious:=== &lt;br /&gt;
This lyrical increases the spell level of all a bard's memoed spells.&lt;br /&gt;
* Success Message: The lines of power be reinforced and strengthened.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elevatory:=== &lt;br /&gt;
* Success Message: Knowledge is not set in stone, but flows forth like lava.&lt;br /&gt;
* Failure Message: You're as good at that as you can be! ... unfortunately, you are unable to learn anything from the Elevatory Lyrical.&lt;br /&gt;
* Syntax: If you are trying to Elevate an ability, type &amp;quot;Study (and the name of the ability)&amp;quot; &amp;lt; EG: Study Dodge &amp;gt;. If the spell or ability has more than one name, do NOT use the ' ' that you would normally use to cast that spell. Do NOT &amp;quot;Study 'Magic Missile'&amp;quot; -- instead, the syntax is simply, &amp;quot;Study Magic Missile&amp;quot;.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evasional:===&lt;br /&gt;
* Success Message: Evasion is not just about avoiding the immediate attack, but anticipating your opponents' next several attacks, and putting yourself in the best position to avoid them.&lt;br /&gt;
* Failure Message: ... if only you were sufficiently learned in dodge. ... unfortunately, you are unable to learn anything from the Evasional Lyrical.&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
*'''PREREQUISITE''': you must have Learned Dodge prior to studying this lyrical.=== &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Implemental:=== &lt;br /&gt;
This Lyrical allows the bard to use staves, scrolls, and other magely magic items.&lt;br /&gt;
* Success Message: You realize the secrets to employing the magely implements of power.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Jubilatory=== &lt;br /&gt;
This lyrical is unlike other Lyricals, in that it has a duration based on the level of the bard that is memorizing it. Jubilatory has two effects: the Primary effect and the Secondary effect. The bard CAN be under the effects of both simultaneously. Jubilatory prevents the bard from attack by aggressive mobs (Primary Effect). If other players strike the bard while under effect of the Jubilatory lyrical, they receive the same general protection from aggressive mobs, but are unable to initiate combat (Secondary Effect). For this reason, this lyrical is sometimes called &amp;quot;Bardic VD.&amp;quot;&lt;br /&gt;
* Success Message: This is a time of of celebration.  Cast away your inhibitions.&lt;br /&gt;
* Failure Message: &lt;br /&gt;
* Special Failure Message: You've seen too much violence lately to make use of the Jubilatory Lyrical&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* NOTES: If you have been involved in player vs player combat and/or have debt, this may affect your ability to use this lyrical, even hours of mud time after any conflict.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Materialistic===  &lt;br /&gt;
This lyrical preserves your WORN items at death. Your INVENTORY will remain in your corpse, but any items worn by the bard will repop on them at death (Unless they are inventory-flagged items). This includes both PK and mob death. This Lyrical lasts through ONE death.&lt;br /&gt;
* Success Message:  You feel less charitable.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Nullifying=== &lt;br /&gt;
This lyrical, like death, will wipe out ALL currently studied lyricals.&lt;br /&gt;
* Success Message:&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Precisional===&lt;br /&gt;
* Success Message: Precision comes from anticipation, speed, and strength.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Preservability=== &lt;br /&gt;
This Lyrical allows the Bard to retain the lyricals they have studied, through ONE death.&lt;br /&gt;
* Success Message: Sometimes, even death can be cheated... at least a little.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Pugilistic=== &lt;br /&gt;
This Lyrical allows the bard to use hand-to-hand martial arts. They CANNOT disarm an armed opponent while using Pugilistic skills. &lt;br /&gt;
* Success Message:&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Quiescent=== &lt;br /&gt;
This Lyrical allows the bard to cast in rooms that have been Silenced.&lt;br /&gt;
* Success Message: Amazing is the bard that needs no noise to get the point across.&lt;br /&gt;
* Failure Message: &lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Redirectional=== &lt;br /&gt;
For ONE round of combat, the Redirectional Lyrical will _''very rarely''_ redirect an opponent's attack to another mob in the room. This can be a mob you are already engaged with, or one that is not in combat. The redirected attack only lasts the single round - the primary combat engaged mob does ===not=== continue to attack the secondary mob.&lt;br /&gt;
* Success Message:  A little tap here, a nudge there, and a fleet-footed skip over thataway&lt;br /&gt;
* Failure Message: Your movements are not yet precise enough to learn this art. &lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* '''PREREQUISITE:''' you must have Learned the EVASIONAL lyrical prior to studying Redirectional.&lt;br /&gt;
 Example:&lt;br /&gt;
 You have managed to redirect a Triton warrior's attack towards a sea lion!&lt;br /&gt;
 A Triton warrior's attack is redirected towards a sea lion!&lt;br /&gt;
 A Triton warrior's slash devastates a sea lion.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ripostical=== &lt;br /&gt;
This lyrical Will rarely add an extra hit at the end of your combat round. DOES function in conjunction with the Pugilistic Lyrical.&lt;br /&gt;
* Success Message: Sometimes, speed and finesse (and a good weapon) can win the day.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
 Example: &lt;br /&gt;
 Your jump outer crescent kick DISEMBOWELS a centaur scout.&lt;br /&gt;
 A centaur scout's armor deflects your attack.&lt;br /&gt;
 A centaur scout's armor deflects your attack.&lt;br /&gt;
 You twist around to lessen the impact of a centaur scout's attack.&lt;br /&gt;
 A centaur scout's slash MUTILATES you.&lt;br /&gt;
 Your riposte MUTILATES a centaur scout.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Sustenance=== &lt;br /&gt;
This prevents the bard from getting hungry or thirsty.&lt;br /&gt;
* Success Message: Knowledge is the food of life.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Undisturbingly:===  &lt;br /&gt;
This lyrical prevents the Bard from generating ghosts from the mobs they kill.&lt;br /&gt;
* Success Message: You can soothe you opponents to death.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Vigilance===  &lt;br /&gt;
* Success Message: Your perceptions tingle.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* SPECIAL NOTES: This lyrical has had a number of challenges with interfering with True Seeing amulets that are worn at the time of study. Use with caution.  Testing shows that it does not seem to be a TS in and of itself, nor does it help with seeing those who are hiding or sneaking, or prevent/lessen backstab. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Bardic]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard&amp;diff=20210</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard&amp;diff=20210"/>
		<updated>2018-04-16T23:42:14Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Wiki Articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Information==&lt;br /&gt;
&lt;br /&gt;
Bards serve many diverse roles in life.  They are entertainers, historians, explorers, trouble finders, trouble solvers, diplomats, curiosity seekers, tinkerers, and sometimes another sword in the fight.  Given their various roles, and that they are seemingly into everyone's business, bards have learned from several disciplines.  They fight enough to be at least somewhat competent with the sword.  They have picked up enough magic here or there to cast an odd spell or two.  And their curiosity may have taken them through a locked door or two, though that can be neither confirmed or denied.  One day, the bard may be rubbing elbows with the common folk, ear to the ground for new adventure.  That same bard may be in the company of kings and queens the next day.&lt;br /&gt;
&lt;br /&gt;
As bards are the &amp;quot;glue&amp;quot; of society, all races have some version of the bard.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Levelcheck]]&lt;br /&gt;
&lt;br /&gt;
== Performance Criteria ==&lt;br /&gt;
The bard class has a role-play foundation.  Aside from other performances, demonstrations, story tellings, historical accounts, and other works that the bard may participate in, a bard is periodically reviewed by a council of high-ranking bards (HELP [[Bards Council|BARDS COUNCIL]]).  As a bard grows in skill, more is expected of him or her.  The following is a brief summary of what is being looked for during a Bards' Council&amp;lt;BR&amp;gt;&lt;br /&gt;
review:&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
4th level - The bard performs in front of an audience.  There are no specific quality expectations, and the performance need not be original.&amp;lt;BR&amp;gt;&lt;br /&gt;
9th level - The bard performs in front of an audience.  The performance need not be original.  Participant is graded on stage presence.&amp;lt;BR&amp;gt;&lt;br /&gt;
14th level - The bard creates an original work.  This may take the form of a song, poem or story that is done in front of an audience, or a small written work that is made public.  There are no specific quality expectations.&amp;lt;BR&amp;gt;&lt;br /&gt;
19th level - The bard creates an original work, which will be evaluated on quality.&amp;lt;BR&amp;gt;&lt;br /&gt;
24th level - The bard creates an original work.&amp;lt;BR&amp;gt;&lt;br /&gt;
29th level - The bard creates a major original work.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Out of character note: &amp;quot;Original&amp;quot; doesn't necessarily mean that the player needs create the work him/herself.  The player can get as much help as s/he needs from others but the work must be original and not performed or presented yet on TFC.  The idea is to have fun, not for perfect style.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Logs of Bard Council Reviews:'''&lt;br /&gt;
* [http://www.finalchallenge.net/tfc/community/timeline/2003/oookperform2.html 05/06/03: Oook's Second Bard Review]&lt;br /&gt;
* [http://www.finalchallenge.net/tfc/community/timeline/2003/tillyperform1.html 05/08/03: Tilly's Review]&lt;br /&gt;
* [http://www.finalchallenge.net/tfc/community/timeline/2003/oookperform3.html 05/10/03: Oook's Second Review]&lt;br /&gt;
* [http://www.finalchallenge.net/tfc/community/timeline/2003/mylkreview.html 07/13/03: Mylk's Review]&lt;br /&gt;
* For more, visit [http://wiki.tfcmud.com/index.php/Category:Bardic The Bardic Category page].&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
* 07/20/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/bardaud.html Tynian posts a note about Bard Auditions]&lt;br /&gt;
* 07/21/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/tynbardic.htm Tynian holds the Bard Auditions]&lt;br /&gt;
* 07/21/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/dcbardic.htm DarkClaw gets into the Bardic Spirit]&lt;br /&gt;
* 07/22/2002: Cordir announces that she will waive the majority of her entry quest for all and any who wish to playtest the new Bard class.&lt;br /&gt;
* 07/23/2002: Bards are invited to attend and perform at the [[http://www.finalchallenge.net/tfc/community/timeline/2002/fateful-bards.htm Fateful Hour].&lt;br /&gt;
* 09/17/2002: [http://www.finalchallenge.net/tfc/community/timeline/2002/bardquest.html Gytar announces a Bard Quest]&lt;br /&gt;
* 10/04/2002: Gytar posts a note about his [http://www.finalchallenge.net/tfc/community/timeline/2002/gytarbard2.html Bard Quest]&lt;br /&gt;
* 05/03/2003: The first Bard Council Review is held, with [[Oook]] of the Chosen of Fate performing.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player-Supplied Information==&lt;br /&gt;
* [See Also: https://wiki.tfcmud.com/index.php/Category:Bardic Category:Bardic]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Learning Spells Permanently ===&lt;br /&gt;
As a bard, unlike other classes, your spells do not go up in damage or effectiveness with use -- they stay at the point at which they were learned permanently. This means that it is VERY important to know the level of your spell before you learn it permanently!&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
To figure out what level your spells are at, prior to memorization:&lt;br /&gt;
* Go to the [[Mountain of Knowledge]], and purchase a crystal sphere from Astaldo&lt;br /&gt;
* Attempt to [[Imprint]] the sphere with the spell you want to memorize. (syntax: &amp;quot;Imprint (spell name) 30&amp;quot;) This will attempt to imprint the spell at level 30. The failure message will tell you what level the spell is currently memorized at.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bard: An Overview===&lt;br /&gt;
'''By Whistler:'''&amp;lt;BR&amp;gt;&lt;br /&gt;
The bard is the most difficult character class to both to play, and to level.  I would not recommend a bard as your first character in TFC, because it really is so difficult to play.  It is so difficult, that since the inception of the class a few years back, only one ([[Cadee]]) has achieved the coveted maximum possible level.  (Other character classes can usually max out with a couple months of play time.) Once you have tried some other characters, and have a handle on where and what is going on though, it can really prove to be a lot of fun.  Over the years, I’ve tried my hand at all the possible class/race combinations, and have enjoyed none of them so much as I’ve enjoyed the bard. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard is NOT a combat class.  If you are looking for a run and shoot, or a min-max pker, look elsewhere.  The bard is designed to put the roleplay back into rpg.  Whereas other characters can level simply by gaining xp (read ‘killing stuff’) the bard can only increase their spell casting level by finding and memorizing scrolls and scores—then casting some of the memorized spells.  Their skill level can only be increased through the successful completion of progressively more difficult quests:  [[Mobhunt|Mobhunts]], [[mobmastery|Mobmasteries]], [[lq|Location Quests]], and performances.  This means that if you’ve got a creative bent, or enjoy acting or writing, you’ll love playing a bard.  If such is anathema to you, you don’t want to go this route.  For me though, as I have said, this class has been the most fun.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So why play a bard if it’s so tough?  Well, there are a few reasons.  One is the challenge.  Another is that bards can do a little bit of everything, with some exceptions.  Bards cannot wear metal armor, dual wield, or use two handed weapons.  (There has been a little discussion about changing certain aspects of this.)  Bards CAN do some things which are normally class restricted. (For example, a bard can [[memorize]] the thug skill ‘rush’ which allows them to knock down an opponent at the beginning of combat.)  Bards also have access to Lyricals, which are rare and sometimes powerful bard only scroll-type items.  And finally, playing a bard can allow you to partially circumvent certain racial restrictions.  Taking myself as an example, Halflings are normally disallowed to play mages, but as a bard, I have a number of Mage spells that I have learned, and use on a regular basis.    &amp;lt;BR&amp;gt;     &lt;br /&gt;
&lt;br /&gt;
Bards do well in groups.  Any person(s) grouped with a bard receive a special ‘fortified’ bonus.  Yes, just hanging around us can make you feel better about yourself, and add to your confidence.  Special bard ‘performance’ spells (distinct from quest performances) are also usually beneficial to grouped characters—for example, ‘perform managen blossoms’ vastly boosts the mana regeneration of those grouped with the bard—at a cost of rapid mana depletion for the bard him(/her)self. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grouping with others also benefits the bard.  It allows for much faster xp advancement than by solo play, and the bard can benefit greatly from the spells, skills and knowledge of others when they are location questing or mobhunting.  (They may not undergo mobmastery quests while under the influence of others’ spells, and having a spell cast on you when attempting such a quest will result in a quest failure.) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The play is the thing though.  If you choose to play a bard, really role play them.  Does your bard have an ego? Are they an emo?  Coward? Nuts? Lisp? Racist? Is their art form something other than song? (I havn’t seen a jester yet…) do they tumble, are they an acrobat, poet, mime?  Do they stutter? (B-b-baby, you ain’t seen n-n-nothin’ yet…) &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Come up with a role, really play it, and let the fun ensue…. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* For Additional Player Supplied Information on Bard, please visit [http://forums.tfcmud.com/blog.php/622-Whistler Whistler' Blog] on the TFC Forums. They contain original performances, information on Lyricals, and instructions for the Beginning and Intermediate bard. &amp;lt;BR&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===General Bard Etiquette===&lt;br /&gt;
By [[Whistler]]&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
Being a bard can be very competitive. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are only so many scores out there, and lyricals seem to pop only one at a time, with about 3-4 hours between them. so what do you do when you see another bard on?&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, what i do is try to be considerate of the other person. if i am focusing on xping, i may do a locate score for the other person, or pit any scores i find that i'm not particularly interested in memoing. (you should do this anyway, except please, sac any score of common you find!)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I ask the other bard what they're working on. if they are lower level than myself and looking for scores at the same time i am, i may switch to focus on my xp, or do a mobm or an lq. if they're working on skill level, i offer to mobhunt register, and then don't participate in the mobhunt.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keep others apprised of Nevyn Sightings, or location of lyricals you may not be interested in--this can work to your benefit because it will help another pop that you might be interested in. Let people know when you have found a lyrical that others could be looking for.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above all, try to remember that your role in tfc is one of roleplay. when interacting with other characters...well, to put it in the words of my grandfather, &amp;quot;Whatsoever you choose to do in this world, do it with Panasche!&amp;quot; &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the etiquette rules i try to which i try to stick, though the same may not work for you.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you are a bard in an Evil following, it would be wholely appropriate to be more competitive, give false information, etc...i dunno, i just follow the music. But please, some Panasche!&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, give some thought to a musical instrument. Every bard should have some instrument. If you get a decent weapon talk to some of the gods about a restring to make it into one. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When someone else is having a performance (or performance review), try to attend.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are going to have a performance (now i've screwed up on this one, so i need to point it out here-) check to make sure there is not a mobhunt or scavengerhunt in progress. some who might otherwise attend your performance might not due to their investment in the hunt. &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
that's all for tonight folks!&lt;br /&gt;
&lt;br /&gt;
== Wiki Articles ==&lt;br /&gt;
* [[The Starting Bard]] by [[Whistler]]&lt;br /&gt;
* [[The Intermediate Bard]] by [[Whistler]]&lt;br /&gt;
* [[The Bard Primer]] by [[Oook]]&lt;br /&gt;
* [[BardSpells]] by [[Mercury]]&lt;br /&gt;
&lt;br /&gt;
==Rumor and Speculation==&lt;br /&gt;
None at this time.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
==[http://wiki.tfcmud.com/index.php/Category:Bard_characters Famous Bards]==&lt;br /&gt;
===Level 50 Bards===&lt;br /&gt;
* [[Cadee]]: February, 2011 - [[Cadee - Level 50 Bard Review]]&lt;br /&gt;
* [[Eathor]]: December 04, 2011 - [[Eathor's Quest]]&lt;br /&gt;
* [[Aoide]]: August 15, 2012 - [[Aoide - Level 30 Bard Review]]&lt;br /&gt;
* [[Samiyah]]: June 14, 2013 - [[Samiyah - Level 30 Bard Review]]&lt;br /&gt;
* [[Foghair]]:  August 14, 2016 - [[Foghair's Final Challenge]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Bardic]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20209</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20209"/>
		<updated>2018-04-16T23:41:38Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&lt;br /&gt;
&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&lt;br /&gt;
&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&lt;br /&gt;
&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&lt;br /&gt;
&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&lt;br /&gt;
&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&lt;br /&gt;
&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&lt;br /&gt;
&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&lt;br /&gt;
&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&lt;br /&gt;
&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&lt;br /&gt;
&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&lt;br /&gt;
&lt;br /&gt;
As a side note, memoing a score of a spell you already have permanently learned burns no mana at all.&lt;br /&gt;
&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20208</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20208"/>
		<updated>2018-04-16T23:32:42Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Bardic Spells and Skills Explanation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&lt;br /&gt;
&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&lt;br /&gt;
&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&lt;br /&gt;
&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&lt;br /&gt;
&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&lt;br /&gt;
&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&lt;br /&gt;
&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&lt;br /&gt;
&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&lt;br /&gt;
&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&lt;br /&gt;
&lt;br /&gt;
It is important to know that casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&lt;br /&gt;
&lt;br /&gt;
Very little information is needed regarding skills and spells that are naturally known (info, info3, refresh) besides the fact that these can no longer be wiped using Amnesic Lyricals.&lt;br /&gt;
&lt;br /&gt;
As a side note, memoing a score of a spell you already have permanently learned burns no mana at all.&lt;br /&gt;
&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20207</id>
		<title>Bard Spells</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Bard_Spells&amp;diff=20207"/>
		<updated>2018-04-16T23:27:27Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: Created page with &amp;quot;==Bardic Spells and Skills Explanation== Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them. When talking about bards...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bardic Spells and Skills Explanation==&lt;br /&gt;
Okay, so bardic spells and skills can be a bit tricky.  This might help answer some questions regarding them.&lt;br /&gt;
When talking about bards and spells, it gets confusing because you have spells that are permanently learned, and spells that are memoed off scores, spells that are memoed off scrolls, and spells that you just know naturally.&lt;br /&gt;
&lt;br /&gt;
In this explanation, all spells memoed off scores but not permanently learned will be referred to as charges.  For example, I will mention casting charges and casting spells differently.  All spells memoed off scrolls will be referred to as memoes.  Thus you can cast a charge (memoed off a score), cast a memo (memoed off a scroll), or cast a spell (spell permanently learned).&lt;br /&gt;
&lt;br /&gt;
When a bard starts off with a spell, say Soul Rift, he starts by either memoing scores or low-level scrolls.  That spell is known at level 1 (casting a charge will cast a level 1 Soul Rift).  That bard then needs to cast charges and memoes of Soul Rift to increase the spell level.  The more times he casts charges of Soul Rift, the higher the spell level becomes.  While the exact ratio is unknown, it seems that roughly 3 cast charges of a spell boosts the spell level by 1.  Casting a memo of Soul Rift may boost it one or two levels, but that exact ratio is undetermined.&lt;br /&gt;
&lt;br /&gt;
Thus, to get a spell such as Soul Rift to maximum charge casting level, a bard needs to cast it approximately 93 times.&lt;br /&gt;
However, the maximum level a bard can cast a spell at has a direct correlation to the level at which it can be learned by the original magic user class.  The maximum level for the bard’s spell charges is level 32 minus the lowest level at which the spell can be learned by another magic class.  This means that a bard can get to the point where he is casting charges of Soul Rift at level 31 (a Shaman gets Soul Rift available at level 1, and 32 - 1 = 31).&lt;br /&gt;
&lt;br /&gt;
Now, when a bard casts a memo (spells memoed off scrolls), they are cast AT his current spell charge level on the spell, and NOT at the level of the scroll he memoed it.  Thus, if somehow you memoed a level 30 rift scroll and only had your Soul Rift charges at level 1, then when you cast that memo, it would be a level 1 Soul Rift.&lt;br /&gt;
&lt;br /&gt;
Permanently learning a spell off a scroll is possible and advisable when doable.  This is done my maxing out the natural charge level of the spell, casting all the charges, memoing the spell off a scroll, then permanently learning it.  This is advisable for any bigger-level spells.  For example, if one is to permanently learn Improved Invis, one can only get the bardic charges up to level 13 (32 minus 19 – the level when mages get Improved Invis).  However, one can sometimes find a level 30 Improved Invis Scroll.  When learned this way, one gets the “Bard Invis” which is crazy good.&lt;br /&gt;
&lt;br /&gt;
Expertise is another thing that effects a bard’s spells.  A bard’s expertise refers to how well he knows a spell that he cast cast charges or memoes or spells of.  Normally, non-bards can only get a spell to the expertise level of “superb”.  Bards can get their expertise to “expert”.  This is done by maxing out the spell level of the charges (such as getting Soul Rift to level 31), then casting another 12-20 charges or memoes of the spell.  Before the spell level is maxed out, a bard’s expertise on the spell fluctuates wildly, but once the spell level is maxed out, the expertise gets higher and higher until it hits expert.  This is one way of knowing if a spell level has hit the maximum.&lt;br /&gt;
&lt;br /&gt;
Yet another correlation is between spell charges and mana.  It burns mana each time a bard memoes a score or scroll.  The amount of mana burned is a direct proportion to the level the bard knows the spell at.  This measurement applied to spell scores only is approximately 18+(6x spell level known).  So, if a bard knows Soul Rift at 31, he will burn off 204 (18 + (6 x 31)) mana to memo a Soul Rift score.  The number of charges on the score have no influence on this.  It should be noted that spell scores normally have 2-4 charges of a single spell on them.&lt;br /&gt;
&lt;br /&gt;
Skill scores are different.  They seem to do the same thing in regards to expertise level and mana burning, but levels cannot be determined.  When you permanently learn a skill, it must be learned off a skill score.  There are no scrolls for skills.  It is recommended that any skill permanently learned should be leveled to the maximum with just charges.  This can be determined by getting two scores of the desired skill, memoing one, burning the charges, memoing the second score of the same skill, and comparing the mana burn.  If the skill is burning the same mana and the expertise is maintained at expert, then it should be the maximum level possible for the skill.&lt;br /&gt;
&lt;br /&gt;
As a side note, memoing a score of a spell you already have permanently learned burns no mana at all.&lt;br /&gt;
&lt;br /&gt;
As another side not, casting all the charges of a specific spell does not delete the progress made on the levels of that spell.  If a bard casts all the charges of Soul Rift until it isn’t showing up on his memo list, and then memoes a Soul Rift score, it will come back at the same level it was before.  However, it WILL wipe all the progress made if the scores are memoed over a permanently learned spell.&lt;br /&gt;
&lt;br /&gt;
As a final note, this all is just what is testable for bardic spells.  Bards get an additional bump on spells beyond what is testable.  This happens when the Efficacious Lyrical is studied.  A great example of this is the Make Bag spell – an eff 50 shaman casting this spell makes a bag that can carry 32kgs, but an eff 50 bard casting this can make a bag that carries 36 – 37 kgs.&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Lyricals&amp;diff=20206</id>
		<title>Lyricals</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Lyricals&amp;diff=20206"/>
		<updated>2018-04-16T23:11:12Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Efficacious: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Information: ==&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
STUDY LYRICAL&lt;br /&gt;
Syntax:  STUDY&lt;br /&gt;
&lt;br /&gt;
A bard can use STUDY to learn from a lyrical.  A lyrical is a special &lt;br /&gt;
magical construct that enhances a bard's experiences and opens up new &lt;br /&gt;
knowledge for the bard.  Since the knowledge granted from a lyrical is &lt;br /&gt;
magically endowed, the bard does not have permanent knowledge of the new &lt;br /&gt;
skill.  Rather, the bard will retain the knowledge until he is killed.  &lt;br /&gt;
Death causes lyrical magic to unravel from the mind of the bard.&lt;br /&gt;
&lt;br /&gt;
Lyricals are most useful to higher level bards, and depend on the skill &lt;br /&gt;
level of the bard for their power.  Once a lyrical is studied, it &lt;br /&gt;
vanishes. Lyrical skills do not increase in power from the time they are &lt;br /&gt;
studied.&lt;br /&gt;
&lt;br /&gt;
Lyricals are very sensitive.  They only endure for short periods of time &lt;br /&gt;
before unraveling.  Only bards can handle lyricals without the lyrical &lt;br /&gt;
quickly decaying.&lt;br /&gt;
&lt;br /&gt;
Lyricals do not save.&lt;br /&gt;
&lt;br /&gt;
Lyricals are uncommon, and few know what powers they may grant.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Provided Information==&lt;br /&gt;
*Before studying a lyrical, you must:&lt;br /&gt;
** Be at full health and mana.  Be aware: Studying a lyrical drains you to 0 mana.&lt;br /&gt;
** Be actually holding the lyrical - it cannot be in inventory.&lt;br /&gt;
** It is not currently believed that studying the same lyrical twice helps in any way, at the same bard level. Memorizing lyricals a second time at higher bard level may be useful.&lt;br /&gt;
* The lyricals that you currently have studied CAN be info'ed by thieves.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lyricals==&lt;br /&gt;
===Amnesic=== &lt;br /&gt;
This lyrical allows you to &amp;quot;forget&amp;quot; a spell or ability that you have previously Permanently learned. (Items on your PRAC list, not your Memo list)&lt;br /&gt;
* Success:&lt;br /&gt;
* Failure: What is it that you're trying to forget? A bad date? ... unfortunately, you are unable to learn anything from the Amnesic Lyrical.&lt;br /&gt;
* Syntax: If you are trying to unlearn an ability, type &amp;quot;Study (and the name of the ability)&amp;quot; &amp;lt; EG: Study Rescue &amp;gt;. If the spell or ability has more than one name, do NOT use the ' ' that you would normally use to cast that spell. Do NOT &amp;quot;Study 'Magic Missile'&amp;quot; -- instead, the syntax is simply, &amp;quot;Study Magic Missile&amp;quot;.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anticipatory===&lt;br /&gt;
* Success Message: ... Hey, you knew your opponent was going to do that.  Yep, that too.  Cool!&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Channeling:===  &lt;br /&gt;
This lyrical appears to 'channel away' the potency of the first spell the bard is struck with in a combat. &lt;br /&gt;
* Success Message: ... Magic can be bent and absorbed... at least a little...&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
 Example:&lt;br /&gt;
 Orgrim utters the words, 'fuyh'. &lt;br /&gt;
 You manage to channel some of the power out of Orgrim's spell!  &lt;br /&gt;
 Orgrim's soul rift grazes you.&lt;br /&gt;
 ''Subsequently: Orgrim's soul rift ** ANNIHILATES ** you!''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Efficacious:=== &lt;br /&gt;
This lyrical increases the spell level.&lt;br /&gt;
* Success Message: The lines of power be reinforced and strengthened.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elevatory:=== &lt;br /&gt;
* Success Message: Knowledge is not set in stone, but flows forth like lava.&lt;br /&gt;
* Failure Message: You're as good at that as you can be! ... unfortunately, you are unable to learn anything from the Elevatory Lyrical.&lt;br /&gt;
* Syntax: If you are trying to Elevate an ability, type &amp;quot;Study (and the name of the ability)&amp;quot; &amp;lt; EG: Study Dodge &amp;gt;. If the spell or ability has more than one name, do NOT use the ' ' that you would normally use to cast that spell. Do NOT &amp;quot;Study 'Magic Missile'&amp;quot; -- instead, the syntax is simply, &amp;quot;Study Magic Missile&amp;quot;.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Evasional:===&lt;br /&gt;
* Success Message: Evasion is not just about avoiding the immediate attack, but anticipating your opponents' next several attacks, and putting yourself in the best position to avoid them.&lt;br /&gt;
* Failure Message: ... if only you were sufficiently learned in dodge. ... unfortunately, you are unable to learn anything from the Evasional Lyrical.&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
*'''PREREQUISITE''': you must have Learned Dodge prior to studying this lyrical.=== &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Implemental:=== &lt;br /&gt;
This Lyrical allows the bard to use staves, scrolls, and other magely magic items.&lt;br /&gt;
* Success Message: You realize the secrets to employing the magely implements of power.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Jubilatory=== &lt;br /&gt;
This lyrical is unlike other Lyricals, in that it has a duration based on the level of the bard that is memorizing it. Jubilatory has two effects: the Primary effect and the Secondary effect. The bard CAN be under the effects of both simultaneously. Jubilatory prevents the bard from attack by aggressive mobs (Primary Effect). If other players strike the bard while under effect of the Jubilatory lyrical, they receive the same general protection from aggressive mobs, but are unable to initiate combat (Secondary Effect). For this reason, this lyrical is sometimes called &amp;quot;Bardic VD.&amp;quot;&lt;br /&gt;
* Success Message: This is a time of of celebration.  Cast away your inhibitions.&lt;br /&gt;
* Failure Message: &lt;br /&gt;
* Special Failure Message: You've seen too much violence lately to make use of the Jubilatory Lyrical&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* NOTES: If you have been involved in player vs player combat and/or have debt, this may affect your ability to use this lyrical, even hours of mud time after any conflict.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Materialistic===  &lt;br /&gt;
This lyrical preserves your WORN items at death. Your INVENTORY will remain in your corpse, but any items worn by the bard will repop on them at death (Unless they are inventory-flagged items). This includes both PK and mob death. This Lyrical lasts through ONE death.&lt;br /&gt;
* Success Message:  You feel less charitable.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Nullifying=== &lt;br /&gt;
This lyrical, like death, will wipe out ALL currently studied lyricals.&lt;br /&gt;
* Success Message:&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Precisional===&lt;br /&gt;
* Success Message: Precision comes from anticipation, speed, and strength.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Preservability=== &lt;br /&gt;
This Lyrical allows the Bard to retain the lyricals they have studied, through ONE death.&lt;br /&gt;
* Success Message: Sometimes, even death can be cheated... at least a little.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Pugilistic=== &lt;br /&gt;
This Lyrical allows the bard to use hand-to-hand martial arts. They CANNOT disarm an armed opponent while using Pugilistic skills. &lt;br /&gt;
* Success Message:&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Quiescent=== &lt;br /&gt;
This Lyrical allows the bard to cast in rooms that have been Silenced.&lt;br /&gt;
* Success Message: Amazing is the bard that needs no noise to get the point across.&lt;br /&gt;
* Failure Message: &lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Redirectional=== &lt;br /&gt;
For ONE round of combat, the Redirectional Lyrical will _''very rarely''_ redirect an opponent's attack to another mob in the room. This can be a mob you are already engaged with, or one that is not in combat. The redirected attack only lasts the single round - the primary combat engaged mob does ===not=== continue to attack the secondary mob.&lt;br /&gt;
* Success Message:  A little tap here, a nudge there, and a fleet-footed skip over thataway&lt;br /&gt;
* Failure Message: Your movements are not yet precise enough to learn this art. &lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* '''PREREQUISITE:''' you must have Learned the EVASIONAL lyrical prior to studying Redirectional.&lt;br /&gt;
 Example:&lt;br /&gt;
 You have managed to redirect a Triton warrior's attack towards a sea lion!&lt;br /&gt;
 A Triton warrior's attack is redirected towards a sea lion!&lt;br /&gt;
 A Triton warrior's slash devastates a sea lion.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ripostical=== &lt;br /&gt;
This lyrical Will rarely add an extra hit at the end of your combat round. DOES function in conjunction with the Pugilistic Lyrical.&lt;br /&gt;
* Success Message: Sometimes, speed and finesse (and a good weapon) can win the day.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
 Example: &lt;br /&gt;
 Your jump outer crescent kick DISEMBOWELS a centaur scout.&lt;br /&gt;
 A centaur scout's armor deflects your attack.&lt;br /&gt;
 A centaur scout's armor deflects your attack.&lt;br /&gt;
 You twist around to lessen the impact of a centaur scout's attack.&lt;br /&gt;
 A centaur scout's slash MUTILATES you.&lt;br /&gt;
 Your riposte MUTILATES a centaur scout.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Sustenance=== &lt;br /&gt;
This prevents the bard from getting hungry or thirsty.&lt;br /&gt;
* Success Message: Knowledge is the food of life.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Undisturbingly:===  &lt;br /&gt;
This lyrical prevents the Bard from generating ghosts from the mobs they kill.&lt;br /&gt;
* Success Message: You can soothe you opponents to death.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
===Vigilance===  &lt;br /&gt;
* Success Message: Your perceptions tingle.&lt;br /&gt;
* Failure Message:&lt;br /&gt;
* Syntax: No special Syntax used.&lt;br /&gt;
* SPECIAL NOTES: This lyrical has had a number of challenges with interfering with True Seeing amulets that are worn at the time of study. Use with caution.  Testing shows that it does not seem to be a TS in and of itself, nor does it help with seeing those who are hiding or sneaking, or prevent/lessen backstab. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
[[Category:Bardic]]&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20205</id>
		<title>Mercury (Bard)</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Mercury_(Bard)&amp;diff=20205"/>
		<updated>2018-04-16T21:43:25Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* Restrings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info pc&lt;br /&gt;
|name           = Mercury&lt;br /&gt;
|incarnation    = XIII&lt;br /&gt;
|styled_as      = The Drunken Bard&lt;br /&gt;
|imm_rank       = &lt;br /&gt;
|created        = September 25, 2016&lt;br /&gt;
|status         = Active&lt;br /&gt;
|retire_date    = &lt;br /&gt;
|race           = {{Race|Half-Elf}}&lt;br /&gt;
|hometown       = &lt;br /&gt;
|classes        = {{Class|Bard}}&lt;br /&gt;
|last_seen      = &lt;br /&gt;
|followed       = &lt;br /&gt;
|spouse         = &lt;br /&gt;
|partner        = &lt;br /&gt;
|parents        = &lt;br /&gt;
|children       = &lt;br /&gt;
|relatives      = &lt;br /&gt;
|areas_written  = &lt;br /&gt;
|immorted_on    = &lt;br /&gt;
|following      = &lt;br /&gt;
|portfolio      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mud Contributions: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Current Description: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is the standard over-drinking half-elf in recovery.&amp;lt;BR&amp;gt;&lt;br /&gt;
With what appears to be cardboard wings taped to his shoes&amp;lt;BR&amp;gt;&lt;br /&gt;
and Halloween fairy wings glitter-glued to a pair of earmuffs,&amp;lt;BR&amp;gt;&lt;br /&gt;
it appears that Mercury has taken the entire &amp;quot;messenger&amp;lt;BR&amp;gt;&lt;br /&gt;
of the gods&amp;quot; thing way to seriously.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
When Mercury notices you looking at him, he tries to pull his&amp;lt;BR&amp;gt;&lt;br /&gt;
much-too-small shirt down over his giant beer belly.  However,&amp;lt;BR&amp;gt;&lt;br /&gt;
with him refusing to put down his beer to do so, he spills&amp;lt;BR&amp;gt;&lt;br /&gt;
on himself, making you realize that it isn't a brown tie-die&amp;lt;BR&amp;gt;&lt;br /&gt;
shirt at all.  It may have actually been white at some point.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury is in a perpetually semi-drunken state.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== WHO Lists: ==&lt;br /&gt;
 09/28/2016 : Hel [ Bard:  11   8   4 ] Mercury, the bard of Bacchus *SEEKING BARDS COUNCIL*&lt;br /&gt;
 10/09/2016 : Hel [ Bard:  19  10   9 ] Mercury, the inbebria...inebrate...ina...drunk&lt;br /&gt;
 10/12/2016 : Hel [ Bard:  21  11   9 ] Mercury is ready for a Bards Council, if convenient.&lt;br /&gt;
 10/16/2016 : Hel [ Bard:  22  13  13 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/24/2016 : Hel [ Bard:  24  15  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 10/30/2016 : Hel [ Bard:  25  16  14 ] Mercury, founder of Alcoholics Unanimous.  *hic*&lt;br /&gt;
 11/28/2016 : Hel [ Bard:  30  22  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 12/09/2016 : Hel [ Bard:  30  25  17 ] Mercury, founder of Alcoholics Unanimous *hic*&lt;br /&gt;
 &lt;br /&gt;
 01/23/2017 : Hel [ Bard:  30  29  21 ] Mercury, UAU *Alcoholics Unanimous* *hic*&lt;br /&gt;
 02/20/2017 : Hel [ Bard:  30  30  21 ] Mercury, eternally drunk.&lt;br /&gt;
 08/08/2017 : Hel [ Bard:  30  30  24 ] Mercury, maudlin about DarkClaw.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character History: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Restrings == &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Mercury has several restrings:&lt;br /&gt;
&lt;br /&gt;
'''(Artifact magic) a broken pair of beer goggles [m|AC 0 ts:32 0#|neck]'''&lt;br /&gt;
&lt;br /&gt;
look goggles: &amp;lt;BR&amp;gt;&lt;br /&gt;
 The broken bottoms of two beer mugs have been formed into a pair of goggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Weak magic) (Glowing) a real doozy of a hangover [gm|svs:-2 1#|decoration]'''&lt;br /&gt;
&lt;br /&gt;
look hangover: &amp;lt;BR&amp;gt;&lt;br /&gt;
 THIS... this is not your garden-variety hangover. This is far&lt;br /&gt;
 beyond the amateur efforts of teenage boys feeling their oats.&lt;br /&gt;
 It exceeds the practiced oblivion of old men who have nothing&lt;br /&gt;
 to live for. This is a gleeful, deliberate, worshipful affair&lt;br /&gt;
 with the demon alcohol. A passionate debacle.  A choreography&lt;br /&gt;
 of inebriation. A love-poem to Bacchanalian excess. A howling&lt;br /&gt;
 Katzenjammer of EPIC proportion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
('''Potent magic) a bedraggled, beer-stained, and road-worn robe [m|AC 3 svs:-3 da:3 mr:2 1#|about-body]'''&lt;br /&gt;
&lt;br /&gt;
look robe: &amp;lt;BR&amp;gt;&lt;br /&gt;
 Road dust and beer stains co-mingle on the soiled surfaces of this robe.&lt;br /&gt;
&lt;br /&gt;
== Player Provided Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Personal Timeline: ==&lt;br /&gt;
09/28/2016: Conducts his '''[[Mercury - Level 5 Bard Review|&amp;quot;first, and expectedly terrible performance at the amph..*hic* Ampithea... performance place&amp;quot;]]'''.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/12/2016: Performs '''[[Mercury - Level 10 Bard Review|&amp;quot;Poisoning Pigeons in the Park&amp;quot;]]''' for his 10th Bard Council Review.&amp;lt;BR&amp;gt;&lt;br /&gt;
10/31/2016: Performs '''[[Mercury - Level 15 Bard Review|&amp;quot;Proof of God's Love: The origin of the Dwarf and Elf conflict&amp;quot;]]'''&amp;lt;BR&amp;gt;&lt;br /&gt;
September 2017: Smashed the competition in the &amp;quot;Wow, Cordir is Old&amp;quot; Quest, taking first place.&amp;lt;BR&amp;gt;&lt;br /&gt;
04/08/18:&amp;lt;BR&amp;gt;&lt;br /&gt;
[[File:Mercury Master Bard.JPG]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bardic]]&lt;br /&gt;
&lt;br /&gt;
== Player Information: ==&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
	<entry>
		<id>https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20199</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://www.tfcmud.com/wiki/index.php?title=Equipment&amp;diff=20199"/>
		<updated>2018-04-15T15:10:00Z</updated>

		<summary type="html">&lt;p&gt;DrunkenBard: /* MUD WIDE ITEMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
== MUD WIDE ITEMS ==&lt;br /&gt;
The list below contains both limiteds and non limiteds of non-random (poppable) equipment.  [[RandomEquipment]] also pops throughout the realm.&lt;br /&gt;
&lt;br /&gt;
{|class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Wear Slot&lt;br /&gt;
!Metal&lt;br /&gt;
!Lim/Non-Lim&lt;br /&gt;
!Stats&lt;br /&gt;
!Item Name&lt;br /&gt;
!Area&lt;br /&gt;
!Room/Mob/Notes&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(3) con(3)||an acrobat's safety harness||[[The Cursed Circus]]||flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 3 da(2) luck(3) svs(-3)||an over-robe of emerald silkweave||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||m|AC 6 int:3 wis:3 chr:3||linen robes of cloud-gray||[[Aerie Volant]]||Master Arcanus&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||gm|AC 6 luc:3 svs:-2 int:4||an aura of inky darkness||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC4 ac-2 svs-3||a thick, heavy, fine brown wool cloak||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|About||Y||Limited||AC 14 da(2) dmg(4)||a sash of molten chain mail||[[The Cursed Circus]]||Blazing Gate Keeper&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||ac(-5) container||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 da(2) svs(-2)||a dark cloak||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|About||||Limited||AC 3 str(2) dex(2) svs(-2) hp(20)||the chimera's hide||[[Candlespyre Mountain]]||In a huge cave, a foul chimera&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||dmg(3)||stained and tattered cloak||[[Candlespyre Mountain]]||giant wyvern&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-3) hr(3)||split cape||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||??? ||a shredded gold robe||[[The Ruins of Ofcol]]||Dragon Chamber/attendant of nightwalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AGNR AC 6 svs(-5)||Ward of the Triat||[[The Caverns of N'Kai]]||Shar-ti&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 int(3) wis(3) luc(2)||robe of faith||[[Northern Stronghold]]||emperor tharune&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 6 dmg(3) svs(-2)||an aura of darkness||[[The Ruins of Ofcol]]||nightstalker&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AG AC 5 str(3) con(2)||Braided Tasloi Hide||[[Riverdale Plantation]]||jungle guide&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 hr(2) dmg(2)||assassin's cape||[[The Triton Halls]]||mysterious sorceress&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 int(1) wis(1) hr(1)||tattered robe||[[Skelos Island]]||skeleton queen&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||svs(-3)||dark grey woolen cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 6 dmg(2) svs(-3)||Crest of Cormac||[[Wintermeet Valley]]||centaur patriarch&lt;br /&gt;
|-&lt;br /&gt;
|About||||  ||AC 5 ac(-5) int(2) hr(1)||Cloak of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AEAUNR AC 4 ac(-10) svs(-3) hp(10)||An azure quilted doublet||[[Trading Post]]||Lowerchest&lt;br /&gt;
|-&lt;br /&gt;
|About(inv)||||  ||AC 6 ac(-10) svs(-4)||dark grey cloak||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 chr(1) ac(-2) dex(1) +?||some molten elven chain sleeves||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 hr(2) str(2)||twin spirals of bone||[[Living Lands]]||the skeletal beast&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 hr:2 dex:2 str:2||a pair of leaf-shaped leather pauldrons||[[Riverhold]]||Zrilla, the Ranger Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 int:2 wis:2 svs:-2||an armband of white coral||[[The Te'nayu'ka]]/The Submarine||Chac'u'yab the ballast master / Bo'lan'ti'ku&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 2 con:2 dex:2 svs:-2||an armband of pink coral||[[The Te'nayu'ka]]/The Submarine||the helmsman, Ak'cha'mahez&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 luc:3 svs:-3||Leather vambraces with spiderweb repousse||[[The Te'nayu'ka]]/The Submarine||a drow elf passenger&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||mAEm AC 5 svs:-3 hr:3||storm blue scale mail pauldrons||[[Hall of Memory]] (II)||the doppelganger of a bemused human / Tel'Quessir&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AEAU AC 9 luc(2)||Silver Dragonscale Vambraces||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||NDNR AC 6 dmg(2) svs(-3)||Emerald Vambraces||[[Abbey]]||Emerald Knight&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 4 ac(-2) str(2) ma(10)||Sleeves of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Arms (inv)||||  ||AC 6 hr(2) dmg(2)||Midnight Black Bracers||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||str(1) dmg(2)||promise of the triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC6 int(4)||pieces of graveworm hide||[[The Ruins of Ofcol]]||the graveworm&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 con(3)||a brand of a sun in a circle||[[The Ruins of Ofcol]]||disgruntled mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||Limited||AC 5 dmg(4) luc(2)||leather pauldrons signed by Lord Sirak||[[Hall of Memory]] (II)||the wraith of a silent Executioner / Sirak's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 mv(10) svs(-1) da(1) dex(3)||a wide armcuff, shaped like a falcon||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 6 str(4) con(2)||Carved set of Ivory Armbands||[[Shipwreck]]||captains chest&lt;br /&gt;
|-&lt;br /&gt;
|Arms||Y||  ||AC 21 con(1)||Woronin armbands||[[Temple of Isiira]]||ghostly woronin&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2)||Feathered armbands||[[Wintermeet Valley]]||Centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||AC 5 dmg(2)||dark grey sleeves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Arms(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin sleeves||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC0  str(1) chr(1) hr(3) ac(-10)||(Mystical) two carbuncle-studded chestnut arm guards ||[[The Mystic Woods]]||Riddle Chests&lt;br /&gt;
|-&lt;br /&gt;
|Arms||||  ||AC 5 dmg(2) hr(2) svs(-2)||bulky sleeves of bear fur||[[Blackthorne Forest]]||a roaring brown bear&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 dmg(3) dex(3)||(Invis)swirling spirits||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AG AC 2 ma(5)||a blood red robe||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 hp(15) da(1) ac(-10) dex(-3)||the volcanic chest plate||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||ND AC 10 luc(2) svs(-4)||Emerald Breastplate||[[Abbey]] (below drunken abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 ac(-5) svs(-2)||couatl jerkin||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AGAN AC 16 str(1) dmg(1)||Obsidian Breastplate||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-6) wis(2) hr(2)||Plate of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||AC 5 ac(-10) dmg(3) svs(-4) ma(15)||the enchanted suit of leather||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Body||||LIMITED||||radiant golden vestments||[[Hall of Memory]]||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC5 wis(2) int(2)||a heavily embroidered green wool tunic||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 5 ac(-10) svs(-4)|| ||[[The Great Plains]]||Mastodons&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) ma(33)||Silver Vest||[[The Master's Tower]] (top)||The Lady&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 int(2) wis(2) luc(2)||Golden Vest||[[The Master's Tower]] top||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 2 luc(2)||pelt of silver tiger||[[Master's Tower''(2)||silver tiger&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AC 16||shiny breast plate||[[Mountain of Knowledge]]||Baliff&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||  ||AE AC 10 con(3) hp(15)||platinum plate||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AGAENR AC 6 dex(3)||Immense Elder Sign||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||int(3) svs(-5)||rune covered robe||[[Northern Stronghold]]||Headmaster Vaeren (black robed mino wizard)&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 dex(4) svs(-2)||a black-leather bandolier||[[Northern Stronghold]]||Angarak?&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y|| LIMITED ||AC 17 da(5)||mithril bodice||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dex(3) dmg(1)||Clouded leopard skin||[[Riverdale Plantation]]||clouded leopard&lt;br /&gt;
|-&lt;br /&gt;
|Body||||Limited||gm|AC 4 hr:3 luc:2 dmg:2 ac:-3 12#)||a chest plate of baby dragon scales||[[The Cursed Circus]]||undead baby dragon&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||TS L6/Hth L26/Std L7/Obs L6 AC 7 wis(6) hp(10)||a pink bikini||Quest Item||Quest Item&lt;br /&gt;
|-&lt;br /&gt;
|Body||Y||LIMITED||ANAE AC 10 ac(-5) str(1) dmg(5)||Untainted Plate||[[Sacred Shrine]]||The stout man (Teithi) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 con(2) luc(2)||A marine's red coat||[[Shipwreck]]||a marine&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 4 ac(-7) luc(2)||Bone Torso||[[Skelos Island]]||Skeleton King&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||||silvery-blue cuirass||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Body||||  ||AC 6 dmg(3) hr(2)||a breastplate of hardened leather||[[Riverhold]]||Captain&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AC 5 ac(-5) svs(-4)||dark grey doublet||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||AGANNR AC 5 ac(-5) str(1) hp(10)||a black snakeskin doublet||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Body(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin suit||[[The Triton Halls]]||The Kings Chamber / in locker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25kg||rattrap||[[Dwarvenhold Mines]]||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||50 kg ND||Sand bag||[[The Dream Realm]]||Dreammaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15 kg|||Mastadon Dung||[[The Great Plains]]||garbage heap&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||300? (weighs 100kg)||wooden coffin||[[Midgaard]]||undertaker&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg|||Traveler's Pack||an Exhausted traveler&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||13 kg||Level 50 Shaman basket||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||32 kg||Level 50 Shaman bag||Misc||Lvl 50 Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||38 kg||Potential Level 50 Bard bag||Misc||Lvl 50 Bard&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg ND||Hide bag||[[Monastary]] (this zone is not in the game anymore) ||Kappa&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||92 kg||Magic Hat||[[The Mystic Woods]]||chest in Adamantite Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||medical kit||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40kg||a stout cargo net||[[The Te'nayu'ka]]/The Submarine||Ah'mu'zen'ka&lt;br /&gt;
|-&lt;br /&gt;
|Container (Invis)||||  ||40kg||(Invis) the concealing shadows||[[Hall of Memory]](2)||The Weaver's Shadow / Cordir's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||40 kg||Cleaning Cart||[[Riverdale Plantation]]||custodian&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||ac(-5) 10kg||a billowing great-cloak of black wool||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||34kg||a black leather courier pouch||[[Aerie Volant]]||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||Canvas Bag||[[Safehaven]]||&lt;br /&gt;
|-|Container||||  ||30 kg||Dolphin hide bag||[[Sahaugin City]]||shoppie&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||egg casing||[[Sanguinna &amp;amp; The Keep]]||The hill of lost souls and various priests/priestesses&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||20 kg||headless corpse||[[Shipwreck]]||under ship&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30kg||large backpack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||45 kg||a sturdy chest||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||&amp;quot;decent&amp;quot;||chest||[[Trading Post]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||27kgs||large canvas sack||[[Trading Post]]||Containers Dept&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||19 kg ND||A fossilized clam shell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||Saddlebag||[[Wintermeet Valley]]||falconer and hunter&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||35 kg||a sack of ill-gotten loot||[[Ghost Town - Forgotten Catacombs]]||a gnome grave-thief&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||25 kg||Canvas Bag||Woods outside [[The Mystic Woods]]||Store by cottage&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||30 kg||mage's spell book||[[Mountain of Knowledge]]||Astaldo&lt;br /&gt;
|-&lt;br /&gt;
|Container||||  ||15kg||a worn leather satchel||[[Living Lands]]||a curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||a large waterskin||Antelope Waterskin||[[Wintermeet Valley]]||Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||Cure Poison (no limit), fountain||a||[[Candlespyre Mountain]] (South Face)||Wyvern&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||Silver decanter||[[Candlespyre Mountain]] (South Face)||wyrms&lt;br /&gt;
|-&lt;br /&gt;
|Drink||||  ||||(endless) the deep green heliotrope decanter||[[The Mystic Woods]]||In a Chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 chr(3) ac(-3) dex(2) +?||a pair of molten elven chain riding boots||[[The Cursed Circus]]||avid spectator&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||int(1) chr(1) svs(-2)||some silk boots||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 wis(1) dmg(2)||mithril anklets||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(2) da(3) int(1) ma(5) kg(1) ||ornate slippers of leather and papyrus||[[Tribal Sands]]||Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(1) svs(-2)||black steel anklets||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 10 HP(10) mvs(60)||dirty platinum boots||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) luc(2)||wispy anklets||[[The Valley of Dhraxx]]||cloud dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) svs(-2)||emerald anklets||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dex(1) wis(1)||pewter anklets||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 4 dmg(2)||aquadragon scale anklets||[[The Valley of Dhraxx]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 ac(-2) dex(2)||Boots of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AEAU AC 8 con(2)||Silver Dragonscale Boots||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 12 con(3) luc(2)||Mithril Horseshoes||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||Y||  ||AC 16 str(4)||Adamantine cloven horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC 5 dex(3) or dmg(3)||Cloven Horseshoe||[[Northern Stronghold]]||Farriers tent&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||dmg(2)||dark grey boots||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC5 con(4) svs(-2)||soft-soled black suede boots||[[Hall of Memory]] (2)||spirit of a nimble-fingered thief / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Feet||||  ||AC5 int(2) wis(2)||polished hard leather boots||[[Hall of Memory]] (2)||Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Feet(inv)||||  ||AGANNR AC 5 str(2) dmg(2)||a pair of black snakeskin boots||[[Trading Post]]||bronze chest? &lt;br /&gt;
|-&lt;br /&gt;
|Feet ||||  || AC5 con(3) dmg(2)|| a pair of stout brown boots||[[Riverhold]]||Zirilla&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(2) str(2)||plain band of black iron||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dex(2) con(2)||a ring of the usurper||[[Mider]]||treasurer&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC5 dmg(3) hr(3) svs(-2)||a spider-shaped ring||[[Hall of Memory]] (1)||a ghostly Drow Elf&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dex(2) int(1)||a braided band of copper||[[Dessert Island]]||In the Hold of a Shipwreck&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(3)||a small silver band||[[Braddlebury]]||bald eagle&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||Limited||hr(5) svs(-5)||Ring of fire||[[Candlespyre Mountain]]||Mighty Phoenix Natajran&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||int(1) hp(10) ma(10)||The Mark of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2) luc(?) ?(?)||The Seal of Dhuvrad||[[Dhuvrad]]||Bellagg the King&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Ch(?) lev(12-16) bless twist||Transluscent Stones Ring||[[Oakheart Inn]](Lake Askilyn)||mist&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||luc(1)||silver ring||[[Lizard Swamp]]||NW Corner&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(3) hp(-20)||Ring of fire||[[The Master's Tower]](4)||a huge Fire elemental&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hp(50)||silver ring||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||ma(50)||Golden Ring||[[The Master's Tower]]||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AENRND AC 6 hr(2) dmg(2)||Band of the One Dwarf||[[The Caverns of N'Kai]]||On the Dhole&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-3) ma(10)||ring of violet diamonds||[[Altibia]] (Old Altibia section)||Statue of Neris&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 6 hr(2) dmg(2)||ring of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||svs(-4) ma(15)||small diamond ring||[[The Shadowed Valley]]||Dracolich in basement&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AGAE hr(1) dmg(2)||Ring of Indifference||[[Shrine of Neutrality]]||Grey Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Finger|||| Limited||dmg(4)||Ring of flames||[[Villa En'Asni]]||Sh'kkara&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||con(2)||The ring of Vigilance||[[Temple of Isiira]]||Ghost of Aranno&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||Cure Serious C8 L16 int(1)||The lapis lazuli ring||[[Temple of Isiira]]||Ghost of Aylaros&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 2 con(1)||Diamond encrusted gold ring||[[Thistlerock]]||Gnome Chief&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 da(3) svs(-3)||a ring of braided twine||[[Hall of Memory]] (1)||Wish's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||AC 0 dmg(3) svs(-2) hr(3)||a spider-shaped ring||[[Hall of Memory]] (1)||Vorax's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||dmg(2) hp(20)||a simple gold ring||[[The Triton Halls]]||Elite Triton Guard&lt;br /&gt;
|-&lt;br /&gt;
|Finger||||  ||hr(5) dmg(2)||ring of seashell||[[The Triton Halls]]||&lt;br /&gt;
|-&lt;br /&gt;
|Hands|||| Limited ||AC 2 svs(-3) str(2) chr(2) da(1)||fingerless gloves stitched with runes||[[Hall of Memory]]||Okk's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AG AC 2 svs(-3) con(3)||ghostly tendrils||[[Dauskdraug Spawning Caves]]||a dauskdraug haunt&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC1 da:5 ||Scar tissue from a bad burn||[[The Cursed Circus]]||a flaming acrobat&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y|| Limited ||AC 5 dmg(5)||talon extenders||[[Aarakocran City]]||glowing commander / confusing corridor&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||[mAEg|AC 5 chr:3 luc:3 1#]||the Light of the Passionate||[[Hall of Memory]] (2)||&lt;br /&gt;
The spirit of the Duke of Borea / Tel's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Hands||Y||  ||AC 5 dmg(1) svs(-1)||Obsidian Gauntlets||[[The Dark Manor]]||Smith&lt;br /&gt;
|-&lt;br /&gt;
|Hands (inv)||||  ||AEAU AC 6  ac(-5) con(2)||Silver Dragonscale Gauntlets||[[Dragon Tower]]||Chest in Back room of the dragons chest&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 3 dmg(3) ||Spiked Knuckles||[[Dwarvenhold]]||cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 6 ac(10) str(3) dmg(2) ||Ogre Power||[[Gronk]]||east of chieftan&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||dmg(2)||Rakasta claws||[[Molotov Island]](Jungle)||&lt;br /&gt;
|-&lt;br /&gt;
|Hands||||  ||AC 4 dmg(2)||grey soft leather gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Hands(inv)||||  ||dmg(2)||dark grey gloves||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2) int(2) hp(20)||a crown of ghostly flowers||[[Living Lands]]||the dark-wraith&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 8 dmg(1) svs(-2)||Visored plate helm||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 int(2) svs(-2)||ioun stone coronet||][[The Valley of Dhraxx]]||Aelithar&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2) svs(-2)||ioun stone coronet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AEAU AC 6 ac(-10) int(2) wis(2) ||Silver Dragonscale Helm||[[Dragon Tower]]||in the chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 con(3)||simple headband||[[Dwarvenhold]]||Ryoner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 dmg(2)||tribal headdress||[[Gronk]]||SW corner&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 wis(2)||tribal headdress||[[Gronk]]||High Shaman of Gronk&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(1)||headdress||[[Kobold Caves]]||kobold shaman&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 11 svs(-4)||Rune covered helm||[[Living Lands]]||hulking warrior&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(2) int(2) hp(20)||crown of ghostly flowers||[[Living Lands]]||darkenbeast&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-6) str(2) svs(-2)||Shadow Dragon Helm||[[Longship]]||Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||AC 6 ac(-13) int(3) svs(-2)||Black Dragonscale Helm||[[The Master's Tower]](End of 4)||Ancalagon&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  || AC 4 int(2)||black iron circlet||[[MG Graveyard]]||wraith of Aelgin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 6 ac(-12) chr(1) int(2) wis(2)||(Mystical) the heliotrope-studded chestnut tiara||Mystic Woods||chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||AC 10 wis(3) ma(10)||platinum helmet||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 4 con(2)||tribal headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AGAN AC 5 wis(2)||feathered headdress||[[Og]]||Shaman of Og&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||int(3) ma(15)||Leather headband with dangling feathers||[[Riverdale Plantation]]||nanny&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 1 int(2) luc(2)||crimson red flower||[[Riverdale Plantation]]||nurse&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 con(3)||Otter Fur Hat||[[Rowen Bay]]||Sea Otter&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||luc(2)||a sailor hat||[[Rowen Docks]]||stocky sailor&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 2 int(3) hr(-2)||a tiny eye patch||[[Shipwreck]]||Parrot&lt;br /&gt;
|-&lt;br /&gt;
|Head||Y||  ||invis AC 5 wis(1) dmg(2)||gem-studded silver circlet||[[Tharlodin's Vein]]||Tharlodin&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AC 5 dex(2)||dark grey woolen cowl||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||int(2) wis(2) chr(2) ma(20)||kings circlet||[[The Triton Halls]]||Triton King&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 4 ac(-3) dex(2) dmg(4)||A crown of green fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) hp(20)||A crown of red fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) dmg(4) svs(-3)||A crown of white fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)|||| Limited ||ND inv AC 5 ac(-3) str(2) dmg(4)||A crown of blue fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||ND inv AC 5 ac(-3) str(3) da(3)||A crown of violet fire||[[Candlespyre Mountain]]||The well of Life&lt;br /&gt;
|-&lt;br /&gt;
|Head(inv)||||  ||AGANNR AC 5 int(2) wis(2)||a black snakeskin cowl||[[Trading Post]]||bronze chest&lt;br /&gt;
|-&lt;br /&gt;
|Head||||  ||AE AC 5 dmg(3) dex(3) hr(2)||Unwavering Fanaticism||[[Hall of Memory]] (2)||the Preacher / Lorna's temple&lt;br /&gt;
|-&lt;br /&gt;
|Head|||| Limited ||mAC 5 str:2 dex:2 dmg:2 hp:10||(Glowing) a midnight cowl||[[Hall of Memory]] (2)||the Grand Knight / Molo's's temple&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Bless (heavy)||driftwood staff||[[Altibia]]||Altibian Clergyman&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||str(2)||A prism stone||[[Altibia]]||Crystal Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Clover||[[Braddlebury]]||Mayor&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) wis(1)||camp award||[[Camp Tolanrael]]||survival beast&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||AG int(2) svs(-2)||A crystal ball||[[The Dark Manor]]||East Corner - desk just before dark horrifying essence&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Energy Drain C1 L32 AGANAU svs(-4)||staff||[[The Dark Manor]]||safe altar&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-3)||Storm Dragon Orb||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||dmg(4)||some bloody shards of broken glass||[[The Cursed Circus]]||your twisted reflection&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Acid Blast C4 L28 hr(4)||Midnight Orb||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Dispel Magic C5 L24 hr(4)||Mithril Dragon Orb||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Dispel magic L30||Golden Wand||[[Dragon Tower]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||hr(3)||net||[[Dwarvenhold Mines]]||Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||prot good/prot evil||sprig of nightwood||[[Living Lands]]||curious herbalist&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||Heal C10 L?||The Golden Talisman||[[Loth Lorien]]||Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Held|||| Limited ||L12 Teleport dex(1) int(1) svs(-6)||Black Orb||[[The Master's Tower]](End of 4)||Ancalagon the black&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(1) int(1) wis(1) chr(2)||Spectrum Orb||[[The Mystic Woods]]||Bathing in coloured light&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||Heal C10 L? int(3) wis(3)||golden dragon orb||[[The Ruins of Ofcol]]||Lower level citadel, center room&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||con(3) svs(-3) ma(10)||a dragon's soul||[[The Ruins of Ofcol]]||nightstalker&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||da(3)||a black daisy||[[Riverdale Plantation]]||on ground&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3) chr(3) (also a small container)||A luminescent orb of pearl and coral||[[The Te'nayu'ka]]/The Submarine||Ix'il'iton the healer&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||int(2) svs(-3)||a golden flower petal||[[Riverdale Plantation]]||in doll&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||luc(3)||Onyx Dragon Figurine||[[Riverdale Plantation]]||Downstairs&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||ND int(2) wis(2) chr(2)||a sticky paintbrush||[[Riverdale Plantation]]||artist&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||chr(4)||a mithril hand mirror||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Held||||  ||svs(-5)||Blackened Pipe||[[Wintermeet Valley]]||ancient centaur&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 ac(-4) int(3) dex(2)||the tentacles of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||the Pact to the Triat||[[Caverns of N'Kai]]||Lin-Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||NDNR AC 6 hr(2) svs(-4)||emerald leggings||[[Abbey]](Below Drunken Abbot)||emerald knight&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(2)||boar hide pants||[[Cannibal Island]]||Chief&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 dex(2) hit(2)||Guardsman's uniform trousers||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AC 9 str(1) svs(-1)||Obsidian leg plates||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 6 dmg(1) svs(-2)||Leggings of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 5 con(2) str(2)||fine quality brown wool trousers||[[Riverhold]]||a merchant of Safehaven&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||invis AC 6 int(2) wis(2)||Midnight black anklets||[[The Valley of Dhraxx]]||Midnight Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 10 dex(3) hp(10)||platinum  leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||Y||  ||AE AC 9 dex(3) hp(10)||Scratched Platinum Leggings||[[The Ruins of Ofcol]]||Marshal Diana&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AEAU AC 8 luc(2)||Silver Dragonscale Greaves||[[Dragon Tower]]||Chest&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AGNR AC 5 str(1) dmg(2)||Pact of the Triat||[[The Caverns of N'Kai]]||Lin Tra&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(2)||black velvet hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs||||  ||AC 4 dex(4) hp(30) mv (15) ||Some minotaur legbraces||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||dex(2)||dark grey hose||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||AGANNR AC 3 dex(2)||a pair of black snakeskin pants||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Legs(inv)||||  ||NR AC 4 hr(1) dmg(1) svs(-2) hp(10)||Secondskin Leggings||[[The Triton Halls]]||The Kings Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ac(-2) svs(-2)||(Glowing) a glowing stick of incense||[[Riverdale Plantation]]||the nanny&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG dmg(2)||(Glowing) some phosphorus lichen||[[Cannibal Island]]||Voodoo Priest&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG svs(-1)||(Red Aura)the dark light of Lloth||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(20) str(-5)||(Glowing) a green rod||[[The Mystic Woods]]||the figure of a person&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Black Torch||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG str(1)||Phosphorous Lichen||[[Cannibal Island]]||tribal chief&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-2) ma(30)||Golden Orb||[[Dismali Lighthouse]]||Skrai&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR svs(-3) str(-1) int(2)||crystal Orb||[[Dismali Lighthouse]]||Scrie&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGNDNR str(2) chr(-2)||Sickly Green Moss||[[Dragon Tower]]||Ancient Green Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)dmg(3) svs(-2)||a stick of incense||[[Dwarvenhold]]||Chandler&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-3)||Birchwood rod||[[The Ent Forest]]||birch tender&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaurs&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||dmg(1)||Gem of Brightness||[[Kuroth]]||Denrew&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AG hr(1) dmg(1)||Rod of Blacklight||[[Longship]]||First Mate Bortizeth&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(15)||vial of stardust||[[The Master's Tower]](2)||the fairy&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||A spinning blue spindle||[Mt. of Knowledge]]||purchased&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||(burns out)svs(-2) ma(20)||pearl of dew||[[The Mystic Woods]]||Tree covered basin&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||int(3) ma(30)||rod of magic||[[The Master's Tower]](top)||Master of Magic&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AEND con(3)||Star of the One Dwarf||[[The Caverns of N'Kai]]||On Skeletal Statue&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||svs(-4)||anthracite dragon eye||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAN hr(2) dmg(2)||a red dragon's eye||[[Dragon Tower]]||dragon slayer&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||NDAGANNR ma(25)||The rod of the devil shark||[[Sahuagin City]]||The Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||str(1) int(1) wis(1)||light of hope||[[Sanguinna &amp;amp; The Keep]]||Khan the Ogre Mage&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGAE dmg(3)||Rod of Neutrality||[[Valley of elves]]||mob&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||hr(1) svs(-1)||a small pipe||[[Wintermeet Valley]]||male centaur&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||ma(10)||brightly burning dragons heart||[[Oakheart Inn]]||Sleepy-Eyed Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Light||||  ||AGANAUNDNR wis(2) hp-10)||flaming black rose||[[Chapel Catacombs]]||In Torch holder above skeletons/under mansion&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NDAGNR AC 0||(Red Aura) Amulet of the Chosen||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 luc(2) wis(3)||the mantle of an ancient octopus||[[Dessert Island]]||a very old octopus&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||NR int(2) wis(2)||Amulet of Knowledge||[[Aran]]||Seer of Aran&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(1)||Jackalope's Foot||[[Braddlebury]]||Jackalope&lt;br /&gt;
|-&lt;br /&gt;
|Neck||Y||  ||AC 6 svs(-4)||iron collar||[[Dwarvenhold Mines]]||Dark cleric&lt;br /&gt;
|-&lt;br /&gt;
|neck||||  ||int (2)||a diplomatic emblem||[[Dhuvrad]]||an elven diplomat&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) ma(25)||The translucent purple stole||[[Great Eastern Desert]]||Mycons&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||svs(-4)||golden torque set with amber||[[Living Lands]]||Mage&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) int(2) hr(2)||gorget of astuteness||[[The Mystic Woods]]||The Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGANAE str(3) luc(-5) dmg(3) svs(-3)||Amulet of Hate||[[Northern Stronghold]]||Tharune&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-10)||Amulet of Nydia||[[Nydia]]||Mayor Daniel&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||hr(2) con(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||temple of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luc(3) svs(-2)||onyx beads||[[Riverdale Plantation]]||Dragon worshipers&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 int:2 wis:2 ma:5 con:2|| a dark cloak of swirling green and gray||[[Hall of Memory]] (1)||The shade of a worshiper of Tokugawa&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 int:1 wis:1 chr:1 luc:1||a tribal necklace of lapis and opal||[[Tribal Sands]]||Akmal, a tribal craftsman (buy from)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||chr(6)||A hypnotist's pendant||[[The Cursed Circus]]||an eternal hypnosis&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||svs(-7)||Golden Lavaliere||[[Riverdale Plantation]]||Angelle&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 4 str(1) int(1) wis(1)||amulet of morals||[[Sacred Shrine]]||A stout man (Teithi) - The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 hr(2) dmg(2)||amulet of worth||[[Sacred Shrine]]||Teithi (A stout man) / The Sacred Shrine&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(2) ma(5)||mark of Khan||[[Sanguinna &amp;amp; The Keep]]||the Ogre mage (Khan)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(4) dmg(3) (note: is container too/burnable)||heart shaped locket||[[The Cursed Circus]]||Inside the Back of a Wagon (Solid Platinum Chest)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 5 int(2) svs(-4)||Golden Medallion||[[Shipwreck]]||in corpse below ship&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 0 chr:3 svs:-4 (3?)||an amulet of protection||[[Hall of Memory]] (2)||&lt;br /&gt;
The shade of the Akhkharu sorcerer / Khore's Temple&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||dmg(3)||dragon charm||[[Shrine of Neutrality]]||dragon mistress (Uber &amp;amp; Arch)&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC 1 luc(1)||Amulet of the Ocelot||[[Temple of Isiira]]||Ocelot&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AC6 dmg(2) dex(2)||an inky black cloak||[[The Triton Halls]]||Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|Neck|||| Limited ||str(4) dmg(4)||Necklace of Fangs||[[The Great Plains]]||in a chest&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||str(2) svs(-3)||an aquadragon skin collar||[[The Triton Halls]]||aquadragon&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||AGAN str(2) dmg(2)||a medallion depicting a skull with ruby eyes||[[River of Despair]]||Scairz&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||int(1) wis(2)||antelope horn pendant necklace||[[Wintermeet Valley]]||Centaur elder&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(1) hp(3)||Amulet of Fortitude||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Neck(inv)||||  ||ac(-5) svs(-3)||Dark grey cape||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||con(2) hr(2) svs(-2) luck(1)||an exquisite cameo necklace||[[Hall of Memory]] (1)||worshiper of Morimox&lt;br /&gt;
|-&lt;br /&gt;
|Neck||||  ||luck(2) svs(-4)||a tiny protective totem bag||[[Blackthorne Forest]]||The logging crew chief&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5)||Wicked Spiked Shield||[[Aarakocran City]]||Caves, glowing and humming commanders&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 5 dmg(5) ||Wicked Spiked Shield||[[Baba Yaga's Hut]]||&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||AC 21 ||Large, black fireproof plate||[[Ghost Town]]||mother fireworm&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||White Dragonscale Shield||[[Dragon Tower]]||Ancient White Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AC 4 ac(-10) hr(-2) dmg(-1) hp(10) ma(10) ||Shield of Defense||[[Dwarven Kingdom]]||necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||str(2) con(2) ||Opalescent dragon scale||[[Oakheart Inn]] (Lake Askilyn area)||sleepy dragon&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y|| Limited ||dmg(5) ||a spiked shield||Madman's office, in [[Villa En'Ansi]]||madmans pet, Scar&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||||Shield of Defense||[[The Master's Tower]](3)||evil necromancer&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Y||  ||AE AC 11 dmg(3) hp(10) ||Dented Platinum||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Shield||||  ||AE AC 6 hr(4) hp(10) ||Golden Dragonscale Shield||[[The Ruins of Ofcol]]||Temple of Ofcol&lt;br /&gt;
|-&lt;br /&gt;
|sphere||||  ||???||The glittering eye of the great dhole||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||3dmg||a skull belt||[[Dauskdraug Spawning Caves]]||A Cold, Dark Cave (remains)&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||the Code of the Triat||[[Caverns of N'Kai]]||Ti-Lok&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 6 con(2)||black silk belt||[[Dragon Tower]]||dragonmage&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 3 con(1)||an old belt||[[Goblin Camp]]||ogre envoy&lt;br /&gt;
|-&lt;br /&gt;
|Waist||Y||  || AC11 -5svs 5hps|| a scarred platinum girth||[[The Ruins of Ofcol]]||Diana&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||NDNR AC 4 dex(4) ma(25) ||a loin-cloth||[[The Great Plains]]||Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 con(2)||Volloc family sash||[[MG Graveyard]]||Tomb of the Volloc family&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 5 str:2 luc:2 hr:3||an aquadragon hide apron||[[The Te'nayu'ka]]/The Submarine||Ta'ke'sha'ga the cook&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 5 con(2) hit(2)||a hard leather belt||[[Hall of Memory]] (2)||The Commander of the Hall Guard&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC1 int:2 str:2 svs:-3||A shendyt of fine flax linen||[[Tribal Sands]]||the Great Pharaoh, Sarcon&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC 2 dex(2) luc(2)||wide black leather belt||[[The Ruins of Ofcol]]||gnome mercenary&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AGNR AC 5 str(1) dmg(2)||Code of the triat||[[The Caverns of N'Kai]]||Ti-Lok/darkwater river&lt;br /&gt;
|-&lt;br /&gt;
|Waist||||  ||AC2 hr(3) svs(-4)||seashell belt||[[The Triton Halls]]||a Locathah ambassador&lt;br /&gt;
|-&lt;br /&gt;
|Waist (inv)||||  ||AC 6 hr(2) dmg(2)||black leather swordsmans belt||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Waist(inv)||||  ||AGANNR AC 4 str(2) con(2)||a black snakeskin swordsman's belt||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (11-11 max) piercer|| a slim, deadly holdout dagger||[[Dauskdraug Spawning Caves]]||Night, the deposed Guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H 1-11 piercer AGAN||(Red Aura) (Token magic) Lloth's Vengeance||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NR 1H ANAU 4-9 str(2) chr(-6) da(1) hr(4) luc(3) blunt||(Artifact magic) a cooled volcanic plume of rock||[[Tiren's Rock]]||the undead mighty ettin&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-10 max) Slasher ||Long Sword||[[Altibia]]||Townguard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Piercer ||ant sting||[[Ant Colony]]||Ant Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (4-12 max)| Piercer||Compass||[[Barbegazi Settlement]]||engineer&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 Blunt (4-14 max) ||Heavy Mace||[[Barbegazi Settlement]]||General Jarari&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9.5 (8-11 max) Blunt ||Nightwood Mallet||[[Aerie Volant]]||Whrteet / Martial Master&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Blunt ||a spider-shaped mourning star||[[Aerie Volan]]t||A Formal Guest Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||Mourning Star||[[Bazaar]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9 (7-11 max) Blunt ||Special||[[Bazaar]]||Dark Brother (No longer pops)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 5 pierce dex(5)||dagger||[[Braddlebury]]||thief guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDNR 1H Avg 7 Piercer||knife of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND | 2H | Avg decent||utter blackness||[[Castle of Baron Marel]]||1 down from apparition&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher AG ||Obsidian Sword||[[The Dark Manor]]||Benet the Captain&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H AGANAEAU Avg 'high' 50#||Triple Edged sword||[[The Dark Manor]]||zombie?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 11 | Blunt hr(1) dmg(1) ||Sceptre of Dragonkind||[[The Valley of Dhraxx]]||Dhraxx&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 11 Slasher ||emerald sword||[[Dragon Tower]]||draconian king&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8-8.5 Blunt ||Swagger Stick||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8.5 (8-9 max) Blunt ||Heavy Club||[[Dream Realm]]||Ogre Guards&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 10 (8-12 max) Piercer ||fishing spear||[[Dwarvenhold Mines]](Duergars)||Head Fisher&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 (4-10 max) Blunt ||heavy rod||[[Dwarvenhold Mines]]/Duergar Homecaves||duergar cleric&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 (8-8 max) Blunt ||Bludgeon||[[Dwarvenhold Mines]]/Duergar Homecaves||Duergar Hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||2H ND Avg 8 Piercer dmg(4) ma(25) ||spear||[[The Great Plains]]||shammy mob&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H Avg 10 Slasher ||ancient two-hand sword||[[Kuroth]]||old knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H avg 11 (5-17 max) Piercer AE ||finely crafted rapier||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H| Avg 6.5 | AGAN int(1) wis(-2) hr(3) ||a shiny dagger||[[Landru's Keep]]||Landru&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND Avg 12 Slasher|AGNR int(-2) wis(-2) svs(-6)||Aleanrahel||[[Longship]]||Captain Vahlzune&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Piercer ||sharp spear||[[Lookout Tower]]||patrol guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H  Avg 10 Blunt ||massive warhammer||[[The Master's Tower]](End of 2)||a huge mithril golem&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 9.5 (5-14 max) Slasher luc(-1) ||Flaming Sword||[[The Master's Tower]](3)||Zombie Guard&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 10 (5-15 max) Slasher||Black Sword||[[The Master's Tower]](3)||Black Knight&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||AGAN 1H Avg 12 (10-14 max) Blunt||burning whip||[[The Master's Tower]](3)||balrog&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||AG 1H Avg 9.5 (7-12 max) Piercer||black dagger||[[The Master's Tower]](3)||dark stalker&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||NDAGAN 1H Avg 8 AG dex(2) int(2) Blunt||rod of the necromancer||[[The Master's Tower]](3)||end of 3rd last room&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (3-15 base) Slasher, Stats Random||a katana||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 9+ (1-17 base) piercer, Stats Random||a rapier||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 11+ (4-18 base) Blunt, Stats Random||a great hammer||Random||Random&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Blunt AEAU ||Sceptre of Might||[[MG Graveyard]]||Spirit of Mallinus&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 6-12 Slasher ANAU ||Long Silver Saber||[[The Mystic Woods]]|| Someone dressed in blue&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||1H Avg 7-15 chr(1) hr(2) dmg(3)||chrysolite plated falchion||[[The Mystic Woods]]||riddle chests&lt;br /&gt;
|-&lt;br /&gt;
|Key||||  ||Type: Key||a dragon's talon ||[[The Ruins of Ofcol]]||In the Dragon Chamber&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Piercer ||Black Dagger||[[The Ruins of Ofcol]]||N Barricade / Merc&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||?H Avg ? dex(2) dmg(2)||a crusted dagger||[[Altibia]] (Old Altibia section)||Pawldo the protector&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7 Slasher ||Raven's Claw||[[Altibia]] (Old Altibia section)||Black Raven&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7.5 dex(2) dmg(2)||Syringe||[[Outlands]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Piercer||jewelled dagger||[[Riverdale Plantation]]||Master's Office&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||ND 1H| Avg 9.5 | Piercer svs(-5) hp(30) ||the Fang of the Onyx Dragon||[[Riverdale Plantation]]||THE dragon&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||!ND 1H| Avg 8 dmg(4) hp(-40)|Piercer||Syringe||[[Riverdale Plantation]]||Doctor&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7-11 AGAN | Blunt||Spiked Whip||[[River of Despair]]||Vrock&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 13||heavy mace||[[Altibia]]||Sahaugin guardian&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H| Avg 10 | Piercer | AGAN ma(20) ||Grand Fang||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H avg 7||a blunt monkey femur||shipwreck||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H Avg 6 | Blunt | NR||Rolling Pin||[[Skor'Lanis]]||Woman(no longer in play)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg ? str(1) luc(1) hr(2) dmg(2) ||Dagger of Faith||[[Temple of Isiira]]||Center temple room, in skeleton of mazar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|||| Limited ||NDNR 1H Avg 4-8 luc(3) chr(2) dmg(-1) hr(2)||Luckblade||[[The Isle]]||Grand Shaman&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 (4-12 max) | Blunt||Snake Whip||[[The Jungle]](Temple of Ssssss)||Serpent Queen&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8 | Piercer||stiletto||[[Trading Post]]||for sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 | Slasher||Double fullered broadsword||[[Trading Post]]||For Sale&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H | Avg 7 | inv hr(?) dmg(?) hp(?) ||Lifeblade||[[The Triton Halls]]||The Kings Chamber / chest&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 7 | Piercer||stylet||[[The Valley of Dhraxx]]||dragonthief&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND  ???   ||A Dark Demon Blade||[[Villa En'Ansi]]||Madmans Office, Scar, can't get&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H | Avg 8.5 | Slasher||Dragon Sabre||[[The Valley of Dhraxx]]||Dragon Mage&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||2H | Avg 11 | Piercer||horned bow||[[Wintermeet Valley]]||centaur hunter&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 8 Slasher||Menacing Machete||[[Wintermeet Valley]]||Centaur Scout&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H  Avg 8 Piercer||pick||[[Wolftooth Gorge]]||goblin miner&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||1H Avg 7.5 Blunt||Heavy Stone bludgeon||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 1H 1-13 Slasher dmg(2) dex(2)||A scalpel||[[Barbegazi Settlement]]||Doctor Misoso (Cleric Guildmaster)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon||||  ||ND 2H AGANNR 11-14 dex(-2) dmg(2) str(1) ||Huge Claw||[[Sahuaghin City]]||Avatar&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(inv)||||  ||NDNR 1H AG Avg 9 Piercer||a nasty razor edged dagger||[[Trading Post]]||Fennoch, enw&lt;br /&gt;
|-&lt;br /&gt;
|Weapon(invis)|||| Limited ||NR 1H Avg 10.5 luc(1) hr(5) dmg(2) ma(-10)||the silver sword Qual'Minai||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 0 dex(3) svs(-3) ma(5)|| an iridescent ebon scale bracelet||[[Blackthorne Forest]]||Locked chest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||NDAGNR AC 2 str(-3)||(Red Aura) the bracers of Despair||[[Velalisier]]||Myrrhine&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(2) hp(5)||feathered bracelet||[[Blue Savannah]]||Anakor the Dwarven Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 int (3) str(2)||a begemmed vulture cuff bracelet||[[Tribal Sands]]||Priest&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2) hr(2) svs(-2)||a wide scarab cuff bracelet of opal||[[Tribal Sands]]||Prince&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||invis luc(2) hr(1) hp(-8)||a luminous sapphire bracelet||[[Cyrenian Gardens]]||Behind the Waterfall&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 6 dmg(1)||Obsidian wristguard||[[The Dark Manor]]||Tuff&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 10 con(2) chr(1)||black steel bracers||[[The Valley of Dhraxx]]||storm dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||Y||  ||AC 11 int(1) dmg(2)||mithril bracers||[[The Valley of Dhraxx]]||mithril dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 dex(1) svs(-2)||an emerald bracer||[[The Valley of Dhraxx]]||emerald dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 con(2) svs(-2)||earthen bracers||[[The Valley of Dhraxx]]||earth dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(1) int(1)||pewter bracers||[[The Valley of Dhraxx]]||mercury dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||gold filigree bracelet||[[Dragon Tower]]||dragon sorceress&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(1) wis(2) svs(-2)||Band of inner peace||[[The Mystic Woods]]||Ledge of Treasure&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dmg(-1) hp(30) ma(30)||Icy bracelet||[[The Master's Tower]](4)||elemental&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||con(1) hp(10)||a hammer-and-anvil bracelet||New Ofcol||dwarven warrior&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||luc(3) dmg(3)||Sapphire of Skelos||[[Shipwreck]]||captain's cabin&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 4 str(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 6 dex(2)||grey studded wristguard||[[Trading Post]]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2)||woven hawkfeather bracelet||[[Wintermeet Valley]]||falconer&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 str(5)||a sweaty cloth wrist wrap||[[The Cursed Circus]]||the zombie of the strongman&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||int(2)||bracelet of sapphires||[[Oakheart Inn]]||the sleepy-eyed dragon&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC3 da(2) str(2) dex(2)||a decorative band of aquadragon scales||[[The Te'nayu'ka]]/The Submarine||To'li'tiku&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||da(3) con(3) chr(2)|| well-worn black leather manacles||[[Hall of Memory]] (1)||a worshiper of Ginny&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||AC 5 da(3) hp(25)||Some Earthen Bracers||||  ||&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||dex(2) ||dark grey wristguard||[[Trading Post]||cabinet&lt;br /&gt;
|-&lt;br /&gt;
|Wrist(inv)||||  ||AGANNR AC 6 str(1) dex(1) ||a pair of black snakeskin bracers||[[Trading Post]]||bronze chest?&lt;br /&gt;
|-&lt;br /&gt;
|Wrist||||  ||dex(2) dmg(2) svs (-2)||the Nine Circles of the Order||[[Hall of Memory]] (2)||Sentry of the Seeker&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR con(2) luc(-2) ||Symbol of Baron Marel||[[Castle of Baron Marel]]||Baron Marel&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE dex(1) ||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE int(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AE wis(1)||coatl feather||[[Cannibal Island]]||couatl&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG 15kg container svs(-1)||spider silk baldric||[[The Dark Manor]]||Capt. Brennet&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||svs(-2)||Crest of the Dragon Rider||[[Dragon Tower]]||Dragon Rider&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 3 ma(15)||Holy symbol of the draconian||[[Dragon Tower]]||Holy Draconian&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||wis(1)||a Pin of Mastery||[[Dwarvenhold]]||Cloaked thief&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ND chr(2)||an embroidered scrap of elvenweave cloth||[[Great Eastern Desert]]||bandit leader&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(1)||Tiger Lily Pin||[[Jungle]]||Night tiger&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2)||Lavender glass rose on stem||[[Kharad-Delving]]||Berengor&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1)||crossed swords||[[Kuroth]]||Large Golem&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR int(2) ma(10)||Symbol of the High Mage of Kuroth||[[Kuroth]]||Sendres&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AC 4 ac(-5) ma(10)||Defense ministers symbol of office||[[Kuroth]]||Cartheles&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(15) ma(10)||(Moderate magic) the Agriculture Minister's Symbol of Office||[[Kuroth]]||Kalena&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1) ||eye glasses||[[Lookout Tower]]||ranger captain&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||chr(2) ||bar of mastery||[[Loth-Llorien]]||guildmaster&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(20) ||White Rose||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ma(10) ||The Master's Brooch||[[The Master's Tower]]||Top level&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||ac(-2)||fang of the werewolf||[[The Master's Tower]]||Inside an old Forest&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||hp(-20) ma(40)||A delicate diamond leaf||[[The Mystic Woods]]||The Adamantine Chamber&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AGANAE luc(3)||(Mystical) The Coin of the Elements'||[[The Mystic Woods]]||Fogside Cliffs&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDAGNR dmg(1) hr(1)||the Ebon Sigil Odegra||[[The Caverns of N'Kai]]||the Great Dhole&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NDNRAE str(1) svs(-1) ||The Brooch of the one Dwarf||[[The Caverns of N'Kai]]||If nkai, ebon young&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Warrior / boar&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||Ranger Guild / Raccoon&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Mage Guild / Rabbit&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||con(1)||Nydia's Mark of Honor||[[Nydia]]||thieves guild&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||int(1)||Nydia's Mark of Honor||[[Nydia]]||Cleric Guild / Bernard&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG svs(-2)||Black Pearl Brooch||[[Sahaughin]]||Shopkeeper&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||str(1) ||Sigil of the Hunter ||[[Sanguinna &amp;amp; The Keep]]||Lestat&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||AG ma(5)||aarahide bandana||[[Skull top]]||&lt;br /&gt;
|-&lt;br /&gt;
|wwp|||| Limited ||str(-1) con(-4) int(2) wis(2) hp(-20) ||Elder Badge||[[Tier Sh'Halen]]||Spectre of Jaeden&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||NR luc(1) ||Mithril Horseshoe||[[Tier Sh'Halen]]||on skeletal horse&lt;br /&gt;
|-&lt;br /&gt;
|wwp||||  ||dmg(2) ||a small gold pentagram||[[The Triton Halls]]||the Sea Devil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrunkenBard</name></author>
	</entry>
</feed>