The Rescue of Garath, as told by Duvel
Date: Thu Oct 11, 2002, around 5am mud time
Cast: Garath: Wa:15 Sh:20,
Duvel: Wa:27 Sh:27,
Snarf: Wa:30 Cl:30
Narrator: Duvel, Winged Warlock of Unity
It was a quiet day, on which I hadn't intended to do much
strenuous work. As Fate would have it, I stumbled upon an ally
in distress. A peaceful day was shattered.
"Thank goodness!" yelled Garath. His evident relief surprised
me - he must know how weak and slow I am, for an Aarakocran.
But at least I was a friendly face, which is what Garath
Garath told a tale of woe and misfortune. Maurice had picked
him out, and flung him into a room with eight mercenary
guards. The guards, keeping a careful watch, pounced upon
Garath and killed him instantly.
Guessing that this was the work of the Trading Posts' rowdy
mercenaries, and knowing that Garath's corpse could be found
in "A Wide Hallway", I, accompanied by Snarf da Gottagio,
searched every nook and cranny. We discovered keys hidden in
desks, secret rooms, and passages nobody had been through in
years. We choked on the fumes of the vats deep in the
cellars. After having questioned every student,
interrogated every instructor, and beating Fennoch the thief
for non-cooperation, I decided to go to the Adventurer's Inn,
where rumour had it another secret passage was to be found.
My reception there was not good. Even Phaeter the Aarakocran
turned all aggressive, and Olwin the Innkeeper was, well, not
very hospitable. Perhaps Fennoch had been a friend of theirs.
With such colourful characters on my tail, I discovered the
secret passage, but to no avail. I feared the corpse might
decompose, and the valuables never be found again, when I
remembered once seeing a door between the clerks selling
black spiked stuff and brigadine leatherwear. This was one
place we hadn't yet searched.
Rushing there, with Olwin's merry ruffians following, I
unlocked the door, and cautiously entered. Before me, was
the wide hallway I'd been looking for, complete with eight
satisfied-looking mercenaries, keeping watch over the corpse
of Garath. This was the place! They didn't notice me, because
of the invisibility potion I'd sipped, and I had some time to
rearrange my baggage to accommodate the corpse.
As I reached for the remains of my friend, Snarf - never the
subtlest of clerics, barged in, and the guards immediately
attacked him. I, without thinking, assisted Snarf. In the
mayhem that followed, Snarf managed to collect the corpse, but
as I fled the scene the last thing I saw as I looked over my
shoulder was one of the roguish mercenaries wielding the rare
antique katana that I'd recently obtained. My own hands were
The adventure was not over. With eleven folk hunting us,
intent on doing to us what they had done to Garath, we had to
discover which of the mercenaries had replaced his mace with
my katana, and recover it. After a series of harrowing battles
- first to deal with the ingrate Olwin and his unfriendly
friends, and then to deal with at least a few of the brutish
mercenaries, we walked back to the Hall of Unity. Corpse
recovered. Katana recovered. Us, recovering from the fate
inflicted upon us by the incessantly snickering Maurice, and
his band of merry mercenaries.
Duvel, Winged Warlock of Unity
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