On TFC, there are three basic alignments that a player can follow. When you first start a character, it is unaligned. The unaligned DO NOT have any restrictions on who they can help or consort with.
At some point, a character may make the bold step to follow an immortal, vowing to be beholden to them through the act of worship. At that moment, their alignment becomes that of the immortal they chose, with the immortal making the commitment binding through the act of acceptance. Once accepted, the mortal is bound to follow their alignment and orders of their immortal, and the mortal should consider the bond as in effect FOR THE REST OF THEIR MORTAL LIFE. Only by the permission of the immortal in question, or by the expensive intercession of the greater powers described in help reformation, is it possible to break your vow.
The alignments are divided into three major categories: good, evil and neutral. But within each of these broad categories are three "flavors" of the alignment: chaotic, lawful and neutral. For example, an immortal could be Chaotic Neutral, Lawful Neutral, or Neutral Neutral. Again, it is important to remember that it is up to the individual immortal to define what their alignment means to them. There are however some general guidelines, and these can be found below and in-game (under help alignment).
GOOD: Will likely help any other Good, and may decide to help others if this aid supports their guiding beliefs. They will think long and hard before willingly consorting with Evils or helping Evil flourish, even if urged to do so by noble intentions, for most hold that the end does not justify the means. Ogre-kin may become Good, but due to their inherently evil nature, they pay a price for such an action. Non-good ogre-kin are automatically justified to attack (and kill) Good ogre-kin (within the PK range) with no debt or even multi-kill penalties, and racist guards will no longer recognize them as a true ogre-kin.
EVIL: Only has an obligation to followers of the same Evil faith... and maybe not even then, if the god allows followers to harm each other. Evil from other faiths may or may not be trusted. Are the other Evil faiths plotting against you? Is your OWN faith plotting against you? Neutrals can be used for evil purposes. The Good are the foolish, and should be tricked, killed, stolen from and punished for their idiotic ideals. Giant-kin and rangers may become Evil, but due to their inherently good nature, they pay a price for such an action. Non-evil giant-kin and rangers, respectively, are automatically justified to attack (and kill) evil members of their group (within the PK range) with no debt or even multi-kill penalties. Further, racist guards will not recognize evil giant-kin as true giant-kin.
NEUTRAL: The Neutral is at a balance point of tendencies, of emotions, of all things. They may appear indifferent and aloof to the world, or they may be caught up in the art of compromise, seeking to bring fair and equitable treatment to all.
CHAOTIC: This alignment modifier indicates that individuality and individual choice tends to be more celebrated than having lots of structured tenants and following rules ** within the constraints of the primary alignment (e.g. GOOD/EVIL/NEUTRAL) **. It is recommended that you ask the chaotic-aligned Immortal and followers what the alignment means to them.
LAWFUL: This alignment modifier indicates that following structure and cohesiveness tends to be more important than individuality and individual initiative ** within the constraints of the primary alignment (e.g. GOOD/EVIL/NEUTRAL) **. It is recommended that you ask the lawful-aligned Immortal and followers what the alignment means to them.
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