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Tynian: Helps changes
Sat May 31 12:08:36 2003
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Helps changes [LONG] The following helps changes have been made. Lines that start with a '-' are lines that have been deleted, and lines that start with a '+' are lines that have been added. Lines with nothing in the first character position in a line is an existing, unchanged, line. Removed HELP FUTURE. -1 MOTD~ -* This is a PK Mud. Characters here may interact fully with each other, - but beware the consequences. We are civilized. +* This is a PK Mud, but beware the consequences. -* CHARACTERS DO *NOT* save until second level. Also, playing multiple - characters at once will result in deletion of characters in question. +* CHARACTERS DO *NOT* save until second level. -* The Mud School has been replaced by Camp Tolanrael. This zone can be *very* - helpful for the newbie who has never played a MUD. - -* Racial languages have been introduced. It is recommended that you learn - (practice) COMMON first, so that you'll be able to more easily - communicate with the other races. HELP LANGUAGE for more details. - -* TELLs and other channels are not totally secure (although such security was - not even implied). Thieves of sufficiently high level can eavesdrop on them.. . - * Multi-playing is not allowed. Only one character online at one time per person is allowed. This includes link-dead characters. +* Many of the races have their own racial language that is known automatically + by that race. If you have started a non-human character and don't know + the COMMON tongue, it is recommended that you learn it right away. + +* TELLs and other channels are not secure. Thieves of sufficiently high + level can eavesdrop on them... + * Please don't share your character with other people. * City guards are racist, so be careful! -* New users please type HELP NEWBIE for some introduction and help getting +* New users please type HELP NEWBIE for an introduction and help getting started. * All players should type HELP POLICY and familiarize themselves with all the MUD rules. * You are a guest on "The Final Challenge." Please act accordingly. -1 GODROLES~ . -There has been a request to explain why we have different level of gods, -and what the responsibilities of the gods are at each level. This series -of helps are designed to explain what each kind of god does. - -Levels are accumulative, except for followings-related stuff relating to -god+'s. All levels can be subject to other responsibilities, and this is -not a complete list, by any means. These helps should serve as an outline, -however, of what can be expected. +This series of helps are designed to explain what each kind of god does. + +Levels are cumulative, except that following-related items are not +applicable to god+'s. This is an overview, and not meant as an +exhaustive list. [...] -1 DEMIGOD DEMI~ . -LEVEL: DemiGod +LEVEL: Demigod PRIMARY RESPONSIBILITY: Leading a following, including enforcement of alignment and some semblance of role-playing, - as well as clarifying TFC rules to their followings + as well as clarifying TFC rules to their followers as needed, and other following-related activities. -SECONDARY: Reporting suspicious activities (equipment-exchanges - between same-player characters). Telling people who - cuss on the public channels to stop. +SECONDARY: Reporting suspicious activities to a god+ (for + example, equipment swapping - HELP EQ SWAPPING). + Handling emergencies to the extent they are able. SECONDARY: Area-building. Not required, but generally a Good Thing. SECONDARY: Sponsor Attendants to teach them how to maintain a following. ~ -1 LESSER LESSERGOD 'LESSER GOD'~ . LEVEL: Lesser God PRIMARY RESPONSIBILITY: Leading a following. -SECONDARY: Helping DemiGods by helping them with questions they - may have, moderating problems between DemiGods, and - reporting problems to a god+. +SECONDARY: Helping Demigods by helping them with questions or + problems they may have, and reporting non-emergencies + to a god+. SECONDARY: Deal with non-follower MUD "emergencies." Examples - would include dealing with cussers who have been - warned. - + would include dealing with cussers, warning those + that have chosen an out-of-genre name, etc. Removed HELP VOW. Remove HELP MAILING LIST. Removed HELP NEWS. 0 CHAOTIC~ -This alignment modifier indicates that individuality and individual choice -tends to be more celebrated than having lots of structured tenents and -following rules. It is recommended that you ask the chaotic-aligned -Immortal and followers what the alignment means to them. +This alignment modifier indicates that individuality and individual +choice tends to be more celebrated than having lots of structured +tenants and following rules ** within the constraints of the primary +alignment (e.g. GOOD/EVIL/NEUTRAL) **. It is recommended that you ask +the chaotic-aligned Immortal and followers what the alignment means to +them. -1 CUSSING CUSS SWEARING SWEAR~ -While we realize that tempers flare, frustration loosens tongues, and all -sorts of emotional outbursts occur when you die, get PK'd, or the like, -the fact remains that you have a WIDE variety of choices in how to express -that and there are rules of conduct here on the mud. Specifically, CUSSING -is NOT allowed on the public channels of the MUD. (GOSSIP, CANT, and so on) -We would also prefer you would not use it on private and semi-private -channels as well. (SAY, TELL, and so on) - -If you cuss on gossip or something we see, we will most probably immediately -slap you with SILENCE with no warning. And if you continue to abuse the rule, -deletion is not out of the question. Basically, we have very few rules that -are deletion class...well, repeated cussing will get you deleted if we get -tired of dealing with you on it, and we get tired VERY fast. +While we realize that tempers flare, frustration loosens tongues, and +all sorts of emotional outbursts occur when you die, get PK'd, or the +like, the fact remains that you have a WIDE variety of choices in how to +express that and there are rules of conduct here on the mud. +Specifically, CUSSING is NOT allowed on the public channels of the MUD. +(GOSSIP, CANT, and so on) We would also prefer you would not use it on +private and semi-private channels as well. (SAY, TELL, and so on) + +If you cuss on gossip or something we see, we will most probably +immediately slap you with SILENCE with no warning. Further violations +may result in more severe punishment. -1 DELETE 'DELETE CHARACTER' DELETION~ -If you become disatisfied with your character for some reason, and wish -to have it deleted, there is ONLY this approved procedure to follow. You -are either covered by 1 or 2 as listed below. +If you become dissatisfied with your character for some reason, you have +the following options: 1. If you have not reached level 2, go to the Adventurer Guild and type - "quit" and it will be automatic. + "quit," and your character will not save. -2. Don't play the character for a while. Unplayed characters are purged +2. Don't play the character for a while. Inactive characters are purged automatically after a time, based on the level of the character. Low - level chars purge out quicker than higher level characters. If you are - going away for a trip or something and want to avoid this feature, make - sure you write a note to the imps so they can save your characters. + level characters purge more quickly than higher level characters. 3. Use the "DELETEME" command. See "HELP DELETEME" for information on its usage. NOTE: If you are wanting to restart a character using the old name, that is fine, but we will not "reserve" a character name for your personal use. Once a character is deleted, the name is again "fair game" to all. -0 'IMMORTAL AUTHORITY' EMERGENCIES~ +0 'IMMORTAL RIGHTS'~ + +I'd better make something clear, right here and now. If an Immortal +asks you to do (or not do) something, you had better listen to them, +regardless of what god you follow, or how you feel about that Immortal +personally. If you have a problem with something an Immortal asks you +do to, do it anyway, and then at a later time, you may discuss the +matter with a god+. Be sure to create a commlog (HELP COMMLOG), +including yourself, the Immortal in question, and anyone else that was +directly involved in the conversation, so that we can see exactly what +was said by whom. Post a note, stating that you have created a commlog, +and why. If you are not high enough level to commlog, have someone of +sufficient level create the log for you, and have them post a note. + +If I hear from one of my gods that you did not comply with their instructions, +I will deny your character access. At that point, there is no appeal +process; you are gone. The gods hold Immortality for a reason; because I +trust them more than I trust you. I trust this is clear, and that I will +not have to make object lessons out of anyone. -Although Ambassadors and Attendants should be respected, they are not -endowed with Immortal Authority, unless no other Immortals of higher -rank are around to take care of a given problem. - -Retired Immortals _are_ endowed with Immortal Authority. Although they -are retired, possibly because they don't have the time to lead a following -or play as much, or no longer have the desire to lead a following, they -have proven themselves, and may take care of "emergency" situations. - -Demis and Lessers ARE obviously endowed with Immortal Authority. They are -to be listened to when they are handling emergency situations. Failure to -do so will be MOST unpleasant. Basically, if you are told to do something, -do it. If you want to protest, do it later, talking to a god+ or sending -email to the imps at email@example.com. Make SURE you have enough detail -(time, chars, log availability, etc) so it can be investigated, or you will -be ignored. Also note that protests without merit are not taken kindly. - -Emergencies are things like hit'n'run cussers, sore feelings erupting into -mud wide arguments, and the like - the things that spoil the fun of the game -for everyone. All non-emergencies are in the domain of god+'s. +Tynian, +God of Hierarchy 0 LAWFUL~ This alignment modifier indicates that following structure and -cohesiveness tends to be more important than individuality and individual -initiatve. It is recommended that you ask the lawful-aligned Immortal and -followers what the alignment means to them. +cohesiveness tends to be more important than individuality and +individual initiative ** within the constraints of the primary alignment +(e.g. GOOD/EVIL/NEUTRAL) **. It is recommended that you ask the +lawful-aligned Immortal and followers what the alignment means to them. 0 PK4~ Things You Should Not Do. The following things are allowed, but should not be done: Killing the same victim more than once during their current level without being justified. Killing someone that is more than 15 effective levels lower than you without being justified. -Killing someone that is unable to unjustly attack, such as Sentry -followings, without being justified. And What If I Do? Doing the above can result in earning extra debt, or may even give you permanent debt, which will limit you from attacking those at the lower end of your PK range. The effects of the latter will slowly -dissipate as you level. There is no other way to recover the lower -end of your PK range. +dissipate as you level. Both types of debt can be bribed (HELP BRIBE) +away. -1 POLICY 'PLAYER RULE' 'PLAYER RULES' 'PLAYER POLICY'~ [...] + POLICY8 : Accusations of cheating + POLICY9 : Real-life threats -1 POLICY1~ . TFC Rules for Players Rules about creating, running, and logging on characters - 1. You are allowed to have multiple characters, but multi-linking is + 1. You are allowed to have multiple characters, but multi-playing is [...] -1 POLICY2~ . TFC Rules for Players Rules about mortal-immortal interactions - 1. If an immortal tells you to do something, do it. Argue, complain, - or ask why later. Sometimes time is of the essence and protracted - discussion is not beneficial. In addition, respecting immortals - should be viewed as part of this "code." Read HELP IMMORTAL AUTHORITY - for more. + 1. If an immortal tells you to do something, do it. Immediately. + In addition, respecting immortals should be viewed as part of this + "code." See HELP IMMORTAL RIGHTS for more information. [...] -1 POLICY3A~ . TFC Rules for Players Things you are required to do or not to do, Part 1 1. You are required to read the fyi and changes listings to see any news and/or revisions. Ignorance of posted material will not be a suitable defense if problems arise. - 2. Harrassing newbies (first timers under level 5) is forbidden. + 2. Harassing newbies (mortals less than 5th level) is forbidden. 3. Cussing on the MUD is not permitted. See HELP CUSSING for specifics. - 4. Behavior deemed harrassing in nature is not permitted. This includes - harrassing players about sex lives, threatening their real life + 4. Behavior deemed harassing in nature is not permitted. This includes + harassing players about sex lives, threatening their real life [...] -1 POLICY3B~ [...] - 11. Clans must be approved. Approval is NOT easy to come by. + 11. Clans (non-following affiliated groups) must be approved by a god+, + and only when there is an obvious game benefit to doing so. [...] -1 POLICY5~ . TFC Rules for Players Policies of lost passwords, lost equipment, and the like 1. Passwords cannot be looked up by the imps. The reason is this: ALL PASSWORDS ARE ENCODED! We couldn't do it if we wanted to. However, - if you lose your password, you may contact firstname.lastname@example.org from - your registered email address and maybe work something out to have - it changed. If they say no, however, it is NO, and there will be - no appeal of their decision. Protect your passwords and remember - them - it is YOUR responsibility, not ours. You lose it, and you - may lose your character. + if you lose your password, you may contact 'email@example.com' + from your registered email address and maybe work something out to have + it changed. Most importantly, protect your passwords and remember + them - it is YOUR responsibility. If you lose it or someone else + guesses your password and changes it, you may end up losing your + character -- no one wants that. 2. For voluntary character deletion, read HELP DELETE. 3. We do not make equipment reimbursements. Read HELP REIMBURSEMENT for what we will and will not do when problems arise. -1 POLICY6~ [...] - We have a saying we use: DM's House, DM's Game, DM's Rules. If you don't - like the rules and what we have created, we are not forcing you to stay - and play. If you do stay, we hope you have a enjoyable time. + Remember that you are a guest here. We want everyone to have a good time. +-1 POLICY8 ACCUSATION ACCUSATIONS CHEAT CHEATER CHEATING~ +. + TFC Rules for Players + Accusations of cheating + +An unsubstantiated accusation may seriously damage a person's +reputation. It is for this reason that making such accusations is in +itself a punishable offense. + +If anyone, mortal or immortal makes an accusation of cheating regarding +any other mortal or immortal without evidence or proof, the accuser will +suffer extreme consequences. This includes suspicions regarding ICQ, or +any other form of off-mud communication. If you don't have proof, and +you make an accusation, be prepared to suffer the consequences. + +If you have evidence or proof of wrongdoing, post a note to 'god'. +Indicate in the note what proof or evidence of wrongdoing you have, and +a god+ will investigate. The investigating god will get back to you on +the disposition of your accusation. If found guilty, the god+ may post +a note to 'all' about the infraction, and the consequence of the +infraction, depending on the circumstances. +-1 POLICY9 THREAT THREATS~ +. + TFC Rules for Players + Real-life threats + +I was surprised when I found no written policy about threatening the +real-life players of the various characters that populate TFC. I have to +take such threats very seriously. Such threats are a form of +intimidation, and squashes enjoyment of the game. Although in almost all +cases, the person issuing the threat has no intention of following up on +the threatened behavior, I have no way to know that for an absolute fact. +I must assume that that the person making the threats has the means and +desire to carry through on his or her threat, directly or indirectly. + +It is my policy to suspend a character for a number of months or delete +them outright, if I find that a player of one character has threatened the +player of another. Don't even insinuate it. This is not a good area for +misunderstandings. For instance, if someone says, '... I hope nothing +happens to you in RL...', I will try to find some context for the comment, +but if it looks like an implicit threat to me, there is going to be +trouble. There are no excuses. "He asked for it" is not a valid reason +for making a RL threat. + +Draconian? Perhaps. On the other hand, I regard this behavior as being +WAY out of bounds, contributing nothing positive to TFC, and possibly even +opening up liability issues. In short, it is unacceptable. Don't do it. -1 REIMBURSEMENT REIMBURSE 'DAMAGED PLAYER FILE' 'LOST CHARACTER'~ -On rare occasions, crashes and such damage player files. The Imps make -regular backups of ALL files, so if a problem occurs and your player file -ceases to exist or is damaged, login a new character and leave a note to +On rare occasions, crashes and such damage player files. Backups are +done regularly, so if a problem occurs and your player file +ceases to exist or is damaged, log in a new character and leave a note to tell us what happened. If possible, the file will be restored from the latest backup available. If the character was started after backup, or some other problem makes restoration impossible, the character will have to be restarted. [...] Levels may be reimbursed up to the point they can be verified, as leveling writes a message into the MUD logs. However, just as a player file may somehow get messed up or damaged, so, too, can the logs...therefore only what is verifiable will be used in making level reimbursement. This -also requires an implementor. +also requires an Implementor. Even though you may be given back one or +more levels, you are NOT guaranteed the same level gains as you received +previously -- they may be higher or lower. -These rules were created in order to keep cheating from occuring, but +These rules were created in order to keep cheating from occurring, but also to keep all a player's hard work from going "down the drain." Equipment can always be replaced, maybe not as quickly as you might like, -but it can be replaced. Levels and all the work that go into them are -MUCH harder to swallow losing...and that is the TRUE score of the game -and your "ability" to play it. +but it can be replaced. HELP RETIREMENT removed.